Environmental Effects

From Another Eden Wiki

Environmental effects are introduced with the release of Main Story Part 3 and are divided into 4 groups (Atmosphere, Ground, Special, & Weather). Each Environmental effect has it unique traits which can affect some Auras and may change how you apporach a battle. Environments change with time, and are updated when you change fields or start the game.

Hollow Time Layer Only Effects[edit]

  • Environmental effects in the Hollow Time Layer have additional traits.
    • Certain fields have Environmental effects that can change over time.
    • Occasionally, a Field under an Environmental effect will generate an entrance to a Phase Shift.
    • A Phase Shift area contains special battles, and will be under a environment with severe Environmental Effects.
      • You'll receive more of certain items by braving these warps, but after a certain number of battle turns have passed, you'll be ejected.

Severe Environmental Effects[edit]

Certain Environmental Effects are considered as Severe, and they can wildly affect the course of battles. Under Severe Environmental Effects, both positive and negative effects are amplified. Phase Shift will always be under Severe Environmental Effects.

Equipment[edit]

Some equipment have passive effects when there is an active Environmental Effect of certain type

Sidekick Auras[edit]

Sidekicks' Auras get activated when there is an active Environmental Effect of a certain type

List of Environmental Effects[edit]

Atmosphere
Ground
Weather
Special
Name Normal Effects Severe Effects Type Sidekick Passive
W spore.png Calming Spores Relaxing (Restore Effect): Battle Start restore 25% HP/MP Ground
W spore evolution.png Sleeping Spores Relaxing (Restore Effect): Battle Start restore 50% HP/MP Narcolepsy (Status Effect): End of Turn inflict Sleep Status Sleep.png Ground
W whirl.png Driftsand Tanglefoot (Stats adjust): Speed -50% Ground
W whirl evolution.png Sand Whirl Tanglefoot (Stats adjust): Speed -50% Sand Hell (Special effect): Every 5 turns, Guilty Hades Torso Core becomes unable to act until the end of the turn Ground
W mirage.png Mirage Surging Magic (Damage adjust): Magic damage +50% Ground
W oil.png Oil Oiled (Damage Adjust): Fire Fire Type attack damage x1.5 Ground
W oil evolution.png Concentrated Oil Oiled (Damage Adjust): Fire Fire Type attack damage x3 Greasy (Damage Adjust): Phsyical attack damage -50% Ground
W bite.png Drakesign Sandstorm Dragonscour (Damage Adjust): Earth Earth type attack damage x1.2

Wind Howls (Debuff Effect Activated): Start of Turn Wind type resistance -50% (1 turn)
Dragon Barrier(Damage adjust): Enemy damage taken -50%

Ground
W bite.png Seacave Drakesign Seacave Dragon Presence (Damage Adjust): All Type attack damage x1.2

Dragon Barrier (Damage adjust): Enemy damage taken -50%

Ground
W dry.png Glaring Sun Sun Kissed (MP consumption Adjust): MP cost down.png MP consumption -30%

Hot Flash (Status Effect): Start of Turn, inflict Pain Pain.png

Weather
W dry evolution.png Extreme Heatwave Sun Kissed (MP consumption Adjust): MP cost down.png MP consumption -60%

Hot Flash (Status Effect): Start of Turn, inflict Pain Pain.png

Heat Stroke (Damage Effect): End of Turn take 5% of max HP damage Weather
W freeze.png Below Freezing Flash Freeze (Status Effect): Battle Start inflict Break Status Break.png Weather
W freeze evolution.png Diamond Dust Flash Freeze (Status Effect): Battle Start inflict Break Status Break.png

Shivering (Status Adjust): Power +50%

Whiteout (Status Effect): End of Turn inflict Frozen Status Freeze.png Weather
W magnet.png Magnetic Switch Spotty Magnetics (Buff Effect Activated): Start of Turn inflict Elemental Break (Thunder) St elemental break256.png x3

Overflowing Energy (Status Adjust): Max MP +30%

Weather
W magnet evolution.png Superflare Spotty Magnetics (Buff Effect Activated): Start of Turn inflict Elemental Break (Thunder) St elemental break256.png x5

Overflowing Energy (Status Adjust): Max MP +30%

Body Abnormality (Stats adjust): Max HP -30% Weather
W rain.png Rain Soothing Drop (Restore Effect): End of Turn restore all statuses Weather
W rain evolution.png Thunderstorm Soothing Drop (Restore Effect): End of Turn restore all statuses Soaked (Debuff Effect Activated): Start of Turn Thunder Resistance -50% 1 (turn) Weather
W thunder.png Storm Supercell (Damage Effect): End of Turn Someone is struck by lightning Weather
W thunder evolution.png Supercell Supercell (Damage Effect): End of Turn Someone is struck by fierce lightning Weather
W bite.png Drakesign Heat Dragonscorch (Damage Adjust): Fire Fire type attack damage x1.2

Water Surges (Debuff Effect Activated): Start of Turn Water type resistance -50% (1 turn)
Dragon Barrier (Damage adjust): Enemy damage taken -50%

Weather
W bite.png Drakesign Rain Dragonflood (Damage Adjust): Water Water type attack damage x1.2

Earthsplit (Debuff Effect Activated): Start of Turn Earth type resistance -50% (1 turn)
Dragon Barrier (Damage adjust): Enemy damage taken -50%

Weather
W bite.png Catastrophic Omen Dragon Pulse (Damage Adjust): All type attack damage x1.2

Dragon Barrier (Damage adjust): Enemy damage taken -50%

Weather
W bite.png Dark Particles Darkrealm Magic (Damage Adjust): All type attack damage x1.2

Darkrealm Forcefield (Damage adjust): Enemy damage taken -50%

Weather
W smog.png Smog Poison Reaction (Damage Adjust): Damage inflicted to Poison.png Poisoned targets x2 Atmosphere
W smog evolution.png Toxic Smog Poison Reaction (Damage Adjust): Damage inflicted to Poison.png Poisoned targets x5 Corrosive Poison (Status Effect): Battle Start Poisoned Poison.png Atmosphere
W strong wind.png Piercing Wind Early Bird (Damage Adjust): Skills with Preemptive inflict damage x1.5

Second Mouse (Damage Adjust): Skills with Delayed inflict damage x3

Atmosphere
W strong wind evolution.png Gale Early Bird (Damage Adjust): Skills with Preemptive inflict damage x2.5

Second Mouse (Damage Adjust): Skills with Delayed inflict damage x4

Wind-Buffeted (MP consumption adjust): MP cost down.png MP consumption +50% Atmosphere
W thick fog.png Mist Bewildered (Damage Adjust): Type attack damage -30% Atmosphere
W thick fog evolution.png Phantom Mist Bewildered (Damage Adjust): Type attack damage -60% Poor Visibility (Special Effect): Cannot see enemy HP

Focused In (Stats Adjust): Critical rate -75%
Focused Spirit (Stats Adjust): Magic critical rate -75%

Atmosphere
W sandstorm.png Sandstorm Obstructed Move (Damage Adjust): Physical damage -30% Atmosphere
W sandstorm evolution.png Haboob Obstructed Move (Damage Adjust): Physical damage -60% Pebble (Damage effect): End of Turn Earth type magic damage and inflict Stun (25%) Atmosphere
W explode.png Sunken Air Spreading Miasma (Damage Adjust): Shade Shade type attack x1.5

Corrosive Miasma (Damage Adjust): Non-Shade type attack x0.75

Atmosphere
W explode evolution.png Miasma Spreading Miasma (Damage Adjust): Shade Shade type attack x3

Corrosive Miasma (Damage Adjust): Non-Shade type attack x0.5

Encroachment (Damage effect): Battle Start Take 25% HP damage Atmosphere
W bite.png Drakesign Gale Dragonstorm (Damage Adjust): Wing Wind type attack damage x1.2

Fire Rages (Debuff Effect Activated): Start of Turn Fire type resistance -50% (1 turn)
Dragon Barrier(Damage adjust): Enemy damage taken -50%

Atmosphere
W foam.png Foam Foam (Another Force adjust): AF Gauge fill rate x1.5 Special
W foam evolution.png Fleeting Banquet Foam (Another Force adjust): AF Gauge fill rate x3 Popping Bubbles (Another Force adjust):Battle Start with AF Gauge at 0% Special
W bite.png Murderous Killing Intent (Damage Adjust): Enemy damage inflicted +50%

Corruption (Damage Adjust): Enemy damage taken -50%

Special
W bite.png Dragonsign Dragon Fear (Another Force adjust): AF Gauge fill rate -100%

Dragon Barrier(Damage adjust): Enemy damage taken -50%

Special
W bite.png Dark Dragonsign Early Bird (Damage Adjust): Skills with Preemptive inflict damage x2.5

Dragon Barrier(Damage adjust): Enemy damage taken -50%

Special
W bite.png Wyrmking's Calamity Wyrmking's Inhalation (MP consumption adjust): MP consumption +20%

Dragon Barrier(Damage adjust): Enemy damage taken -50%

Special
W time layer storm.png Time Distortion Time Advances (Another Force Adjust): Battle Start with AF Gauge at 75% Special
W time layer storm evolution.png Time Breakup Time Advances (Another Force Adjust): Battle Start with AF Gauge at 100% Head Empty (Damage Adjust): Inflicted damage -50% Special
W rainbow.png Rainbow Unknown Unknown Special