Virtual Reflection |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Kuchinawa |
SR_Kaleido_TmCrtRt_TmMCrtRt_NATK |
Link Ability (Kuchinawa) Link Ability When Torn Earth Stance is deployed additional effects occur depending on number of Arcadia Characters on the front lines
- When 2 or more Arcadia characters are on the frontline: Magic Critical rate of all party members +100%
- When 4 Arcadia characters are on the frontline: (Kaleido) change element of all party members to earth
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Ewella AS |
SR_Basic_Kaleido_Flexible_NATK |
Ministerium Stack Virtus on ally in the slot to user's right and Stack Virtus on self.
- User gains Kaleido based on Stacked ally's Type Personality and Flexible based on weapon type (Permanent)
- Virtus add 1/6 of each of the ally with Virtus stat (except HP/MP) to the corresponding stat of user
- Virtus add 1/6 of each of user's stat (except HP/MP) to the corresponding stat of the ally with Virtus
- Effects on game mechanics:
- Lunatic - Sacrifice is not affected by +END\+SPR parts from stack
- Base Damage: +STATS increase STAT_stacks parts of damage.
- SPD damage is affected greater than PWR or INT damage
- Both direct damage and skill multipliers non-standard stats scaling are affected (Radica AS, Cynthia, Heena...)
- Stacks are removed if User or Ally with Virtus Stack are not in the frontline at turn start or if Virtus is applied to a diffrent ally
- Replaces the basic attack
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Sazanca |
SR_Kaleido_TmTypResGrpBF_NATK |
Link Ability (Sazanca) Link Ability When Raging Fire Stance is deployed additional effects occur depending on number of Arcadia Characters on the front lines
- When 2 or more Arcadia characters are on the frontline: Wind Type Resistance of all party members +30%
- When 4 Arcadia characters are on the frontline: (Kaleido) change element of all party members to fire
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Melpiphia |
SR_Kaleido_TmCrtDmg_TmMCrtDmg_NATK |
Link Ability (Melpiphia) Link Ability When Wind King Stance is deployed additional effects occur depending on number of Arcadia Characters on the front lines
- When 2 or more Arcadia characters are on the frontline: Critical Damage and Magic Critical Damage of all party members +20%
- When 4 Arcadia characters are on the frontline: (Kaleido) change element of all party members to wind
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Blooming Blade |
SR_Zone_Earth_ZoneAwakenMulti_Kaleido_InfEBrk_TypGrpDBF_ATKAOE_ATKEarth_ATKSlash |
Itto-Ryu: Stampede Earth type Slash attack on all enemies (XXL) and Inflict 3 stacks of Elemental Break (Earth)
- When 3 Grit are stacked: Perform the strongest unique skill (i.e. Itto-Ryu: Stone Strike/Itto-Ryu: Earth Dance/Itto-Ryu: Hawk Talon) that has been learned and Earth Type Resistance of all enemies -100% (Current Turn Only) and Elemental Break count increased (x2)
- When Used During Stellar Burst: +5900% damage (Multiplier x60) and Deploy Torn Earth Stance and awaken Another Zone (3 turns-) (many times per battle) (?)
- (Kaleido) change element of party members to Earth (Current turn only)
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Blooming Blade |
SR_Zone_Earth_ZoneAwakenMulti_Kaleido_InfEBrk_TypGrpDBF_ATKAOE_ATKEarth_ATKSlash_ModType111 |
Itto-Ryu: Stampede Earth type Slash attack on all enemies (XL) and Inflict 3 stacks of Elemental Break (Earth)
- When 3 Grit are stacked: Perform the strongest unique skill (i.e. Itto-Ryu: Stone Strike/Itto-Ryu: Earth Dance/Itto-Ryu: Hawk Talon) that has been learned and Earth Type Resistance of all enemies -100% (Current Turn Only) and Elemental Break count increased (x2)
- When Used During Stellar Burst: +5900% damage (Multiplier x60) and Deploy Torn Earth Stance and awaken Another Zone (3 turns-) (many times per battle) (?)
- (Kaleido) change element of party members to Earth (Current turn only)
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Thillelille ES |
SR_BrrrPierce_Kaleido_ATKAOE_ATKCrystal_ATKSlash_ModType11 |
Sword In Heart Crystal type slash attack on all enemies x4 (XL, ) and Barrier Pierce ignore Barriers: Damage Reduction and Status Immunity
- Does not ignore resistances, Barriers on target are not consumed, inflict status from equipment also ignores immunity
- Can only be used during Sword-wielding Savior mode, other wise attack fails
- Ends Sword-wielding Savior mode
- When used during Stellar Burst: (Kaleido) change all Luring Shadow Party members to Crystal (Current turn only)
- When Sidekick is present: Stack +5 Charge
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Thillelille ES |
SR_BrrrPierce_Kaleido_ATKAOE_ATKCrystal_ATKSlash_ModType111 |
Sword In Heart Crystal type slash attack on all enemies x4 (XXL, ) and Barrier Pierce ignore Barriers: Damage Reduction and Status Immunity
- Does not ignore resistances, Barriers on target are not consumed, inflict status from equipment also ignores immunity
- Can only be used during Sword-wielding Savior mode, other wise attack fails
- Ends Sword-wielding Savior mode
- When used during Stellar Burst: (Kaleido) change all Luring Shadow Party members to Crystal (Current turn only)
- When Sidekick is present: Stack +5 Charge
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Alma AS |
SR_Kaleido_NATK |
Brain Record Place a Scope on a single enemy
- When not in Another Force: Detect stats on a single enemy
- Displayed stats will reflect any active stat buff/debuff on the enemy
- (Kaleido) change element of user attacks to target's element (Permanent)
- When multiple choice is random. Crystal weakness is always chosen if it's present.
- Non-type attacks become elemental without change in skill multiplier
- Skills from equipment also change
- Effect is based on when skill was used
- If to the selected element is removed, skill needs to be reused in order to detect a new (if there is any)
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Oboro |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Wryz |
SR_Kaleido_TmSpdBF_NATK |
Link ability (Wryz) Link Ability When Sacred Water Stance is deployed additional effects occur depending on number of Arcadia Characters on the front lines
- When 2 or more Arcadia characters are on the frontline: Speed of all party members +30%
- When 4 Arcadia characters are on the frontline: (Kaleido) change element of all party members to water
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Orleya AS |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Orleya AS |
SR_ZoneAwaken_Kaleido_InfRage_PwrDBFAoE_IntDBFAoE_SpdDBFAoE_NATK |
Défense du tonnerre Power, Intelligence and Speed of all enemies -50% (1 turn) and Inflict Rage (3 turns)
- Give a Barrier to user with 50% damage reduction to Thunder Type Attacks (3 times)
- When in an Elemental/Attack Type Stance: Once per battle: awaken Another Zone (2 turns)
- When in an Awakened Thundering Stance: Debuff effects x1.5 (-75%)
- Change element of all enemies to Thunder (Kaleido) (3 turns)
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Kamlanage |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Velette |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Nona AS |
SR_Kaleido_Flexible_TmCrtRt_AllDmgGrpBF_ATKST_ATKWater_ATKPiercing |
Castigo Water type piercing attack on random enemies x3 (XL) and Water type attack of all party members +30% (3 turns) and Critical rate of all party members +100% (1 move)
- When there is an ally with Devotion stack on the front line:
- Increase number of attacks by +3
- (Kaleido) change element of type attack buff according to the attribute personality of the ally with devotion
- Grants Flexible to user based on the weapon type of the ally with devotion (permanent)
- (Kaleido) change user's element based on element of the ally with devotion
- If ally has no element, defaults to water
- For multiple elements, defaults to Fire/Earth/Wind/Water unless in Shade/Thunder/Crystal Zone
- For Aisha or Cyrus Albright, defaults to water unless in matching Zone
- Unaffected by further Zone changes
- Type attack buff doubled for ally with devotion
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several targets |
Dewey AS |
SR_Kaleido_ATKST_ATKWater_ATKBlunt |
Vapeur Hypnotique Water type blunt attack on a single enemy (XL) and Power of user +50% and Speed of user +50% (3 turns)
- When enemy has an active buff:
- Removes all buffs from target
- Power and Speed effect increases (100%)
- When not in Clock Burst State: Stacks 5 Pendulum on user
- (Kaleido) change element of user attacks to target's element (permanent)
- When multiple - choice is random.
- Non-type attacks become elemental without change in skill multiplier
- Skills from equipment also change
- Effect is based on when skill was used
- If to the selected element is removed, skill needs to be reused in order to detect a new (if there is any)
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Iphi |
SR_Pre_Zone_Shade_MentalFocus_Kaleido_NATK |
Walpurgisnacht Deploy Biting Shade Stance and:
- Apply Mental Focus on all party members (5 turns):
- Magic damage of each party member:
+0.23% x MaxMP (CAP: +250% at 1087MP+, Multiplier: x3.5)
- If no party member in front or back line has Blood Contract, give all party members in front line Blood Contract stacks (excluding self)
- When in Biting Shade Stance: (Kaleido) change element of all party members to shade (current turn only)
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Noble Blossom |
SR_Basic_Kaleido_NATK |
Morale Target a single party member. Give them Morale stack + (Kaleido) change element to fire (Permanent) and stack Morale on self.
- If target is self: Stack 3 Morale on self.
- Replaces the basic attack when not in Another Force.
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Necoco AS |
SR_Pre_Kaleido_TmWkBF_TmPwrBF_TmIntBF_TmSpdBF_StBF_SBF_KBF_ABF_LBF_BBF_FBF_HBF_AnBF_NATK |
Scintillant Spirit Power, Intelligence, Speed, and any weapon equipped characters' damage of all party members +50% (current turn only) and Weakness Multiplier of all party members +1 (current turn only)
- In any elemental zone:
- (Kaleido) change the attack type of all enemies and allies to match active elemental zone (current turn only)
- Guiding Light characters only:
- Strength/Intelligence/Speed/Weapon damage type buff effect increase (+75%)
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Alma |
SR_Kaleido_NATK |
Brain Record Place a Scope on a single enemy
- When not in Another Force: Detect stats on a single enemy
- Displayed stats will reflect any active stat buff/debuff on the enemy
- (Kaleido) change element of user attacks to target's element (Permanent)
- When multiple choice is random. Crystal weakness is always chosen if it's present.
- Non-type attacks become elemental without change in skill multiplier
- Skills from equipment also change
- Effect is based on when skill was used
- If to the selected element is removed, skill needs to be reused in order to detect a new (if there is any)
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Orleya |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Silver Striker |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Melina ES |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Skull |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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Victor |
SR_Basic_Lunatic_NATK |
Lunatic - Charge Activate Lunatic status Charge on user (3 turns)
- Charge: For each hit (including damage to self), add Thunder-type attack (XS)
- Attack type is determined by the original attack
- Regardless of whether there is an active Stance or not, each additional attack increases AF bar by 0.5% and combo multiplier in AF by 1%
- If the original attack was absorbed, extra attacks will not hit but will still increase AF bar and combo multiplier
- Not affected by Kaleido
- Replaces the basic attack until used (1 activation)
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