Barrier Piercing

From Another Eden Wiki

Characters with Barrier Pierce[edit]

St ignore barrier.png Barrier Pierce is a status effect which allows characters to attack through barriers. Like other status effects, certain enemies can employ this status effect, and Inferno Crossbow used in Arat Battles. See also Status Effects.

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Moke (5★)

Ignore Target Defense[edit]

In some scenarios, being able to deal consistent damage can be a factor in how you defeat enemies. Fixed damage can bypass barriers similar to St ignore barrier.png Barrier Pierce.

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Tetra (5★)
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Kumos (5★)
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Moke (5★)

END = 0[edit]

Below are characters who can hit enemies by changing the Def=0 in Damage Formula

Character(s) Skill & Effects
UnknownCharacter.png
Skill Type 4 16.png Thunder Blunt 
Thunder
Blunt
End of Turn AttackThunder Type attack on all enemies x3 (XXL,
increase skill damage 15 times 15x of the standard skill multiplier of 200% 
) and Guarenteed Critical and ignores target's defense (Def=0 in Damage Formula) and Consume Skill stack power type3.png Chorus
  • Restore all party members' HP +50% and Restore all party members' MP +50 and Restore all statuses
  • When Dramatic☆Big Bang was used during stellar burst: +100% increased damage (Multiplier x2)
UnknownCharacter.png
Skill Type 4 16.png Thunder Blunt 
MP 85
Thunder
Blunt
PreemptiveThunder Type attack on all enemies x3 (XXL,
increase skill damage 15 times 15x of the standard skill multiplier of 200% 
) and Guarenteed Critical and ignores target's defense (Def=0 in Damage Formula)
85
85
Skill Type 1 2.png Earth Slash 
MP 19
Earth
Slash
Earth type Slash attack on random enemy x2 (S) ignores target's defense (Def=0 in Damage Formula) and Earth Type attack of the user +20% (3 turns, Max Stacks: 3, 40%)
  • When 3 Grit are stacked: Attack again again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
  • When not in Another Force: +300% damage (Multiplier x4)
19
19
Skill Type 1 2.png Earth Slash 
MP 39
Earth
Slash
Earth type Slash attack on random enemy x2 (L) ignores target's defense (Def=0 in Damage Formula) and Earth Type attack of the user +30% (3 turns, Max Stacks: 3, 60%)
  • When 3 Grit are stacked: Attack again again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
  • When not in Another Force: +600% damage (Multiplier x7)
39
39
Skill Type 1 2.png Earth Slash 
MP 49
Earth
Slash
Earth type Slash attack on random enemy x2 (XL) ignores target's defense (Def=0 in Damage Formula) and Earth Type attack of the user +50% (3 turns, Max Stacks: 3, 100%)
  • When 3 Grit are stacked: Attack again again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
  • When not in Another Force: +900% damage (Multiplier x10)
49
49
Skill Type 1 0.png Slash 
MP 20
None
Slash
Slash attack on a single enemy (M,
increase skill damage 4 times 4x of the standard skill multiplier of 170% 
), and ignores target's defense (Def=0 in Damage Formula)
  • When used during Twinblade Wolf: +100% increased damage (Multiplier x2) and Inflict 3 stacks of St elemental break64.png Elemental Break (Wind)
20
20
Skill Type 1 2.png Earth Slash 
MP 50
Earth
Slash
Earth type slash attack on a single enemy (XL) ignores target's defense (Def=0 in Damage Formula) and Inflict 3 stacks of St elemental break32.png Elemental Break (Earth)
  • Critical damage +200% (Multiplier: x3)
  • When in Another Zone: Damage +500% (Multiplier x6) and guaranteed critical
50
50
Skill Type 1 2.png Earth Slash 
MP 26
Earth
Slash
Earth type slash attack on a single enemy (S) ignores target's defense (Def=0 in Damage Formula) and Inflict 3 stacks of St elemental break32.png Elemental Break (Earth)
  • Critical damage +50% (Multiplier: x1.5)
  • When in Another Zone: Damage +100% (Multiplier x2) and guaranteed critical
26
26
Skill Type 1 2.png Earth Slash 
MP 50
Earth
Slash
Earth type slash attack on a single enemy (L) ignores target's defense (Def=0 in Damage Formula) and Inflict 3 stacks of St elemental break32.png Elemental Break (Earth)
  • Critical damage +100% (Multiplier: x2)
  • When in Another Zone: Damage +200% (Multiplier x3) and guaranteed critical
50
50
Change.png2Normal
Skill Type 2 4.png Wind Pierce 
MP 85
Wind
Piercing
PreemptiveDeploy Wind King Stance and Wind type piercing attack on all enemies x 3 (XL) and ignores target's defense (Def=0 in Damage Formula)
  • Damage +400% when critical (Multiplier x5)
  • Consumes 1 Skill stack power type2.png Ancient Despair of a random front or backline party member to increase damage: +300% (Multiplier x4)
  • When used in Stellar Burst: Perform Bolt of Bahamut (Stellar Burst) instead
85
Critical: 800-3200% × Mod
85
Change.png2Enhanced
Skill Type 2 4.png Wind Pierce 
MP 71
Wind
Piercing
PreemptiveDeploy Wind King Stance and Wind type piercing attack on all enemies x 3 (XXL) and ignores target's defense (Def=0 in Damage Formula)
  • Damage +400% when critical (Multiplier x5)
  • Consumes 1 Skill stack power type2.png Ancient Despair of a random front or backline party member to increase damage: +300% (Multiplier x4)
  • When used in Stellar Burst: Perform Bolt of Bahamut (Stellar Burst) instead
71
Critical: 1050-4200% × Mod
71
Change.png2Normal
Skill Type 2 4.png Wind Pierce 
MP 85
Wind
Piercing
Removes Any Active Stance and Deploy Wind King Stance and awaken Another Zone (3 turns) and Wind type piercing attack on all enemies x 3 (XL) and ignores target's defense (Def=0 in Damage Formula)
    • Damage +400% when critical (Multiplier x5)
    • Barrier Pierce St ignore barrier.png ignore Barriers: Damage Reduction and Status Immunity
      • Does not ignore resistances, Barriers on target are not consumed, inflict status from equipment also ignores immunity
  • Consumes all Skill stack power type2.png Ancient Despair on all front and backline party members to increase damage depending on number of Ancient Despair consumed (Max Consumed 4, Multiplier x16)
    • Consume 1: x4
    • Consume 2: x8
    • Consume 3: x12
    • Consume 4: x16
  • Stacks 1 Ancient Despair on all frontline party members
85
Critical: 800-12800% × Mod
85
Change.png2Enhanced and During Stellar Burst
Skill Type 2 4.png Wind Pierce 
MP 71
Wind
Piercing
Removes Any Active Stance and Deploy Wind King Stance and awaken Another Zone (3 turns) and Wind type piercing attack on all enemies x 3 (XXL) and ignores target's defense (Def=0 in Damage Formula)
    • Damage +400% when critical (Multiplier x5)
    • Barrier Pierce St ignore barrier.png ignore Barriers: Damage Reduction and Status Immunity
      • Does not ignore resistances, Barriers on target are not consumed, inflict status from equipment also ignores immunity
  • Consumes all Skill stack power type2.png Ancient Despair on all front and backline party members to increase damage depending on number of Ancient Despair consumed (Max Consumed 4, Multiplier x16)
    • Consume 1: x4
    • Consume 2: x8
    • Consume 3: x12
    • Consume 4: x16
  • Stacks 1 Ancient Despair on all frontline party members
71
Critical: 1050-16800% × Mod
71

SPR = 0[edit]

Below are characters who can hit enemies by changing the MDef=0 in Damage Formula

Character(s) Skill & Effects
Skill Type 8 0.png Null 
MP 52
None
Magic
Magic attack on all enemies x2 (XL,
increase skill damage 8 times 8x of the standard skill multiplier of 160% 
) and ignores target's defense (MDef=0 in Damage Formula)
  • User's INT is added to skill multiplier (Max 2000 to each hit)
    • INT for this is calculated as (INTbase + MATKweap + INTstacks)×INT% - MATKweap
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
52
52
Skill Type 8 0.png Null 
MP 42
None
Magic
Magic attack on all enemies x2 (L,
increase skill damage 4 times 4x of the standard skill multiplier of 140% 
) and ignores target's defense (MDef=0 in Damage Formula)
  • User's INT is added to skill multiplier (Max 1100 to each hit)
    • INT for this is calculated as (INTbase + MATKweap + INTstacks)×INT% - MATKweap
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
42
42
Skill Type 8 0.png Null 
MP 22
None
Magic
Magic attack on all enemies x2 (S,
increase skill damage 2 times 2x of the standard skill multiplier of 100% 
) and ignores target's defense (MDef=0 in Damage Formula)
  • User's INT is added to skill multiplier (Max 400 to each hit)
    • INT for this is calculated as (INTbase + MATKweap + INTstacks)×INT% - MATKweap
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
22
22
Skill Type 8 32.png Shade 
MP 0
Shade
Magic
Shade Type Magic attack on all enemies (L) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 4 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Critical damage +600% (Multiplier x7)
0
0
Skill Type 8 32.png Shade 
MP 0
Shade
Magic
Shade Type Magic attack on all enemies (XL) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 5 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Damage of critical hits +600% (Multiplier x7)
0
0
Skill Type 8 32.png Shade 
MP 0
Shade
Magic
Shade Type Magic attack on all enemies (M) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 3 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Critical damage +600% (Multiplier x7)
0
0
Skill Type 8 32.png Shade 
MP 57
Shade
Magic
Shade type magic attack on all enemies x3 (XL),
increase skill damage 3 times, 3x of the standard skill multiplier of 150% 
guaranteed critical and ignore target's defense (MDef=0 in Damage Formula)
  • Strength increased further based on number of Skill stack power type1.png Seance stacked
    • Seance x1: +75% multiplier to each hit (225% x 3 = 675%)
    • Seance x2: +150% multiplier to each hit (300% x 3 = 900%)
    • Seance x3: +300% multiplier to each hit (450% x 3 = 1350%)
  • When at 3 Seance Stack: Inflicts 3 stacks of St elemental break512.png Elemental Break (Shade)
57
57
Skill Type 8 8.png Water 
MP 0
Water
Magic
Water type magic attack on all enemies (XL)
  • [consume MP] 10% of current MP (Max: 100 MP) (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • [skill multiplier] is based on MP consumed by consumption effect:
    • Formula: 30% x [consumed MP] (Max: [3000% x MOD])
  • When in Miracle Form: Guaranteed critical, ignores target's defense (MDef=0 in Damage Formula)
    • [consumed MP] is taken from current MP after Miracle Form -10% effect happens.
      • Order of calculation from max 656 MP
        • 656 - 0 MP (Skill MP Cost) = 656 MP
        • 656 - 65 (-10% Miracle Form, rounds down) = 591 MP
        • 591 - [59] (-10% Skill effect, rounds down) = 532 MP left
0
0