Icon | Name/Type/Rating | Remarks |
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Aisha
C |
- Role(s): Offense Support
- Free Character.
- Can guarantee magic criticals of the party while singing.
- ~Unable to act if singing and unable to provide AF gain during its duration.
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Alma
S+ |
- Role(s): Damage Dealer/Defense Support
- Obscenely high (4275%~6413%) single-target effective multiplier, owing to her Lunatic and stronger when hitting weakness.
- this skill also ignores damage reduction and status immunity barriers.
- Can debuff PWR, INT & SPD of a single enemy by 30% each.
- Can always hit weakness if the enemy has an elemental weakness.
- ~Can't receive Staff weapon damage buffs.
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Ashtear
S+ |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Exceptionally high (950%~1900%) single-target damage multiplier potential.
- Obscenely high (3000%) all-target end-of-turn damage multiplier potential.
- Can buff party Type Resistance by 40%, but from a skill that activates a different Zone.
- Can heal the party for 50% HP and cleanse party status ailments with the same skill.
Strong spammable single-target damage, potentially for no setup, and in spite of its random multiplier variance. Very potent end-of-turn damage potential, which is fairly unique for Fire/Magic.
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Bivette
C |
- Role(s): Damage Dealer/Defense Support
- Capable of okay single-target damage but requires max HP for it.
- Can buff party Physical Resistance by 35% and cast 3-time HP regen with the same skill.
- Can cleanse the party of status ailments.
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Chiyo (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Magic Zone enabler.
- Exceptionally high (2250%) all-target damage multiplier potential.
- Can preemptively guarantee Pain and Poison on all enemies, with a 6-turn duration.
- this skill also buffs party Magic Critical Rate +100% for 6 actions and provides 0.23% Mental Focus to the party.
- Can buff party Type Resistance by 25%.
- Passively buffs party Staff Damage/PWR & INT, based on party Magic/Earth move count, respectively, each turn in any Zone (max 60%/30%).
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Clarte
C |
- Role(s): Defense Support/Healer
- Free Character.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Strong/High (675%/855%) all-target/single-target effective damage multiplier, further boosted by INT +30% and guaranteed Magic Crit from either skill.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Claude (Extra Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Magic Zone enabler.
- ~Requires an initial non-AF turn of setup to change attacks and effects to Magic.
- Can buff party PWR, INT & SPD by up to 75%, with a Magic skill.
- this skill also heals the party for 50% HP and cleanses the party of status ailments.
- this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
- Can inflict Break on all enemies preemptively, with a Magic skill.
- Can preemptively activate Magic Zone with a skill, as opposed to Valor Chant, even in Another Force.
- Can buff party Staff damage by 50%.
- Can buff party Type Attack by 50%, while also buffing party Magic Critical Rate by 100%, both for 5 moves, with the same skill.
- this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
- Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
- Can significantly increase max HP & MP for an ally and himself.
- Passively restores 25% HP & MP to the party each turn in Another Zone.
Very high offense support potential, capable of providing upwards of ~4x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Colette
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Exceptionally high (2160%) neutral random-target damage multiplier potential, but this is dependent on her LCK.
- this skill also buffs party Magic Critical Rate +100% for 1 move.
- Obscenely high (16000%) neutral random-target damage multiplier potential, but this is dependent on her LCK, occurs randomly, and can only be used once per battle.
- this skill also heals the party, buffs party Type Attack by 100% and party Type Resistance by 60%.
- Can debuff Type Resistance of all enemies by 35%, with a Magic skill.
- Can heal the party, buff party Type Attack by 30% and party Type Resistance by 30%, with a single skill.
- Can debuff INT of a single enemy by 30%.
Out of this world non-elemental damage from her Mystic Arte, available as soon as turn 1, but rng-gated and damage-limited by her LCK stat. Attaining 350 LCK requires superboss clears (Destiny Ring), ideally Phantom Crystal Dimension badges (INT/LCK hybrids) and/or high Light.
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Dream Weaver
C |
- Role(s): Defense Support/Healer
- Can counter enemy attacks with 50% HP and 50 MP party heals.
- the skill that activates the Counter state also buffs his Type Resistance by 50% and guarantees Rage on all enemies for 3 turns.
- Can activate Songs that reduces damage taken by the party by 30%, and increases party SPD, LCK and PWR or INT by 60.
- these skills also grant him Cover, allowing him to turn all-target attacks from enemies into single-target attacks with doubled damage that only hit him.
- Can grant the party HP Shields equal to 20~50% of his HP and reduce their MP Consumption by 20~50% with a single skill, based on the number of Water personality characters in the frontline.
Can provide some defensive utility to a team with Rage/Cover and counter-healing, but may require a lot of effort to actually survive with Cover up. Unable to generate AF gain while his Song/Cover is up.
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Dunarith
B |
- Role(s): Offense Support/Defense Support/Healer
- Can buff party SPD by 50% for 1 turn.
- Can buff party Type Resistance by 30%.
- Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
- With Manifest:
- Can buff party Magic Critical Rate +100% for 3 moves with a healing skill.
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Dunarith (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Strong (570%) single-target damage multiplier potential, further augmented by his buffs.
- Can buff party Staff character damage by 50%, and party Type Attack by 50% for 3 actions, with the same Magic skill.
- Can buff party SPD by 50% for 1 turn.
- Can buff party Type Resistance by 30%.
- Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
- Can significantly debuff INT of all enemies, by 25%, with a Magic skill that may also inflict permanent Poison.
- Can restore HP of the party.
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|
Eva
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Magic Zone enabler.
- Obscenely high (2280%~5320%+) single-target effective damage multiplier, owing to her Lunatic and skill effect interactions.
- this skill also buffs her INT & SPD by up to 75%, and guarantees party Magic Criticals for 3 moves.
- in some cases, due to re-targeting, can serve as all-target to a degree.
- Exceptionally high (1500%~3000%) single/all-target effective damage multiplier potential.
- this skill is all-target but its multiplier progressively reduces when there are actually more enemies.
- Obscenely high (3400%~6800%) damage multiplier potential when facing enemies that resist Crystal or Magic.
- if other elements aren't resisted and instead hit for neutral or weak, then the multiplier is practically less in comparison.
- this skill can also significantly debuff PWR & INT of a single enemy, by 30%, if they are above 50% HP.
- Possesses a lot of support to further augment her damage, including a skill that doubles as a full heal for the party.
- Some of her skills can generate twice as much AF gain than usual.
- ~Some skills lose effects/damage when attacking enemies below half their health.
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Ewan (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (960%~1600%) all-target damage multiplier potential.
- Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs by 30%, with one skill.
- ~Damage is limited by inability to receive Staff damage bonuses, and having low base MP.
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Feinne
B |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Capable of alright neutral all-target damage, maxing out at a 1120% multiplier, but requires a long sequence for it.
- Can heal the party, restore 20 MP, and buff both party SPD & Physical Resistance by 30% each, all with the same skill.
- Can cleanse the party of status ailments.
- Can buff party Type Resistance by 30%.
- Can occasionally full revive the party, both front and reserves.
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|
Flammelapis
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3000%) all-target & exceptionally high (1920%) single-target damage multiplier potential, further augmentable by damage support within her own kit.
- Can grant 0.23% Mental Focus to the party.
- Can significantly debuff PWR, INT & SPD of a single enemy, by 30%, with a Magic skill.
- ~Some skills lose effects or gain drawbacks after the first 3 turns.
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Flammelapis (Another Style)
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1720%) single-target damage multiplier potential, further augmentable by damage support within her own kit.
- Can buff party INT, SPD & Staff Damage by 100% each.
- this skill also buffs party Max MP by 60%, typically increasing damage when used with Mental Focus.
- Can inflict 3 stacks on Weapon Break (Magic) on a single enemy, with a Magic skill.
- Can grant 0.23% Mental Focus to the party.
- Can debuff PWR, INT & SPD of a single enemy by 30% each, with a Magic skill.
- ~Some skills lose effects after the first 3 turns.
Very very high offense support contribution while still having high damage multipliers herself. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Gariyu
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- True Manifest Weapon skill changes required.
- Very high (1200%) all-target damage multiplier; requires max HP, but also drains 10% of damage it deals.
- note that this is a preemptive attack.
- Can buff party Staff damage by 50%, and party INT by up to 50%, with a Magic skill.
- buffs himself by twice as much instead.
- Can moderately (15%) debuff PWR of a single-target, with a Magic skill, but it is not guaranteed.
High damage as soon as turn 1, and can significantly support it independently, but having it as preemptive can be hit or miss. Additionally, max HP conditions may increase healing requirements.
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Gariyu (Another Style)
D |
- Role(s): Damage Dealer/Defense Support
- Free Character.
- His damage conditions are limited to Fire Zone, significantly restricting his output.
- Can moderately (15%) debuff PWR of a single-target, with a Magic skill, but it is not guaranteed.
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Harle
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (1200%) all-target damage multiplier, further augmented by strong support for it in her kit and her Lunatic.
- Can buff party Type Resistance by up to 60%.
- this skill also grants the party up to 1200 HP regen.
- Very flexible support options, owing to being able to equip Elements.
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|
Helena
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Capable of alright all-target damage but requires a long sequence for it.
- Can debuff Type Resistance of a single target by 25%.
- Can debuff SPD of a single target by 30%.
- Can debuff both PWR & INT of a single target, by 15% each, with a single skill.
- ~Low SPD can limit her support capability.
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|
Iphi
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Effectively high (765%+) all-target damage multiplier, owing to her Lunatic, and capable of ignoring enemy SPR.
- Can buff party PWR, INT & SPD by 50%+ each.
- this skill also grants the party 1-time Knockback Immunity.
- Can grant the party 0.23% Mental Focus, but this is on a skill that also activates a different Zone.
- Can preemptively debuff PWR, INT, SPD & Type Resistance of all enemies by 35%+ each.
- this skill also guarantees Pain and Poison on all enemies for a permanent duration.
- Can cleanse status ailments of the party and also grant the party 1-time Status Immunity with the same skill.
- Passively applies "Blood Contracts" on other party members, if in the frontline at battle start, granting:
- Permanent duration Lunatic - Risktaker.
- Avoidance of death to all-target attacks, if Iphi is in the frontline, but also consumes a contract.
- Iphi can manually remove a contract to grant 1-move Barrier Pierce status in exchange.
Provides very unique offense and defense support potential through her Blood Contracts, while still helping offense/defense notably through her active skills. Also has solid damage potential and can gain about 33%~100% more relative damage against very high defense enemies.
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Jet Tactician
S |
- Role(s): Damage Dealer/Offense Support
- Magic Zone enabler.
- Very high (960%+) single-target damage multiplier.
- multiplier is tripled if hitting a weakness.
- this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
- Can increase weakness multiplier of the party.
- this skill also grants the party 0.23% Mental Focus, if Another Zone is active.
- Guarantees party criticals while Another Zone is active.
- Can convert resists of enemies into weaknesses, but also changes weaknesses to resists.
- Can preemptively activate Magic Zone with a skill, as opposed to Valor Chant, even in Another Force.
- this skill also inflicts Break on all enemies.
- Passively buffs party INT based on party Magic move count each turn in any Zone (max 60%).
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Joker
C |
- Role(s): Offense Support
- Free Character.
- Can debuff Type Resistance of a single enemy by 25%/35%, with a Magic skill, but it is not guaranteed.
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Kamlanage
A |
- Role(s): Damage Dealer
- Strong (600%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also debuffs Thunder Type Resistance of all enemies by up to 105%.
- Can debuff Speed of all enemies by 30% with a Magic skill.
- Can grant the party 1-time 20% Damage Reduction barrier with a Magic skill.
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Lele (Another Style)
S+ |
- Role(s): Damage Dealer
- Capable of an obscenely high (3000%) all-target damage multiplier, significantly further augmented by her Miracle Form.
- Can duplicate multiplier and element of last magic hit used by a party member, as a single-target attack with doubled multiplier.
- ~Activating Miracle Form costs 10% AF gauge.
- ~Consumes MP even in AF.
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Levia
D |
- Role(s): Damage Dealer/Defense Support
- Free Character.
- Capable of okay damage between her INT buff and Water Type Resistance debuff.
- Can significantly debuff INT of a single enemy, by 20% with a Magic skill, but it is not guaranteed.
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Levia (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can buff Magic Critical Rate +100% for the party, while attacking with a Magic skill.
- this skill is also capable of a 450% all-target damage multiplier.
- Can heal the party, buff Type Resistance by 30%, and grant a stack of the rare Status Immunity, all with the same skill.
- Can significantly debuff INT of a single enemy, by 20% with a Magic skill, but it is not guaranteed.
- Poisons the party, enabling easier use of Poison Enhance ore.
- Passively restores 30 MP for the party each turn-end while poisoned.
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Mariel
B |
- Role(s): Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Can buff party Magic Critical Rate +100%, with a Magic skill.
- Can buff party Type Resistance by 50%.
- Can restore HP of the party with a 250% heal multiplier, and also grants MP regen with the same skill.
- Can cleanse the party of status ailments.
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Mariel (Another Style)
B |
- Role(s): Defense Support/Healer/Offense Support
- Can buff party Type Resistance by 50%.
- Can revive a single party member, while outside of Another Force.
- Can cleanse the party of status ailments.
- Heals both the front and reserves party, with her main heal skill.
- With Manifest:
- Can buff party Type Attack by 50%.
- outside of Another Force, targeted ally receives 100% instead.
- Can grant the party 3 stacks of status immunity.
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Mayu
B |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can heal the party while attacking with a Magic skill.
- this skill also gives 20% Damage Reduction to the party.
- Can debuff Type Resistance of all enemies by by 30~60% while attacking with a Magic skill.
- Can buff party PWR & INT by 20~50%.
- Can debuff PWR & INT of all enemies by 15~35%.
- Can buff party Type Resistance by 30~60%, while granting 3-time 20 MP regen with the same move.
- Can cleanse the party of status ailments.
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Melody
A |
- Role(s): Damage Dealer/Offense Support
- Strong (~552%+) random-target damage multiplier potential, further augmented by her Wind Type Attack buff.
- this skill also partially buffs party magic critical rate.
- Can grant the party 0.23% Mental Focus.
- ~Damage and some effect strength depend on multiple weapon types being in the team.
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Melody (Another Style)
B |
- Role(s): Offense Support/Defense Support
- Can buff party Magic Critical Rate by 100% while attacking with a Magic skill.
- Preemptively debuffs PWR, INT, and SPD of all enemies by 25%
- this skill also grants the party 1-time 50% Damage Reduction barrier & guarantees Pain on all enemies.
- Can grant the party 0.23% Mental Focus.
- ~Eventually breaks active Zone and activates Awakened Wind Zone.
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Mighty
S- |
- Role(s): Damage Dealer/Offense Support
- True Manifest Weapon skill changes required.
- High (720%) single-target damage multiplier, as long as he can maintain max HP, further augmented by the skill's INT buff.
- this skill also debuffs Type Resistance of its target, by up to 60%.
- Can preemptively debuff INT of all enemies significantly, by 30%, with a Magic skill.
- this skill also does strong (600%) damage while at max HP.
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Mighty (Another Style)
B |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of strong (450%~750%) random-target damage, further augmented by strong self buffs, but self-sleep can limit his value.
- this skill also provides extra Another Force Combo gain.
- ~His low SPD can limit his Another Force potential.
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Moonlight Flower
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
- in some cases, due to re-targeting after kills, can serve as all-target to a degree.
- this skill can also generate twice as much AF gain than usual.
- 1600% instead when not in Another Zone.
- Can inflict up to 6 stacks of Magic Weapon Break on all enemies, with a Magic skill.
- this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
- Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
- Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
- Can debuff PWR and INT of all enemies by 30% each, with a Magic skill.
Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of high damage support, providing about 4.5x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Morgana
C |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Capable of a 300% damage multiplier, situationally augmented by his 1-turn Wind Type Attack buff.
- Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
- Can heal the party for 1500 HP.
- ~Unable to receive Staff weapon damage buffs.
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Myrus
B |
- Role(s): Offense Support/Defense Support/Healer
- True Manifest Weapon skill changes required.
- Can preemptively debuff PWR & INT of all enemies by 20%, and Type Resistance by 30%, all guaranteed from a Magic skill.
- this skill also grants the party HP & MP Regen.
- Can heal the party's HP & MP, while also buffing party Physical Resistance by 30% and Intelligence by 35%, with the same Magic skill.
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Myrus (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Healer
- Capable of an exceptionally high (1600%) all-target damage multiplier, but requires low current MP.
- Can buff party INT & SPD by up to 60%, while attacking with a Magic skill.
- Can restore the HP of the party, with a 110% multiplier heal.
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Nagi (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1800%+) all-target effective damage multiplier, owing to her Lunatic and further augmented by her buffs.
- Capable of an obscenely high (3375%) effective single-target damage multiplier, but requires 100% Another Force gauge.
- Can grant 0.23% Mental Focus to the party.
- Can debuff Type Resistance of a single enemy by 30%.
- Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity with the same skill.
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Nona (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Magic Zone enabler.
- Can buff party Weapon Damage by 30% each.
- party member she's devoted to gets 60% instead.
- Can buff party Type Attack by 30%.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can activate Magic Zone via skill and provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Pom (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Healer
- Magic Zone enabler.
- Exceptionally high (2400%) all-target damage multiplier potential, further augmented by her enabling Elemental Break (Fire).
- this skill also buffs party Magic Critical Rate +100% for 3 moves and guarantees Pain and Poison on all enemies for a fixed 3 turn duration.
- Can buff party INT & SPD by 100%, Magic Critical Damage by 50% and grant Mental Focus (0.23%) to the party, all with the same skill.
- INT & SPD are 50% and Magic Critical Damage is 25% if used outside of Another Zone.
- Can heal the party and enemies, and buff their INT by 20% and reduce their Type Resistance by 20%.
- this skill can also inflict Pain & Poison on all allies if wearing equipment intended to passively inflict them on enemies. This can enable Pain/Poison Enhance grasta ores.
- Can cleanse status ailments of the party.
- Automatically activates Awakened Magic Zone for 3 turns if in the frontline at battle-start and there are 4 Staff characters in the frontline.
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Porcelain Pixie
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Magic Zone enabler.
- this happens preemptively via a skill if there are 3+ Staff characters in the frontline, even in Another Force, and is not available on Valor Chant.
- Can activate a Prayer that increases party damage by 50% and reduces party damage taken ≤1500 to 0
- this skill also buffs party Power, Intelligence and Speed by 50%~100% based on the number of Earth personality allies in the frontline.
- the above buffs are repeated each turn-start while the Prayer is active.
- Can preemptively buff a single party member on her right's Weapon Damage +100%, Weakness Multiplier +1, Earth Type Attack +50% and grant them Mental Focus (0.23%), all with the same skill.
- other party members will only receive Weapon Damage +50% and Weakness Multiplier +1.
- Can preemptively buff a single party member on her left's Physical Resistance and Type Resistance 60% each and grant them Cover and 3-time/turn Damage Reduction barrier, all with the same skill.
- other party members will only receive 30% Physical & Type Resistance.
- Can heal the party 30% HP & 10% MP and remove status ailments with a Magic skill, while either of the above single-target effects are active.
- this skill also buffs party Critical Rate & Magic Critical Rate by 100% each for 3 moves.
- this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
- Can guarantee Pain and Poison on all enemies for a fixed 3-turn duration, with a Magic skill.
- Can grant the party 1 stack each of Status and Knockback Immunities, and grant them MP Consumption -30% with the same skill.
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Radica
C |
- Role(s): Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Can heal the party, also buffing party INT by 25%, with the same skill.
- this skill also enables getting all card effects from skills with them, when used, on the next turn.
- Can debuff PWR & INT of all enemies significantly, by 20% each, but only for 2 turns, and requires a turn of setup.
- Can debuff SPD and Type Resistance of all enemies, by up to 60% each, but with a non-Magic skill.
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Radica (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%+) single-target damage multiplier potential, further augmented by its Fire Type Attack buff.
- this skill also grants 1 stack of 100% magic critical rate to the party.
- this skill also cleanses ailments of the party.
- Can buff SPD and Physical Resistance of the party by 30%, and reduce their MP Costs by 30% with a single skill.
- ~High gearing requirement.
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Rosetta
B |
- Role(s): Offense Support/Defense Support/Healer
- Can buff party Type Resistance by 30%.
- Can heal the party while granting a stack of the rare status immunity.
- Can cleanse the party of status ailments.
- With Manifest:
- Healing/Status immunity skill also provides 3-time 20% Damage Reduction and 10 MP Regen, and gives 3 stacks of status immunity.
- Can significantly debuff PWR of a single enemy, by up to 45%, with a Magic skill.
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Rosetta (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Magic Zone enabler.
- Can exceptionally buff the damage output of the party with 0.23% Mental Focus.
- Can debuff Type Resistance of all enemies by up to 50%, while attacking with a Magic skill.
- Can buff party Type Resistance by 30%.
- Can buff party Physical Resistance and SPD by 30% with a single skill.
- Can heal the party while granting a stack of the rare status immunity.
- Can cleanse the party of status ailments.
- Passively buffs party Staff damage based on party Magic move count each turn in Magic Zone (max 80%).
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Saki (Another Style)
D |
- Role(s): Defense Support
- Free Character.
- Can moderately debuff INT & SPD of all enemies, by 15%, with a single skill.
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Sevyn
B |
- Role(s): Damage Dealer
- Strong (~450%+) all-target damage multiplier potential, limited by its conditions.
- this skill does 3 times more damage if Another Zone is active.
- this skill also buffs All Weapon Damage of the party by 40% if Another Zone is active.
- Can guarantee Pain on all enemies for a fixed 3-turn duration, with a Magic skill.
- Passively increases max HP & restores HP of party based on party Wind move count each turn in any Zone (max +1000 HP/40% HP).
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Shionne
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a 325% all-target damage multiplier, but only when hitting a weakness.
- Can obscenely debuffs PWR and SPD of all enemies, by 50% each.
- Can debuff Magic Resistance of all enemies, by 30% each.
- Can heal the party for 30%+ HP.
- Can cleanse the party of status ailments.
Can offer significant contribution towards defending against physical attacks, but only once per battle.
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Starky
C |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can get increased damage multipliers from Elements in combination with his Lunatic.
- Can debuff PWR and INT of all enemies, by 30%, with a preemptive Magic skill.
- this skill may also inflict Rage.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Toova
A |
- Role(s): Damage Dealer/Offense Support/Healer
- True Manifest Weapon skill changes required.
- Strong (600%) all-target damage multiplier potential.
- this is further augmented by her 70% INT buff, for Another Force and well-timed nuking.
- Can grant the party 0.23% Mental Focus and 1500 HP regen with a Magic skill.
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Toova (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- High (885%) single-target damage multiplier potential, further augmented by her self buffs.
- this skill also buffs her SPD, helping the otherwise low value.
- this damage is mostly limited to Another Force, due to her skill conditions.
- Can significantly debuff both PWR & INT of a single enemy, by 25%, with a single skill.
- Her initially low SPD can limit how effectively she can do this, as you may take damage before she can debuff.
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Veina
C |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of good single-target damage by virtue of her buffs, but dependent on critical hits for some of it.
- Buffs party INT by 40%.
- Can restore 30 MP to the party, with a Magic skill.
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Veina (Another Style)
C |
- Role(s): Damage Dealer/Healer
- Can get okay damage due to her buff effects and damage conditions.
- Can increase max HP of, and heal, the party.
- this skill also cleanses the party of status ailments.
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Velette
B |
- Role(s): Offense Support/Healer
- Can buff party Critical Rate and Magic Critical Rate by 100% for 3 moves, with a Magic skill.
- Can buff party Magic Critical Damage by 30% each, and grant them Multi-Upgrade, with a Magic skill.
- Can buff party Power, Intelligence, Speed, and Thunder Type Attack by 50% each, and buff party max MP by 25%, all with the same skill.
- Can preemptively guarantee Pain and Poison on all enemies for a permanent duration, with a Magic skill.
- Can grant the party 1500 HP & 50 MP Regen, but note that this comes from a skill that will try to activate Thunder Zone.
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Yuna (Another Style)
C |
- Role(s): Offense Support/Defense Support
- Can buff party Type Resistance by 30%.
- Can significantly debuff PWR of all enemies, by 25%.
- Can significantly debuff INT of all enemies, by 25%, and also debuffs their Type Resistance by 25%.
- Can cleanse the party of status ailments.
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Yakumo
S+ |
- Role(s): Damage Dealer
- Obscenely high (5250%) all-target damage multiplier that ignores defense, significantly further augmented by multiple damage boosting effects in his own kit.
- this skill can also generate up to 5 times as much AF gain than usual in Zones.
- this skill will, however, consume MP in AF as well.
- Can guarantee Pain and Poison on all enemies for a permanent duration.
Very very high damage potential without much need for team support for it. However, requires careful MP management/planning with his MP regain skill and passive to be able to full nuke more than once, which is further complicated if he takes non self damage as it will also reduce his MP amount.
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Yuna
A |
- Role(s): Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Can buff party INT by 30%, and party Type Attack by 30% for 3 actions, with the same skill.
- Can significantly debuff PWR of all enemies, by 25%.
- Can significantly debuff INT of all enemies, by 25%, and also debuffs their Type Resistance by 25%.
- Can heal the party while also cleansing status ailments.
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