Stats
Stats are numerical values affecting various attributes of a character. These stats are visible by selecting "Status" on any Character Select screen (eg. Party Character Select)
Basic Stats[edit]
Stat | Description | Gained From |
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EXP | Experience points. A character will level up when achieving a certain amount of EXP. See Character EXP Table. |
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HP | Hit/Health Points. A character is retired from battle if this value hits 0.
If not healed, he/she will revive with 1 HP in the next battle he/she participates in. Can be regenerated by staying at an inn, eating food, or by remaining in reserve. Reserve characters regain 10% of their max HP per turn. This regeneration can be increased by equipment and Grastas. |
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MP | Magic/Mana Points. Used to cast skills.
Can be regenerated by staying at an inn, eating food, or by remaining in reserve. Reserve characters regain 10% of their max MP per turn. This regeneration can be increased by equipment and Grastas. |
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PWR | Power, which represents physical strength. Increases the damage of physical skills, which can be identified if the text states it's a Slash / Piercing / Blunt attack (e.g. "Blunt attack on a single enemy"). See Damage Formula. |
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INT | Intelligence. Increases:
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END | Endurance, which represents physical defense. Reduces damage from physical skills. |
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SPR | Spirit, which represents magical defense. Reduces damage from magical skills. |
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LCK | Luck. Increases critical rate of physical attacks.
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SPD | Speed. Affects turn order during battle, with a +/- 10% variance.
Also reduces the "cooldown" a character has when casting a skill during Another Force. |
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Light / Shadow Points | Also known as Guiding Light or Luring Shadow points. The type varies depending on the character. Earning enough points unlocks stat bonuses (eg. HP +200, MP +20, etc.) and also has an effect on Another Dungeon rewards. |
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Cumulative Stats[edit]
Stat | Description |
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ATK | Total physical attack; the sum of a character's PWR (including bonuses to PWR from equipment) and the ATK provided by a weapon.
Affects:
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M.AT | Total magical attack; the sum of a character's INT (including bonuses to INT from equipment) and the M.ATK provided by a weapon.
Affects:
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DEF | Total physical defense; the sum of a character's and equipment's END. |
M.DF | Total magical defense; the sum of a character's and equipment's SPR. |