Wenefica

From Another Eden Wiki
202000005 icon.png216000004 icon.png Wenefica

101050191 rank5 base.png

101050191 base.png

104050191 sprite.png
General Information
Rarity 4~5 Stellar Awakened
Element Skill Type 8 8.pngSkill Type 8 32.png Water, Shade
Attack Type Piercing
Weapon Type 202000005 icon.png Bow (Piercing)
Accessory Type 216000004 icon.png Ring
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Bow  289000001 upgrade undividable.png 
 3(+7) 
Water  289000001 upgrade undividable.png 
 1 
Shade  289000001 upgrade undividable.png 
 1 
Avenger*  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
BowWaterLaclair(3) BowTsukiha ES(2)

Stat 4★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP
3363
3363
3363
3563 (+200)
3563 (+200)
3563 (+200)
3563 (+200)
3563 (+200)
3963 (+600)
3963 (+600)
3963 (+600)
MP
494
514 (+20)
514 (+20)
514 (+20)
514 (+20)
514 (+20)
574 (+80)
574 (+80)
574 (+80)
574 (+80)
574 (+80)
PWR
215 (#36)
215 (#37)
215 (#40)
215 (#43)
215 (#44)
230 (#36)(+15)
230 (#36)(+15)
230 (#40)(+15)
230 (#42)(+15)
230 (#47)(+15)
270 (#36)(+55)
INT
155 (#59)
155 (#59)
155 (#58)
155 (#62)
170 (#55)(+15)
170 (#54)(+15)
170 (#54)(+15)
170 (#56)(+15)
170 (#57)(+15)
195 (#46)(+40)
205 (#49)(+50)
SPD
254 (#9)
254 (#9)
264 (#5)(+10)
264 (#6)(+10)
264 (#9)(+10)
264 (#9)(+10)
264 (#15)(+10)
284 (#4)(+30)
284 (#5)(+30)
284 (#12)(+30)
294 (#17)(+40)
END
160 (#46)
160 (#50)
160 (#53)
160 (#52)
160 (#56)
160 (#56)
160 (#59)
160 (#66)
160 (#69)
160 (#75)
170 (#75)(+10)
SPR
167 (#55)
167 (#55)
167 (#56)
167 (#57)
167 (#59)
167 (#59)
167 (#59)
167 (#60)
167 (#64)
167 (#66)
177 (#67)(+10)
LCK
150 (#53)
150 (#54)
150 (#55)
150 (#56)
150 (#63)
150 (#66)
150 (#66)
150 (#69)
150 (#71)
150 (#77)
160 (#78)(+10)
Checksum (1101):Total11011101111111111126114111411161116111861276
Stellar Awakening Lv 100 Extra Stats
HP: 1200 MP: 120
PWR: 20 INT: 20
SPD: 25 LCK: 15
END: 0 SPR: 0
+20 Stellar Points
15 Luring Shadow Icon.png 30 Luring Shadow Icon.png
50 Luring Shadow Icon.png 80 Luring Shadow Icon.png

Description
A hexer who lives deep in the Moonlight Forest, selling amulets and charms. She loves the misfortune and malice of others, and detests positive emotions like love and charity. Rumored to have lived for hundreds of years, she cannot rest until she completes a certain curse.
Character Quest Unlock Conditions
The Witch Who Laughs Location: Baruoki
  • Clear Main Story Chapter 13
  • Reach level 5
The Witch's Curse Location: Moonlight Forest
  • Clear Main Story Chapter 21
  • Reach level 30
  • 4★ or more
Love Like A Curse Location: Nuaru Uplands
  • Clear Main Story Chapter 21
  • Reach level 50
  • 5★ or more
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
MP +20
15
SPD +10
30
HP +200
50
INT +15
75
PWR +15
105
MP +60
140
SPD +20
175
HP +400
215
INT +25
255
PWR +30
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Hexer
3★ Sorcerer
4★ Samános
5★
Job rank item.pngWenefica ...▽ x1
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Stellar Can use a combination of Starcharts
Valor Chant Description
Haha, how about a curse of death? Shade type attack of all party members +30% (1 turn) and Restore all party members' MP +10%
Sure, it's a curse, but it's a love curse! Shade type attack of all party members +40% (1 turn) and Restore all party members' MP +15%
Think you can handle my little love potion? Shade type attack of all party members +50% (1 turn) and Restore all party members' MP +20%
No VC grasta in wiki. Add to this page if a new one exists.
Skill Name
Ele Element 
Type
Description
MP
Change.png2Basic Attack 1
None
Status
Activate Lunatic with Status Awaken risky attack.png Risktaker on user (3 turns).
    • +70% damage and healing (Multiplier: x1.7)
    • Guaranteed physical and magical critical (continuous)
    • Damage on self 20% of current HP before any attack move.
      • 20% self-damage only triggers once on Copy
      • No self-damage on EoT moves, but Critical rate & x1.7 damage boost applies
      • Counterattack moves doesn't get this effect.
      • 20% self-damage does not additionally apply to innate self-damage part of moves
      • 20% self-damage is rounded down for HP not divisible by 5. i.e. new HP its slightly more than 80%
  • Replaces the basic attack until used (1 activation)
0
0
Change.png2Basic Attack 2
Skill Type 2 0.png Pierce 
MP 0
None
Piercing
Basic attack: Piercing attack on a single enemy (S)
0
0
None
Zone Buff
Awakens any Elemental Type Zones or a Damage Type Attack Zones:
  • Doubles damage multiplicators for Zones:
    • to +60% for Attack Zones and Thunder, Crystal, Shade (other elements) Type Zones
    • to +100% for Fire, Water, Wind, Earth and Shade Type Zones
    • Doubles "damage on weakness/resist" effects for Crystal/Shade Type Zone respectively
  • Zone cannot be overwritten by other zones during the duration and duration cannot be extended by attempting to reactivate Another Zone
  • Zone can still be removed/broken by skills that remove zones
  • After duration ends, zone is removed
  • Support Effects can be used at the same time as Another Zone
  • Via active skills, can be activated only once per character
    • When there is no appropriate zone or the zone is already awakened, using a skill that can awaken Zone will not consume awakening ability
    • Non-active skill sources may activate it more than once per battle if explicitly stated
N/A
Skill Type 2 32.png Shade Pierce 
MP 22
Shade
Piercing
Shade type piercing attack on all enemies x3 (S) and Type Resistance -30% (3 turns, max stacks 3: -60%)
  • Power of the move increases depending on the number of curses stacked (up to x8)
22
22
Skill Type 2 8.png Water Pierce 
MP 17
Water
Piercing
Water type piercing attack on all enemies (S) and stack Rot Curse
17
17
None
Debuff
End of TurnWhen user is on the frontline: Pain.png Inflict Pain and Poison.png Inflict Poison on all enemies (3 turns) and Status Stun.png Stun and Status Sleep.png Sleep on all cursed enemies
  • When Grudge is >=50: Pain ignore.png Inflict Pain and Poison ignore.png Inflict Poison on all enemies (3 turns, ignore target resistances) and Pain and Poison damage +4900% (Multiplier: x50)
  • If user dies then curse is removed
N/A
Skill Type 8 0.png Null 
MP 36
None
Buff
Give Action order127 el up.pngEagle Eyes to all party members and Type resistance +50% (3 turns)
  • Action order127 el up.png: +60% damage if enemy moves before user.
  • When Grudge is >=50: Removes all debuffs from all party members
36
N/A
36
Skill Type 2 32.png Shade Pierce 
MP 32
Shade
Piercing
Shade type piercing attack on all enemies (M) and stack Curse Flensing.png Flensing Curse
32
32
Skill Type 2 32.png Shade Pierce 
Shade
Piercing
End of TurnWhen User is on the frontline: Shade type piercing attack on all cursed enemies (M)
  • Power of the move increases based on number of Grudge stacked (Max x4)
    • 11-20: x2
    • 21-40: x3
    • 41+: x4
  • When Grudge >= 50: Increase number of attacks by +4
  • Base mod is set to 200% when used during Enhanced Iynx
  • If user dies then curse is removed
Skill Type 2 32.png Shade Pierce 
MP 42
Shade
Piercing
Shade type piercing attack on all enemies (L) and stack 1 Curse Stack Down.png Wither Curse
42
42
None
Debuff
End of TurnWhen user is on the frontline: Stack 1 Wither Curse on cursed enemies
  • When Grudge is >=50: Stack 2 Wither Curse on cursed enemies instead
  • Wither Curse: Power, Intelligence, Endurance, and Spirit -5% per stack (Max stack 5: -25%)
  • If user dies then curse is removed
N/A
Skill Type 2 32.png Shade Pierce 
MP 42
Shade
Piercing
Shade type piercing attack on all enemies x3 (L) and Type Resistance -40% (3 turns, max stacks 3: -80%)
  • Power of the move increases depending on the number of curses stacked (up to x12)
42
42
Skill Type 8 0.png Null 
MP 45
None
Healing
Restore all party members HP +50% and Restore all statuses and Stack 1 Curse Stack Up.png Lifedrink Curse on all party members
45
N/A
45
None
Buff
End of TurnWhen user is on the frontline: Stack 1 Lifedrink Curse on cursed allies (Max Stack: 5)
  • When Grudge is >=50: Stack 2 Lifedrink Curse on cursed allies instead
  • Lifedrink Curse: Max HP -10% and Max MP +10% (3 turns)
    • Effect increases depending on number of Lifedrink Curse stacked (Up to 50%)
    • Restore MP 10%
    • Power, Intelligence and Speed +10 Per Stack (Max +50)
  • If user dies then curse is removed
N/A
Skill Type 2 32.png Shade Pierce 
MP 52
Shade
Piercing
Shade type piercing attack on all enemies x3 (XL) and Type Resistance -50% (3 turns, max stacks 3: -100%)
  • Power of the move increases depending on the number of curses stacked on enemies (up to x15)
    • Curse x1: multiplier x4
    • Curse x2: multiplier x8
    • Curse x3: multiplier x12
    • Curse x4: multiplier x15
52
52

Skill Name
Ele Element 
Type
Description
MP
None
Passive
Battle StartWhen user is in the front line and there are 2-3 Shade characters in the front lines:
  • Deploy Biting Shade Stance

When user is in the front line and there are 4 Shade characters in the front lines:

N/A
None
Passive
Zone AbilityWhen user is in the front line and in Biting Shade Stance:
  • Stacks Increases by 20 at the end of each turn (Max 99)
    • Shade type attack is boosted based on number of stacks
  • Consumes 1 stack when ally takes damage
    • Includes Self Damage and when Zero damage is taken
0
N/A
0

Skill Name
Ele Element 
Type
Description
MP
Change.png2Normal
Skill Type 2 32.png Shade Pierce 
MP 75
Shade
Piercing
PreemptiveActivate all curse effects stacked on all enemies and all allies on the frontline (Except Death Curse)
  • When used in Stellar Burst: Stack Death Curse on all enemies
75
75
Change.png2Enhanced
Skill Type 2 32.png Shade Pierce 
MP 50
Shade
Piercing
PreemptiveActivate all curse effects stacked on all enemies and all allies on the frontline (Except Death Curse)
  • Flensing Curse base skill modifier becomes 200% during skill use
  • When used in Stellar Burst: Stack Death Curse on all enemies
50
50
None
Debuff
End of TurnWhen user is on the frontline: Deals damage equal to damage dealt to enemy during turn (Max: 999,999,999)
  • Removes Any Active Stance and Deploy Biting Shade Stance and awaken Another Zone (3 turns-) (many times per battle)
    • Stacks 50 Grudge
  • Consumes Death Curse
  • If user dies then curse is removed
Change.png2Normal
None
Status
Battle StartWhen user is in the front line:
N/A
Change.png2Enhanced
None
Status
Battle StartWhen user is in the front line:
N/A
Change.png2Normal
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority Shadow:
  • Shade type resistance of all enemies -25% (Current Turn Only)
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
  • Shade type resistance of all enemies -50% (Current Turn Only)
N/A
Change.png2Normal
None
Passive
Stellar Burst Gauge Fill BonusWhen in an Awakened Biting Shade Stance:
  • User's Stellar Burst Gauge Fill rate increases (S)
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Gauge Fill BonusWhen in an Awakened Biting Shade Stance:
  • User's Stellar Burst Gauge Fill rate increases (M)
N/A
Stance Shade.png Stance Shade Another.png
Biting Shade Stance
Waves of Shade energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Shade moves.
  • +30% for all Other Element moves.
  • on Resistance.png enemies:
    • +100% (+200%) for Shade moves instead.
    • +60% (+90%) for Other Element moves instead.
    • Non-type moves are not affected.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Shade moves.
  • 2.5% - AF gain from Other Element moves.
  • 1.5% - AF gain from Non-type, fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

Rank Name Requirement Reward
Copper Rank Badge.pngEncounter WeneficaWenefica has joined your partyGem.png x10
Copper Rank Badge.pngStellar Awakening: WeneficaAwaken the power of Wenefica's Style WeneficaGem.png x10
  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Wenefica page