Felmina (Extra Style) |
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- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (~2100%~10500%) all-target damage multiplier potential, roughly based on the amount of Water moves used before it.
- if the max stacks are reached, this skill also ignores Damage Reduction & Status Immunity barriers, and activates Awakened Water Zone after the attack.
- note that this is a preemptive attack.
- Exceptionally high (2000%) single-target damage multiplier.
- this skill also debuffs Water Type Resistance of its target by up to 100%.
- this skill is automatically repeated as a separate move if the target is weak to it.
- The above skill can also gain an additional activation if the turn started in Awakened Water Zone, in which case it can also be activated via most of her other attacks, that give additional effects:
- Very high (1200%) damage on all enemies.
- Heals her HP & MP, removes her ailments, and grants herself a Damage Reduction barrier.
- Debuffs PWR, INT, and SPD of all enemies by 50%.
- Buffs party Physical Resistance by 50% and grants them Knockback Immunity.
- Buff party Critical Rate, Magic Critical Rate, and Type Attack, while enabling herself to ignore Damage Reduction & Status Immunity barriers.
- Passively guarantees Pain on all enemies if in the frontline at battle-start.
Strong Water damage that peaks when Water Zone is awakened, dramatically boosting her damage and adding on solid supporting effects.
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