Zones

From Another Eden Wiki

A Zone is a mechanic that adds a variety of environmental effects to the battlefield, that affect both teammates and enemies. These effects most commonly change the damage and AF gain of certain skills. When a zone is active, it may strengthen certain types of damage, and weaken certain other types of damage. The AF gain of certain types of skills may also be increased or decreased. Zones can be deployed by specific Valor Chants (like Gariyu (Another Style)) or skills (like Aegir Saber). Only one zone can be active at a time. Zones have no turn limits, and last for the entire duration of the battle. However they can still be overwritten by deploying a different zone, or removed by using specific zone-cancelling skills. The only exception to this rule is Flash Strike Stance which is automatically deployed at the start of battle and lasts for only one turn.

Zones can be broadly divided into 3 categories: Elemental Zones (boost one element, punish the opposite element), Attack Type Zones (boost one attack type, punish all other attack types) and Hybrid Zones (boost multiple types of attacks, may or may not punish other types).

The damage increasing effect from a zone is a separate multiplier that stacks multiplicatively with other parts of the Damage Formula.

Another Zone[edit]

Elemental or Attack Type Zones also can be Awakened to Another Zone using certain skills from characters like Curio. Awakening a zone doubles the damage increasing effects of Zones and prevents them from being overwritten, at the cost of adding a 2 turn limit to the awakened zone, after which it will automatically be removed. Note that an awakened zone is still vulnerable to zone removal effects from certain skills.

Another Sense[edit]

While Another Zone is activated, various effects that vary from character to characters, such as strengthening the user and allies or weakening the enemies, will occur. The character needs to be in the frontline while Another Zone is active to have the passive take effect (except Another Sense add x turns to Another Zone duration, those need to be in the frontline when activating Another Zone only). Mutliple Another Sense passives can be enabled.


Elemental Zones[edit]

Stance Shade.png Stance Shade Another.png
Biting Shade Stance
Waves of Shade energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Shade moves.
  • +30% for all Other Element moves.
  • on Resistance.png enemies:
    • +100% (+200%) for Shade moves instead.
    • +60% (+90%) for Other Element moves instead.
    • Non-type moves are not affected.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Shade moves.
  • 2.5% - AF gain from Other Element moves.
  • 1.5% - AF gain from Non-type, fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Crystal.png Stance Crystal Another.png
Crystalline Stance
Waves of Crystal energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Crystal moves.
  • -30% for all Other Element moves.
  • +80% (+160%) on Weakness.png enemies. Additive:
    • +110% (+220%) Crystal moves.
    • +50% (+130%) Other Element moves.
    • Non-type moves are not affected.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Crystal moves.
  • 7.5% - AF gain from Other Element moves.
  • 1.5% - AF gain from Non-type, fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Fire.png Stance Fire Another.png
Raging Fire Stance
Waves of Fire energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Fire moves.
  • -50% for all Wind moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Fire moves.
  • 0% - AF gain from Wind moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Water.png Stance Water Another.png
Sacred Water Stance
Waves of Water energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Water moves.
  • -50% for all Fire moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Water moves.
  • 0% - AF gain from Fire moves.
  • 1.5% - AF gain from other attack moves
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Thunder.png Stance Thunder Another.png
Thundering Stance
Waves of Thunder energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Thunder moves.
  • -30% for all Shade moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 10% - AF gain from Thunder moves in AF
  • 5% - AF gain from Thunder moves.
  • 0% - AF gain from Shade moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Earth.png Stance Earth Another.png
Torn Earth Stance
Waves of Earth energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Earth moves.
  • -50% for all Water moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Earth moves.
  • 0% - AF gain from Water moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Wind.png Stance Wind Another.png
Wind King Stance
Waves of Wind energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Wind moves.
  • -50% for all Earth moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Wind moves.
  • 0% - AF gain from Earth moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼

Attack Type Zones[edit]

Stance Slash.png Stance Slash Another.png
Dazzling Slash Stance
Waves of Slash energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Slash moves.
  • -30% for all Piercing, Blunt, Magic moves. Also Healing.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Slash moves.
  • 0% - AF gain from Piercing, Blunt, Magic moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Magic.png Stance Magic Another.png
Magic Fates Stance
Waves of Magic energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Magic moves. Also Healing.
  • -30% for all Slash, Piercing, Blunt moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Magic moves.
  • 0% - AF gain from Slash, Piercing, Blunt moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Pierce.png Stance Pierce Another.png
Piercing Flash Stance
Waves of Piercing energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Piercing moves.
  • -30% for all Slash, Blunt, Magic moves. Also Healing.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Piercing moves.
  • 0% - AF gain from Slash, Blunt, Magic moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Stance Blunt.png Stance Blunt Another.png
Roaring Bash Stance
Waves of Blunt energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Blunt moves.
  • -30% for all Slash, Piercing, Magic moves. Also Healing.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Blunt moves.
  • 0% - AF gain from Slash, Piercing, Magic moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼

Hybrid Zones[edit]

Stance Chaos.png
Chaos Stance
Waves of Chaos energy fill the area.
Changes damage in battle with multiplicators.
  • +???% for all Fire, Water, Earth, Wind moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • ???% - AF gain from Fire, Water, Earth, Wind moves.
  • ???% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone.
▼ Skills to remove zones unconditionally: ▼
Stance Defense.png
Defense Wall
A defensive blessing fill the area
Damage taken and caused in a battle changed with multipliers:
  • -40% for all All types of attack moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from All types of attack moves.
  • 0.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone.
▼ Skills to remove zones unconditionally: ▼
Stance Slash Magic.png
Double Strike Stance: Magic Slash
Waves of Slash and Magic energy fill the area
Changes damage in battle with multiplicators.
  • +30% for all Slash, Magic moves. Also Healing.
  • -30% for all Piercing, Blunt moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Slash, Magic moves.
  • 0% - AF gain from Piercing, Blunt moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone.
▼ Skills to remove zones unconditionally: ▼
Can be active only on the first turn of the battle.
Changes damage and healing in a battle with multipliers:
  • +30% for all All types of attack moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 10% - AF gain from All types of attack moves.
  • 1.5% - AF gain from fixed and self-damage moves.
Zone stays until the end of turn 1, unless overwritten with another Zone.
▼ Skills to remove zones unconditionally: ▼
Stance Thunder Shadow Crystal.png
Moonlight Stance
Waves of Lightning, Crystal, Shade energy fill the area
Changes damage in battle with multiplicators.
  • +30% for all Lightning, Crystal, Shade moves.
  • -30% for all Fire, Water, Earth, Wind moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Lightning, Crystal, Shade moves.
  • 0% - AF gain from Fire, Water, Earth, Wind moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone.
▼ Skills to remove zones unconditionally: ▼
Stance Cosmic.png
Sea of Stars Stance
Waves of Sea of Star energy fill the area
Enables AF button only at 100% AF gauge. Increase effects do not work inside AF.
Changes party damage and party healing in a battle with multipliers:
  • +100% for all All types of attack moves. Only when AF gauge is full.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from All types of attack moves.
  • 0.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone.
▼ Skills to remove zones unconditionally: ▼