Alma (Another Style)

From Another Eden Wiki
202000005 icon.png216000004 icon.png Alma (Another Style)

Other Versions of Alma
101050171 s2 rank5 base.png

104050172 sprite.png
General Information
Rarity 5 Stellar Awakened
Element Skill Type 8 64.png Crystal
Attack Type Magic
Weapon Type 202000005 icon.png Bow (Piercing)
Accessory Type 216000004 icon.png Ring
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Bow  289000001 upgrade undividable.png 
 3(+7) 
Cat lover  289000001 upgrade undividable.png 
 1 
Gun  289000001 upgrade undividable.png 
 1 
Crystal  289000001 upgrade undividable.png 
 1 
Glasses  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
BowShionne(2) Ashtear(2) Dewey(2) Joker(2)

Stat 5★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP
3363
3363
3363
3363
3363
3363
3363
3363
3363
3363
3363
MP
494
494
494
534 (+40)
534 (+40)
534 (+40)
594 (+100)
594 (+100)
674 (+180)
674 (+180)
674 (+180)
PWR
225 (#29)
230 (#24)(+5)
240 (#18)(+15)
240 (#19)(+15)
255 (#11)(+30)
255 (#14)(+30)
255 (#14)(+30)
255 (#17)(+30)
255 (#19)(+30)
255 (#24)(+30)
295 (#11)(+70)
INT
145 (#66)
145 (#66)
145 (#65)
145 (#69)
145 (#76)
160 (#61)(+15)
160 (#61)(+15)
160 (#63)(+15)
160 (#64)(+15)
160 (#68)(+15)
170 (#71)(+25)
SPD
252 (#11)
252 (#11)
252 (#13)
252 (#15)
252 (#16)
252 (#18)
252 (#24)
272 (#11)(+20)
272 (#13)(+20)
297 (#5)(+45)
307 (#8)(+55)
END
170 (#35)
170 (#39)
170 (#42)
170 (#41)
170 (#45)
170 (#45)
170 (#48)
170 (#55)
170 (#60)
170 (#65)
180 (#65)(+10)
SPR
167 (#55)
167 (#55)
167 (#56)
167 (#57)
167 (#59)
167 (#59)
167 (#59)
167 (#60)
167 (#64)
167 (#66)
177 (#67)(+10)
LCK
142 (#59)
142 (#61)
142 (#62)
142 (#63)
142 (#70)
142 (#73)
142 (#72)
142 (#75)
142 (#77)
142 (#83)
152 (#84)(+10)
Checksum (1101):Total11011106111611161131114611461166116611911281
Stellar Awakening Lv 100 Extra Stats
HP: 1200 MP: 120
PWR: 20 INT: 20
SPD: 25 LCK: 15
END: 0 SPR: 0
+20 Stellar Points
15 Luring Shadow Icon.png 30 Luring Shadow Icon.png
50 Luring Shadow Icon.png 80 Luring Shadow Icon.png

Description
A young alchemist. The gun-like weapons she holds is actually an alchemical tool. A proven talent and rising star of the Alchemist' Guild, and already a holder of the prestigious Argentum rank. She can be sharp with her words, but she never means to hurt people. She deeply respects the Guild's chief alchemist, Paracelsus, who raised her and taught her alchemy.
Character Quest Unlock Conditions
Tempering of Time Location: The Tower of Argentari - Aurum Rooms
  • Reach Level 50
  • Clear Apocrypha Wanderer in the Vortex: Fatum Argentauri True Ending
  • Unlock Style Epoch Maker
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
PWR +5
15
PWR +10
30
MP +40
50
PWR +15
75
INT +15
105
MP +60
140
SPD +20
175
MP +80
215
SPD +25
255
PWR +30
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Thruster
3★ Ranger
4★ Shooter
5★
Job rank item.pngEpoch Maker ...▽ x5
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Stellar Can use a combination of Starcharts
Valor Chant Description
??? Type Resistance of all enemies -10% (1 turn)
Add for first use: Activate Lunatic+
??? Type Resistance of all enemies -20% (1 turn)
Add for first use: Activate Lunatic+
??? Type Resistance of all enemies -30% (1 turn)
Add for first use: Activate Lunatic+
No VC grasta in wiki. Add to this page if a new one exists.
Skill Name
Ele Element 
Type
Description
MP
Change.png2Basic Attack 1
None
Status
Activate Lunatic status Copy on user (3 turns)
  • Awaken crystal.png Copy: Skills execute twice.
    • Copy has 0 MP cost and no AF gain.
    • Copy increases Combo multiplier in AF normally.
    • Copy counts as another move for move-based buffs.
    • Copy animation happens after the original skill use and plays out fully.
    • Copy will move on to the next enemy if the original target dies from the first attack.
  • Replaces the basic attack until used (1 activation)
0
N/A
0
Change.png2Basic Attack 2
Skill Type 2 0.png Pierce 
MP 0
None
Piercing
Basic attack: Piercing attack on a single enemy (S)
0
0
None
Zone Buff
Awakens any Elemental Type Zones or a Damage Type Attack Zones:
  • Doubles damage multiplicators for Zones:
    • to +60% for Attack Zones and Thunder, Crystal, Shade (other elements) Type Zones
    • to +100% for Fire, Water, Wind, Earth and Shade Type Zones
    • Doubles "damage on weakness/resist" effects for Crystal/Shade Type Zone respectively
  • Zone cannot be overwritten by other zones during the duration and duration cannot be extended by attempting to reactivate Another Zone
  • Zone can still be removed/broken by skills that remove zones
  • After duration ends, zone is removed
  • Support Effects can be used at the same time as Another Zone
  • Via active skills, can be activated only once per character
    • When there is no appropriate zone or the zone is already awakened, using a skill that can awaken Zone will not consume awakening ability
    • Non-active skill sources may activate it more than once per battle if explicitly stated
N/A
None
Status
Start of Turn ActivationAlchemic High on user (2 turns)
  • Power, Intelligence and Speed of user +50
  • Activate St protection.png Guard on user (2 turns)
    • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
  • Requires to consume 5 Skill stack power type1.png Arcana stacks
    • The required amount of Arcana needed to enter Alchemic High State increases each successive status change (5/10/20/40/80)
    • The maximum amount of status change is 5.
0
N/A
0
Skill Type 8 64.png Crystal 
MP 23
Crystal
Magic
Crystal type magic attack on a single enemy (S) and Poison.png inflict Poison (3 turns)
  • Barrier Pierce St ignore barrier.png ignore Barriers: Damage Reduction and Status Immunity
    • Does not ignore resistances, Barriers on target are not consumed, inflict status from equipment also ignores immunity
  • Damage is based on user's PWR
  • When in Trance state: +400% damage (Multiplier: x5) and place a Skill stack power type2.png Scope on a single enemy
23
23
Skill Type 2 64.png Crystal Pierce 
MP 29
Crystal
Piercing
Crystal type piercing attack on all enemies (S)
  • +200% damage if any target is afflicted with any status ailment (Multiplier x3)
29
29
Skill Type 8 0.png Null 
MP 45
None
Healing
Restore user's HP +50% and MP +50% and restore 1 Lunatic activation on basic attack if no activations left.
45
N/A
45
Skill Type 8 0.png Null 
MP 30
None
Buff
Place a Skill stack power type2.png Scope on a single enemy
  • When not in Another Force: Detect stats on a single enemy
    • Displayed stats will reflect any active stat buff/debuff on the enemy
  • (Kaleido) change element of user attacks to target's Weakness.png element (Permanent)
    • When multiple Weakness.png choice is random. Crystal weakness is always chosen if it's present.
    • Non-type attacks become elemental without change in skill multiplier
    • Skills from equipment also change
    • Effect is based on when skill was used
      • If Weakness.png to the selected element is removed, skill needs to be reused in order to detect a new Weakness.png (if there is any)
30
N/A
30
Skill Type 2 64.png Crystal Pierce 
MP 45
Crystal
Piercing
Crystal type piercing attack on a single enemy (L) and Power, Intelligence and Speed -15% (100% rate, 3 turns)
  • When enemy has Skill stack power type2.png Scope: double debuff effect (-30%)
45
45
Skill Type 8 64.png Crystal 
MP 39
Crystal
Magic
Crystal type magic attack on a single enemy (L) and Poison.png inflict Poison (3 turns)
  • Barrier Pierce St ignore barrier.png ignore Barriers: Damage Reduction and Status Immunity
    • Does not ignore resistances, Barriers on target are not consumed, inflict status from equipment also ignores immunity
  • Damage is based on user's PWR
  • When in Trance state or Alchemic High State: +900% damage (Multiplier: x10) and place a Skill stack power type2.png Scope on a single enemy
39
39
Skill Type 8 64.png Crystal 
MP 69
Crystal
Magic
Crystal type magic attack on all enemies (XL) and Inflict 3 stacks of St elemental break1024.png Elemental Break (Crystal)
  • Elemental Break Type changes to target's elemental weakness
    • When multiple weaknesses - choice is random. Crystal weakness is always chosen if it's present.
  • Critical rate and Magic critical rate of all party members +100% and Type attack +50% (3 moves)
  • Damage is based on user's PWR
  • When in Alchemic High state: +1400% damage (Multiplier: x15) and Elemental Break count and Buff Count x2 (6 stacks, 6 moves)
69
69
Skill Type 8 64.png Crystal 
MP 69
Crystal
Magic
Crystal type magic attack on all enemies (XL) and Rage.png inflict Rage (3 turns)
69
69
Crystal
Magic
CounterWhen physically or magically attacked:
  • Crystal type magic attack on all enemies (XL)
  • Restore all party members' HP +30% and Restore all party members' MP +10%
  • Damage is based on user's PWR
  • When in Alchemic High state: +1400% damage (Multiplier: x15) and restore effect x2
0
0

Skill Name
Ele Element 
Type
Description
MP
None
Stack
When not in Alchemic High state:
  • Gain +1 Skill stack power type1.png Arcana per own attack action.
  • Gain 5 Skill stack power type1.png Arcana stacks when Lunatic is activated from basic attack.
  • Gain 5 Skill stack power type1.png Arcana at start of battle
  • When 5 Skill stack power type1.png Arcana - at turn-start: consume 5 Arcana to enter Alchemic High State
    • The required amount of Arcana needed to enter Alchemic High State increases each successive status change (5/10/20/40/80)
    • The maximum amount of state change is 5.
  • Max Skill stack power type1.png Arcana: 80
0
N/A
0
Change.png2Normal
None
Passive
Battle StartWhen user is in the front line and there are 2-3 Crystal characters in the front lines:
  • Deploy Crystalline Stance
N/A
Change.png2Enhanced
None
Passive
Battle StartWhen user is in the front line and there are 4 Crystal characters in the front lines:
N/A

Skill Name
Ele Element 
Type
Description
MP
Change.png2Normal
Skill Type 8 0.png Null 
MP 109
None
Buff/Healing
Target a single party member. Give them Link [???% x Mod] (3 turns) and St ignore barrier.png Barrier Pierce (1 time) and Restores Target's statuses and remove debuffs
  • If used in AF, Target the ally to the right of user
  • St cooperation attack.png Link: Crystal type add-on attack after each attacking move (including attack again moves)
    • Element and attack type changes depending on target's personality
    • AF gauge charge +0.5%, combo charge +2%
    • All buffs on character apply to crystal add-on.
  • When used during Stellar Burst: Give Link to all party members [???% x Mod] (3 turns) and St ignore barrier.png Barrier Pierce (1 time) and Restore all statuses and remove debuffs
    • Restore all main and reserve party members' 100% HP and MP and Revive all dead party members
109
N/A
109
Change.png2Enhanced
Skill Type 8 0.png Null 
MP 93
None
Buff/Healing
Target a single party member. Give them Link [???% x Mod] (5 turns) and St ignore barrier.png Barrier Pierce (3 times) and Restores Target's statuses and remove debuffs
  • If used in AF, Target the ally to the right of user
  • St cooperation attack.png Link: Crystal type add-on attack after each attacking move (including attack again moves)
    • Element and attack type changes depending on target's personality
    • AF gauge charge +0.5%, combo charge +2%
    • All buffs on character apply to crystal add-on.
  • When used during Stellar Burst: Give Link to all party members [???% x Mod] (5 turns) and St ignore barrier.png Barrier Pierce (3 times) and Restore all statuses and remove debuffs
    • Restore all main and reserve party members' 100% HP and MP and Revive all dead party members
93
N/A
93
Change.png2Normal
None
Passive
Battle StartWhen user is in the front line: Fill the Stellar Burst Gauge with additional shadow according to number of Crystal Characters on the frontline (S)
N/A
Change.png2Enhanced
None
Passive
Battle StartWhen user is in the front line: Fill the Stellar Burst Gauge with additional shadow according to number of Crystal Characters on the frontline (M)
N/A
Change.png2Normal
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
  • Type resistance of all enemies -20% (Current Turn Only)
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
  • Type resistance of all enemies -40% (Current Turn Only)
N/A
Change.png2Normal
None
Passive
Stellar Burst Gauge Fill BonusWhen attacking an enemy's weakness:
  • User's Stellar Burst Gauge Fill rate increases (S)
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Gauge Fill BonusWhen attacking an enemy's weakness:
  • User's Stellar Burst Gauge Fill rate increases (M)
N/A
Stance Crystal.png Stance Crystal Another.png
Crystalline Stance
Waves of Crystal energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Crystal moves.
  • -30% for all Other Element moves.
  • +80% (+160%) on Weakness.png enemies. Additive:
    • +110% (+220%) Crystal moves.
    • +50% (+130%) Other Element moves.
    • Non-type moves are not affected.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Crystal moves.
  • 7.5% - AF gain from Other Element moves.
  • 1.5% - AF gain from Non-type, fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to read this weapons guide and pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

※ Achievements are stored from Normal Style page, acquired only once from any style

  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Alma (Another Style) page