Felmina (Extra Style)

From Another Eden Wiki
202000003 icon.png216000003 icon.png Felmina (Extra Style)

Other Versions of Felmina
101060091 s3 rank5 base.png

104060093 sprite.png
General Information
Rarity 5
Element Skill Type 8 8.png Water
Attack Type Slash
Weapon Type 202000003 icon.png Ax (Slash)
Accessory Type 216000003 icon.png Necklace
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Miglance Palace  289000001 upgrade undividable.png 
 1 
Ax  289000001 upgrade undividable.png 
 3(+7) 
Outlaw  289000001 upgrade undividable.png 
 1 
Water  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
AxBenedict(2) AxCyuca(2) AxYazuki(2) Deirdre(2)

Stat 5★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP
4648
4648
4848 (+200)
4848 (+200)
4848 (+200)
4848 (+200)
4848 (+200)
5148 (+500)
5148 (+500)
5148 (+500)
5148 (+500)
MP
317
337 (+20)
337 (+20)
337 (+20)
337 (+20)
337 (+20)
397 (+80)
397 (+80)
397 (+80)
397 (+80)
397 (+80)
PWR
247 (#10)
247 (#10)
247 (#12)
247 (#14)
262 (#7)(+15)
262 (#9)(+15)
262 (#9)(+15)
262 (#13)(+15)
262 (#15)(+15)
287 (#5)(+40)
297 (#9)(+50)
INT
127 (#81)
127 (#81)
127 (#80)
127 (#83)
127 (#92)
127 (#91)
127 (#91)
127 (#93)
127 (#94)
127 (#96)
137 (#99)(+10)
SPD
259 (#6)
259 (#6)
259 (#9)
259 (#10)
259 (#12)
259 (#14)
259 (#20)
259 (#25)
259 (#26)
259 (#32)
269 (#39)(+10)
END
151 (#55)
151 (#59)
151 (#62)
161 (#51)(+10)
161 (#55)(+10)
161 (#55)(+10)
161 (#58)(+10)
161 (#65)(+10)
186 (#45)(+35)
186 (#50)(+35)
196 (#50)(+45)
SPR
149 (#71)
149 (#71)
149 (#73)
149 (#74)
149 (#76)
149 (#76)
149 (#76)
149 (#76)
149 (#79)
149 (#82)
159 (#83)(+10)
LCK
166 (#38)
166 (#39)
166 (#40)
166 (#41)
166 (#47)
181 (#37)(+15)
181 (#37)(+15)
181 (#40)(+15)
181 (#42)(+15)
181 (#50)(+15)
221 (#31)(+55)
Checksum (1101):Total10991099109911091124113911391139116411891279

Description
A woman who was taken in by an unnamed guild as a child and taught a secret martial art. Tired of that life, she ran away to Miglance, working as an Information Broker. She was given a special assignment to travel the world. It seems she gave up on her travels and came back with a certain goal in mind...
Character Quest Unlock Conditions
Bright Shadow Location: Unigan
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
MP +20
15
HP +200
30
END +10
50
PWR +15
75
LCK +15
105
MP +60
140
HP +300
175
END +25
215
PWR +25
255
LCK +30
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Fighter
3★ Slasher
4★ Warrior
5★
Job rank item.pngErinys ...▽ x5
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Valor Chant Description
Made your final arrangements yet? Water type slash attack on all enemies (S) and Stack 10 Skill stack power type2.png Iceburst
You can never run from a wolf. Water type slash attack on all enemies (M) and Stack 10 Skill stack power type2.png Iceburst
Bloodied ax in hand, I carve my fate. Water type slash attack on all enemies (L) and Stack 10 Skill stack power type2.png Iceburst
PWR +5 (15)
SPD +5 (15)
Water type slash attack on all enemies (XL) and Stack 10 Skill stack power type2.png Iceburst
EX Special Move: Attack on all enemies (~35% of total AF dmg, ignores defenses) and effects:
For now you sleep, for all eternity. Stack 50 Skill stack power type2.png Iceburst on all enemies and Restores user's MP +100% and Power, Intelligence and Speed of the user +100% and Weakness Multiplier of the user +1 (5 turns)
Skill Name
Ele Element 
Type
Description
MP
Change.png2Basic Attack 1
Skill Type 1 8.png Water Slash 
MP 0
water
Slash
PreemptiveConsumes all Skill stack power type2.png Iceburst on all enemies to perform the following:
  • Water slash (XXL) on all enemies (increase power up to 50 times according to the largest number of Icebursts accumulated from any enemy)
    • After attack stack 5 Skill stack power type2.png Iceburst to all enemies
  • When 50 Skill stack power type2.png Iceburst are consumed from any enemy
    • Deploy Sacred Water Stance and awaken Another Zone (2 turns) (multiple times per battle)
    • Barrier Pierce St ignore barrier.png: Damage Reduction and Status Immunity
  • Replaces the basic attack
0
0
Change.png2Basic Attack 2
Skill Type 1 0.png Slash 
MP 0
None
Slash
Basic attack: Slash attack on a single enemy (S)
0
0
None
Status
Start of Turn ActivationWhen in an Awakened Sacred Water Stance activate Divine Droplet State (1 turn)
  • Power and Speed of user +100
  • When there are other characters in front: user wont be targeted by enemy single target skills.
0
N/A
0
None
Zone Buff
Awakens any Elemental Type Zones or a Damage Type Attack Zones:
  • Doubles damage multiplicators for Zones:
    • to +60% for Attack Zones and Thunder, Crystal, Shade (other elements) Type Zones
    • to +100% for Fire, Water, Wind, Earth and Shade Type Zones
    • Doubles "damage on weakness/resist" effects for Crystal/Shade Type Zone respectively
  • Zone cannot be overwritten by other zones during the duration and duration cannot be extended by attempting to reactivate Another Zone
  • Zone can still be removed/broken by skills that remove zones
  • After duration ends, zone is removed
  • Support Effects can be used at the same time as Another Zone
  • Via active skills, can be activated only once per character
    • When there is no appropriate zone or the zone is already awakened, using a skill that can awaken Zone will not consume awakening ability
    • Non-active skill sources may activate it more than once per battle if explicitly stated
N/A
Skill Type 1 8.png Water Slash 
MP 22
Water
Slash
Water type slash attack on a single enemy (S,
increase skill damage 5 times. 5x of the standard skill multiplier of 140% 
) and Water type resistance -30% (3 turns, Max Stack 3: -60%)
  • When in Divine Droplet state: Attack again at no extra MP cost and Ends Divine Droplet state
    • Counts as a separate move, so will increase Another Force gauge again
  • When enemy Weakness.png: Attack again at no extra MP cost
22
22
Skill Type 1 8.png Water Slash 
MP 27
Water
Slash
Water type slash attack on all enemies (M) and increase damage at max HP (5x)
  • When in [Divine Droplet State]:
27
27
Skill Type 1 8.png Water Slash 
MP 33
Water
Slash
Water type slash attack on all enemies (M) and 30% HP restore + 30% MP restore + restore statuses + 30% damage reduction barrier to self (1 time)
  • When in [Divine Droplet State]:
    • Healing amount and barrier effect size increase (2x/60%)
    • Stack 10 Skill stack power type2.png Iceburst on enemy and perform the strongest unique skill (i.e. Lame d'eau/Lame glace/Lame l'instant) that has been learned
33
33
Skill Type 1 8.png Water Slash 
MP 37
Water
Slash
Water type slash attack on all enemies (M) and PWR, INT, SPD -25% (3 turns)
  • When in [Divine Droplet State]:
    • Increased debuff effect and duration (2x/6 turns)
    • Stack 10 Skill stack power type2.png Iceburst on enemy and perform the strongest unique skill (i.e. Lame d'eau/Lame glace/Lame l'instant) that has been learned
37
37
Skill Type 1 8.png Water Slash 
MP 47
Water
Slash
Water type slash attack on all enemies (L) and Physical Resistance of all party members +25% (3 turns) and Give Knockback Immunity to all party members (1 time)
  • When in [Divine Droplet State]:
    • Increased Buff size and duration (2x/50%/6 turns)
    • Stack 10 Skill stack power type2.png Iceburst on enemy and perform the strongest unique skill (i.e. Lame d'eau/Lame glace/Lame l'instant) that has been learned
47
47
Skill Type 1 8.png Water Slash 
MP 44
Water
Slash
Water type slash attack on a single enemy (L,
increase skill damage 7 times. 7x of the standard skill multiplier of 180% 
) and Water type resistance -40% (3 turns, Max Stack 3: -80%)
  • When in Divine Droplet state: Attack again at no extra MP cost and Ends Divine Droplet state
    • Counts as a separate move, so will increase Another Force gauge again
  • When enemy Weakness.png: Attack again at no extra MP cost
44
44
Skill Type 1 8.png Water Slash 
MP 62
Water
Slash
Water type slash attack on all enemies (XL) and increase user critical rate by 100%, magical crit rate by 100% and type attack by 50% (3 moves)
  • When in [Divine Droplet State]:
    • Type attack of all party members +50% (3 moves) and Critical rate and magic critical rate of all party members +100% (3 moves)
    • Grants user Barrier Pierce St ignore barrier.png: Damage Reduction and Status Immunity (3 moves)
    • Stack 10 Skill stack power type2.png Iceburst on enemy and perform the strongest unique skill (i.e. Lame d'eau/Lame glace/Lame l'instant) that has been learned
62
62
Skill Type 1 8.png Water Slash 
MP 57
Water
Slash
Water type slash attack on a single enemy (XL,
increase skill damage 10 times. 10x of the standard skill multiplier of 200% 
) and Water type resistance -50% (3 turns, Max Stack 3: -100%)
  • When in Divine Droplet State: Attack again at no extra MP cost and Ends Divine Droplet State
    • Counts as a separate move, so will increase Another Force gauge again
  • When enemy Weakness.png: Attack again at no extra MP cost
57
57

Skill Name
Ele Element 
Type
Description
MP
None
Status
Battle StartWhen user is in the front line:
  • Pain ignore.png Inflict Pain on all enemies (6 turns-: ignore target resistance)
N/A
None
Passive
When in Another Zone: additionally increase EX Level by 1 each turn
N/A
None
Stack
Battle StartWhen user is in the front line: stack 10 Skill stack power type2.png Iceburst on all enemies (Max Stack: 50).
  • Additionally, 1 Skill stack power type2.png Iceburst stacks on enemy per water type attack action they receive throughout the battle
N/A
Stance Water.png Stance Water Another.png
Sacred Water Stance
Waves of Water energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Water moves.
  • -50% for all Fire moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Water moves.
  • 0% - AF gain from Fire moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

※ Achievements are stored from Normal Style page, acquired only once from any style

  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Felmina (Extra Style) page