Zones
A Zone is a mechanic that adds a variety of environmental effects to the battlefield, that affect both teammates and enemies. These effects most commonly change the damage and AF gain of certain skills. When a zone is active, it may strengthen certain types of damage, and weaken certain other types of damage. The AF gain of certain types of skills may also be increased or decreased. Zones can be deployed by specific Valor Chants (like Gariyu (Another Style)) or skills (like Aegir Saber). Only one zone can be active at a time. Zones have no turn limits, and last for the entire duration of the battle. However they can still be overwritten by deploying a different zone, or removed by using specific zone-cancelling skills. The only exception to this rule is Flash Strike Stance which is automatically deployed at the start of battle and lasts for only one turn.
Zones can be broadly divided into 3 categories: Elemental Zones (boost one element, punish the opposite element), Attack Type Zones (boost one attack type, punish all other attack types) and Hybrid Zones (boost multiple types of attacks, may or may not punish other types).
The damage increasing effect from a zone is a separate multiplier that stacks multiplicatively with other parts of the Damage Formula.
Another Zone[edit]
Elemental or Attack Type Zones also can be Awakened to Another Zone using certain skills from characters like Curio. Awakening a zone doubles the damage increasing effects of Zones and prevents them from being overwritten, at the cost of adding a 2 turn limit to the awakened zone, after which it will automatically be removed. Note that an awakened zone is still vulnerable to zone removal effects from certain skills.
Another Sense[edit]
While Another Zone is activated, various effects that vary from character to characters, such as strengthening the user and allies or weakening the enemies, will occur. The character needs to be in the frontline while Another Zone is active to have the passive take effect (except Another Sense add x turns to Another Zone duration, those need to be in the frontline when activating Another Zone only). Mutliple Another Sense passives can be enabled.
Elemental Zones[edit]
Waves of Shade energy fill the area
- +50%(+100%) for all Shade moves.
- +30% for all Other Element moves.
- on
enemies:
- +100% (+200%) for Shade moves instead.
- +60% (+90%) for Other Element moves instead.
- Non-type moves are not affected.
- 7.5% - AF gain from Shade moves.
- 2.5% - AF gain from Other Element moves.
- 1.5% - AF gain from Non-type, fixed and self-damage moves.
- Iphi (Valor Chant)
- Iphi (Walpurgisnacht)
Waves of Crystal energy fill the area
- +30%(+60%) for all Crystal moves.
- -30% for all Other Element moves.
- +80% (+160%) on
enemies. Additive:
- +110% (+220%) Crystal moves.
- +50% (+130%) Other Element moves.
- Non-type moves are not affected.
- 7.5% - AF gain from Crystal moves.
- 7.5% - AF gain from Other Element moves.
- 1.5% - AF gain from Non-type, fixed and self-damage moves.
- Alma (Valor Chant)
Waves of Fire energy fill the area
- +50%(+100%) for all Fire moves.
- -50% for all Wind moves.
- 7.5% - AF gain from Fire moves.
- 0% - AF gain from Wind moves.
- 1.5% - AF gain from other attack moves
- Gariyu (Another Style) (Valor Chant)
- Hardy (Valor Chant)
- Alphen (Valor Chant)
- Radica (Another Style) (Valor Chant)
- Dewey (Alter) (Valor Chant)
- Tsukiha (Alter) (Valor Chant)
- Aisha (Flame's Serenade)
- Tsukiha (Alter) (Bakuren Lament)
Spell: Raging Fire (Skill)
Waves of Water energy fill the area
- +50%(+100%) for all Water moves.
- -50% for all Fire moves.
- 7.5% - AF gain from Water moves.
- 0% - AF gain from Fire moves.
- 1.5% - AF gain from other attack moves
- Yuna (Another Style) (Valor Chant)
- Shigure (Another Style) (Valor Chant)
- Zeviro (Another Style) (Valor Chant)
- Aisha (Water's Nocturne)
- Anabel (Another Style) (Aegir Saber)
- Dewey (Another Style) (Steam Assist)
- Dewey (Steam Assist)
Spell: Sacred Water (Skill)
Waves of Thunder energy fill the area
- +30%(+60%) for all Thunder moves.
- -30% for all Shade moves.
- 10% - AF gain from Thunder moves in AF
- 5% - AF gain from Thunder moves.
- 0% - AF gain from Shade moves.
- 1.5% - AF gain from other attack moves
- Miyu (Extra Style) (Valor Chant)
- Orleya (Valor Chant)
- Orleya (Dieu Benisse)
Waves of Earth energy fill the area
- +50%(+100%) for all Earth moves.
- -50% for all Water moves.
- 7.5% - AF gain from Earth moves.
- 0% - AF gain from Water moves.
- 1.5% - AF gain from other attack moves
- Myunfa (Valor Chant)
- Tiramisu (Another Style) (Valor Chant)
- Necoco (Another Style) (Valor Chant)
- Toova (Alter) (Valor Chant)
- Chiyo (Another Style) (Valor Chant)
- Shannon (Alter) (Valor Chant)
- Shannon (Alter) (Ordre Latale)
Waves of Wind energy fill the area
- +50%(+100%) for all Wind moves.
- -50% for all Earth moves.
- 7.5% - AF gain from Wind moves.
- 0% - AF gain from Earth moves.
- 1.5% - AF gain from other attack moves
- Claude (Another Style) (Valor Chant)
- Veina (Another Style) (Valor Chant)
- Yipha (Another Style) (Valor Chant)
- Suzette (Alter) (Valor Chant)
- Sevyn (Monsoon)
- Suzette (Alter) (Boreas Method)
Spell: Wind King Stance (Skill)
Attack Type Zones[edit]
Waves of Slash energy fill the area
- +30%(+60%) for all Slash moves.
- -30% for all Piercing, Blunt, Magic moves. Also Healing.
- 7.5% - AF gain from Slash moves.
- 0% - AF gain from Piercing, Blunt, Magic moves.
- 1.5% - AF gain from fixed and self-damage moves.
- Claude (Extra Style) (Valor Chant)
- Cynthia (Another Style) (Valor Chant)
- Ilulu (Another Style) (Valor Chant)
- Isuka (Extra Style) (Valor Chant)
- Radias (Valor Chant)
- Radias (Another Style) (Valor Chant)
- Isuka (Alter) (Valor Chant)
- Cress (Valor Chant)
- Claude (Extra Style) (Strate Nike)
- Minalca (Destruction (Minalca))
Spell: Dazzling Slash (Skill)
Waves of Magic energy fill the area
- +30%(+60%) for all Magic moves. Also Healing.
- -30% for all Slash, Piercing, Blunt moves.
- 7.5% - AF gain from Magic moves.
- 0% - AF gain from Slash, Piercing, Blunt moves.
- 1.5% - AF gain from fixed and self-damage moves.
- Eva (Valor Chant)
- Rosetta (Another Style) (Valor Chant)
- Shion (Alter) (Valor Chant)
- Chiyo (Another Style) (Valor Chant)
- Claude (Extra Style) (Strate Nike)
- Shion (Alter) (Attack Order)
Waves of Piercing energy fill the area
- +30%(+60%) for all Piercing moves.
- -30% for all Slash, Blunt, Magic moves. Also Healing.
- 7.5% - AF gain from Piercing moves.
- 0% - AF gain from Slash, Blunt, Magic moves.
- 1.5% - AF gain from fixed and self-damage moves.
- Foran (Another Style) (Valor Chant)
- Sheila (Another Style) (Valor Chant)
- Tsukiha (Extra Style) (Valor Chant)
- Premaya (Alter) (Valor Chant)
- Yukino (Another Style) (Valor Chant)
- Claude (Extra Style) (Strate Nike)
- Hozuki (Alter) (Fox Day)
- Yukino (Another Style) (Ten'en Hyodan)
Spell: Piercing Flash (Skill)
Waves of Blunt energy fill the area
- +30%(+60%) for all Blunt moves.
- -30% for all Slash, Piercing, Magic moves. Also Healing.
- 7.5% - AF gain from Blunt moves.
- 0% - AF gain from Slash, Piercing, Magic moves.
- 1.5% - AF gain from fixed and self-damage moves.
- Myunfa (Another Style) (Valor Chant)
- Yipha (Another Style) (Valor Chant)
- Yipha (Valor Chant)
- Suzette (Extra Style) (Valor Chant)
- Claude (Extra Style) (Strate Nike)
Hybrid Zones[edit]
Waves of Chaos energy fill the area.
- +???% for all Fire, Water, Earth, Wind moves.
- ???% - AF gain from Fire, Water, Earth, Wind moves.
- ???% - AF gain from other attack moves
A defensive blessing fill the area
- -40% for all All types of attack moves.
- 7.5% - AF gain from All types of attack moves.
- 0.5% - AF gain from fixed and self-damage moves.
Waves of Slash and Magic energy fill the area
- +30% for all Slash, Magic moves. Also Healing.
- -30% for all Piercing, Blunt moves.
- 7.5% - AF gain from Slash, Magic moves.
- 0% - AF gain from Piercing, Blunt moves.
- 1.5% - AF gain from fixed and self-damage moves.
- Serge (Valor Chant)
Changes damage and healing in a battle with multipliers:
- +30% for all All types of attack moves.
- 10% - AF gain from All types of attack moves.
- 1.5% - AF gain from fixed and self-damage moves.
Waves of Lightning, Crystal, Shade energy fill the area
- +30% for all Lightning, Crystal, Shade moves.
- -30% for all Fire, Water, Earth, Wind moves.
- 7.5% - AF gain from Lightning, Crystal, Shade moves.
- 0% - AF gain from Fire, Water, Earth, Wind moves.
- 1.5% - AF gain from other attack moves
- Milsha (Another Style) (Valor Chant)
Waves of Sea of Star energy fill the area
Changes party damage and party healing in a battle with multipliers:
- +100% for all All types of attack moves. Only when AF gauge is full.
- 7.5% - AF gain from All types of attack moves.
- 0.5% - AF gain from fixed and self-damage moves.
- Mayu (Valor Chant)
- Nagi (Extra Style) (Valor Chant)