Characters with Lunatic abilities[edit]
Character(s) |
Skill & Effects
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Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
0
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Activate Lunatic status Copy on user (3 turns)
- Copy: Skills execute twice.
- Copy has 0 MP cost and no AF gain.
- Copy increases Combo multiplier in AF normally.
- Copy counts as another move for move-based buffs.
- Copy animation happens after the original skill use and plays out fully.
- Copy will move on to the next enemy if the original target dies from the first attack.
- Replaces the basic attack until used (1 activation)
0
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Activate Lunatic with Status Mind's Eye on user (3 turns).
- Mind's Eye:
- Replaces the basic attack until used (1 activation)
0
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Activate Lunatic with Status Risktaker on user (3 turns).
- +70% damage and healing (Multiplier: x1.7)
- Guaranteed physical and magical critical (continuous)
- Damage on self 20% of current HP before any attack move.
- 20% self-damage only triggers once on Copy
- No self-damage on EoT moves, but Critical rate & x1.7 damage boost applies
- Counterattack moves doesn't get this effect.
- 20% self-damage does not additionally apply to innate self-damage part of moves
- 20% self-damage is rounded down for HP not divisible by 5. i.e. new HP its slightly more than 80%
- Replaces the basic attack until used (1 activation)
0
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Activate Lunatic status Sacrifice on user (3 turns)
- Sacrifice: Exempt END and SPR stat values from P.DEF and M.DEF and convert them into PWR and INT respectively.
- Pre-battle values of END and SPR, including stat+ effects from equipment, are used.
- Damage Formula details:
- The parts to change are PWR_stacks and INT_stacks only.
- increase in INT_stacks affects Weakness Modifier, but does not Elemental Modifier.
- Healing Formula details: only INT part changes
- Replaces the basic attack until used (1 activation)
0
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Stack 1 Power Level on user and Activate Lunatic status Sacrifice on user (3 turns)
- Sacrifice: Convert a portion of P.DEF (END) to P.ATK and a portion of M.DEF (SPR) to M.ATK and reduce converted END and SPR to 0.
- Replaces the basic attack until used (1 activation)
0
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Activate Lunatic with Status Static on user (3 turns)
- 50% SPD up on self, diminishing with other SPD buffs.
- Inflict Shock on enemies when attacking (5 turns, 100% chance).
- When enemies have Shock: each attack from any party member increases AF combo% by additional 4% per hit per target. Lunatic - Charge additional attacks are not counted.
- Replaces the basic attack until used (1 activation)
0
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Activate Lunatic with Status Mind's Eye on user (3 turns).
- Mind's Eye:
- Replaces the basic attack until used (1 activation)
- Ministerium can be used at the same time
0
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PreemptiveActivate Lunatic with Status Risktaker on user (3 turns).
- +70% damage and healing of user (Multiplier: x1.7)
- Critical rate and Magic critical rate of user +100% (continuous)
- Damage on self 20% of current HP before any attack move.
- 20% self-damage only triggers once on Copy
- No self-damage on EoT moves, but Critical rate & x1.7 damage boost applies
- Counterattack moves don't get this effect.
- 20% self-damage does not additionally apply to innate self-damage part of moves
- Replaces the basic attack until used (1 activation)
- When not in AF: Blood Ritual can be used within the same action if party member is targeted.
0
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Activate Lunatic By Other Methods[edit]
There are cases where the Lunatic state can be activated outside of using Lunatic skill. For several characters, the skills that awaken zones may also activate the user's Lunatic state. Some characters like Thillelille (Another Style) can activate Lunatic state from their valor chant. There are also characters who can provide Lunatic state to other party members. This list is not meant to be an exhaustive list of all methods but should give an idea of the various means you can approach it.
Character(s) |
Skill & Effects
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Battle StartWhen user is in the front line:
- activate Lunatic (3 turns-), status type depends on character
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| 2 | Normal |
2 | Enhanced |
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SongActivate Song (3 turns) with effect
- +50% damage and healing of all party members (Multiplier: x1.5)
- Give Hold Ground to all party members, when HP is full (continuous)
- Apply effects of Lunatic - Sacrifice on all party members (can co-exist with other Lunatic types).
- Convert a portion of P.DEF (END) to PWR and a portion of M.DEF (SPR) to INT.
- Activates Lunatic conditioned effects of skills.
50
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Battle StartBlood Contract effects:
- Activates Cover to all party members with stack (no icon)
- Attacks that would hit all allies instead only hit rightmost ally with stack, but with double damage.
- Gives Lunatic - Risktaker effect (no icon).
- +70% (x1.7) damage and healing and self-harm 20% of Current HP:
- Critical rate and Magic critical rate of all party members with stack +100%
- Activates Lunatic conditioned effects of skills.
- When Iphi is at the frontline and not disabled by statuses
- Consume stack on Ally death to prevent it:
- Restore 100% of Max HP and Restore all statuses
- Does not interrupt moves, songs, keeps buffs, debuffs and everything else
- Debuffs from attack that caused "death" do not land.
- Hold Ground on ally is consumed before Blood contract
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ChargedConsumes 5 Charge to do Fixed damage on all enemies x5 (ignores target's defense) and Power of all enemies -50% and Intelligence -50% (Current turn only)
5
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ChargedConsumes 5 Charge to do Thunder type magic attack on all enemies x10 (XL)
- Skill multiplier increases according to own MAtk (max MAtk: 500/maximum of 8x)
- Activate Lunatic with Status Lunatic - Charge on all Thunder party members on the frontline (3 turns)
- When Velette is in the frontline:
- Inflict 10 stacks of Elemental Break (Thunder) on all enemies and Deploy Thundering Stance and Awaken Another Zone (2 turns) (multiple times per battle)
5
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ChargedConsumes 5 Charge to do Fixed damage on all enemies x5 (1 Damage per hit) and inflict Stun and Physical Resistance of all enemies -50% and Type Resistance -50% (1 turn)
5
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| 2 | Normal |
Weakness Multiplier of user +1 (3 turns)
- Water type piercing attack on all enemies x3 (XL)
- When used during Stellar Burst: +1400% Damage (Multiplier x15)
- Activate Lunatic with Status Mind's eye on user (3 turns)
- Stack Dragonshade on user
- Dragonshade: Consume to perform Fang Rain: Hiryu at the end of turn (Only if skill is learned)
86
2 | Enhanced |
Weakness Multiplier of user +1 (3 turns)
- Water type piercing attack on all enemies x3 (XXL)
- When used during Stellar Burst: +1400% Damage (Multiplier x15)
- Activate Lunatic with Status Mind's eye on user (3 turns)
- Stack Dragonshade on user
- Dragonshade: Consume to perform Fang Rain: Hiryu at the end of turn (Only if skill is learned)
66
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Extending Lunatic[edit]
Below are methods to extend lunatic beyond the default 3 turns. Alma and Mariel (Extra Style) are characters who can recycle their own Lunatic activation with a skill.
Character(s) |
Skill & Effects
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Battle StartWhen user is in the front line:
- +1 activation to Lunatic in basic attack for all main and reserve party members
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