Damage Formula/Skill Multiplier

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DMG Formula Parts
Phys (PWR/ATK)
Phys (SPD/ATK)
Phys (INT/M.AT)
Magical (PWR/ATK)

Skill Multiplier[edit]

[math]\displaystyle{ \times \underbrace{ \left( \frac{SkillMOD\%}{100\%}\right) }_{Skill\ Multiplier} }[/math]

The following are standard multipliers on character skills, they apply to character total damage. Most skills follow these multipliers as their base multiplier, with increases to skill modifier coming from other conditions. [1]:

Single Hit Skills
Basic attack Physical Non-Elemental 100%
Skill Target Skill Type Element Skill S M L XL
Single Target Physical Non-Elemental 150% 170% 190% 210%
Elemental 140% 160% 180% 200%
Magical Non-Elemental 140% 160% 180% 200%
Elemental 130% 150% 170% 190%
AoE Physical Non-Elemental 110% 130% 150% 170%
Elemental 100% 120% 140% 160%
Magical Non-Elemental 100% 120% 140% 160%
Elemental 90% 110% 130% 150%
  • Multi-hit skill modifiers when summed up are equivalent to their single hit skill modifiers.
    • eg. A non-elemental physical single target skill (150%) multi-hit skill will have a multiplier on each attack of 75% x2 or 50% x3.
  • If the number of hits divides unevenly, round the multiplier up.
    • eg. Foran's Lightning Stab has a 190% multiplier, but 3 hits = 63.3333...%. This rounds up to 64% x3.
  • Some characters have non standard multipliers. Example Tsubame, Elga
  • Some characters have double attack skills, as example Single Target XL, plus AoE M Hozuki, Melina with manifest. Or when additional attacks are added from some stacking mechanic: Suzette AS, Akane AS
    • In such case each additional attack uses full damage formula with own multipliers, like if several skills were used.
  1. Square Enix (2018). Another Eden World Ultimania. pp. 18-233.