Eva
From Another Eden Wiki


General Information | |
---|---|
Rarity | 4~5 |
Element | ![]() ![]() |
Attack Type | Magic |
Weapon Type | ![]() |
Accessory Type | ![]() |
Light/Shadow Type | ![]() |
Personalities & not elem. shareables |
Staff
![]() |
Stat | 4★ Min |
5★ Max ![]() ❰❰0❱❱ ❰❰5❱❱ ❰❰15❱❱ ❰❰30❱❱ ❰❰50❱❱ ❰❰75❱❱ ❰❰105❱❱ ❰❰140❱❱ ❰❰175❱❱ ❰❰215❱❱ ❰❰255❱❱ |
---|---|---|
HP |
3124
3224 (+100)
3224 (+100)
3224 (+100)
3224 (+100)
3224 (+100)
3524 (+400)
3524 (+400)
3524 (+400)
3524 (+400)
3524 (+400) |
|
MP |
656
656
656
656
656
716 (+60)
716 (+60)
716 (+60)
716 (+60)
716 (+60)
816 (+160) |
|
PWR |
137 (#72)
137 (#72)
137 (#73)
137 (#75)
137 (#77)
137 (#84)
137 (#83)
137 (#84)
137 (#89)
137 (#94)
147 (#103)(+10) |
|
INT |
243 (#8)
243 (#8)
243 (#8)
243 (#8)
258 (#6)(+15)
258 (#6)(+15)
258 (#6)(+15)
258 (#6)(+15)
258 (#9)(+15)
283 (#6)(+40)
293 (#6)(+50) |
|
SPD |
228 (#24)
228 (#28)
238 (#20)(+10)
238 (#20)(+10)
238 (#21)(+10)
238 (#24)(+10)
238 (#28)(+10)
258 (#16)(+30)
258 (#16)(+30)
258 (#19)(+30)
268 (#26)(+40) |
|
END |
166 (#37)
166 (#40)
166 (#43)
176 (#33)(+10)
176 (#36)(+10)
176 (#37)(+10)
176 (#42)(+10)
176 (#50)(+10)
201 (#30)(+35)
201 (#34)(+35)
211 (#34)(+45) |
|
SPR |
189 (#31)
189 (#31)
189 (#32)
189 (#33)
189 (#35)
189 (#35)
189 (#35)
189 (#36)
189 (#39)
189 (#42)
199 (#44)(+10) |
|
LCK |
138 (#61)
138 (#64)
138 (#65)
138 (#66)
138 (#73)
138 (#75)
138 (#74)
138 (#77)
138 (#79)
138 (#85)
148 (#86)(+10) |
|
Checksum (1101):Total | 11011101111111211136113611361156118112061266 |
Other Data | |
---|---|
Era | Antiquity |
Id | 101000281 |
Japanese Name | エヴァ |
Korean Name | 예바 |
Chinese Name | 伊娃 |
Obtain | Dreams |
Release GL Date / JP Date | January 28, 2022 / February 10, 2022 |
Japanese Voice Actor | Yui Horie |
English Voice Actor | Rachel Hurd-Wood |
World Locations | Charol Plains |
Description |
---|
She has the body of a human girl with the horns, hard skin, and sharp claws of a dragon. She can change into her dragon form, but it's difficult for her to maintain the state. She is not ruthless, but has a quiet and gentle smile that attracts people's attention wherever she goes. She hates water mirrors for some reason. |
Character Quest | Unlock Conditions |
---|---|
Reverberations of a Smile | Location: Derismo Highroad
|
The Time has Come | Location: Acteul
|
Traces | Location: Acteul
|
Rarity | Class Name |
---|---|
2★ | Caster |
3★ | Thaumaturgy |
4★ | Mystic |
5★ |
Valor Chant | Description |
---|---|
Return thou to dust | Deploy Magic Fates Stance and Power of all enemies -10% (1 turn) and Physical resistance of all party members +10% (1 turn) |
'Til mine frail body withers... | Deploy Magic Fates Stance and Power of all enemies -20% (1 turn) and Physical resistance of all party members +20% (1 turn) |
From but a touch of your cheek, I live. | Deploy Magic Fates Stance and Power of all enemies -30% (1 turn) and Physical resistance of all party members +30% (1 turn) |
INT +5 (15)
SPD +5 (15) |
Deploy Magic Fates Stance and Power of all enemies -30% (2 turns) and Physical resistance of all party members +30% (2 turns) |
![]() | Basic Attack 1 |
None
Status
Activate Lunatic status Copy on user (3 turns)
Copy: Skills execute twice.
- Copy has 0 MP cost and no AF gain.
- Copy increases Combo multiplier in AF normally.
- Copy counts as another move for move-based buffs.
- Copy animation happens after the original skill use and plays out fully.
- Copy will move on to the next enemy if the original target dies from the first attack.
- Replaces the basic attack until used (1 activation)
0
N/A
0
![]() | Basic Attack 2 |
Crystal
Magic
Crystal type magic attack on all enemies (S) and Guaranteed Critical
- Damage of skill increases with fewer enemies on the battlefield
- Base multiplier is 450% when only 1 enemy
- Subtract 90% for each additional enemy (Minimum of 90%, when 5+ enemies)
- If the currently selected enemy's HP is above 50% after attack, execute skill again at no extra MP cost (Multiplier x2)
- During Copy Lunatic, this is checked after the initial skill use is copied
- If this second execution successfully triggers, Copy Lunatic will also copy it, regardless of remaining HP of enemies
- Counts as a separate move, so will increase Another Force gauge again
- During Copy Lunatic, this is checked after the initial skill use is copied
22
22
Crystal
Magic
Crystal type magic attack on a single enemy (M) and Crystal and Water type resistance of all enemies -25% (3 turns: max stack x4, -62.5%)
- If the currently selected enemy's HP is above 50% after use, execute skill again at no extra MP cost (Multiplier x2)
- During Copy Lunatic, this is checked after the initial skill use is copied
- If this second execution successfully triggers, Copy Lunatic will also copy it, regardless of remaining HP of enemies
- Counts as a separate move, so will increase Another Force gauge again
- During Copy Lunatic, this is checked after the initial skill use is copied
35
35
None
Buff
Water and Crystal Type Attack of all party members +25% (5 turns) and Restore all party members' HP 25%
- When in Lunatic:
- Double Type Attack buff and Heal amount
- Give
Mental Focus to user (5 turns)
: Magic damage
+0.23% × Max MP
(Max: +250% at 1087MP+, Multiplier: x3.5)
30
N/A
30
Crystal
Magic
Crystal type magic attack on a single enemy (L)
- When enemy
: increase damage by 20x
- If the currently selected enemy's HP is above 50% after attack, Power and Intelligence of that enemy -30% (3 turns)
40
40
Crystal
Magic
Crystal type magic attack on all enemies (L) and Guaranteed Critical
- Damage of skill increases with fewer enemies on the battlefield
- Base multiplier is 650% when only 1 enemy
- Subtract 130% for each additional enemy (Minimum of 130%, when 5+ enemies)
- If the currently selected enemy's HP is above 50% after attack, execute skill again at no extra MP cost (Multiplier x2)
- During Copy Lunatic, this is checked after the initial skill use is copied
- If this second execution successfully triggers, Copy Lunatic will also copy it, regardless of remaining HP of enemies
- Counts as a separate move, so will increase Another Force gauge again
- During Copy Lunatic, this is checked after the initial skill use is copied
42
42
Water
Magic
Water type magic attack on a single enemy (XL) and inflict
Break and Magic Critical Rate of all party members +100% (3 moves)

- When in Lunatic:
- Skill damage +300% (Multiplier x4)
- Intelligence and Speed of user +30% (3 turns: max stack x4, +75%)
- If the currently selected enemy's HP is above 50% after attack, execute skill again at no extra MP cost (Multiplier x2)
- During Copy Lunatic, this is checked after the initial skill use is copied
- If this second execution successfully triggers, Copy Lunatic will also copy it, regardless of remaining HP of enemies
- Counts as a separate move, so will increase Another Force gauge again
- During Copy Lunatic, this is checked after the initial skill use is copied
52
52
Crystal
Magic
Crystal type magic attack on all enemies (XL) and Guaranteed Critical
- Damage of skill increases with fewer enemies on the battlefield
- Base multiplier is 750% when only 1 enemy
- Subtract 150% for each additional enemy (Minimum of 150%, when 5+ enemies)
- If the currently selected enemy's HP is above 50% after attack, execute skill again at no extra MP cost (Multiplier x2)
- During Copy Lunatic, this is checked after the initial skill use is copied
- If this second execution successfully triggers, Copy Lunatic will also copy it, regardless of remaining HP of enemies
- Counts as a separate move, so will increase Another Force gauge again
- During Copy Lunatic, this is checked after the initial skill use is copied
52
52
None
Passive
Battle StartWhen user is in the front line:
- activate Lunatic (3 turns), status type depends on character
N/A
Magic Fates Stance
Waves of Magic energy fill the area
Waves of Magic energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
- +30%(+60%) for all Magic moves. Also Healing.
- -30% for all Slash, Piercing, Blunt moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
- 7.5% - AF gain from Magic moves.
- 0% - AF gain from Slash, Piercing, Blunt moves.
- 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
- Shion (Alter) (Valor Chant)
- Eva (Valor Chant)
- Rosetta (Another Style) (Valor Chant)
- Chiyo (Another Style) (Valor Chant)
- Claude (Extra Style) (Strate Nike)
- Shion (Alter) (Attack Order)
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Skills to remove zones unconditionally: ▼
Personal or Manifest Weapons | Level | ATK | MATK | Obtain | Materials | |
---|---|---|---|---|---|---|
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to read this weapons guide and pick weapons depending on current purpose of character and your team composition for specific fights. |
Character Roles detected in descriptions on this page by parser. To filter characters by roles use Characters page:
StanceDeploy
StMagic
VC_PDefBuff
Lunatic
TeamMpRecover
EleAllResDebuff
Healer
EleNullDmgBuff
TeamMagCritRate
InflictBreak
BS_Lunatic
- ↑ Another Eden: Light & Darkness bonus Google Spreadsheet
- ↑ 2.0 2.1 Skill effects and multipliers are investigated on this site
- ↑ 3.0 3.1 Full character info is on yakata wiki Eva page
Summary of skill Repeat and Copy[edit]
Sequence: (1) First attack > (2) Copy attack > (3) Second attack > (4) Copy attack
- The HP of the currently selected enemy is checked only once, which is before (3) is used
- So it is only possible for either 2 attacks
(1) to (2)
or 4 attacks(1) to (4)
- Target will change automatically to next default target if current enemy is defeated; target can also be manually changed
- So it is only possible for either 2 attacks
- Only (1) and (3) charges AF as Copy attacks do not charge AF. Therefore one cycle of (1) to (4) charges 20% in Flash Zone, 15% in Magic Zone, or 3% against a neutral enemy in Zoneless
- Each move has damage calculated independently from the previous move, similar to Copy
- All four moves count towards move-based buffs
- The full animation (2 moves or 4 moves respectively) needs to finish before AF cooldown starts