EX Special Move

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EX Special Move[1][edit]

The EX level and EX gauge are present when Extra Style characters, such as Melina (Extra Style) or Tsukiha (Extra Style) are in the party, whether frontline or backline during battle. The EX Special Move is not dissimilar from the AF Special Move in that it ignores defence and resistances.

  • The EX Level (displayed in Roman numerals) starts at 1 and increases by 1 for every turn in the battle, and may be further increased by other skills.
  • The EX gauge can only be charged when the AF gauge is full. A certain number of moves (need not be damaging moves) is required to fill the gauge, depending on the EX Level. See table below. Note that Lunatic - Copy will cause each move to count twice.
  • If both the EX gauge and Another Force gauge is full and AF is activated with the ES Character in the frontline, the EX Special Move replaces the AF Special Move.
  • If there is more than one ES Character during AF, you can choose which EX Special Move to use.
  • If AF is activated when the AF gauge is full, the EX level will reset to 1 after it ends, even if the EX move is not triggered. However, the EX gauge does not reset if it was not maxed.
    • If the AF gauge is not full, the EX level will not be reset.
EX Level Number of Moves Required to Fill EX Gauge
I (1) 1200
II (2) 300
III (3) 132
IV (4) 72
V (5) 48
VI (6) 36
VII (7) 24
VIII (8) 20
IX (9) 16
X (10) 12

The EX damage comprises 2 parts:
1. Total AF Damage (inclusive of any self-damage)
2. Damage of character, using [math]\displaystyle{ (Base Damage + Damage Spread) \times 2.5 }[/math]. (See Damage Formula for details on Base Damage and Damage Spread.)
Total EX Special Move Damage = [math]\displaystyle{ (Total AF Damage \times 35\%) + Damage Of Character }[/math]