Cradle of Time
Aldo meets an eccentric researcher in
the Spacetime Rift who invites him
to a strange space called the Cradle of Time.
This sequestered spacetime is host
to an unusual young tree, and the researcher
wishes to observe it as it grows.
It will only take about... 20,000 years.
To help out, Aldo will use
the power of the Time Stone to leap
through time and observe the tree.
Mechanics[edit]
This mechanic was added in Another Eden in 3.1.700 version. Chapter 25 of the Main Story (Part 1) must be cleared.
This minigame functions like a roll-and-move board game. Your goal is to get to the end of the third board to get the tree to fully grow, but the Time Stone only allows you to advance one to five spaces, randomly determined. You can only roll the Time Stone 10 times before you are forced to reset. At the start of each map, you get to pick between the upper or lower track of spaces after your first roll. There are also undiscovered spaces indicated with a ? — landing on them will reveal what they are, and they will remain revealed in future runs.
Different spaces that you land on have different effects.
Unknown, land on it to reveal its type.
Triggers a random event.
Restores the Tree's condition one stage.
Advance 1-3 spaces. Does not trigger the space you get advanced to.
Go back 1-2 spaces. Does not trigger the space you land on.
Lets you continue without depleting a Time Stone use.
Gain a random gimmick item.
Gain 1-4 Arboreal Tears once per day.
Obtain 30 Fragments of Attack, Life or Support, 10,000
, High Class Scrolls once per day.
Trigger a monster attack that reduces the Tree's condition one or two stages.
Transports you into a track of spaces that aren't normally accessible.
Advance to the next map. Stops your advancement, but doesn't deplete a Time Stone use. Get 10 Arboreal Tears once per day.
The 20,000 years point.
Note that only the first landing of the turn activates the space effect, e.g. if you land on a Blue clock space and it pushes you onto a Monster space, the latter won't activate.
Advancing to each subsequent map for the first time each day earns you 10 Arboreal Tears. All Arboreal Tears and Treasure Chest spaces are one-use but will restock on each new day. For a total of 20 Arboreal Tears per day, not counting teardrops spaces.
Reaching the 20,000 years point for the first time gives a one-time reward only.
Gimmick items are used to help you advance the board, but also cannot be preserved between runs.
Pendulum of Deferral: Use before rolling. Adds 2 to the roll result.
Needle of Punctuality: Use before rolling. Lets you determine the roll result.
Dove of Purgation: Negates the next monster attack. Is used automatically.
Compass Hand: Lets you embark on the central time path, which is shorter but cannot be accessed normally.
You can use Pendulum of Deferral and Needle of Punctuality in the same turn. You can't use any of them twice in the same turn.
Random Events[edit]
There are a total of 4 random events.
Feel a Presence[edit]
You feel a presence. You can follow it, or ignore it. Following it leads to one of the possible outcomes: it was a cat (gain a random item), a monster (tree's condition worsens, or uses up Dove of Purgation), or it was your imagination (no effect).
Time Stone is Reacting[edit]
Time Stone is reacting to something. You can touch it or ignore it. Touching it advances time forward or backwards.
Collectioner Visit[edit]
A Collectioner visits you and and gifts you a gimmick item of your choosing.
Fortune Teller Visit[edit]
A Fortune Teller visits you and tells you what your next roll will be. You can attempt to change it, but if you fail, there is a chance of time moving backwards. Next roll will stay the same in that case.
The chances to change the next roll are as follows:
- Change to 1 - 90%
- Change to 2 - 80%
- Change to 3 - 70%
- Change to 4 - 60%
- Change to 5 - 50%
Note: the current number will receive 100% chance instead.
You can still modify the distance you will travel using Pendulum of Deferral and/or Needle of Punctuality. Considering the chance of moving back in time in case of failure, using Needle of Punctuality may be a safer option than trying to change your next roll with Fortune Teller's help.
Maps[edit]
Early (0-6,400)[edit]
(16 spaces)
(16 spaces)
Mid (6,400-13,200)[edit]
(17 spaces)
(14 spaces)
(17 spaces)
Another Spacetime[edit]
Landing on the Rift space on the upper path sends you to another map, which is shorter. If you complete it, you reach Late map. Note that landing on the Rift space consumes the Time Stone use.
(11 spaces)
Late (13,200-20,000)[edit]
(17 spaces)
(14 spaces)
(17 spaces)
Map Analysis[edit]
The following table shows the amount of each type of spaces per path.
Path | ![]() |
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---|---|---|---|---|---|---|---|---|---|---|
Early | ||||||||||
Upper | 2 | 0 | 1 | 1 | 1 | 4 | 2 | 2 | 2 | 0 |
Lower | 2 | 0 | 1 | 1 | 1 | 4 | 2 | 2 | 2 | 0 |
Mid | ||||||||||
Upper | 2 | 1 | 1 | 1 | 0 | 4 | 2 | 2 | 2 | 1 |
Middle | 2 | 0 | 1 | 0 | 1 | 3 | 2 | 2 | 2 | 0 |
Lower | 2 | 0 | 2 | 1 | 1 | 4 | 2 | 2 | 2 | 0 |
Another Spacetime | 1 | 0 | 1 | 0 | 0 | 2 | 0 | 0 | 6 | 0 |
Late | ||||||||||
Upper | 2 | 1 | 2 | 1 | 1 | 3 | 2 | 2 | 2 | 0 |
Middle | 2 | 0 | 1 | 0 | 1 | 3 | 2 | 2 | 2 | 0 |
Lower | 2 | 0 | 2 | 1 | 1 | 4 | 2 | 2 | 2 | 0 |
Map Designs[edit]
Choosing different time paths not only affects gameplay, but also changes the area in which the tree grows. The further you get on the path, the more elements from respective area will appear in surroundings.
Reaching new map resets the surroundings, and using up time stone charges or re-entering the area them together with the tree.
Paths and their respective areas:
- Early, upper path - Ratle
- Early, lower path - Derismo Highroad
- Mid, upper path - Baruoki
- Another spacetime - doesn't change, the sky turns dark blue
- Mid, middle path - Zarbo
- Mid, lower path - several biomes (e.g. Charol Plains, Forest of Forgetfulness/Rippling Forest, Karek Swampland)
- Late, middle path - Unigan
- Late, lower path - Rinde
Rewards and Awards[edit]
For reaching 20,000 years point for the first time, you'll receive a Norm. Att.+30% Badge. After that there won't be any rewards for reaching 20,000 years. The goal after first finish is to collect 1000 Arboreal Tears from and
spaces, that get reseted daily, to receive all listed next rewards.
Requirement | Reward |
---|---|
Gather 5 | ![]() |
Gather 10 | ![]() |
Gather 20 | ![]() |
Gather 25 | ![]() |
Gather 30 | ![]() |
Gather 40 | ![]() |
Gather 45 | ![]() |
Gather 50 | ![]() |
Gather 60 | ![]() |
Gather 70 | ![]() |
Gather 80 | ![]() |
Gather 90 | ![]() |
Gather 100 | ![]() |
Gather 110 | ![]() |
Gather 120 | ![]() |
Gather 130 | ![]() |
Gather 140 | ![]() |
Gather 160 | ![]() |
Gather 180 | ![]() |
Gather 200 | ![]() |
Gather 220 | ![]() |
Gather 240 | ![]() |
Gather 260 | ![]() |
Gather 280 | ![]() |
Gather 300 | ![]() |
Gather 320 | ![]() |
Gather 340 | ![]() |
Gather 360 | ![]() |
Gather 380 | ![]() |
Gather 400 | ![]() |
Gather 400 | ![]() |
Gather 400 | ![]() |
Gather 400 | ![]() |
Gather 400 | ![]() |
Gather 400 | ![]() |
Gather 420 | ![]() |
Gather 440 | ![]() |
Gather 460 | ![]() |
Gather 480 | ![]() |
Gather 500 | ![]() |
Gather 520 | ![]() |
Gather 540 | ![]() |
Gather 560 | ![]() |
Gather 580 | ![]() |
Gather 600 | ![]() |
Gather 620 | ![]() |
Gather 640 | ![]() |
Gather 660 | ![]() |
Gather 680 | ![]() |
Gather 700 | ![]() |
Gather 720 | ![]() |
Gather 740 | ![]() |
Gather 760 | ![]() |
Gather 780 | ![]() |
Gather 800 | ![]() |
Gather 820 | ![]() |
Gather 840 | ![]() |
Gather 860 | ![]() |
Gather 880 | ![]() |
Gather 900 | ![]() |
Gather 920 | ![]() |
Gather 940 | ![]() |
Gather 960 | ![]() |
Gather 980 | ![]() |
Gather 1,000 | ![]() |
Gather 1,000 | ![]() |
Gather 1,000 | ![]() |
Gather 1,000 | ![]() |
Gather 1,000 | ![]() |
Gather 1,000 | ![]() |