Poison and Pain setting
Introduction[edit]
Inflicting Pain and or Poison (often abbrev P/P) is often important in Another Eden as there are skills and equipment that can increase the damage output if the enemy has the corresponding status. This is often via Pain/Poison Grasta (unlocked after Main Story chapter 66). See the Multipliers tabs for character skills that can take advantage of the enemy having pain and or poison. See Recommendations on Grasta on suggestions on setups as the setup improves with competition of each part of the Main Story.
There are several reasons this infliction may fail:
- enemy resistance: a skill with a 100% chance of infliction may still fail due to natural enemy resistance, although skills with "ignore target/enemy resistance" can bypass the resistance.
- enemy barriers: can be bypassed entirely with Barrier Piercing or just burned though one stack at a time
- enemy immunity: extremely rarely some enemies are completely immune to statuses
- cure: the enemy can be cleansed of the status after infliction, through use of skills or other battle conditions. There is also an innate cure rate at the end of each turn thereafter, unless using P/P skills with "fixed turn duration".
Read more on the Status Affliction Chance page
Skills that offer "ignore resistance" and "fixed turn duration" greater than 3 turns together are useful for characters to take advantage of P/P-related damage increases. Turn duration and infliction chance are separate. Persistent just means that on infliction, the status effect will not be naturally cleansed, although persistent effects can still be removed via other ways.
This page focuses on notable character skills, but do note that some equipment also offers a chance to inflict these statuses - most notably Grastas enhanced with Dormant Ore, while other equipment instead allows the player to take advantage of the infliction (e.g. Miaki's Katana).
- In the wiki, the following icons are used indicate that pain/poison is one that ignore target resistance.
Character Skills[edit]
See Characters filter under De./Buff for the various Pain and Poison setters.
Battle Start Infliction[edit]
Character(s) | Skill & Effects |
---|---|
None
Status Battle StartWhen user is in the front line:
N/A
| |
None
Status Battle StartWhen user is in the front line: Inflict Poison on all enemies (6 turns-: ignore target resistance)
N/A
|
Enhance Pain/Poison Strategy[edit]
The following skills allow for inflicting poison on not just the enemies but also on your allies allowing the party to take advantage of equipment that provide multipliers for being inflicted with Poison like Poison Enhance Ore.
Pom can be used to also take advantage of Enhance Pain Strategy with Pain Enhance Ore though Pom need to equipped with equipment to be able to inflict pain or poison.
Character(s) | Skill & Effects | ||||
---|---|---|---|---|---|
Fire
Blunt Fire type blunt attack on a single enemy (XL) and Fire type resistance -30% (3 turns) (max stack x4, -60%) (30+10+10+10)%
52 52
Fire
Blunt Fire type blunt attack on a single enemy (XL) and Fire type resistance -50% of all enemies (3 turns) and inflict Megapoison on all allies and enemies (3 turns, Ignore Target Resistance)
44 44 | |||||
Water
Magic Water type magic attack on all enemies x2 (XL) and inflict Poison on all allies and enemies (Persistent) and Magic critical rate of all party members +100% (1 move)
73 73 | |||||
None
Healing Restore all party members' and all enemies' HP (M) and Intelligence +20% and type resistance -20% (3 turns)
20 20 |
Sidekick Equipment[edit]
There are sidekick equipment that when fully upgrade allow for the sidekick to take the role of inflicting Pain or Poison.
Type | Name | Effect | Base Equipment | Max Equipment | Obtain Upgrade Materials |
---|---|---|---|---|---|
Bleeding Edge | Lv0: Skill: Chance to Pain (1) Lv5: Skill: Chance to Pain (All) Lv10: Skill: Pain (All) |
180 | 900 | Lashval Blacksmith Junk Shop
Bearings x3,430 Bronze Gear x96 Silver Gear x83 Gold Gear x1
| |
Poison Needle | Lv0: Skill: Chance to Poison (1) Lv5: Skill: Chance to Poison (All) Lv10: Skill: Poison (All) |
180 | 900 | Lashval Blacksmith Junk Shop
Bearings x3,430 Bronze Gear x96 Silver Gear x83 Gold Gear x1
|
Pain and Poison Infliction With Ignore Target Resistance[edit]
This list is not meant to be an exhaustive list of skills but provide a context of skills that can enable this.
Character(s) | Skill & Effects | ||||||
---|---|---|---|---|---|---|---|
Fire
Magic Fire type magic attack on all enemies (XL) and Inflict Poison and inflict Pain (3 turns, Ignore target resistance)
66 66 | |||||||
Thunder
Magic PreemptiveThunder type magic attack on all enemies x5 (S) and inflict Pain and inflict Poison (Permanent, Ignore Target Resistance)
20 20 | |||||||
Water
Blunt PreemptiveWater type blunt attack on all enemies (S) and inflict Pain and inflict Poison (Permanent, Ignore Target Resistance)
21 21 | |||||||
None
Debuff Preemptive Inflict Pain and Inflict Poison on all enemies (Permanent, Ignore Target Resistance) and Power, Intelligence, Speed, and Type Resistance -35% (3 turns)
45 N/A
45 | |||||||
Shade
Magic PreemptiveShade type magic attack on all enemies x3 (S) and inflict Pain and inflict Poison on all enemies (Permanent, Ignore Target Resistance)
24 24 | |||||||
None
Buff PreemptiveApply Mental Focus on all party members (3 turns) and 100% magic critical rate of all party members (3 moves)
63 N/A
63 | |||||||
None
Status/Debuff Inflict Pain and inflict Poison on all enemies (80% multiplier, 5 turns, ignore target resistance) and Wind type resistance -30% and Blunt resistance -30% (5 turns, max stack x3: -60%)
29 N/A
29 | |||||||
None
Slash Slash attack on a single enemy (XL) and inflict Poison (70% chance) and Power of user +20% (2 turn)
50 50
Wind
Slash Wind type slash attack on a single enemy (XL) and inflict Poison and inflict Pain (3 turns, Ignore target resistance) and Power of user +30% (3 turns)
42 42 | |||||||
None
Piercing PreemptivePiercing attack on all enemies (XL) and Inflict Megapoison and inflict Pain (3 turns)
49 49
None
Piercing PreemptivePiercing attack on all enemies (XL)
49 49
None
Piercing PreemptivePiercing attack on all enemies (XL)
41 41 |
Equipment[edit]
Name | Stats | Obtain / Effects | Materials |
---|---|---|---|
175 - Atk
21 - MAt
60 - LVL |
Crafted at the Blacksmith.
|
| |
227 - Atk
37 - MAt
60 - LVL |
Enhance at the Wandering Blacksmith in Fileria
|
| |
192 - Atk
32 - MAt
60 - LVL |
Defeat Genkame
| ||
218 - Atk
10 - MAt
60 - LVL |
Enhance at the Wandering Blacksmith in Fileria
|
| |
189 - Atk
8 - MAt
60 - LVL |
Crafted at the Blacksmith.
|
| |
158 - Atk
44 - MAt
60 - LVL |
Purchased from Blacksmith
|
|
Name | Stats | Obtain / Effects |
---|---|---|
147 - MAt
30 - Atk
30 - LVL |
Astral Archive Book of Ogre Baron 4
| |
147 - Atk
18 - MAt
30 - LVL |
Astral Archive Book of Archives Guard 1
| |
153 - Atk
25 - MAt
30 - LVL |
Astral Archive Book of Berserk Beast King 1
| |
159 - Atk
7 - MAt
30 - LVL |
Astral Archive Book of Twin Ogres 8
| |
147 - Atk
18 - MAt
30 - LVL |
Astral Archive Book of Ogre Baron 7
| |
132 - Atk
37 - MAt
30 - LVL |
Astral Archive Book of Zennon Ogre 4
| |
144 - Atk
24 - MAt
30 - LVL |
Astral Archive Book of Papa Macminal 1
| |
132 - Atk
96 - MAt
30 - LVL |
Astral Archive Book of Dragon God's Envoy 1
|
Type (Tier) | Name | Personality | Activated | Awakened | Location |
---|---|---|---|---|---|
Attack (T3) | Power of Poison | PWR +5 INT +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking | Hokora Pilgrimage (Kunlun Mountains) | |
Attack (T3) | Power of Pain | PWR +5 INT +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking | Hokora Pilgrimage (Kunlun Mountains) | |
Attack (T2) | Power of Poison | PWR +5 LCK +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking |
| |
Attack (T2) | Power of Poison | PWR +5 LCK +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking |
| |
Attack (T2) | Power of Poison | PWR +5 LCK +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking |
| |
Attack (T2) | Power of Poison | PWR +5 LCK +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking |
| |
Attack (T2) | Power of Poison | PWR +5 LCK +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking |
| |
Attack (T2) | Power of Poison | PWR +5 LCK +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking |
| |
Attack (T2) | Power of Poison | PWR +5 INT +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking |
| |
Attack (T2) | Power of Poison | INT +5 SPD +5 |
Damage +30% if target has poison Upgrade: 50% chance to cast Poison (3 turns) on target when attacking |
| |
Attack (T2) | Power of Pain | PWR +5 LCK +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking |
| |
Attack (T2) | Power of Pain | PWR +5 LCK +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking |
| |
Attack (T2) | Power of Pain | PWR +5 LCK +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking |
| |
Attack (T2) | Power of Pain | PWR +5 LCK +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking |
| |
Attack (T2) | Power of Pain | PWR +5 LCK +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking |
| |
Attack (T2) | Power of Pain | PWR +5 LCK +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking |
| |
Attack (T2) | Power of Pain | PWR +5 INT +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking |
| |
Attack (T2) | Power of Pain | INT +5 SPD +5 |
Damage +30% if target has pain Upgrade: 50% chance to cast Pain (3 turns) on target when attacking |
|