Iphi
From Another Eden Wiki


General Information | |
---|---|
Rarity | 4~5 |
Element | ![]() ![]() |
Attack Type | Magic |
Weapon Type | ![]() |
Accessory Type | ![]() |
Light/Shadow Type | ![]() |
Personalities & available shareables |
|
Overlapping 2+* shareable Pers.
|
Stat | 4★ Min |
5★ Max ![]() ❰❰0❱❱ ❰❰5❱❱ ❰❰15❱❱ ❰❰30❱❱ ❰❰50❱❱ ❰❰75❱❱ ❰❰105❱❱ ❰❰140❱❱ ❰❰175❱❱ ❰❰215❱❱ ❰❰255❱❱ |
---|---|---|
HP | 228 |
3124
3224 (+100)
3224 (+100)
3224 (+100)
3224 (+100)
3224 (+100)
3524 (+400)
3524 (+400)
3524 (+400)
3524 (+400)
3524 (+400) |
MP | 66 |
656
656
656
656
656
716 (+60)
716 (+60)
716 (+60)
716 (+60)
716 (+60)
816 (+160) |
PWR | 29 |
137 (#72)
137 (#72)
137 (#73)
137 (#75)
137 (#78)
137 (#84)
137 (#83)
137 (#84)
137 (#89)
137 (#95)
147 (#103)(+10) |
INT | 34 |
261 (#1)
261 (#1)
261 (#1)
261 (#2)
276 (#1)(+15)
276 (#1)(+15)
276 (#1)(+15)
276 (#1)(+15)
276 (#4)(+15)
301 (#1)(+40)
311 (#1)(+50) |
SPD | 29 |
180 (#68)
180 (#70)
190 (#65)(+10)
190 (#65)(+10)
190 (#66)(+10)
190 (#69)(+10)
190 (#74)(+10)
210 (#62)(+30)
210 (#62)(+30)
210 (#66)(+30)
220 (#71)(+40) |
END | 29 |
154 (#49)
154 (#53)
154 (#56)
164 (#46)(+10)
164 (#49)(+10)
164 (#50)(+10)
164 (#53)(+10)
164 (#61)(+10)
189 (#42)(+35)
189 (#46)(+35)
199 (#46)(+45) |
SPR | 32 |
223 (#5)
223 (#5)
223 (#5)
223 (#7)
223 (#8)
223 (#8)
223 (#8)
223 (#8)
223 (#11)
223 (#14)
233 (#15)(+10) |
LCK | 29 |
146 (#56)
146 (#57)
146 (#58)
146 (#59)
146 (#66)
146 (#69)
146 (#69)
146 (#72)
146 (#74)
146 (#81)
156 (#82)(+10) |
Checksum (1101):Total | 11011101111111211136113611361156118112061266 |
Other Data | |
---|---|
Era | Antiquity |
Id | 101000321 |
Japanese Name | エニ (eni) |
Korean Name | - |
Chinese Name | - |
Obtain | Dreams |
Release GL Date / JP Date | 27 Jan, 2023 / 09 Feb, 2023 |
Japanese Voice Actor | Yū Kobayashi |
English Voice Actor | Eleanor Bennett |
World Locations |
Description |
---|
A vampire who once sat at the right hand of the King of their kind in the Underworld. Each vampire has a special power that activates upon drinking blood, but Iphi's is rare. She often teases others, and can be hard to deal with, but she's kind to her bat familiar. No one knows what's within the coffin she carries. |
Character Quest | Unlock Conditions |
---|---|
Feed | Location: Derismo Highroad
|
Sacrifice | Location: Corinda Plains
|
Stars | Location: Corinda Plains
|
Rarity | Class Name |
---|---|
2★ | Caster |
3★ | Thaumaturgy |
4★ | Vampyr |
5★ |
Valor Chant | Description |
---|---|
Mind if I have a bite? Mwa-ha-ha | Deploy Biting Shade Stance and Grant a ![]() |
Lay waste to it all then, hm? | Deploy Biting Shade Stance and Grant a ![]() |
As long as Spica sparkles in the sky... | Deploy Biting Shade Stance and Grant a ![]() |
Int +5 (15)
SPD +5 (15) |
Deploy Biting Shade Stance and grant ![]() |
![]() | Basic Attack 1 |
None
Status
PreemptiveActivate Lunatic with Status
Risktaker on user (3 turns).

- +70% damage and healing of all party members (Multiplier: x1.7)
- Critical rate and Magic critical rate of all party members +100% (continuous)
- Damage on self 20% of current HP before any attack move.
- 20% self-damage only triggers once on Copy
- No self-damage on EoT moves, but Critical rate & x1.7 damage boost applies
- Counterattack moves doesn't get this effect.
- 20% self-damage does not additionally apply to innate self-damage part of moves
- Replaces the basic attack until used (1 activation)
- When not in AF: Blood Ritual can be used
0
0
![]() | Basic Attack 2 |
None
Select
PreemptiveTarget a single party member.
- If ally has
Blood Contract: Deal 99999 fixed damage to this ally
- If this skill consumes targets' Blood Contract, grants
Barrier Pierce to target (1 move) and restore 50% of the user's Max MP
- If this skill consumes targets' Blood Contract, grants
- Activates Lunatic if there are activations
- To activate lunatic without blood ritual: target ally without Blood Contract or Iphi herself.
- When not in AF: Replaces the basic attack
0
N/A
0
![]() | Basic Attack 3 |
None
Debuff
PreemptiveInflict
Poison and
Pain on all enemies (Permanent, Ignore Target Resistance) and Power, Intellegence, Speed, and Type Resistance -15% (3 turns)


- +5% debuff magnitude and +1 turn duration per
Seance stacked:
- Seance x1: -20% PWR, INT, SPD, Type Resistance (4 turns)
- Seance x2: -25% PWR, INT, SPD, Type Resistance (5 turns)
- Seance x3: -30% PWR, INT, SPD, Type Resistance (6 turns)
25
N/A
25
Fire
Magic
PreemptiveFire type magic attack on all enemies (S) and Inflict Sleep
- During first turn only:
- +400% damage (Multiplier: x5)
- Restore all party members' HP 20%
19
19
None
Stance/Buff
PreemptiveDeploy Biting Shade Stance and apply
Mental Focus on all party members (3 turns)

: Magic damage of each party member: +0.23% x MaxMP (CAP: +250% at 1087MP+, Multiplier: x3.5)
- If no party members has
Blood Contract, give all party members
Blood Contract stacks (excluding self)
- When in Biting Shade Stance:
change element of all party members to shade (current turn only)
25
N/A
25
None
Healing/Buff
DelayedGive
status immunity to all party members (1 time) and Restore all statuses

- Give user
Shield with HP equal to damage taken by party during the turn shield was applied (including self-damage, min 1000, max 5000) (3 turns)
- Shield HP gets depleted before user HP and cannot be restored
24
N/A
24
None
Buff
Power of all party members +50% and Intelligence +50% and Speed +50% (3 turns) and give Knockback immunity to all party members (1 time)
- Increase buff magnitude and turn count based on number of
Seance stacked
- Seance x1: +15% (+65%), 4 turns
- Seance x2: +30% (80%), 5 turns
- Seance x3: +50% (100%), 6 turns
32
N/A
32
None
Debuff
PreemptiveInflict
Poison and
Pain on all enemies (Permanent, Ignore Target Resistance) and Power, Intellegence, Speed, and Type Resistance -25% (3 turns)


- +5% debuff magnitude and +1 turn duration per
Seance stacked:
- Seance x1: -30% PWR, INT, SPD, Type Resistance (4 turns)
- Seance x2: -35% PWR, INT, SPD, Type Resistance (5 turns)
- Seance x3: -40% PWR, INT, SPD, Type Resistance (6 turns)
35
N/A
35
Shade
Magic
Shade type magic attack on all enemies (XL), attack 3 times, guaranteed critical and ignore target's defense (MDef=0 in Damage Formula)
- Strength increased further based on number of
Seance stacked
- Seance x1: +75% multiplier to each attack (225% x 3 = 675%)
- Seance x2: +150% multiplier to each hit (300% x 3 = 900%)
- Seance x3: +300% multiplier to each hit (450% x 3 = 1350%)
- When at 3 Seance Stack: Inflicts 3 stacks of
Elemental Break (Shade)
57
57
None
Debuff
PreemptiveInflict
Poison and
Pain on all enemies (Permanent, Ignore Target Resistance) and Power, Intellegence, Speed, and Type Resistance -35% (3 turns)


- +5% debuff magnitude and +1 turn duration per
Seance stacked:
- Seance x1: -40% PWR, INT, SPD, Type Resistance (4 turns)
- Seance x2: -45% PWR, INT, SPD, Type Resistance (5 turns)
- Seance x3: -50% PWR, INT, SPD, Type Resistance (6 turns)
45
N/A
45
None
Stack
Blood Contract effects:
- Gives "no icon"
Cover to all party members with stack
- Attacks that would hit all allies instead only hit rightmost ally with stack, but with double damage.
- Gives "no icon" Lunatic - Risktaker effect.
- +70% (x1.7) damage and healing and selfharm 20% of Current HP:
- Critical rate and Magic critical rate of all party members with stack +100%
- Activates Lunatic conditioned effects of skills.
- Gain stack: Battle Start Blood Contract, Walpurgisnacht
- When Iphi is at the frontline and not disabled by statuses
- Consume stack on Ally death to prevent it:
- Restore 100% of MaxHP and Restore all statuses
- Does not interrupt moves, songs, keeps buffs, debuffs and everything else
- Debuffs from attack that caused "death" do not land.
- Hold Ground on ally is consumed before Blood contract
- Consume stack on Ally death to prevent it:
N/A
None
Passive
Battle StartWhen user is in the front line:
- Give all party members
Blood Contract stack (excluding self)
N/A
None
Stack
End of Turn StackingMax MP of user +20% (max stacks: x3, +60%)
- Additional effects for some skills depending on Seance
- Gain stacks: at the end of turn based on number of
Blood Contracts consumed in same turn (from death and revival of allies with Blood Contract)
N/A
Biting Shade Stance
Waves of Shade energy fill the area
Waves of Shade energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
- +50%(+100%) for all Shade moves.
- +30% for all Other Element moves.
- on
enemies:
- +100% (+200%) for Shade moves instead.
- +60% (+90%) for Other Element moves instead.
- Non-type moves are not affected.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
- 7.5% - AF gain from Shade moves.
- 2.5% - AF gain from Other Element moves.
- 1.5% - AF gain from Non-type, fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
- Iphi (Valor Chant)
- Iphi (Walpurgisnacht)
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Personal or Manifest Weapons | Level | ATK | MATK | Obtain | Materials | |
---|---|---|---|---|---|---|
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to read this weapons guide and pick weapons depending on current purpose of character and your team composition for specific fights. |
Character Roles detected in descriptions on this page by parser. To filter characters by roles use Characters page:
StanceDeploy
StShade
Preemptive
pre_TeamCritRate
pre_TeamMagCritRate
pre_Lunatic
pre_InflictPainIgnore
pre_InflictPoisonIgnore
pre_EleAllResDebuff
pre_Healer
pre_MentalFocus
Delayed
del_NullifyStatus
del_StatusClear
InflictBreak
BattleStart
Awards/Rewards
Rank | Name | Requirement | Reward |
---|---|---|---|
![]() | Encounter Iphi | Iphi has joined your party | ![]() |
- ↑ Another Eden: Light & Darkness bonus Google Spreadsheet
- ↑ 2.0 2.1 Skill effects and multipliers are investigated on this site
- ↑ 3.0 3.1 Full character info is on yakata wiki Iphi page