Iphi

From Another Eden Wiki
202000000 icon.png216000004 icon.png Iphi

101000321 rank5 base.png

101000321 base.png

104000321 sprite.png
General Information
Rarity 4~5
Element Skill Type 8 1.pngSkill Type 8 32.png Fire, Shade
Attack Type Magic
Weapon Type 202000000 icon.png Staff (Blunt)
Accessory Type 216000004 icon.png Ring
Light/Shadow Type Luring Shadow Icon.png Shadow
Personalities
& available shareables
Staff Enhance if Max HP + Low HP + Main element (+5 other Elements/Null)
 3(+5) 
Gun Almighty Power (Gun)
 1 
Overlapping 2+*
shareable Pers.

Stat 4★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP 228
3124
3224 (+100)
3224 (+100)
3224 (+100)
3224 (+100)
3224 (+100)
3524 (+400)
3524 (+400)
3524 (+400)
3524 (+400)
3524 (+400)
MP 66
656
656
656
656
656
716 (+60)
716 (+60)
716 (+60)
716 (+60)
716 (+60)
816 (+160)
PWR 29
137 (#72)
137 (#72)
137 (#73)
137 (#75)
137 (#78)
137 (#84)
137 (#83)
137 (#84)
137 (#89)
137 (#95)
147 (#103)(+10)
INT 34
261 (#1)
261 (#1)
261 (#1)
261 (#2)
276 (#1)(+15)
276 (#1)(+15)
276 (#1)(+15)
276 (#1)(+15)
276 (#4)(+15)
301 (#1)(+40)
311 (#1)(+50)
SPD 29
180 (#68)
180 (#70)
190 (#65)(+10)
190 (#65)(+10)
190 (#66)(+10)
190 (#69)(+10)
190 (#74)(+10)
210 (#62)(+30)
210 (#62)(+30)
210 (#66)(+30)
220 (#71)(+40)
END 29
154 (#49)
154 (#53)
154 (#56)
164 (#46)(+10)
164 (#49)(+10)
164 (#50)(+10)
164 (#53)(+10)
164 (#61)(+10)
189 (#42)(+35)
189 (#46)(+35)
199 (#46)(+45)
SPR 32
223 (#5)
223 (#5)
223 (#5)
223 (#7)
223 (#8)
223 (#8)
223 (#8)
223 (#8)
223 (#11)
223 (#14)
233 (#15)(+10)
LCK 29
146 (#56)
146 (#57)
146 (#58)
146 (#59)
146 (#66)
146 (#69)
146 (#69)
146 (#72)
146 (#74)
146 (#81)
156 (#82)(+10)
Checksum (1101):Total11011101111111211136113611361156118112061266

Description
A vampire who once sat at the right hand of the King of their kind in the Underworld. Each vampire has a special power that activates upon drinking blood, but Iphi's is rare. She often teases others, and can be hard to deal with, but she's kind to her bat familiar. No one knows what's within the coffin she carries.
Character Quest Unlock Conditions
Feed Location: Derismo Highroad
  • Clear Main Story Chapter 13
  • Reach level 5
Sacrifice Location: Corinda Plains
  • Clear Main Story Chapter 21
  • Reach level 30
  • 4★ or more
Stars Location: Corinda Plains
  • Clear Main Story Chapter 21
  • Reach level 50
  • 5★ or more
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
HP +100
15
SPD +10
30
END +10
50
INT +15
75
MP +60
105
HP +300
140
SPD +20
175
END +25
215
INT +25
255
MP +100
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class Name
2★ Caster
3★ Thaumaturgy
4★ Vampyr
5★
Job rank item.pngCarmilla ...▽ x1
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Valor Chant Description
Mind if I have a bite? Mwa-ha-ha Deploy Biting Shade Stance and Grant a Status Barrier.png barrier that reduces damage to user 60% (1 time, 1 turn)
Lay waste to it all then, hm? Deploy Biting Shade Stance and Grant a Status Barrier.png barrier that reduces damage to user 70% (1 time, 1 turn)
As long as Spica sparkles in the sky... Deploy Biting Shade Stance and Grant a Status Barrier.png barrier that reduces damage to user 80% (1 time, 1 turn)
Int +5 (15)
SPD +5 (15)
Deploy Biting Shade Stance and grant Status Barrier.png Barrier that reduces damage to user 90% (1 time, 1 turn)
Skill Name
Ele Element 
Type
Description
MP
Change.png3Basic Attack 1
None
Status
PreemptiveActivate Lunatic with Status Awaken risky attack.png Risktaker on user (3 turns).
    • +70% damage and healing of all party members (Multiplier: x1.7)
    • Critical rate and Magic critical rate of all party members +100% (continuous)
    • Damage on self 20% of current HP before any attack move.
      • 20% self-damage only triggers once on Copy
      • No self-damage on EoT moves, but Critical rate & x1.7 damage boost applies
      • Counterattack moves doesn't get this effect.
      • 20% self-damage does not additionally apply to innate self-damage part of moves
  • Replaces the basic attack until used (1 activation)
  • When not in AF: Blood Ritual can be used
0
0
Change.png3Basic Attack 2
Skill Type 8 0.png Null 
MP 0
None
Select
PreemptiveTarget a single party member.
  • If ally has Skill stack power type2.png Blood Contract: Deal 99999 fixed damage to this ally
    • If this skill consumes targets' Blood Contract, grants St ignore barrier.png Barrier Pierce to target (1 move) and restore 50% of the user's Max MP
  • Activates Lunatic if there are activations
    • To activate lunatic without blood ritual: target ally without Blood Contract or Iphi herself.
  • When not in AF: Replaces the basic attack
0
N/A
0
Change.png3Basic Attack 3
Skill Type 2 0.png Pierce 
MP 0
None
Piercing
Basic attack: Piercing attack on a single enemy (S)
0
0
Skill Type 8 0.png Null 
MP 25
None
Debuff
PreemptiveInflict Poison ignore.png Poison and Pain ignore.png Pain on all enemies (Permanent, Ignore Target Resistance) and Power, Intellegence, Speed, and Type Resistance -15% (3 turns)
  • +5% debuff magnitude and +1 turn duration per Skill stack power type1.png Seance stacked:
    • Seance x1: -20% PWR, INT, SPD, Type Resistance (4 turns)
    • Seance x2: -25% PWR, INT, SPD, Type Resistance (5 turns)
    • Seance x3: -30% PWR, INT, SPD, Type Resistance (6 turns)
25
N/A
25
Skill Type 8 1.png Fire 
MP 19
Fire
Magic
PreemptiveFire type magic attack on all enemies (S) and Inflict Sleep
  • During first turn only:
    • +400% damage (Multiplier: x5)
    • Restore all party members' HP 20%
19
19
Skill Type 8 0.png Null 
MP 25
None
Stance/Buff
PreemptiveDeploy Biting Shade Stance and apply Status Mental Focus.png Mental Focus on all party members (3 turns)
  • Status Mental Focus.png: Magic damage of each party member: +0.23% x MaxMP (CAP: +250% at 1087MP+, Multiplier: x3.5)
  • If no party members has Skill stack power type2.png Blood Contract, give all party members Skill stack power type2.png Blood Contract stacks (excluding self)
  • When in Biting Shade Stance: Shade change element of all party members to shade (current turn only)
25
N/A
25
Skill Type 8 0.png Null 
MP 24
None
Healing/Buff
DelayedGive Status Nullify.png status immunity to all party members (1 time) and Restore all statuses
  • Give user St blocker1.png Shield with HP equal to damage taken by party during the turn shield was applied (including self-damage, min 1000, max 5000) (3 turns)
    • Shield HP gets depleted before user HP and cannot be restored
24
N/A
24
Skill Type 8 0.png Null 
MP 32
None
Buff
Power of all party members +50% and Intelligence +50% and Speed +50% (3 turns) and give Knockback immunity to all party members (1 time)
  • Increase buff magnitude and turn count based on number of Skill stack power type1.png Seance stacked
    • Seance x1: +15% (+65%), 4 turns
    • Seance x2: +30% (80%), 5 turns
    • Seance x3: +50% (100%), 6 turns
32
N/A
32
Skill Type 8 0.png Null 
MP 35
None
Debuff
PreemptiveInflict Poison ignore.png Poison and Pain ignore.png Pain on all enemies (Permanent, Ignore Target Resistance) and Power, Intellegence, Speed, and Type Resistance -25% (3 turns)
  • +5% debuff magnitude and +1 turn duration per Skill stack power type1.png Seance stacked:
    • Seance x1: -30% PWR, INT, SPD, Type Resistance (4 turns)
    • Seance x2: -35% PWR, INT, SPD, Type Resistance (5 turns)
    • Seance x3: -40% PWR, INT, SPD, Type Resistance (6 turns)
35
N/A
35
Skill Type 8 32.png Shade 
MP 57
Shade
Magic
Shade type magic attack on all enemies (XL), attack 3 times, guaranteed critical and ignore target's defense (MDef=0 in Damage Formula)
  • Strength increased further based on number of Skill stack power type1.png Seance stacked
    • Seance x1: +75% multiplier to each attack (225% x 3 = 675%)
    • Seance x2: +150% multiplier to each hit (300% x 3 = 900%)
    • Seance x3: +300% multiplier to each hit (450% x 3 = 1350%)
  • When at 3 Seance Stack: Inflicts 3 stacks of St elemental break512.png Elemental Break (Shade)
57
57
Skill Type 8 0.png Null 
MP 45
None
Debuff
PreemptiveInflict Poison ignore.png Poison and Pain ignore.png Pain on all enemies (Permanent, Ignore Target Resistance) and Power, Intellegence, Speed, and Type Resistance -35% (3 turns)
  • +5% debuff magnitude and +1 turn duration per Skill stack power type1.png Seance stacked:
    • Seance x1: -40% PWR, INT, SPD, Type Resistance (4 turns)
    • Seance x2: -45% PWR, INT, SPD, Type Resistance (5 turns)
    • Seance x3: -50% PWR, INT, SPD, Type Resistance (6 turns)
45
N/A
45
Skill Name
Ele Element 
Type
Description
MP
None
Stack
Blood Contract effects:
  • Gives "no icon" St target focus.png Cover to all party members with stack
    • Attacks that would hit all allies instead only hit rightmost ally with stack, but with double damage.
  • Gives "no icon" Lunatic - Risktaker effect.
    • +70% (x1.7) damage and healing and selfharm 20% of Current HP:
    • Critical rate and Magic critical rate of all party members with stack +100%
    • Activates Lunatic conditioned effects of skills.
  • Gain stack: Battle Start Blood Contract, Walpurgisnacht
  • When Iphi is at the frontline and not disabled by statuses
    • Consume stack on Ally death to prevent it:
      • Restore 100% of MaxHP and Restore all statuses
      • Does not interrupt moves, songs, keeps buffs, debuffs and everything else
      • Debuffs from attack that caused "death" do not land.
      • Hold Ground on ally is consumed before Blood contract
N/A
None
Passive
Battle StartWhen user is in the front line:
N/A
None
Stack
End of Turn StackingMax MP of user +20% (max stacks: x3, +60%)
  • Additional effects for some skills depending on Seance
  • Gain stacks: at the end of turn based on number of Skill stack power type2.png Blood Contracts consumed in same turn (from death and revival of allies with Blood Contract)
N/A
Stance Shade.png Stance Shade Another.png
Biting Shade Stance
Waves of Shade energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Shade moves.
  • +30% for all Other Element moves.
  • on Resistance.png enemies:
    • +100% (+200%) for Shade moves instead.
    • +60% (+90%) for Other Element moves instead.
    • Non-type moves are not affected.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Shade moves.
  • 2.5% - AF gain from Other Element moves.
  • 1.5% - AF gain from Non-type, fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK MATK Obtain Materials
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to read this weapons guide and pick weapons depending on current purpose of character and your team composition for specific fights.
Character Roles detected in descriptions on this page by parser. To filter characters by roles use Characters page:
StanceDeploy
StShade
Preemptive
pre_TeamCritRate
pre_TeamMagCritRate
pre_Lunatic
pre_InflictPainIgnore
pre_InflictPoisonIgnore
pre_EleAllResDebuff
pre_Healer
pre_MentalFocus
Delayed
del_NullifyStatus
del_StatusClear
InflictBreak
BattleStart

Awards/Rewards

Rank Name Requirement Reward
Copper Rank Badge.pngEncounter IphiIphi has joined your partyGem.png x10

Iphi is playable gacha character in Another Eden game. Rarity - 5. Type - Shadow. Weapon - Staff. Element - Fire, Shade.

  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. 2.0 2.1 Skill effects and multipliers are investigated on this site
  3. 3.0 3.1 Full character info is on yakata wiki Iphi page