User:Bamiji/Water Tier List

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RatingCharacters
SSElsealMoonlight FlowerNecocoRed Clad Flam.
S+EvaFelmina (Extra Style)FlammelapisFlammelapis (Another Style)Lele (Another Style)Melina (Another Style)ShigureShigure (Another Style)Yukino (Another Style)
SCrimson ReaperDewey (Another Style)EwellaForan (Another Style)Hismena (Another Style)Laclair (Another Style)Nagi (Extra Style)Necoco (Another Style)Silver StrikerYukino
S-AishaDream WeaverHismenaLaclairNona (Another Style)PhiloPhilo (Another Style)SergeShanie (Another Style)Sheila (Another Style)Yuna (Another Style)Zeviro (Another Style)
AAnabel (Another Style)DeweyLevia (Another Style)Melina (Extra Style)MightyMillaNikeh (Another Style)Shanie
BCyrusLeviaMayuMelinaMighty (Another Style)SophiaUquaji
CAnabelBriaCynthiaSaki (Another Style)Zeviro
IconName/Type/RatingRemarks
101000311 rank5 command.png
Aisha
Skill Type 8 1.pngSkill Type 8 8.png 202000000 icon.png
Stance Water.png
S-
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Water Zone enabler.
  • Can buff party Water Type Attack by 50% while also activating Water Zone with the same skill.
  • Can debuff Water Type Resistance of a single enemy by 50%, with a Water skill, while also granting some HP regen to the party.
  • Can instantly debuff PWR, INT & SPD of all enemies by 35% each, with a Water skill.
  • Can halve damage taken by the party and guarantee criticals of the party by singing.
  • Passively restores party HP based on party Water move count each turn in Water Zone (max 40% HP).
  • ~Unable to act if singing and unable to provide AF gain during its duration.

Good contributions to both offense and defense support, while capable of providing free healing. Singing is best done carefully as she will not be able to provide AF gain during it and can still do a lot without it. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101010011 rank5 command.png
Anabel
Skill Type 8 8.png 202000001 icon.png
Stance Water.png
C
  • Role(s): Defense Support
  • Manifest Weapon required.
  • Can debuff PWR of a single enemy by 25%.
  • Can debuff INT of all enemies by 25%.
  • Can buff party Physical Resistance by 35%.
  • Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
  • ~Her low SPD limits how effectively she can mitigate, as you may frequently take damage before she can act.
101010011 s2 rank5 command.png
Anabel (Another Style)
Skill Type 8 8.png 202000001 icon.png
Stance Water.png
A
  • Role(s): Defense Support
  • Water Zone enabler.
  • Can activate Water Zone as an active skill, and not a Valor Chant.
  • Can buff party Physical Resistance by 35%.
  • Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
  • Can preemptively debuff SPD of all enemies by 20%.
  • Can significantly debuff PWR of a single enemy, by 20%, but non-guaranteed, from a non-Water skill.
  • Passively buffs party Type Resistance based on party Water move count each turn in Water Zone (max 40%).
  • Capable of an exceptionably high (1600%) single-target damage multiplier but it requires long setup, removes any active Zone, and is only usable in Another Force.
101140021 rank5 command.png
Bria
Skill Type 8 8.png 202000004 icon.png
Stance Water.png
C
  • Role(s): Defense Support
  • Can preemptively allow the party to survive fatal attacks, once per battle.
    • this skill also buffs party Physical Resistance by 40%, and grants a 17.5% HP regen.
101030181 rank5 command.png
Crimson Reaper
Skill Type 8 8.png 202000003 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Very high (1200%+) all-target damage multiplier potential, but requires Another Zone for most of its damage.
  • Possesses an exceptionally high (~960% [non-AF turn], ~1600%+ [AF turn]) end-of-turn all-target damage multiplier during Another Zone, based on the number of Slash moves used that turn.
  • Can buff damage of party members by 60% if they attack after the enemy has acted, for 1 turn, which easily increases the ceiling of her end-of-turn attack.
    • this skill also grants a status for the same duration that causes the party's moves to be Delayed.
    • this skill also grants the party one stack of 50% Damage Reduction, and it debuffs PWR & INT of all enemies by 25% during Another Zone.
  • Can debuff Slash Resistance of all enemies by up to 75% with a Water skill.
    • this skill also buffs party Critical Damage by 50%.
  • Passively debuffs Type Resistance of all enemies by 50% with her Another Sense.
  • Can buff party SPD by 50% and grant 30 MP Regen with the same skill, during Another Zone.

Solid damage potential that heavily depends on Another Zone and is augmented in the presence of other Slash party members, so planning is required to maximize it. However, you don't want to force random Water Slash characters in the party just for this. Also loses notable support outside of Another Zone. Being able to delay actions for the whole party is currently unique, but not to be done carelessly as sometimes the damage gain from it can be more trouble than it's worth.

101010101 rank5 command.png
Cynthia
Skill Type 8 4.png 202000001 icon.png
Stance Water.png
C
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%.
  • Can buff party Water Type Attack by 30%, with a Water skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
101920011 rank5 command.png
Cyrus
Skill Type 8 8.png 202000002 icon.png
Stance Water.png
B
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Capable of good single-target damage due to his high buffs.
  • Can guarantee Pain on a single target for a fixed 3-turn duration.
  • Buffs party Sword/Katana character damage by 50%.
101060101 rank5 command.png
Dewey
Skill Type 8 8.png 202000006 icon.png
Stance Water.png
A
  • Role(s): Offense Support/Defense Support
  • Water Zone enabler.
  • Manifest Weapon required.
  • Can buff party Critical Damage by 50%.
  • Can buff party PWR by 20% and party Water Type Attack by 30%, with a single skill.
    • this skill also activates Water Zone.
  • Can debuff INT & SPD of a single enemy, by 20%, with a Water skill, but they are not guaranteed.
101060101 s2 rank5 command.png
Dewey (Another Style)
Skill Type 8 8.png 202000006 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Offense Support
  • Water Zone enabler.
  • Exceptionally high (~1938%) single-target damage multiplier potential, further augmented by damage boosting effects in his own kit, but dependent on enemy having buffs for fast setup.
    • this skill also debuffs Physical Resistance of its target by 50%.
  • Can buff party PWR by 20% and Water Type Attack by 30%.
    • this skill also activates Water Zone.
  • Can remove buffs from enemies without removing them from party members.

Very high single target damage potential, but impossible to maximize for turn 1 AF as the turn needs to end for his mode change. Dependence on enemy having buffs can minimize his use cases but recent superbosses having equipped buffs is common.

101000351 rank5 command.png
Dream Weaver
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Water Zone enabler.
    • available from his Valor Chant but also once at battle-start as Awakened Water Zone if you have a full Water personality frontline (including himself).
  • Exceptionally high (2560%) all-target damage multiplier potential, based on number of Water moves the party's used, but only as a counterattack.
    • the counterattack also comes with 50% HP and 50 MP party heals.
    • the skill that activates the Counter state also buffs his Type Resistance by 50% and guarantees Rage on all enemies for 3 turns.
    • if used in Awakened Water Zone, this skill also grants him Knockback Immunity.
  • Can activate Songs that reduces damage taken by the party by 30%, and increases party SPD, LCK and PWR or INT by 60.
    • these skills also grant him Cover, allowing him to turn all-target attacks from enemies into single-target attacks with doubled damage that only hit him.
    • If used in Awakened Water Zone, the stats gained are doubled to 120 and he will also use his Counter setup skill right afterwards.
  • Can grant the party HP Shields equal to 20~50% of his HP and reduce their MP Consumption by 20~50% with a single skill, based on the number of Water personality characters in the frontline.
  • Can grant the party a Water Type Attack buff and enemies a Water Type Resistance debuff by 35~50% each, with a Water skill, based on the number of Water personality characters in the frontline.

Can provide a couple of quality utilities to Water Zone, in early Water AZ and Cover access, but may require a lot of effort to actually survive with Cover up. Damage potential is naturally inconsistent due to dependence on counterattacking. Notably does not have access to a way to easily guarantee criticals for his counterattack on his own, due to his weapon type. Also unable to generate AF gain while his Song/Cover is up.

101010161 rank5 command.png
Elseal
Skill Type 8 8.png 202000001 icon.png
Stance Water.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Water Zone enabler.
  • Strong (700%) all-target damage multiplier, as preemptive damage, within the first 3 turns of battle.
    • this skill also debuffs SPD of its targets by 60%.
    • after the first 3 turns, it only hits a single target with standard multiplier and only debuffs 30% SPD.
  • Can debuff Slash Resistance of a single target by up to 70%, with a Water skill.
    • all Water-personality characters in the frontline are given Flexible (Slash) each turn while she's around.
    • this skill also buffs party Critical Rate by 100% for 3 moves.
    • this skill also heals the party for 2500 HP & buffs party Type Attack by 50%.
  • Can instantly buff party PWR, INT, SPD & Sword/Katana/Ax damage by 100% with a single skill.
  • Can buff party Water Type Attack by 50% and Weakness Multiplier by 1.
    • buffs Water Type Attack by 100% if there are 4 Water-personality characters in the frontline.
    • after 3 turns of her being in the frontline, this skill can grant Water weakness to enemies that do not Null/Absorb it, if you have a full Water-personality frontline.
  • All Water-personality characters apply 3 stacks of Elemental Break (Water) with each move while she's around.
  • Can preemptively activate Awakened Water Zone with a single move if there are 4 Water-personality characters in the frontline, once per battle.
    • the skill is still able to activate Water Zone preemptively besides this.
    • if there are 4 Water-personality characters in the frontline, this skill also buffs party Type Resistance by 50%.
  • Can remove status ailments of the party and grant the party 1 or 3 stacks of Status Immunity and 15% MP Regen.
  • Passively debuffs SPD of all enemies up to 20% each turn while in the frontline.

Obscenely high Water damage support for those with the Water personality and that aren't Magic damage dealers.

101000281 rank5 command.png
Eva
Skill Type 8 8.pngSkill Type 8 64.png 202000000 icon.png
Stance Water.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Obscenely high (2280%~5320%+) single-target effective damage multiplier, owing to her Lunatic and skill effect interactions.
    • this skill also buffs her INT & SPD by up to 75%, and guarantees party Magic Criticals for 3 moves.
    • in some cases, due to re-targeting, can serve as all-target to a degree.
    • this skill can also generate twice as much AF gain than usual.
  • Can instantly buff party Water Type Attack by 50% and heal the party to full HP, with the same move.
    • this skill also grants her 0.23% Mental Focus for 5 turns.
  • Can debuff Water Type Resistance of all enemies by up to 62.5%.
  • Can significantly debuff PWR & INT of a single enemy, by 30%, if they are above 50% HP.
  • ~Some skills lose effects/damage when attacking enemies below half their health.
101040141 rank5 command.png
Ewella
Skill Type 8 8.pngSkill Type 8 64.png 202000004 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Can buff party PWR & INT by 20%, Critical Damage by 40% and Critical Rate +100% for up to 6 actions, with a single skill, but at the cost of an initial turn of setup.
  • Can debuff Type Resistance of a single target by up to 50%, with a Water skill, but only while Lunatic isn't active for her.
  • Can debuff Water Type Resistance of all enemies by 30%, while buffing party SPD by 30%, with a single skill.
  • Can cleanse the party of status ailments while providing 30% Damage Reduction with the same skill.
  • Capable of an exceptionally high (2538%) single-target effective damage multiplier but with a high, AF-dependent setup requirement.
101060091 s3 rank5 command.png
Felmina (Extra Style)
Skill Type 8 8.png 202000003 icon.png
Stance Water.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (~2100%~10500%) all-target damage multiplier potential, roughly based on the amount of Water moves used before it.
    • if the max stacks are reached, this skill also ignores Damage Reduction & Status Immunity barriers, and activates Awakened Water Zone after the attack.
    • note that this is a preemptive attack.
  • Exceptionally high (2000%) single-target damage multiplier.
    • this skill also debuffs Water Type Resistance of its target by up to 100%.
    • this skill is automatically repeated as a separate move if the target is weak to it.
  • The above skill can also gain an additional activation if the turn started in Awakened Water Zone, in which case it can also be activated via most of her other attacks, that give additional effects:
    • Very high (1200%) damage on all enemies.
    • Heals her HP & MP, removes her ailments, and grants herself a Damage Reduction barrier.
    • Debuffs PWR, INT, and SPD of all enemies by 50%.
    • Buffs party Physical Resistance by 50% and grants them Knockback Immunity.
    • Buff party Critical Rate, Magic Critical Rate, and Type Attack, while enabling herself to ignore Damage Reduction & Status Immunity barriers.
  • Passively guarantees Pain on all enemies if in the frontline at battle-start.

Strong Water damage that peaks when Water Zone is awakened, dramatically boosting her damage and adding on solid supporting effects.

101000271 rank5 command.png
Flammelapis
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3000%) all-target & exceptionally high (1920%) single-target damage multiplier potential, further augmentable by damage support within her own kit.
  • Can instantly debuff Water Resistance of a single enemy by 60%, with a Water skill.
  • Can instantly buff party Water Type Attack by 60% and grant 0.23% Mental Focus to the party, with the same skill.
  • Can significantly debuff PWR, INT & SPD of a single enemy, by 30%, with a Water skill.
  • ~Some skills lose effects or gain drawbacks after the first 3 turns.
101000271 s2 rank5 command.png
Flammelapis (Another Style)
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Exceptionally high (1720%) single-target damage multiplier potential, further augmentable by damage support within her own kit.
  • Can buff party INT, SPD & Staff Damage by 100% each.
    • this skill also buffs party Max MP by 60%, typically increasing damage when used with Mental Focus.
  • Can inflict 3 stacks on Weapon Break (Magic) on a single enemy, with a Water skill.
  • Can grant 0.23% Mental Focus to the party.
  • Can debuff PWR, INT & SPD of a single enemy by 30% each, with a Water skill.
  • ~Some skills lose effects after the first 3 turns.

Very very high offense support contribution for Magic damage which she can make good use of on her own with her high damage multipliers, and her instant 100% party SPD buff can significantly help AFs either way. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101040051 s2 rank5 command.png
Foran (Another Style)
Skill Type 8 8.png 202000004 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Offense Support/Healer
  • High/Exceptionally high (680%/1600%) all-target/single-target damage multiplier potential.
  • Can grant up to 5 stacks of guaranteed critical hits to the party, while attacking.
  • Can heal the party for 1000~1800 HP, while attacking.
101040111 rank5 command.png
Hismena
Skill Type 8 8.png 202000004 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Manifest Weapon required.
  • Effectively very high (~1353%) all-target damage multiplier average, with help from her self buffs.
  • Debuffs Physical Resistance of all enemies by up to 60%.
  • Can moderately debuff PWR, by 15%, with a Water skill, but it is not guaranteed.
101040111 s2 rank5 command.png
Hismena (Another Style)
Skill Type 8 8.png 202000004 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Defense Support
  • Very high (950%~1550%) damage multiplier potential, further augmented by potent self buffs.
  • Can moderately debuff PWR, by 15%, with a Water skill, but it is not guaranteed.
101050061 rank5 command.png
Laclair
Skill Type 8 8.png 202000005 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • True Manifest Weapon skill changes required.
  • Strong (750%) single-target damage multiplier potential, but somewhat limited by lower than usual base PWR.
  • Can instantly debuff Physical Resistance and Water Type Resistance of a single enemy by 50% each.
    • this skill also guarantees Poison on the enemy for a permanent duration.
  • Can debuff PWR of all enemies, by 20%, with a Water skill, but it is not guaranteed.
101050061 s2 rank5 command.png
Laclair (Another Style)
Skill Type 8 8.png 202000005 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Manifest Weapon required.
  • Capable of an exceptionally high (1950%) all-target damage multiplier.
    • this skill also debuffs INT of all enemies by 25%.
    • although this skill is all-target, it requires a single-target skill for setup and so may be difficult to use for all-target purposes.
  • Can debuff Water Type Resistance of a single enemy by up to 50%, and inflict it with guaranteed Pain for 3 turns, with the same Water skill.
  • Can debuff PWR of all enemies by 20%, with a Water skill, but it is not guaranteed.
101000201 rank5 command.png
Levia
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
B
  • Role(s): Offense Support/Defense Support
  • Free Character.
  • Can debuff Water Type Resistance of a single enemy by 25%~50%.
  • Can significantly debuff INT of a single enemy, by 20% with a Water skill, but it is not guaranteed.
101000101 s2 rank5 command.png
Lele (Another Style)
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
S+
  • Role(s): Damage Dealer
  • Capable of an obscenely high (3000%) all-target damage multiplier, significantly further augmented by her Miracle Form.
  • ~Activating Miracle Form costs 10% AF gauge.
  • ~Consumes MP even in AF.
101000201 s2 rank5 command.png
Levia (Another Style)
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
A
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Very high (~1125%+) effective all-target damage multiplier, off of her Mental Focus self-buff.
    • this skill also buffs Magic Critical Rate +100% for the party.
  • Can heal the party and buff Type Resistance by 30%, Water Type Attack by 30%, and grant a stack of the rare Status Immunity, all with the same skill.
  • Can debuff Water Type Resistance of a single enemy by 25%~50%.
  • Can significantly debuff INT of a single enemy, by 20% with a Water skill, but it is not guaranteed.
  • Poisons the party, enabling easier use of Poison Enhance ore.
  • Passively restores 30 MP for the party each turn-end while poisoned.
101000291 rank5 command.png
Mayu
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
B
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can heal the party while attacking with a Water skill.
    • this skill also gives 20% Damage Reduction to the party.
  • Can debuff Type Resistance of all enemies by by 30~60% while attacking with a Water skill.
  • Can buff party PWR & INT by 20~50%.
  • Can debuff PWR & INT of all enemies by 15~35%.
  • Can buff party Type Resistance by 30~60%, while granting 3-time 20 MP regen with the same move.
  • Can cleanse the party of status ailments.
101070061 rank5 command.png
Melina
Skill Type 8 8.png 202000007 icon.png
Stance Water.png
B
  • Role(s): Offense Support/Defense Support
  • Manifest Weapon required.
  • Can buff party PWR & INT by 30%.
  • Can debuff Physical Resistance of a single enemy by 25%.
  • Can moderately debuff PWR & SPD of all enemies, by 15%.
101070061 s3 rank5 command.png
Melina (Extra Style)
Skill Type 8 8.pngSkill Type 8 16.png 202000006 icon.png
Stance Water.png
A
  • Role(s): Offense Support/Defense Support/Healer
  • Can debuff Type Resistance of a single target by up to 60%, and buff party Critical Damage by 50%, with a single skill.
  • Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, with a single skill.
  • Can debuff Water type resistance of all enemies by 30%.
  • Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
  • ~None of these listed effects are from Water skills, but Charge Lunatic allows for some increased Another Force Gauge gain, despite the Zone mismatch.
101070061 s2 rank5 command.png
Melina (Another Style)
Skill Type 8 8.png 202000007 icon.png
Stance Water.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Manifest Weapon required.
  • Exceptionally high (1800%) single-target damage multiplier potential.
    • this skill also heals the party and buffs party Critical Damage by 30%.
  • Debuffs Water and Blunt Resistance of all enemies, by up to 60% each.
    • this skill also heals the party and guarantees party physical criticals for 3 actions.
  • Can buff party PWR by 25%.
  • Can debuff PWR & SPD of all enemies by 15% each.
101000041 rank5 command.png
Mighty
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
A
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • True Manifest Weapon skill changes required.
  • High (720%) single-target damage multiplier, as long as he can maintain max HP, further augmented by the skill's INT buff.
    • this skill also debuffs Type Resistance of its target, by up to 60%.
  • Can preemptively debuff INT of all enemies significantly, by 30%, with a Water skill.
    • this skill also does strong (600%) damage while at max HP.
  • Can buff party Fire Type Resistance by 50%.
101000041 s2 rank5 command.png
Mighty (Another Style)
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
B
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Manifest Weapon required.
  • Capable of strong (450%~750%) random-target damage, further augmented by strong self buffs, but self-sleep can limit his value.
    • this skill also provides extra Another Force Combo gain.
  • Can buff party Fire Type Resistance by 50%.
  • ~His low SPD can limit his Another Force potential.
101430031 rank5 command.png
Milla
Skill Type 8 8.png 202000001 icon.png
Stance Water.png
A
  • Role(s): Offense Support/Defense Support
  • Free Character.
  • Can debuff Type Resistance of a single enemy by 45%.
    • this skill will trigger a Water end-of-turn attack that debuffs Water Resistance of all enemies by 100%, if the party used enough Water moves that turn.
  • Can debuff Physical Resistance of a single enemy by up to 60%.
  • Can debuff PWR of all enemies by 20%, and SPD by 30%, with a single skill.
  • Can moderately debuff INT of all enemies, by 15%.
  • ~Her only actual Water skill is not very useful.
101010141 rank5 command.png
Moonlight Flower
Skill Type 8 8.png 202000001 icon.png
Stance Water.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
    • in some cases, due to re-targeting after kills, can serve as all-target to a degree.
    • this skill can also generate twice as much AF gain than usual.
    • 1600% instead when not in Another Zone.
  • Can inflict up to 6 stacks of variable Weapon Break on all enemies, with a Water skill.
    • this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
  • Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
  • Can debuff Water Type Resistance and Physical Resistance of all enemies by 75% each, with a Water skill.
  • Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
  • Can debuff PWR and INT of all enemies by 30% each, with a Water skill.

Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about 11.25x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101030071 s3 rank5 command.png
Nagi (Extra Style)
Skill Type 8 8.pngSkill Type 8 64.png 202000000 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Exceptionally high (~3444%+) all-target effective damage multiplier, owing to her Lunatic and Mental Focus buff.
    • this skill also buffs party Water Type Attack by up to 60%.
  • Can grant 0.23% Mental Focus to the party.
  • Can debuff Type Resistance of a single enemy by 30%.
  • Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity with the same skill.
101030151 rank5 command.png
Necoco
Skill Type 8 2.png 202000003 icon.png
Stance Water.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
  • Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Water skill.
  • Can buff party Water Type Attack and debuff Water Type Resistance of all enemies by 50% each, with a single skill.
  • Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
  • Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
101030151 s2 rank5 command.png
Necoco (Another Style)
Skill Type 8 2.png 202000003 icon.png
Stance Water.png
S
  • Role(s): Offense Support/Defense Support/Healer
  • Provides 2 stacks of guaranteed physical critical hits to the party with a Water skill.
  • Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
    • buff values are increased to 1.5x for Light party members.
    • this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Water.
  • Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
    • this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
  • Can buff party Water Type Attack and debuff Water Type Resistance of all enemies by 50% each, with a single skill.
  • Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
  • Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.

Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101020021 s2 rank5 command.png
Nikeh (Another Style)
Skill Type 8 8.png 202000002 icon.png
Stance Water.png
A
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of a strong (600%) single-target damage multiplier, but self-stun can limit her value.
    • this skill also debuffs PWR & INT of its target, by up to 20%.
  • Can guarantee Pain on all enemies, but not for a fixed duration.
101050161 s2 rank5 command.png
Nona (Another Style)
Skill Type 8 8.png 202000005 icon.png
Stance Water.png
S-
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Weapon Damage & Critical Damage by 30% each.
    • party member she's devoted to gets 60% instead.
    • however, note that this skill will also activate a different Zone after she's devoted.
  • Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
    • party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
  • Can buff party Physical Resistance and Type Resistance by 30% each.
  • Can heal the party for 25% HP.
    • this skill can also increase party max HP by 2000.
    • this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.

After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.

101030111 rank5 command.png
Philo
Skill Type 8 8.png 202000003 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Manifest Weapon required.
  • Very high (975%) single-target effective damage multiplier.
    • this skill also debuffs its target's Water Type Resistance by up to 60%.
    • this skill also buffs party Slash weapon character damage by 50%.
  • Can preemptively buff party Critical Rate +100% for 3 actions.
  • Can buff party Water Type Attack by 20%.
  • Can buff party Type Resistance by 30%, while also granting the rare MP regen, with a single skill.
101030111 s2 rank5 command.png
Philo (Another Style)
Skill Type 8 8.png 202000003 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Varied damage multiplier options, 800%~1000%+ for single or all-targets, but requires complex setup for notably higher values.
    • Multipliers are somewhat stronger than they appear due to his exceptional PWR stat.
  • Can buff party Water Type Attack by 20%.
  • Can buff party Type Resistance by 30%, while also granting the rare MP regen, with a single skill.
101060141 rank5 command.png
Red Clad Flam.
Skill Type 8 1.pngSkill Type 8 64.png 202000006 icon.png
Stance Water.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
    • this skill also guarantees physical criticals for the party for 3 actions.
  • Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Water skill.
    • this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
  • Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Water skill.
  • Can buff party Critical Damage by 30%, with a Water skill.
  • Can debuff Water Type Resistance of all enemies by 75% and buff party Water Type Attack by 75%, with the same skill.
  • Can buff All Weapons damage and Physical Resistance of the party by 50% each.
101000231 s2 rank5 command.png
Saki (Another Style)
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
C
  • Role(s): Defense Support
  • Free Character.
  • Can buff party Fire Type Resistance by 50%.
  • Can moderately debuff INT & SPD of all enemies, by 15%, with a single skill.
101440011 rank5 command.png
Serge
Skill Type 8 0.png 202000001 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Strong (644%+) all-target damage multiplier potential.
    • this skill also buffs party Critical Damage by up to 40%.
  • Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
  • Can heal the party by up to 2500 HP.
    • this skill also buffs party max HP by up to 25%.
  • Very flexible support options, owing to being able to equip Elements.
101010081 rank5 command.png
Shanie
Skill Type 8 8.png 202000001 icon.png
Stance Water.png
A
  • Role(s): Offense Support
  • Manifest Weapon required.
  • Can debuff Water Type Resistance of a single enemy by up to 60%, and Physical Resistance of the same enemy by up to 40%.
  • Can buff party Water Type Attack by 30%.
101010081 s2 rank5 command.png
Shanie (Another Style)
Skill Type 8 8.png 202000001 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support
  • High (880%) single-target damage multiplier potential, but is dependent on critical hits for it.
  • Can debuff Water Type Resistance of a single target by 25%, but this is mostly limited to Another Force.
  • Significantly buffs Critical Damage of all male allies, by 50%.
101040081 s2 rank5 command.png
Sheila (Another Style)
Skill Type 8 8.png 202000004 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Very high (1600%) all-target damage multiplier potential.
    • this skill also significantly debuffs PWR & INT of all enemies, by 25%, preemptively.
  • Can buff party PWR by 20% with a Water skill.
  • Can buff party Pierce weapon damage by 50%.
    • this skill also buffs party Physical and Type Resistance by 30% each, and grants 1000 HP regen.
  • Passively increases max HP & restores HP of party based on party Pierce move count each turn in any Zone (max +1000 HP/40% HP).
101020101 rank5 command.png
Shigure
Skill Type 8 8.png 202000002 icon.png
Stance Water.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Manifest Weapon required.
  • Exceptionally high (2016%) single-target damage multiplier, for minimal to no setup.
    • this skill also debuffs both Type Resistance and Water Type Resistance of its target by up to 60% each.
    • this skill also buffs party Type Attack by 30% for 1 move.
  • Can preemptively debuff PWR & INT of all enemies by 30%.
    • this skill also guarantees party criticals for 3 moves.
101020101 s2 rank5 command.png
Shigure (Another Style)
Skill Type 8 8.png 202000002 icon.png
Stance Water.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Water Zone enabler.
  • Exceptionally high (1050%~2700%) single-target damage multiplier potential, significantly augmented by the presence of allies that can fulfill its additional attack count condition, and its self PWR buff.
  • Debuffs Physical Resistance of all enemies by 30%.
  • Can significantly debuff PWR of a single enemy, by 20%, but non-guaranteed from a non-Water skill.
  • Can moderately debuff INT of all enemies, by 15%, but it is not guaranteed.
101050151 rank5 command.png
Silver Striker
Skill Type 8 8.pngSkill Type 8 16.png 202000005 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • High (800%) single-target damage multiplier potential.
  • Can debuff Water Resistance of all enemies by 50% and buff her Critical Damage by 50%, with the same move.
    • this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
  • Can guarantee Pain on a single enemy for a fixed 3/10 turn duration.
  • Can buff party SPD and Type Resistance by 35%, with the same move.
  • Can debuff PWR & INT of all enemies by up to 50% with her unique stacks, but requires Another Force to see notable results.
  • Passively buffs party Lance/Bow damage, based on party Pierce move count, each turn in any Zone (max 60%).
101030141 rank5 command.png
Sophia
Skill Type 8 8.png 202000003 icon.png
Stance Water.png
B
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party PWR by 20% and Water Type Attack by 35%.
  • Can debuff PWR of all enemies by 20%.
  • Can buff party Physical Resistance by 25% and Type Resistance by 20%~60%, with one skill.
  • Can heal the party, between her skills and Valor Chant.
    • due to her low INT for the former and dependence on switching in for the latter, they're not the most reliable.
101060151 rank5 command.png
Uquaji
Skill Type 8 8.png 202000006 icon.png
Stance Water.png
B
  • Role(s): Offense Support/Healer
  • Free Character.
  • Can guarantee Pain on a single enemy for a fixed 5-turn duration.
  • Can guarantee party physical criticals while attacking with a Water skill.
  • Can heal the party for 30% HP each turn, while in Reserves.

Very low starting values and a very slow ramp limit both damage and support potential, but can uniquely heal the frontline mid-battle without being in the frontline.

101050131 rank5 command.png
Yukino
Skill Type 8 8.png 202000005 icon.png
Stance Water.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Very high (1000%) single-target damage multiplier potential, further augmented by potent party buffs.
    • this skill also debuff its target's Water Type Resistance by up to 60%.
  • Buffs party Critical Damage by 30%.
  • Can buff party PWR, INT & SPD by 15% each, with a single skill.
  • Can buff party Fire Type and Physical Resistance by 30% each, with a single skill.
101050131 s2 rank5 command.png
Yukino (Another Style)
Skill Type 8 8.png 202000005 icon.png
Stance Water.png
S+
  • Role(s): Offense Support/Defense Support/Healer
  • Can buff party PWR & SPD by up to 100% each, while also debuffing Type Resistance of all enemies by up to 50%, with a Water skill.
    • this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
  • Can buff party Critical Damage by 30%.
  • Can reduce all damage taken by the party that is ≤5000 to 0 instead for a turn, including fixed damage, but her ability to reuse this skill is limited.
  • Can preemptively buff party Type Resistance by 50% and increase party max HP by 1500.
    • this skill also debuffs SPD of all enemies by 100%.
  • Can buff party Physical Resistance and Fire Type Resistance by 30% each, with a single skill.
  • Passively restores party HP & MP based on party Pierce move count each turn in any Zone (max 2500 HP/50 MP).
101000121 s2 rank5 command.png
Yuna (Another Style)
Skill Type 8 8.png 202000000 icon.png
Stance Water.png
S-
  • Role(s): Offense Support/Defense Support/Healer
  • Water Zone enabler.
  • Can guarantee critical hits of the party for 1 action, but not while attacking.
    • this skill also buffs party Type Resistance by 30% and debuffs Water Type Resistance of all enemies by 30%.
  • Can buff party Water Type Attack by 30% for 1 turn, while attacking.
  • Can debuff both PWR and Physical Resistance of all enemies, by 25%, with a single skill.
  • Can debuff both INT and Type Resistance of all enemies, by 25%, with a single skill.
  • Can cleanse the party of status ailments.
  • Passively restores HP of the party based on party Water move count each turn in Water Zone (max 60% HP).
101030131 s2 rank5 command.png
Zeviro (Another Style)
Skill Type 8 8.png 202000003 icon.png
Stance Water.png
S-
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Water Zone enabler.
  • Capable of a high (875%) single-target damage multiplier, which grows notably stronger in Another Force.
  • Can grant one stack of 30% Damage Reduction to the party, buff Type Resistance by 30%, and Water Type Attack by 50%, all with the same skill.
  • Progressively debuffs Physical Resistance of all enemies, up to 30%.
  • Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
  • Can heal the party but it is fairly unreliable.
101030131 rank5 command.png
Zeviro
Skill Type 8 8.png 202000003 icon.png
Stance Water.png
C
  • Role(s): Offense Support/Defense Support
  • Progressively debuffs Physical Resistance of all enemies, up to 30%.
  • Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
  • Can heal the party but it is fairly unreliable.