Yakumo (Another Style)

From Another Eden Wiki
202000000 icon.png216000004 icon.png Yakumo (Another Style)

Other Versions of Yakumo
101000331 s2 rank5 base.png

General Information
Rarity 5 Stellar Awakened
Element Skill Type 8 32.png Shade
Attack Type Magic
Weapon Type 202000000 icon.png Staff (Blunt)
Accessory Type 216000004 icon.png Ring
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Staff  289000001 upgrade undividable.png 
 3(+7) 
KMS  289000001 upgrade undividable.png 
 1 
Shade  289000001 upgrade undividable.png 
 1 
Glasses  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
StaffKrervo(3) StaffNonold(2) StaffSevyn(2) StaffXianhua(2)

Stat 5★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱  SA
❰❰5❱❱  SA
❰❰15❱❱  SA
❰❰30❱❱  SA
❰❰50❱❱  SA
❰❰75❱❱  SA
❰❰105❱❱  SA
❰❰140❱❱  SA
❰❰175❱❱  SA
❰❰215❱❱  SA
❰❰255❱❱  SA
❰❰80❱❱  SA
❰❰255❱❱  SA
HP
2176
2276 (+100)
2276 (+100)
2276 (+100)
2276 (+100)
2276 (+100)
2576 (+400)
2576 (+400)
2576 (+400)
2576 (+400)
2576 (+400)
3490 (+1314)
3790 (+1614)
MP
2196
2196
2196
2196
2196
2256 (+60)
2256 (+60)
2256 (+60)
2256 (+60)
2256 (+60)
2356 (+160)
3841 (+1645)
3941 (+1745)
PWR
129 (#87)
129
129 (#89)
129
129
129 (#98)
129 (#110)
129
129
129
139 (#127)(+10)
169 (#109)(+40)
179 (#101)(+50)
INT
241 (#10)
241
241 (#10)
241
256 (+15)
256 (#8)(+15)
256 (#12)(+15)
256 (+15)
256 (+15)
281 (+40)
291 (#12)(+50)
321 (#6)(+80)
356 (#3)(+115)
SPD
246 (#16)
246
256 (#11)(+10)
256 (+10)
256 (+10)
256 (#16)(+10)
256 (#35)(+10)
276 (+30)
276 (+30)
276 (+30)
286 (#36)(+40)
316 (#18)(+70)
346 (#9)(+100)
END
156 (#50)
156
156 (#57)
166 (+10)
166 (+10)
166 (#50)(+10)
166 (#67)(+10)
166 (+10)
191 (+35)
191 (+35)
201 (#56)(+45)
216 (#42)(+60)
251 (#17)(+95)
SPR
191 (#31)
191
191 (#32)
191
191
191 (#35)
191 (#47)
191
191
191
201 (#56)(+10)
256 (#14)(+65)
266 (#11)(+75)
LCK
138 (#63)
138
138 (#66)
138
138
138 (#77)
138 (#88)
138
138
138
148 (#97)(+10)
178 (#71)(+40)
188 (#61)(+50)
Checksum (1101):Total1101110111111121113611361136115611811206126613141454
Stellar Awakening (Lv 100) Extra Stats
HP: 500 + (714) MP: 1100 + (485)
PWR: 0 + (40) INT: 25 + (40)
SPD: 20 + (40) LCK: 0 + (40)
END: 10 + (40) SPR: 25 + (40)
+20 Stellar Points
15 Luring Shadow Icon.png 30 Luring Shadow Icon.png
50 Luring Shadow Icon.png 80 Luring Shadow Icon.png

Description
An employee of KMS, assigned to the Dust City office. Due to long overtime nights and his own lack of social skills, his life consists of working and sleeping. The slow destruction of his body in the name of squeezing profit out of dust has made him a gloomy, bitter fellow.
Character Quest Unlock Conditions
To Walk Proudly Location: Dusk City - Yakumo's Room
  • Clear Apocrypha Wanderer in the Vortex: The Breaking Dawn True Ending
  • Reach level 50
  • Unlock Style Högni
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
HP +100
15
SPD +10
30
END +10
50
INT +15
75
MP +60
105
HP +300
140
SPD +20
175
END +25
215
INT +25
255
MP +100
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Caster
3★ Sorcerer
4★ Wizard
5★
Job rank item.pngHögni ...▽ x5
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Stellar Can use a combination of Starcharts
Valor Chant Description
If you need destruction, I'm your man. Deploy Magic Fates Stance and Restores all party members MP +20%
Heroes can bite me. Deploy Magic Fates Stance and Restores all party members MP +30%
Keep your head up, and never give up on happiness! Deploy Magic Fates Stance and Restores all party members MP +40%
No VC grasta in wiki. Add to this page if a new one exists.
Skill Name
Ele Element 
Type
Description
MP
Change.png2Basic Attack 1
None
Status
Activate Lunatic with Status Awaken risky attack.png Risktaker on user (3 turns).
    • +70% damage and healing (Multiplier: x1.7)
    • Guaranteed physical and magical critical (continuous)
    • Damage on self 20% of current HP before any attack move.
      • 20% self-damage only triggers once on Copy
      • No self-damage on EoT moves, but Critical rate & x1.7 damage boost applies
      • Counterattack moves doesn't get this effect.
      • 20% self-damage does not additionally apply to innate self-damage part of moves
      • 20% self-damage is rounded down for HP not divisible by 5. i.e. new HP its slightly more than 80%
  • Replaces the basic attack until used (1 activation)
0
0
Change.png2Basic Attack 2
Skill Type 4 0.png Blunt 
MP 0
None
Blunt
Basic attack: Blunt attack on a single enemy (S)
0
0
Skill Type 8 32.png Shade 
MP 0
Shade
Magic
Shade Type Magic attack on all enemies (M) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 3 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Critical damage +600% (Multiplier x7)
0
Critical: 0-2310% × Mod
0
Skill Type 8 32.png Shade 
MP 24
Shade
Magic
PreemptiveShade type magic attack on all enemies x3 (S) and Pain ignore.png inflict Pain and Poison ignore.png inflict Poison on all enemies (Permanent, Ignore Target Resistance)
24
90% × Mod
24
Skill Type 8 32.png Shade 
MP 49
Shade
Magic
Shade type magic attack on all enemies (M)
  • +100% damage if target is afflicted with Pain (Multiplier x2)
  • +100% damage if target is afflicted with Poison (Multiplier x2)
  • Increase damage from number of enemies (Max 5 enemies, x9)
    • 1 to 5 enemies: 110% > 330% > 550% > 770% > 990%
49
49
Skill Type 8 0.png Null 
MP 26
None
Buff
Give Enemy level127 el up.png Overthrow to self (5 turns) and Restore all statuses of the user and give Status Nullify.png Status immunity to self (3 times)
26
N/A
26
Skill Type 8 0.png Null 
MP 40
None
Buff
Intelligence of user +50% and Speed +50% (5 turns) and apply Status Mental Focus.png Mental Focus on user (5 Turns):
  • Magic damage: +0.23% x MaxMP (CAP: +250% at 1087MP+, Multiplier: x3.5)
  • 50% damage on self and restore user's MP by the same amount of HP consumed
40
N/A
40
Skill Type 8 32.png Shade 
MP 0
Shade
Magic
Shade Type Magic attack on all enemies (L) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 4 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Critical damage +600% (Multiplier x7)
0
Critical: 0-3640% × Mod
0
Skill Type 8 0.png Null 
MP 60
None
Buff
PreemptiveIntelligence of all party members +100% and Speed +100% and Max MP +60% and apply Status Mental Focus.png Mental Focus on all party members (Current Turn Only)
  • Magic damage of each party member: +0.23% x MaxMP (CAP: +250% at 1087MP+, Multiplier: x3.5)
  • When in an Elemental/Attack Type Zone:
    • Once per battle: awaken Another Zone (2 turns)
  • When Seasoned >= 50: Buff Duration increases to 5 turns
60
N/A
60
Skill Type 8 32.png Shade 
MP 0
Shade
Magic
Shade Type Magic attack on all enemies x3 (XL)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If user attempts to use this move without the required MP, the attack fails
  • St blocker1.png Give Shield to all party members with HP equal to MP consumed by this attack x10 (Max: +5000 HP, 5 turns)
  • When in an Awakened Magic Fates Stance: Magic critical rate of all party members +100% (5 moves) and Physical resistance and Magic Resistance +50% (5 Turns) and Stack 15 Seasoned
0
0

Skill Name
Ele Element 
Type
Description
MP
None
Passive
Reduce damage taken by 50% and consumes MP equal to the damage reduced
  • Multiplicative with all other types of damage modification
  • Applies against physical, magic, and fixed damage attacks
  • Applies against enemy end-of-turn attacks
  • MP is consumed at the moment of taking damage
  • Self damage is not reduced
N/A
None
Healing
End of TurnRestore MP of self equal to 50% of damage taken this turn
  • Including self damage from skills or from lunatic effects.
  • Damage done to St blocker1.png Shield does not count
N/A
None
Passive
Zone AbilityWhen user is in the front line and in Magic Fates Stance:
  • Stacks energy for every 50MP consumed by any party member (Max 99)
  • Includes MP drain effects
    • Magic attack is boosted based on number of stacks (1% per stack)
    • Stacks decreases by 1 every time an enemy takes damage during Another Force
0
N/A
0

Skill Name
Ele Element 
Type
Description
MP
Change.png2Normal
Skill Type 8 32.png Shade 
MP 117
Shade
Magic
Shade type magic attack on all enemies (XL,
increase skill damage 5 times, 5x of the standard skill multiplier of 150% 
) and Type resistance -50% (5 turns) and ignores target's defense (MDef=0 in Damage Formula)
  • Consumes half of Seasoned stacks
    • Skill Multiplier and debuff effect increases based on number of stacked Seasoned (Max Multiplier x10, -100%)
  • When used during Stellar Burst: Give St ignore barrier.png Barrier Pierce to all party members (1 time)
    • Removes Any Active Stance and Deploy Magic Fates Stance and awaken Another Zone (3 turns-) (many times per battle)
      • Stacks 50 Seasoned
117
117
Change.png2Enhanced
Skill Type 8 32.png Shade 
MP 100
Shade
Magic
Shade type magic attack on all enemies (XXL,
increase skill damage 5 times, 5x of the standard skill multiplier of 200% 
) and Type resistance -50% (5 turns) and ignores target's defense (MDef=0 in Damage Formula)
  • Consumes half of Seasoned stacks
    • Skill Multiplier and debuff effect increases based on number of stacked Seasoned (Max Multiplier x10, -100%)
  • When used during Stellar Burst: Give St ignore barrier.png Barrier Pierce to all party members (1 time)
    • Removes Any Active Stance and Deploy Magic Fates Stance and awaken Another Zone (3 turns-) (many times per battle)
      • Stacks 50 Seasoned
100
100
Change.png2Normal
None
Passive
Battle StartWhen user is in the front line and there are 4 Staff characters in the front lines:
N/A
Change.png2Enhanced
None
Passive
Battle StartWhen user is in the front line and there are 4 Staff characters in the front lines:
N/A
Change.png2Normal
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
  • Power, Intelligence and Speed of all enemies -25% (Current Turn Only)
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
  • Power, Intelligence and Speed of all enemies -35% (Current Turn Only)
N/A
Change.png2Normal
None
Passive
Stellar Burst Gauge Fill BonusWhen there are 2 or more KMS party members on the front line:
  • User's Stellar Burst Gauge Fill rate increases (S)
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Gauge Fill BonusWhen there are 2 or more KMS party members on the front line:
  • User's Stellar Burst Gauge Fill rate increases (M)
N/A
Stance Magic.png Stance Magic Another.png
Magic Fates Stance
Waves of Magic energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Magic moves. Also Healing.
  • -30% for all Slash, Piercing, Blunt moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Magic moves.
  • 0% - AF gain from Slash, Piercing, Blunt moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
2000000006 s2 command.png
101000331 s2 rank5 command.png
Kumos AS (5★)
ATK:
189
M.AT:
135
SPD:
265
SUP:
135
OBS:
135
RES:
135
How to obtain:
Unlock 5★ class of Yakumo (Another Style)

Abilities

Skill Name
Ele Element 
Type
Description
Charge
Skill Type 8 0.png Null 
MP 1
None
Debuff
AutoSpeed of all enemies -15% and Shade Type Resistance -15% (3 turns: max stack x5, -45%) and inflict Break Status Break.png
  • Restore all party members' MP +10%
    • Yakumo only: Restores MP +20%
  • When in Magic Fates Stance or Biting Shade Stance : Stack +1 Charge
  • Debuff amount increases from stats
1
N/A
+1
Skill Type 8 0.png Null 
MP 8
None
Magic
ChargedConsumes 8 Charge to do Fixed damage on a single enemy x5 (ignores target's defense) and Power of all enemies -50% and Intelligence -50% (Current turn only)
  • Damage per hit = [Obstruction stat] x 36 (Max: Obstruction:600; damage:108,000)
  • [When Yakumo (Another Style) is at front]: Activates Misery Mode and St protection.png Guard on Yakumo (Current Turn Only)
    • Restore all party members' HP +100% and MP +100%
    • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
8
-8
None
Debuff
AuraActivation condition: When enemy receives magic damage
  • For each enemy that meets condition:
    • Magic resistance -20% and damage dealt -30%
0
N/A
0
None
Buff
AuraActivation condition: When any (Special) type effect is active
  • Type Resistance of all enemies -50%
0
N/A
0
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

※ Achievements are stored from Normal Style page, acquired only once from any style

  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Yakumo (Another Style) page