Premaya (Alter)

From Another Eden Wiki
202000005 icon.png216000004 icon.png Silver StrikerPremaya (Alter)

Other Versions of Premaya
101050151 rank5 base.png

104050151 sprite.png
General Information
Rarity 5
Element Skill Type 8 8.pngSkill Type 8 16.png Water,Thunder
Attack Type Piercing
Weapon Type 202000005 icon.png Bow (Piercing)
Accessory Type 216000004 icon.png Ring
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Bow  289000001 upgrade undividable.png 
 3(+7) 
Lost Laboratory  289000001 upgrade undividable.png 
 2 
Water  289000001 upgrade undividable.png 
 1 
Thunder  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
BowWaterRovella(3) BowPremaya(2)

Stat 5★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP 230
3363
3363
3363
3563 (+200)
3563 (+200)
3563 (+200)
3563 (+200)
3963 (+600)
3963 (+600)
3963 (+600)
3963 (+600)
MP 62
494
494
494
494
494
494
554 (+60)
554 (+60)
634 (+140)
634 (+140)
634 (+140)
PWR 30
205 (#44)
205 (#45)
205 (#48)
205 (#51)
205 (#53)
205 (#57)
205 (#57)
205 (#60)
205 (#62)
230 (#47)(+25)
240 (#59)(+35)
INT 30
153 (#61)
158 (#56)(+5)
158 (#55)(+5)
158 (#59)(+5)
158 (#66)(+5)
158 (#65)(+5)
158 (#65)(+5)
158 (#67)(+5)
158 (#68)(+5)
158 (#72)(+5)
168 (#75)(+15)
SPD 34
256 (#8)
256 (#8)
266 (#3)(+10)
266 (#4)(+10)
266 (#7)(+10)
266 (#8)(+10)
266 (#13)(+10)
266 (#18)(+10)
266 (#19)(+10)
266 (#25)(+10)
306 (#9)(+50)
END 28
166 (#40)
166 (#44)
166 (#47)
166 (#46)
166 (#50)
181 (#35)(+15)
181 (#39)(+15)
181 (#46)(+15)
181 (#50)(+15)
181 (#55)(+15)
191 (#55)(+25)
SPR 30
171 (#51)
171 (#51)
171 (#52)
171 (#53)
186 (#40)(+15)
186 (#40)(+15)
186 (#40)(+15)
186 (#41)(+15)
186 (#45)(+15)
186 (#47)(+15)
196 (#49)(+25)
LCK 30
150 (#53)
150 (#54)
150 (#55)
150 (#56)
150 (#63)
150 (#66)
150 (#66)
150 (#69)
150 (#71)
150 (#77)
160 (#78)(+10)
Checksum (1101):Total11011106111611161131114611461146114611711261

Other Data
Era Future
Id 101050151

Japanese Alter Name 銀織の雷使い
Japanese Name プレメア
Korean Name 프레메아 (Peuremeya)
Chinese Name 普蕾米婭 (Pǔlěimǐyà)
Gender Female
Release GL Date / JP Date Apr 27, 2022 / Jan 14, 2022
Japanese Voice Actor Kaori Nazuka
English Voice Actor Rosie Day
Description
A cyborg girl who was experimented on in a laboratory in a Parallel Time Layer. She can deliver powerful electric attacks or interfere with electronic equipment with her mind. In contrast to her appearance, she is very immature, and often speaks and acts like a young child. She can't control her powers well and sometimes endangers others, but she does her best to keep the promise she once made to "be a good girl."
Character Quest Unlock Conditions
Beneath Cold Skin Location: Route 99
Flowers For The Maiden Location: Elzion: Theta District
The Cyborg’s Busy Afternoon Location: Elzion: Gamma District
  • Clear character quest 2
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
INT +5
15
SPD +10
30
HP +200
50
SPR +15
75
END +15
105
MP +60
140
HP +400
175
MP +80
215
PWR +25
255
SPD +30
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Thruster
3★ Archer
4★ Marksman
5★
Job rank item.pngResif ...▽ x3
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Valor Chant Description
Time for a little shock! Bzzzz! Deploy Piercing Flash Stance and Power and Intelligence of all party members +15% (1 turn) and stack 1 Cluster on all enemies
Bad kids get deleteded! Deploy Piercing Flash Stance and Power and Intelligence of all party members +20% (1 turn) and stack 1 Cluster on all enemies
I'll see you again, I just know it! Deploy Piercing Flash Stance and Power and Intelligence of all party members +25% (1 turn) and stack 1 Cluster on all enemies
PWR +5 (15)
SPD +5 (15)
Deploy Piercing Flash Stance and Power and Intelligence of all party members +30% (3 turns) and stack 1 Cluster on all enemies
Another Sense Passive Description
Electro Hack Additional force charging.png When in Another Zone: All party members' attacks gain additional +0.5% (per move) to amount of Another Force gauge recharge
  • Lunatic - Charge still gives same amount of AF charge
  • Attacks which charge 0% do not give additional AF charge
Skill Name
Ele Element 
Type
Description
MP
Change.png2Basic Attack 1
Thunder
Status
Activate Lunatic status Charge on user (3 turns)
  • Awaken thunder.png Charge: For each hit (including damage to self), add Thunder-type attack (XS)
    • Attack type is determined by the original attack
    • Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
    • If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
    • Not affected by Kaleido
  • Replaces the basic attack until used (1 activation)
0
20% × Mod
0
Change.png2Basic Attack 2
Skill Type 2 0.png Pierce 
MP 0
None
Piercing
Basic attack: Piercing attack on a single enemy (S)
0
0
None
Zone Buff
Awakens any Elemental Type Zones or a Damage Type Attack Zones:
  • Doubles damage multiplicators for Zones:
    • to +60% for Attack Zones and Thunder, Crystal, Shade (other elements) Type Zones
    • to +100% for Fire, Water, Wind, Earth and Shade Type Zones
    • Doubles "damage on weakness/resist" effects for Crystal/Shade Type Zone respectively
  • Zone cannot be overwritten by other zones during the duration and duration cannot be extended by attempting to reactivate Another Zone
  • Zone can still be removed/broken by skills that remove zones
  • After duration ends, zone is removed
  • Support Effects can be used at the same time as Another Zone
  • Via active skills, can be activated only once per character
    • When there is no appropriate zone or the zone is already awakened, using a skill that can awaken Zone will not consume awakening ability
    • Non-active skill sources may activate it more than once per battle if explicitly stated
N/A
Skill Type 2 8.png Water Pierce 
MP 29
Water
Piercing
Water type pierce attack on all enemies x2 (S) and Water and Thunder type resistance -30% (3 turns, 100% chance)
  • When in an Elemental/Attack Type Zone:
    • Critical damage of user +30% (3 turns)
    • Once per battle: awaken Another Zone (2 turns)
    • When user awakens Another Zone: activate Lunatic
29
29
Skill Type 2 16.png Thunder Pierce 
MP 19
Thunder
Piercing
Thunder type pierce attack on a single enemy (S) and Pain ignore.png inflict Pain (3 turns, Ignore target resistance)
  • When in Another Zone:
    • Double multiplier of Pain status
    • Increase pain duration to 10 turns
19
19
Skill Type 2 8.png Water Pierce 
MP 27
Water
Piercing
Water type pierce attack on all enemies (M)
  • Guaranteed Critical
  • When in Another Zone:
    • Triple Damage
27
27
Skill Type 8 0.png Null 
MP 35
None
Buff
Speed and Type Resistance of all party members +35% and MP cost down.png MP consumption of all party members -35% (5 turns)
  • When in Another Zone:
    • Double durations (10 turns)
35
N/A
35
Skill Type 2 8.png Water Pierce 
MP 48
Water
Piercing
Water type pierce attack on a single enemy x4 (XL, 2x) and damage on user 10% of current HP
  • When in Another Zone:
    • Skill damage +100% (Multiplier x2)
48
48
Skill Type 2 8.png Water Pierce 
MP 41
Water
Piercing
Water type pierce attack on all enemies x2 (L) and Water and Thunder type resistance -40% (3 turns, 100% chance)
  • When in an Elemental/Attack Type Zone:
    • Critical damage of user +40% (3 turns)
    • Once per battle: awaken Another Zone (2 turns)
    • When user awakens Another Zone: activate Lunatic
41
41
Skill Type 2 16.png Thunder Pierce 
MP 66
Thunder
Piercing
Thunder type pierce attack on a single enemy x3 (XL) and Critical rate of all party members +100% (1 moves)
  • When in Lunatic: add two additional hits with same hit multiplier (base: 67% each)
  • When in Lunatic and Another Force: each hit multiplier: 67% + 0.3 x Combo% (max 367% per hit at 1000% combo)
  • +100% damage when enemy has pain (Multiplier x2)
66
66
Skill Type 2 8.png Water Pierce 
MP 54
Water
Piercing
Water type pierce attack on all enemies x2 (XL) and Water and Thunder type resistance -50% (3 turns, 100% chance)
  • When in an Elemental/Attack Type Zone:
    • Critical damage of user +50% (3 turns)
    • Once per battle: awaken Another Zone (2 turns)
    • When user awakens Another Zone: activate Lunatic
54
54

Skill Name
Ele Element 
Type
Description
MP
None
Passive
End of TurnWhen in Any Stance: Increases Lance, Bow damage +15% \ +30% \ +45% \ +60% (1 turn)
  • effect's power is based on number ( 1 \ 2 \ 3 \ 4 ) of Pierce moves used during the turn.
    • double moves from Awaken crystal.png Copy status are counted twice. Attack again moves are each counted.
    • End-of-Turn, counters, knocked back or dead allies' moves are not counted.
    • Counting Rules - in-length explanations
None
Stacking
When user is in the front line:
  • Start of Turn Stack 1 Skill stack power type2.png Cluster on all enemies (max: 99)
  • End of Turn Consume all Skill stack power type2.png Cluster and Power and Intelligence of each enemy -[0.5% x (stacks + 1)] (max stack: 99, -50%)
    • Stacks and debuff strength are calculated per enemy

Skill stack power type2.png Cluster: Gains 1 stack each time enemy is hit (includes Pain/Poison and 0-damage attacks) (max stack: 99)

0
N/A
0
Stance Pierce.png Stance Pierce Another.png
Piercing Flash Stance
Waves of Piercing energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Piercing moves.
  • -30% for all Slash, Blunt, Magic moves. Also Healing.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Piercing moves.
  • 0% - AF gain from Slash, Blunt, Magic moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

Rank Name Requirement Reward
Copper Rank Badge.pngEncounter Silver StrikerSilver Striker has joined your partyGem.png x10
Copper Rank Badge.pngSilver >>spoiler<<PremayaLearn the Silver Striker's real nameGem.png x10
4 q.pngClear Silver Striker quest 1Destiny mei item.png(Bow) x1
  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Premaya (Alter) page