Another Dungeon is a part of the game which unlocks after Chapter 10 and can be accessed from the Spacetime Rift by talking to the Nameless Girl next to the Blue Door.
The Another Dungeons allow the player to traverse harder versions of levels they've already completed. These feature level-boosted enemies that drop different materials which are used to make new equipment. The Hard difficulty for most Another Dungeons is the only available difficulty until the player completes Chapter 25, after which the Very Hard difficulties will unlock, provided the player has already completed the dungeon's Hard difficulty first. Another Dungeons tied to Side Episodes behave differently, as their difficulties unlock with episode progression instead.
Another Dungeons also give additional completion rewards based on the total Light or Shadow in the party. This is the only way the player can earn Badges and Memoirs. Running through Another Dungeons comprises a bulk of the postgame content.
Overview[edit]
- It costs 1-2

Key Cards to enter the dungeon.
- A Key Card is replenished every 6 hours, beginning at the daily reset time 15:00 UTC.
- Alternatively, Chronos Stones x20 can be used to purchase a Key Card.
- The number of drops once a dungeon is completed is dependent on the total Light / Shadow points your team has.
Restrictions[edit]
Unlike during normal play, some actions are restricted in the dungeon. The menu only allows the following options:
- Party - You can only rearrange the party brought in to the dungeon. Other characters or teams cannot be swapped in. Weapons, armor and skills also cannot be changed.
- Food
- Quit - Leave the dungeon
- Other (Settings)
Additionally, the amount of enemies which can be fought on each map of the dungeon is also limited to 5 battles (running from these fights is included in the count). After a certain amount of fights, a message saying "The enemy has disappeared..." will appear and a player will no longer encounter enemies on that map.
Rare Areas[edit]
It is possible for the 2nd and 3rd maps of a dungeon to turn into a Rare area. These maps have the same map layout, and the only difference is the name of the map being a different name as their normal counterparts. The following is a list of the rare map names:
Rare maps have higher Memoir item drop rates from the treasure chests, and some contain rare Horrors that drop unique materials.
The probabilities of a map turning into a rare area are as follows[1]:
Probability |
Description
|
79% |
Chance that both the 2nd Map and 3rd Map spawn as Normal maps
|
10% |
Probability of only the 2nd Map being Rare
|
10% |
Probability of only the 3rd Map being Rare
|
1% |
Probability of BOTH 2nd and 3rd Map being Rare
|
Rare Horrors[edit]
Rare Horrors are Horrors which ONLY spawn in Rare maps in Another Dungeon in place of the normal Horror. These Rare Horrors have materials which only they drop. Rare maps can occur on the 2nd or 3rd map of the dungeon, but since Horrors only spawn on the 1st and 2nd map, rare Horrors will only appear on 2nd Rare maps. The chance of the 2nd map becoming a rare map is approximately 11%.
Name |
SPD |
Level Type |
Affinities |
Locations Drops
|
Atroseel
|
|
Rare Horror
|
| Dragon Palace (Hard) - Dragon Palace Whirlpool Corridor |
Atroseel
|
|
Rare Horror
|
| Dragon Palace (Very Hard) - Dragon Palace Whirlpool Corridor |
Disciple of Ruin
| 150
|
Rare Horror
|
| Forest of Forgetfulness (Very Hard) - Secret Path |
Hidden Self
|
|
Rare Horror
|
| Saki's Dream World (Hard) - Affluent Sector |
Hidden Self
|
|
Rare Horror
|
| Saki's Dream World (Very Hard) - Affluent Sector |
Labyrinth Monster
|
|
Rare Horror
|
| Miglance Labyrinth (Hard) - Miglance Labyrinth Tunnel |
Labyrinth Monster
|
|
Rare Horror
|
| Miglance Labyrinth (Very Hard) - Miglance Labyrinth Tunnel |
Land Steward
|
|
Rare Horror
|
| Tower of Time (Hard) - Tower of Time Midday Room |
Mad Roller
|
|
Rare Horror
|
| Dogma Tower (Hard) |
Mad Roller
|
|
Rare Horror
|
| Dogma Tower (Very Hard) |
Milgram
|
|
Rare Horror
|
| Mayu's Dream World (Hard) - Hospital Front |
Milgram
|
|
Rare Horror
|
| Mayu's Dream World (Very Hard) - Hospital Front |
Obliterator
|
|
Rare Horror
|
| Xeno-Domain (Hard) - Xeno-Domain Manufacturing Sector |
Obliterator
| 156
|
Rare Horror
|
| Xeno-Domain (Very Hard) - Xeno-Domain Manufacturing Sector |
Royal Guard
|
|
Rare Horror
|
| Miglance Castle (Hard) - Miglance Castle Gate Tower |
Royal Guard
|
|
Rare Horror
|
| Miglance Castle (Very Hard) - Miglance Castle Gate Tower |
Statue Nester
|
|
Rare Horror
|
| Toto Dreamland (Hard) |
Statue Nester
|
|
Rare Horror
|
| Toto Dreamland (Very Hard) |
Tempered Vanguard
|
|
Rare Horror
|
| Burning Beast King's Castle (Hard) |
Tempered Vanguard
|
|
Rare Horror
|
| Burning Beast King's Castle (Very Hard) |
True Eraser Bit
|
|
Rare Horror
|
| The Riftbreaker (Hard) - The Riftbreaker Observation Floor |
True Eraser Bit
|
|
Rare Horror
|
| The Riftbreaker (Very Hard) - The Riftbreaker Observation Floor |
Vessel of Desire
|
|
Rare Horror
|
| Mementos (Hard) |
Vessel of Desire
|
|
Rare Horror
|
| Mementos (Very Hard) |
Dungeon Completion Reward[edit]
Completing a dungeon gives between 0 to 3 rewards, depending on the amount of Light or Shadow points your team has in total. Note that this is the total value of only Light points or only Shadow points, not both together.
The following table outlines how many points needed to obtain the rewards[2].
Difficulty |
1st Reward |
2nd Reward |
3rd Reward
|
Hard |
None | 24+ | 96+ |
Very Hard |
24+ | 60+ | 120+ |
Otherlands: Area 4 |
Otherlands: Hard |
24+ | 60+ | 120+ |
Otherlands: Very Hard |
48+ | 120+ | 180+ |
For the third reward, each dungeon will either be Light or Shadow-based. For example, Moonlight Forest is Shadow-based, so to unlock the 3rd reward, you need a team that totals 96+ Shadow points. See List of Dungeons (Hard) and List of Dungeons (Very Hard) for which type each dungeon is.
The Present, Antiquity, and Future Garulea dungeons are exceptions and allow for up to 5 rewards. Underworld and Omegapolis are also included in this category.
Dungeon |
1st Reward |
2nd Reward |
3rd Reward |
4th Reward |
5th Reward
|
Garulea |
24+ | 60+ | 120+ | 240+ | 360+ |
Badge Rewards[edit]
- See also: Badges
Which badges are rewarded depend on the dungeon as well as the reward line at the end of the dungeon, affecting what the main stat of the badge can be. The secondary stat will then either be one of the other five stats, or no secondary stat at all. The following table details which dungeon and reward line reward which badges[3]:
Badges stats are determined as follows:
- Main Stat - Varies depending on reward line and dungeon, listed in the table below.
- Sub Stat - Can be any of the other five stats, or no sub stat at all.
For most characters, increasing light/shadow points is done by summoning duplicates of the character from Dreams. However, this cannot be done for characters obtained through the story.
Instead, there is a 10% chance in Hard, 20% chance in Very Hard and 25% chance in 2x Green Key ADs[4] when a story character is in the party while running specific Another Dungeons for their light/shadow points to increase by 1. The corresponding dungeons are as follows[5]:
- Light/Shadow increase happens on the "Congratulations" screen after you get the rewards. It has a special animation that cannot be missed.
- The only exception to this is Toto Theater World AD, where the Light/Shadow increase takes place before you leave the dungeon and get completion rewards.
- The character does not have to be in the front-line of the party, nor do they need to be alive.
- The character does not have to be in a specific style.
In addition to the following list, note that any of the Free Characters who are not already at 255 can gain Light/Shadow from Toto Theater World AD with an effective chance of 24.8% per 1 Red Key, regardless of if they also have a dedicated dungeon. Toto Theater World drops no tomes but does drop treatises, codices, and opuses.
How to decide on character to "farm"[edit]
There is no clear "best" character to farm. Farming of any character with 1 type of key to 255 will take around 7-8 months for a red key farm and 10 to 11 months for a green key farm in Garulea ADs, while Strawboy's light can be farmed without using keys through an RNG-free mechanic. Bear in mind that old characters can receive upgrades from manifests and true manifests and new styles to make them jump in power, or that new content can bring other free characters to the table.
It is also worth considering what else running an AD might offer. For example, some characters might have ADs that drop materials for equipment. It is also worth considering what, if any, tomes drop in an AD, as well as if treatises, codices, and opuses are available from the AD. Note that beyond farming the first or second Light/Shadow unit that Farming for a T. VC Grasta can bring a free character, if there is one avalible, up by ~40-60 light/ shadow points. When in doubt, make sure to check the page for a specific AD to see what is available.
To read in-depth specifications of their skills and roles to help decide on who to farm, check the individual character pages or character strategy pages.
Chances: 1x
=(20% OR ~25% Toto) AND 1x
=(10%)
As the main character of the game, Aldo gets a fair number of buffs and unique equipment especially in the later story chapters, and you can expect future story chapters to continue to augment his power. Your main reason for pushing his Light is that his 5-star skills begin to scale with that stat from chapter 83 - at max Light his X-Slash: Light goes up to 670% and his Dragon God S: Sign in AF does 1670% damage. Not bad for a free unit!
Chances: 1x
=(~25% Toto) AND 2x
=(25%)
Azami, Gariyu, and Cerrine are the first three Chance Encounter units from the game's early days. If you want to push them to 255 as fast as possible, then use Green Keys for their corresponding Garulea AD, and Red Keys for Toto Theater World AD. Focusing on a character this way gets them to 255 in around 3-4 months.
They also get Manifests, True Manifests and new Styles to update their skills and receive more power and utility over time. For example, Azami AS currently offers so much damage on her obscenely powerful single target skill, that she can skip big part of game superbosses with 1 hit. Gariyu's True Manifest offers a lot of magic support and AOE damage.
Other candidates for this "double key" farming are Altena and Ashtear, corresponding to Underworld (Another Dungeon) and Omegapolis (Another Dungeon) respectively. Unlike the Chance Encounter units, Altena and Ashtear join late into the story and don't have Styles or Manifests. Altena suffers from being a poor combatant in general, but Ashtear can put out good damage numbers with her unique mechanics.
Chances: 1x
=(20% OR ~25% Toto)
Clarte AS - This character is an excellent mage with multiple elements including crystal and shade. He has 4 different dungeons to farm his Shadow, and these dungeons also drop materials for equipment upgrades. To get most of use of this character, start by unlocking his Another Style by completing Sword and Wings Mythos.
Chances: 1x
=(20% OR ~25% Toto)
Curio - A strong unit who can also serve as a Grasta-personalities conduit. Between Katana, Sweet Tooth, Bookworm, IDA School, and Lost Lab, he has synergies with plenty of characters. Aim to get him to 200 Light to unlock the extra Grasta slot if you need it.
Other things to note: The only Zone-Awakening free character, nice buffer and average damage dealer. To unlock most of his potential and fully upgrade his personal weapon Regret, the player needs to complete Logic and Scales Mythos and beat all of its superboss fights, the latter of which may be challenging task.
Chances: 1x
=(20% OR ~25% Toto) AND 1x
=(10%)
Serge, Kid, Harle, Starky - These characters are the only ones that can equip Elements which bestow them a wide variety of skills, so aim to get them to 80 Light/Shadow to unlock their fourth skill slot to make the most of it. It's also worth noting that Serge's skills scale with his Light, but they don't increase as much as Aldo's, so maxing him out is not a priority.
Chances: 1x
=(20% OR ~25% Toto)
Mayu is great universal support character with access to unique Sea of Stars Stance zone, she can benefit from getting to 80 to unlock her fourth skill slot to offer player more support. She unlocks after finishing Logic and Scales Mythos, but competes with Curio since both characters gain Light from the same Another Dungeon.
Chances: 1x
=(20% OR ~25% Toto)
Nona is a side story character from Wanderer in the Vortex, and gains Shadow from any of the many Mysterious Vortex Another Dungeons, each of which also yield materials to upgrade equipment or battle stations. With her 5-star form and eventual Another Style, she's an amazing flexible support character. Her Normal Style offers good Shadow-based damage, counterattack, and EoT damage, while her Another Style can bestow a powerful single-target buff to a party member and also deploy a Zone corresponding to whoever she supports.
Locations[edit]
White Keys[edit]
White Keys are introduced in version 1.3.8. At the end of any Another Dungeon run, regardless of location or difficulty, there is a 10% chance that the player receives a White Key. This gives them access to the Phantom Crystal Dimension, a bonus level that offers the chance of acquiring large amounts of Git, experience scrolls and Scripts.
The player can only hold one White Key at a time, so it is advisable to use it as soon as possible.
Tsubura's Gems[edit]
Tsubura's Gems are introduced in version 1.5.1. The player is awarded 10 Gems on completion of any Very Hard Another Dungeon run, regardless of location. These Gems can be traded at the Nopaew Emporium for items that normally have very low drop rates, like Chant Scripts. The player can only obtain a maximum of 120 Gems per week, with the limit resetting every Tuesday, 3am (UTC).
Otherlands[edit]
The Otherlands is another region of exploration introduced in v1.3.5. They are accessed through the Another Dungeon menu, and only become available after completing Chapter 25.
The Otherlands areas follow the same rules as standard Another Dungeon runs, with each map only spawning five sets of encounters before they disappear. Each area also has a set number of bosses the player needs to defeat before the next area is unlocked. Commencing an Otherlands run, regardless of its difficulty, consumes two
, and behind each boss is a portal that lets the player return to the Spacetime Rift with all the materials they have collected. It is not necessary to defeat every single boss in an area in a single run, but the increased Green Key cost may encourage this.
The player can also encounter shiny monsters, which yield very rare drops but are prone to running away from battle at first opportunity. These very rare drops are necessary for equipment upgrades.
There are no completion rewards for the first three maps of each Otherlands area. The fourth, which only contains a single chest and a boss fight, will give completion rewards like normal Another Dungeon runs, albeit with inflated Light/Shadow requirements per reward slot. The drops from both random encounters and bosses are used to craft and upgrade special weapons and armor - Hard difficulty gives material for armor, while Very Hard is used for weapons.
Difficulty |
1st Reward |
2nd Reward |
3rd Reward
|
Hard |
24+ |
60+ |
120+
|
Very Hard |
48+ |
120+ |
180+
|
List of Dungeons (Hard)
[5][edit]
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Varies
Varies
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
Era
Weakness
Resists
Absorbs
3rd Reward
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
List of Dungeons (Very Hard)
[5][edit]
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
Era
Weakness
Resists
None
Absorbs
3rd Reward
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
Absorbs
3rd Reward
None
Era
Weakness
Resists
None
None
Absorbs
3rd Reward
None
Note: Tomes marked with an asterisk (*) are exclusive to Very Hard.
- ↑ Square Enix (2018). Another Eden World Ultimania. pp. 355. Image Link
- ↑ Square Enix (2018). Another Eden World Ultimania. pp. 364-365.
- ↑ Square Enix (2018). Another Eden World Ultimania. pp. 364-365.
- ↑ Square Enix (2018). Another Eden World Ultimania. pp. 17.
- ↑ 5.0 5.1 5.2 Altema JP Wiki Another Dungeon Page - https://altema.jp/anaden/anotherdungeon