Template:Roles text parser/queryV2

From Another Eden Wiki

--> self reminder about DB tables used:

  • s. - skill data
  • c. - characters data
  • sk. - sidekicks
    • only c or sk is connected to skill instance, other are NULL
  • cns. - character Normal style data, to pick up NS names
Character DynamicRoles Skill Targets per row
Yakumo AS SR_Agn_ATKAOE_ATKShade_ATKMagic_ModType1 Disorder
Shade Type Magic attack on all enemies (M) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 3 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Critical damage +600% (Multiplier x7)
Yakumo AS SR_Agn_ATKAOE_ATKShade_ATKMagic_ModType11 Despair
Shade Type Magic attack on all enemies (L) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 4 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Critical damage +600% (Multiplier x7)
Xianhua SR_Agn_ATKAOE_ATKNone_ATKMagic_ModType11 Vector
Magic attack on all enemies x2 (L,
increase skill damage 4 times 4x of the standard skill multiplier of 140% 
) and ignores target's defense (MDef=0 in Damage Formula)
  • User's INT is added to skill multiplier (Max 1100 to each hit)
    • INT for this is calculated as (INTbase + MATKweap + INTstacks)×INT% - MATKweap
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
Xianhua SR_Agn_ATKAOE_ATKNone_ATKMagic_ModType1 Node
Magic attack on all enemies x2 (S,
increase skill damage 2 times 2x of the standard skill multiplier of 100% 
) and ignores target's defense (MDef=0 in Damage Formula)
  • User's INT is added to skill multiplier (Max 400 to each hit)
    • INT for this is calculated as (INTbase + MATKweap + INTstacks)×INT% - MATKweap
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
Xianhua SR_Agn_ATKAOE_ATKNone_ATKMagic_ModType111 Horizon
Magic attack on all enemies x2 (XL,
increase skill damage 8 times 8x of the standard skill multiplier of 160% 
) and ignores target's defense (MDef=0 in Damage Formula)
  • User's INT is added to skill multiplier (Max 2000 to each hit)
    • INT for this is calculated as (INTbase + MATKweap + INTstacks)×INT% - MATKweap
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
Daisy AS SR_Zone_Blunt_ZoneAwakenMulti_BrrrPierce_SingularFocus_Agn_ATKAOE_ATKEarth_ATKBlunt_ModType11 Amatsutsumi Verdict (Stellar Burst)
Deploy Roaring Bash Stance and awaken Another Zone (3 turns-) (many times per battle) and Earth type blunt attack on all enemies (XL)
  • +100% damage (Multiplier x2) and Critical damage +300% (Multiplier: x4)
  • Barrier Pierce St ignore barrier.png ignore Barriers: Damage Reduction and Status Immunity
    • Does not ignore resistances, Barriers on target are not consumed, inflict status from equipment also ignores immunity
  • Apply Mp physical127 el up.png Singular Focus on user (Current Turn Only)
  • When Netherworld Toll is Stacked: Guaranteed Critical and Attack again (Up to 2 times)
    • Does not Consume Netherworld Toll
Daisy AS SR_Zone_Blunt_ZoneAwakenMulti_BrrrPierce_SingularFocus_Agn_ATKAOE_ATKEarth_ATKBlunt_ModType11 Amatsutsumi Verdict (Stellar Burst)
Deploy Roaring Bash Stance and awaken Another Zone (3 turns-) (many times per battle) and Earth type blunt attack on all enemies (XXL)
  • +100% damage (Multiplier x2) and Critical damage +300% (Multiplier: x4)
  • Barrier Pierce St ignore barrier.png ignore Barriers: Damage Reduction and Status Immunity
    • Does not ignore resistances, Barriers on target are not consumed, inflict status from equipment also ignores immunity
  • Apply Mp physical127 el up.png Singular Focus on user (Current Turn Only)
  • When Netherworld Toll is Stacked: Guaranteed Critical and Attack again (Up to 2 times)
    • Does not Consume Netherworld Toll
Daisy AS SR_Del_Zone_Blunt_Agn_ATKAOE_ATKEarth_ATKBlunt_ModType1 Amatsutsumi Verdict
Deploy Roaring Bash Stance and Earth type blunt attack on all enemies (XXL)
  • Critical damage +300% (Multiplier: x4)
  • When Netherworld Toll is Stacked: Guaranteed Critical and Attack again (Up to 2 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Consumes Netherworld Toll
  • When used during Stellar Burst: Perform Amatsutsumi Verdict (Stellar Burst)
Daisy AS SR_Del_Zone_Blunt_Agn_ATKAOE_ATKEarth_ATKBlunt_ModType1 Amatsutsumi Verdict
Deploy Roaring Bash Stance and Earth type blunt attack on all enemies (XL)
  • Critical damage +300% (Multiplier: x4)
  • When Netherworld Toll is Stacked: Guaranteed Critical and Attack again (Up to 2 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Consumes Netherworld Toll
  • When used during Stellar Burst: Perform Amatsutsumi Verdict (Stellar Burst)
Blooming Blade SR_Agn_ATKST_ATKEarth_ATKSlash_ModType1 Itto-Ryu: Stone Strike
Earth type Slash attack on random enemy x2 (S) ignores target's defense (Def=0 in Damage Formula) and Earth Type attack of the user +20% (3 turns, Max Stacks: 3, 40%)
  • When 3 Grit are stacked: Attack again again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
  • When not in Another Force: +300% damage (Multiplier x4)
Blooming Blade SR_Agn_ATKST_ATKEarth_ATKSlash_ModType11 Itto-Ryu: Hawk Talon
Earth type Slash attack on random enemy x2 (XL) ignores target's defense (Def=0 in Damage Formula) and Earth Type attack of the user +50% (3 turns, Max Stacks: 3, 100%)
  • When 3 Grit are stacked: Attack again again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
  • When not in Another Force: +900% damage (Multiplier x10)
Blooming Blade SR_Agn_ATKST_ATKEarth_ATKSlash_ModType1 Itto-Ryu: Earth Dance
Earth type Slash attack on random enemy x2 (L) ignores target's defense (Def=0 in Damage Formula) and Earth Type attack of the user +30% (3 turns, Max Stacks: 3, 60%)
  • When 3 Grit are stacked: Attack again again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
  • When not in Another Force: +600% damage (Multiplier x7)
Oboro SR_BrrrPierce_Agn_ATKST_ATKThunder_ATKSlash_ModType11 Rising Beat
Perform the strongest unique skill (Itto-Ryu: Radiant/Itto-Ryu: Bolt/Itto-Ryu: Haze: Thunder type slash attack on a single enemy x3) that has been learned with an XXL Modifier
  • When target has 50 Skill stack power type2.png Spark stacked: Consume all Spark then stack 1 Spark on the enemy and increase Raijin Mode Level by 1 (max 3)
  • When used during Stellar Burst: Grant user St ignore barrier.png Barrier Pierce (3 moves) and Attack again at no extra MP cost
Oboro SR_BrrrPierce_Agn_ATKST_ATKThunder_ATKSlash_ModType11 Rising Beat
Perform the strongest unique skill (Itto-Ryu: Radiant/Itto-Ryu: Bolt/Itto-Ryu: Haze: Thunder type slash attack on a single enemy x3) that has been learned
  • When target has 50 Skill stack power type2.png Spark stacked: Consume all Spark then stack 1 Spark on the enemy and increase Raijin Mode Level by 1 (max 3)
  • When used during Stellar Burst: Grant user St ignore barrier.png Barrier Pierce (3 moves) and Attack again at no extra MP cost
Felmina ES SR_TypGrpDBF_Agn_ATKST_ATKWater_ATKSlash_ModType11 Lame l'instant
Water type slash attack on a single enemy (XL,
increase skill damage 10 times. 10x of the standard skill multiplier of 200% 
) and Water type resistance -50% (3 turns, Max Stack 3: -100%)
  • When in Divine Droplet State: Attack again at no extra MP cost and Ends Divine Droplet State
    • Counts as a separate move, so will increase Another Force gauge again
  • When enemy Weakness.png: Attack again at no extra MP cost
Felmina ES SR_TypGrpDBF_Agn_ATKST_ATKWater_ATKSlash_ModType11 Lame glace
Water type slash attack on a single enemy (L,
increase skill damage 7 times. 7x of the standard skill multiplier of 180% 
) and Water type resistance -40% (3 turns, Max Stack 3: -80%)
  • When in Divine Droplet state: Attack again at no extra MP cost and Ends Divine Droplet state
    • Counts as a separate move, so will increase Another Force gauge again
  • When enemy Weakness.png: Attack again at no extra MP cost
Felmina ES SR_TypGrpDBF_Agn_ATKST_ATKWater_ATKSlash_ModType1 Lame d'eau
Water type slash attack on a single enemy (S,
increase skill damage 5 times. 5x of the standard skill multiplier of 140% 
) and Water type resistance -30% (3 turns, Max Stack 3: -60%)
  • When in Divine Droplet state: Attack again at no extra MP cost and Ends Divine Droplet state
    • Counts as a separate move, so will increase Another Force gauge again
  • When enemy Weakness.png: Attack again at no extra MP cost
Yakumo SR_Agn_ATKAOE_ATKShade_ATKMagic_ModType11 Deletion
Shade Type Magic attack on all enemies (XL) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 5 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Damage of critical hits +600% (Multiplier x7)
Yakumo SR_Agn_ATKAOE_ATKShade_ATKMagic_ModType11 Despair
Shade Type Magic attack on all enemies (L) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 4 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Critical damage +600% (Multiplier x7)
Yakumo SR_Agn_ATKAOE_ATKShade_ATKMagic_ModType1 Disorder
Shade Type Magic attack on all enemies (M) and ignores target's defense (MDef=0 in Damage Formula)
  • [consume MP] 100 + 10% of Max MP (Unaffected by MP cost change effects; consumes MP even in Another Force)
  • If users has the required MP after attack, Attack again (Up to 3 times)
    • Counts as a separate move, so will increase Another Force gauge again
    • Will continue to consume MP after each attack
  • If user attempts to use this move without the required MP, the attack fails
  • When in Lunatic: Critical damage +600% (Multiplier x7)
Minalca SR_BrrrPierce_InfEBrk_InfPain_Agn_ATKST_ATKFire_ATKSlash_ModType11 Rip and Tear
Fire type slash attack on a single enemy x3 (XL) and Inflict 3 stacks of St elemental break16.png Elemental Break (Fire) and Pain.png Inflict Pain
  • Barrier Pierce St ignore barrier.png: Damage Reduction and Status Immunity
    • Does not ignore status resistances, barriers on target are not consumed, status inflicts from equipment also ignore immunity
  • Increase multiplier based on number of Tributum stacks (up to x20):
    • 67% (base per-hit multiplier) + (1273% × Tributum/50) rounded up
    • Minimum: 322% × 3 (966%, 10 Tributum)
  • If targeted enemy's HP is above 50% after attack, Attack again at no extra MP cost
    • Counted as a separate move, thus it can charge Another Force gauge twice in Zones
Moonlight Flower SR_Agn_ATKST_ATKWater_ATKSlash_ModType11 Reifstolz
Water type slash attack on a single enemy x4 (XL) and Guaranteed Critical
  • Increase skill multiplier from number of distinct buff types
    • 0 > 1 > 2 > 3 > 4 > 5 > 6 > 7 > 8 Buffs
    • 200% > 375% > 550% > 725% > 900% > 1075% > 1250% > 1425% > 1600% Skill multiplier
  • When in Another Zone: Attack again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
  • Move animation changes depending on user's attack type
Eva SR_Agn_ATKAOE_ATKCrystal_ATKMagic Astral Shine
Crystal type magic attack on all enemies (S) and Guaranteed Critical
  • Damage of skill increases with fewer enemies on the battlefield
    • Base multiplier is 450% when only 1 enemy
    • Subtract 90% for each additional enemy (Minimum of 90%, when 5+ enemies)
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
Eva SR_Agn_ATKAOE_ATKCrystal_ATKMagic_ModType1 Astral Prism
Crystal type magic attack on all enemies (L) and Guaranteed Critical
  • Damage of skill increases with fewer enemies on the battlefield
    • Base multiplier is 650% when only 1 enemy
    • Subtract 130% for each additional enemy (Minimum of 130%, when 5+ enemies)
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
Eva SR_TmCrtRt_TmMCrtRt_InfBrk_Agn_ATKST_ATKWater_ATKMagic_ModType1 Icicle Zorch
Water type magic attack on a single enemy (XL) and inflict Break Status Break.png and Magic Critical Rate of all party members +100% (3 moves)
  • When in Lunatic:
    • Skill damage +300% (Multiplier x4)
    • Intelligence and Speed of user +30% (3 turns: max stack x4, +75%)
  • If the currently selected enemy's HP is above 50% after attack, Attack again again at no extra MP cost (Multiplier x2)

several targets
Eva SR_Agn_ATKAOE_ATKCrystal_ATKMagic_ModType1 Astral Drago
Crystal type magic attack on all enemies (XL) and Guaranteed Critical
  • Damage of skill increases with fewer enemies on the battlefield
    • Base multiplier is 750% when only 1 enemy
    • Subtract 150% for each additional enemy (Minimum of 150%, when 5+ enemies)
  • If the currently selected enemy's HP is above 50% after attack, Attack again at no extra MP cost (Multiplier x2)
Eva SR_TypGrpDBF_Agn_ATKST_ATKCrystal_ATKMagic Glint Purge
Crystal type magic attack on a single enemy (M) and Crystal and Water type resistance of all enemies -25% (3 turns: max stack x4, -62.5%)

several targets
Galliard SR_InfPain_Agn_ATKAOE_ATKEarth_ATKPiercing Raging Charge
Earth type piercing attack on all enemies (L) and Pain.png Inflict Pain
  • ???% Chance to Attack again again at no extra MP cost (Multiplier x2)
    • Counts as a separate move, so will increase Another Force gauge again
Ewan SR_PhyGrpDBF_PhyDBF_Agn_ATKST_ATKFire_ATKBlunt_ModType111 Lava Impact
Fire type blunt attack on a single enemy x4 (XL) and Physical resistance -50% (3 turns, Max Stacks 3: -100%)
  • Fire type attacks of user +50% (3 turns: max stacks 3: +100%)
  • When in Vital Flame mode: Damage on user 20% of current HP and Skill multiplier increases based on amount of HP consumed (Max >1680 HP consumed, Multiplier x15)
    • Calculate as consumed HP / 1680 × 14 + 1 and round down to the nearest integer
    • Attack again at no extra MP cost until user's HP is below 50% (Max 3 times)
      • Counts as a separate move, so will increase Another Force gauge again
    • Requires 13,125+ hp (6563+ before Vital Flame) for maximum damage