Mistrare (Another Style)

From Another Eden Wiki
202000005 icon.png216000004 icon.png Mistrare (Another Style)

Other Versions of Mistrare
101050121 s2 rank5 base.png

104050122 sprite.png
General Information
Rarity 5
Element Skill Type 8 4.pngSkill Type 8 64.png Wind,Crystal
Attack Type Piercing
Weapon Type 202000005 icon.png Bow (Piercing)
Accessory Type 216000004 icon.png Ring
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Minstrel  289000001 upgrade undividable.png 
 1 
West  289000001 upgrade undividable.png 
 2 
Bow  289000001 upgrade undividable.png 
 3(+7) 
Nicknamer  289000001 upgrade undividable.png 
 1 
Bookworm  289000001 upgrade undividable.png 
 1 
Wind  289000001 upgrade undividable.png 
 1 
Crystal  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
BowWindClaude(3) BowWindLovinia(3) BowCiel(2) BowParisa(2) BowPizzica(2) Melina(2) Melina ES(2) Milsha(2)

Stat 5★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP 230
3363
3363
3363
3363
3363
3363
3363
3763 (+400)
3763 (+400)
3763 (+400)
3763 (+400)
MP 62
494
494
494
534 (+40)
534 (+40)
534 (+40)
594 (+100)
594 (+100)
674 (+180)
674 (+180)
674 (+180)
PWR 20
221 (#33)
226 (#28)(+5)
236 (#22)(+15)
236 (#23)(+15)
251 (#13)(+30)
251 (#18)(+30)
251 (#18)(+30)
251 (#21)(+30)
251 (#23)(+30)
251 (#28)(+30)
291 (#15)(+70)
INT 20
155 (#59)
155 (#59)
155 (#58)
155 (#62)
155 (#69)
170 (#54)(+15)
170 (#54)(+15)
170 (#56)(+15)
170 (#57)(+15)
170 (#61)(+15)
180 (#64)(+25)
SPD 24
237 (#25)
237 (#26)
237 (#29)
237 (#30)
237 (#31)
237 (#34)
237 (#39)
237 (#46)
237 (#47)
262 (#28)(+25)
272 (#36)(+35)
END 18
164 (#42)
164 (#46)
164 (#49)
164 (#48)
164 (#52)
164 (#52)
164 (#55)
164 (#62)
164 (#66)
164 (#72)
174 (#72)(+10)
SPR 20
174 (#48)
174 (#48)
174 (#49)
174 (#50)
174 (#52)
174 (#52)
174 (#52)
174 (#53)
174 (#57)
174 (#59)
184 (#60)(+10)
LCK 20
150 (#53)
150 (#54)
150 (#55)
150 (#56)
150 (#63)
150 (#66)
150 (#66)
150 (#69)
150 (#71)
150 (#77)
160 (#78)(+10)
Checksum (1101):Total11011106111611161131114611461146114611711261

Description
A mysterious girl with wings like a bird on her back. She calls herself a "winged person." While she was in her home village, her ability to fly was limited by a powerful cursed placed on the area. She is easily moved emotionally about being able to fly freely without any restrictions. Could she have anything to do with the belief in the Winged Being held by the followers of the Order of the West?
Character Quest Unlock Conditions
A Place to Call Home Location: Gewuerz Church Headquarters
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
PWR +5
15
PWR +10
30
MP +40
50
PWR +15
75
INT +15
105
MP +60
140
HP +400
175
MP +80
215
SPD +25
255
PWR +30
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Thruster
3★ Archer
4★ Bard
5★
Job rank item.pngPluma Diana ...▽ x5
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Valor Chant Description
The future scares me not! Physical resistance of all party members +10% and Type Resistance +5% (1 turn) and activate Lunatic (once per battle)
Let us end this history repeating! Physical resistance of all party members +20% and Type Resistance +10% (1 turn) and activate Lunatic (once per battle)
Fly on the wings of hope! Physical resistance of all party members +30% and Type Resistance +15% (1 turn) and activate Lunatic (once per battle)
PWR +5 (15)
END +5 (15)
Physical resistance of all party members +40% and Type Resistance +20% (2 turns) and activate Lunatic (once per battle)
Skill Name
Ele Element 
Type
Description
MP
Change.png2Basic Attack 1
None
Status
Activate Lunatic with Status Mind's Eye on user (3 turns).
  • Awaken weakness boost.png Mind's Eye:
  • Replaces the basic attack until used (1 activation)
0
0
Change.png2Basic Attack 2
Skill Type 2 0.png Pierce 
MP 0
None
Piercing
Basic attack: Piercing attack on a single enemy (S)
0
0
None
State
SingingState of strengthening and inspiring all party members with the power of singing.
  • Activates status Status Singing.pngSinging on user: inability to act and applies effects from song skills on all party members.
  • Does not replace active Zones or Prayers and vice versa, can be active at the same time.
  • Is not considered a Zone for Zone-related skill effects.
  • Status Confuse.pngConfused singer can still start new song randomly.
  • Effects and passives will be overwritten by new songs from other characters, but previous singer will still be unable to act until remaining duration ends.
Disrupted by Sleep, Confusion, Stone, Stun, Freeze, Knockback, Death
N/A
Skill Type 2 4.png Wind Pierce 
MP 24
Wind
Piercing
Wind type piercing attack on all enemies x2 (S) + Wind and Crystal resistance of all enemies -10% (3 turns, max stack x4: -25%)
  • When in Lunatic: damage increased (Multiplier: x2) + Physical resistance of all enemies -10% (3 turns, max stacks x4 -25%)
24
24
Skill Type 2 4.png Wind Pierce 
MP 16
Wind
Piercing
Wind type piercing attack on all enemies (S)
16
16
Skill Type 8 0.png Null 
MP 18
None
Debuff
Power of all enemies -15% (3 turns: max stack x3, -30%)
18
N/A
18
Skill Type 2 64.png Crystal Pierce 
MP 29
Crystal
Piercing
Crystal type piercing attack on all enemies (M) and Pain.png Inflict Pain (80% chance)
29
29
Skill Type 8 0.png Null 
MP 42
None
Healing
Restore all party members HP (L) and Physical Resistance of all party members +35% (3 turns)
42
42
Skill Type 2 4.png Wind Pierce 
MP 44
Wind
Piercing
Wind type piercing attack on all enemies x2 (L) + Wind and Crystal resistance of all enemies -15% (3 turns, max stack x4: -38%)
  • When in Lunatic: Damage increased (Multiplier: x2) + Physical resistance of all enemies -15% (3 turns, max stacks x4 -38%)
44
44
Skill Type 8 0.png Null 
MP 90
None
Buff
SongStack 1 Chorus on user and Activate Song (3 turns) with effects:
  • -50% damage received on all party members
  • Critical rate of all party members +100% (continuous)
  • Restore all party members HP 2000 at end of turn
  • For all party members: When selecting skill same as used previouslyFootnote, increase damage by 125%
  • Activate Luna Cantus - EOT on user while song is active
Disrupted by Sleep, Confusion, Stone, Stun, Freeze, Knockback, Death
90
90
Skill Type 2 4.png Wind Pierce 
MP 0
Wind
Pierce
End of Turn AttackWind type pierce attack on all enemies (XL) and PWR and INT -25% (100% chance, 3 turns: max stack 3)
  • Stack 1 Chorus on user
    • increase number of hits and damage based on number of Chorus stacked (1-10)
Chorus Stacked 1 2 3 4 5 6 7 8 9 10
Multiplier 192% 224% 256% 288% 320% 352% 384% 416% 448% 480%
Number of Hits ×2 ×2 ×2 ×3 ×3 ×3 ×4 ×4 ×4 ×5
Combined Multiplier 384% 448% 512% 864% 960% 1056% 1536% 1664% 1792% 2400%
0
0
Skill Type 8 0.png Null 
MP 90
None
Buff
SongStack 1 Chorus on user and Activate Song (3 turns) with effects:
  • -50% damage received on all party members
  • Critical rate and Magical Critical rate of all party members +100% (continuous)
  • Restore all party members HP 2000 at end of turn
  • For all party members: When selecting different skill than used previouslyFootnote, increase damage by 150%
  • Activate Lepus Musica - EOT on user while song is active

Chorus: MP consumption -3 (max stack 10: -30MP)

Disrupted by Sleep, Confusion, Stone, Stun, Freeze, Knockback, Death
90
90
Skill Type 2 64.png Crystal Pierce 
MP 90
Crystal
Pierce
End of Turn AttackCrystal type pierce attack on all enemies (XL) and PWR and INT -25% (100% chance, 3 turns: max stack 3)
  • Stack 1 Chorus on user
    • increase number of hits and damage based on number of Chorus stacked (1-10)
Chorus Stacked 1 2 3 4 5 6 7 8 9 10
Multiplier 192% 224% 256% 288% 320% 352% 384% 416% 448% 480%
Number of Hits ×2 ×2 ×2 ×3 ×3 ×3 ×4 ×4 ×4 ×5
Combined Multiplier 384% 448% 512% 864% 960% 1056% 1536% 1664% 1792% 2400%

Chorus: MP consumption -3 (max stack 10: -30MP)

90
90
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

※ Achievements are stored from Normal Style page, acquired only once from any style

  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Mistrare (Another Style) page

Notes on Same or Different Skill Judgement[edit]

  • At the beginning of the battle, each character's first attack will not have either singing effect applied to it, as there is no "previously entered skill" to refer to.
  • Whether a skill is considered same as previously used skill depends on skill selected: i.e. skills are considered different only if in different skill slots and vice versa
    • Only "Lunatic activation" and "basic attack" are judged as different skills despite being in same slot
  • Skills which change under specific conditions (eg: increase skill damage with continuous use, change element according to active elemental zone, ...) are considered as same skill
  • Skills which span multiple actions or turns such as Mistrare's EoTs from Song are considered to be one single action and has to be judged against the previously used skill
  • 2nd move in Lunatic Copy is considered as one with 1st move and is judged against the previous action, not against the 1st move
  • Selected Skill counts even if not used during turn, such as due to stun
  • End-of-turn attacks and counter attacks:
    • Depend only on judgement of 2 last used / selected skills
    • If EoT attack or counter attack is activated in AF and EoT attack or counter attack happens at the same AF turn, the judgement is based on last 2 skills used in AF
  • 1st skill used in AF is judged against skill selected immediately before activation of AF, not against skill used in previous turn