Tank Role

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Tank Role
Tank Role
Revival Role
Revival Role

In many games, a tank is a character whose primary role is to taunt the enemies, absorb damage and prevent allies from being attacked. In Another Eden, this role is considered very generic as the various ways to protect the party are broken down to different battle mechanics. This page is meant to be a introduction about the various battle mechanics that are commonly defined from the tank role.

All of the below mentioned status can be found on the Characters page using the filter under Support except for Camouflage and Other Methods

m Guard[edit]

The skill user receives damage in place of other party members. There are in built limitations to avoid these skills from being utilized every single turn; see the character's skills and page to get more insights.

  • It also prevents them from getting knocked out.
  • All damage, MP drain, knockback effects from enemy received by party redirected to user.
  • Activates constant Status Hold Ground.png Hold Ground on user until end of turn.
  • Does not redirect self-damage from other users.
  • Effect ends before Pain.png Poison.png pain/poison damage or End of Turn Attack.
  • Takes priority over Rage.png Rage.
  • If afflicted by stun/sleep/confuse/petrify/freeze, effect will be canceled.
Character(s) Skill & Effects
None
Status
Start of Turn ActivationAlchemic High on user (2 turns)
  • Power, Intelligence and Speed of user +50
  • Activate St protection.png Guard on user (2 turns)
    • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
  • Requires to consume 5 Skill stack power type1.png Arcana stacks
    • The required amount of Arcana needed to enter Alchemic High State increases each successive status change (5/10/20/40/80)
    • The maximum amount of status change is 5.
0
N/A
0
Change.png2Normal
Skill Type 2 1.png Fire Pierce 
MP 84
Fire
Piercing
Fire type piercing attack on a single enemy x4 (XL)
  • Restore all party members' HP +2000 and Max HP of all party members +15% (5 turns)
  • When used during Stellar Burst: Activate St protection.png Guard on user until the end of turn
    • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
84
84
Change.png2Enhanced
Skill Type 2 1.png Fire Pierce 
MP 71
Fire
Piercing
Fire type piercing attack on a single enemy x4 (XL)
  • Restore all party members' HP +3000 and Max HP of all party members +25% (5 turns)
  • When used during Stellar Burst: Activate St protection.png Guard on user until the end of turn
    • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
71
71
Skill Type 8 0.png Null 
MP 0
None
Buff
PreemptiveActivate St protection.png Guard on user (2 turns) and Activates Status Counter.png Daily Special - Counter on user (2 turns)
  • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
  • Replaces the basic attack.
  • Can only be used once per battle. Returns to basic attack after use.
0
N/A
0
Skill Type 8 0.png Null 
MP 0
None
Buff
PreemptiveActivate St protection.png Guard on user until the end of turn
  • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
  • Replaces the basic attack when user possesses Aegis stacks
  • When used - consume 1 Skill stack power type1.png Aegis
0
N/A
0
Skill Type 8 0.png Null 
MP 250
None
Buff
PreemptiveActivate St protection.png Guard on user until the end of turn and Power +30% of all main and reserve party members (1 turn).
  • Stun user in next turn.
    • Stun cannot be prevented aside from getting disabled by statuses.
  • St protection.png Guard: All HP and MP damage and knockback effects received by party redirected to user.
      • when caster is not under: any disable status.
    • Activate constant Status Hold Ground.png Hold Ground
250
N/A
250

m Critical Guard[edit]

Dream Weaver has more difficulty in using Critical Guard as he needs another party member to provide Physical Critical Rate while Rainbow Ring is perhaps the only equipment that can provide a staff character with Physical Critical Rate (30%).

Character(s) Skill & Effects
None
Passive
User has a chance equal to their physical critical rate to reduce own damage taken by a % determined by their LCK
  • Damage Reduction: (LCK ÷ 500) × 75%, maximum 75% (500 LCK)
    • Multiplicative with all other types of damage modification
    • Applies against physical, magic, and fixed damage attacks (including self-damage)
    • Applies against enemy end-of-turn attacks
  • Mid-battle changes to critical rate and LCK are also used
N/A

m Cover[edit]

Attacks that would hit all allies instead only hit the user and in exchange, the user takes double damage. Note that single target attacks do not trigger cover.

  • Physical, Magic, Fixed and MP attacks are affected
  • Self-damage, Pain and Poison damage of party members are not affected
  • Enemy end-of-turn attacks take place after this status ends and so are not affected
  • Applies even if user is inflicted with Stun/Confusion/Sleep
Character(s) Skill & Effects
Skill Type 8 0.png Null 
MP 45
None
Healing/Buff
PreemptiveSt blocker1.png Give Shield to user (3 turns, fixed value 2000) and Activates Cover St target focus.png (current turn only)
  • Shield HP gets depleted before user HP and cannot be restored
  • Restore all party members' HP +3000 and Restore all statuses
  • When in an Awakened Thundering Stance: Shield efficiency and Heal amount x2 and Give Status Nullify.png Status immunity to all party members (1 time)
  • Activate St prayer.png Prayer - Résistance - Prayer (5 turns)
    • -50% damage received on all party members
45
N/A
45
Skill Type 8 0.png Null 
MP 0
None
Buff
PreemptiveActivates Cover St target focus.png on user until the end of the turn and Type attack of all party members +50% (3 moves) and consumes all Unshadowed
  • +5% to Type attack buff per Unshadowed stacked (max stack x10, +100%)
  • Replaces the basic attack when in Afterimage
  • At the start of the next turn in the frontline, dispel Afterimage
0
N/A
0
None
Stack
Battle StartBlood Contract effects:
  • St target focus.png Activates Cover to all party members with stack (no icon)
    • Attacks that would hit all allies instead only hit rightmost ally with stack, but with double damage.
  • Gives Lunatic - Risktaker effect (no icon).
    • +70% (x1.7) damage and healing and self-harm 20% of Current HP:
    • Critical rate and Magic critical rate of all party members with stack +100%
    • Activates Lunatic conditioned effects of skills.
  • When Iphi is at the frontline and not disabled by statuses
    • Consume stack on Ally death to prevent it:
      • Restore 100% of Max HP and Restore all statuses
      • Does not interrupt moves, songs, keeps buffs, debuffs and everything else
      • Debuffs from attack that caused "death" do not land.
      • Hold Ground on ally is consumed before Blood contract
N/A
Skill Type 8 0.png Null 
MP 0
None
Buff
PreemptiveActivates Cover St target focus.png on user until the end of the turn
  • St target focus.png Cover: Attacks that would hit all allies instead only hit the user. In exchange, the user takes double damage.
    • Physical, Magic, Fixed and MP attacks are affected
    • Self-damage, Pain and Poison damage of party members are not affected
    • Enemy end-of-turn attacks take place after this status ends and so are not affected
    • Applies even if user under Stun/Confusion/Sleep
  • Replaces the basic attack
0
N/A
0
Skill Type 8 0.png Null 
MP 45
None
Buff
PreemptivePhysical Resistance of all party members and Type Resistance +30% (3 turns)
  • For nearest ally on the left of user: Stack 4 Skill stack power type2.png Caretaking and give a Status Barrier.png Barrier with 50% damage reduction (3 times, 3 turns)
  • For party members with Caretaking: Buff effects x2
  • Skill stack power type2.png Caretaking: St target focus.png Activates Cover to all party members with stack (no icon) and Increases Speed/Endurance/Sprit depending on number of earth characters on the front line (25 per character, Max: 100)
    • Consumes one stack at end of turn
    • If caster dies, consumes all stacks
45
N/A
45

m Hold Ground[edit]

When HP is reduced to 0, stop at 1 HP instead. If character would reach 0 HP with a single hit, survive at 1HP instead. If Hold Ground is consumed, successive hits in the same attack will reduce HP to 0. Only 1 instance of Hold Ground can be received via passive, skill and equipment respectively. Order of usage: Passive > Skill > Equipment

Below are some notable example of applying Hold Ground. There are plenty of characters who have a way to apply Hold Ground whether to themselves only or the whole party.

Character(s) Skill & Effects
None
Buff
Battle StartWhen user is in the front line:
  • Give Status Hold Ground.pngHold Ground to all main and reserve party members
N/A
None
Passive
Battle StartWhen character's HP reduces to 0, stop at 1 HP instead (1 time). Apply Status Hold Ground.png Hold Ground on self.
N/A
Name Stats Obtain / EffectsMaterials
211050221 ui.png
202000005 icon.png
181 - Atk
51 - MAt
60 - LVL
Enhance at the Wandering Blacksmith in Fileria
  • Sweet Enticement II (⁜)
    • HP+ (2000)
    • Physical Resistance+ (10%)
    • Hold Ground (+)
Badge Name Effect Location
Nine Lives When max HP, give Hold Ground once (equiv. to ore) Tails of Time and the Brave Four: Tales of Chronographia
Image Name Description Obtain
Ability orb processing reinforcement item.png Nine Lives Ore Nine Lives
When max HP, apply Hold Ground Status Hold Ground.png (1 time)
  • Future Garulea Continent (Hard)
  • Future Garulea Continent (Hard) Completion Reward
  • Underworld (Hard) Completion Reward

mm Rage[edit]

Only able to attack a specific enemy. Character or enemy can only attack the target that inflicted the rage. Note that this does not prevent an AoE attack from being performed. Similar to inflicting pain and poison, you can inflict rage that can ignore target's resistance except in case where the enemy has Status Nullify.png status immunity.

Character(s) Skill & Effects
None
Status
Battle StartWhen user is in the front line at the start of battle:
  • Rage ignore.png Inflict Rage (6 turns-, ignore resistance)
N/A

Type (Tier) Name Personality Activated Awakened Location
Support (T3) Support Spell of Patronage Character: Taunt END +10
SPR +10
Obtain Taunt skill
Upgrade: Not compatible with Dormant Ore
Trial of the Sealed Malefics (Extreme) stage 1

m Barrier[edit]

Reduce specific damage amount, can be hit based, turn based or damage threshold based. Consumed by but does not reduce fixed or percentage-based damage. Not consumed by and does not reduce MP damage. If a hit would remove the barrier, successive hits from the same attack (including random hits) will still deal reduced damage; but Lunatic - Copy is not affected. Not consumed by attacks that ignore barrier.

Character(s) Skill & Effects
Skill Type 8 0.png Null 
MP 49
None
Debuff
Power, Intelligence and Speed of all enemies -50% (1 turn) and Rage.png Inflict Rage (3 turns)
  • Give a Status Barrier.png Barrier to user with 50% damage reduction to Thunder Type Attacks (3 times)
  • When in an Elemental/Attack Type Stance: Once per battle: awaken Another Zone (2 turns)
  • When in an Awakened Thundering Stance: Debuff effects x1.5 (-75%)
    • Change element of all enemies to ThunderThunder (Kaleido) (3 turns)
49
N/A
49
Skill Type 8 0.png Null 
MP 0
None
Buff
Gives Status Barrier.png Barrier to all party members that reduces 5000 or less damage to 0 (until the end of turn)
  • Also works against Fixed damage and percent of HP attacks.
  • Replaces the basic attack from the start of battle.
  • Reverts to basic attack after each use
  • Becomes available again after 15 Pierce moves have been used by party members.
    • Moves count starts from turn when this skill was used. Party members who acted before this skill are also counted.
    • Multi-move skills alike Awaken crystal.png Copy status are counted twice.
    • Counters, End of Turn Attacks do not count.
0
N/A
0
None
Passive
End of TurnGive a Status Barrier.png Barrier to all party members with a 20% damage reduction (1 turn, 1 time)
N/A
None
Passive
Battle StartWhen user is in the front line:
  • give a Status Barrier.png Barrier to all main and reserve party members with 100% damage reduction (1 time)
N/A

mmm Shield[edit]

With a few exceptions, this effect allows the shield to negate damage. If the damage exceed the shield's HP, it will break and the remaining damage will hit the character. If a skill requires the users to lose HP, damage done to shield will not count toward that requirement. Shield HP is percentage based off skill user's max HP. Shield HP gets depleted before user HP and cannot be restored.

m MP Shield[edit]

Character(s) Skill & Effects
None
Passive
Reduce damage taken by 50% and consumes MP equal to the damage reduced
  • Multiplicative with all other types of damage modification
  • Applies against physical, magic, and fixed damage attacks
  • Applies against enemy end-of-turn attacks
  • MP is consumed at the moment of taking damage
  • Self damage is not reduced
N/A

m Counter[edit]

Able to counter certain attacks. Character or enemy gains ability to counter specific types of attacks listed in description of counter. Enemy counters/EoT attacks/stopper attacks do not trigger counter. New instances overwrite previous instances.

Generally, counters are divided based off whether an attack is physical SlashPierceBlunt or magic Magic based. There are counters where the condition can be either physical or magic based.

m Camouflage[edit]

When the skill user is in the defined state, the user is less likely to be targeted by single-target attacks as long as there are other characters in the frontline. Prayer users can benefit from this effect as it allows them to avoid attacks which would disrupt their Support Effects

While this status may considered to be more of an evasion type skill, the use of being un-targetable by single target can be useful in certain situations and can be considered as tank role in the fact that it allows you to redirect the attack to someone else in the party.

Character(s) Skill & Effects
None
Status
State activated by basic attack or Valor Chant and provides the following effects:
  • Power and Intelligence of user +150
  • Critical rate and Magic critical rate of user +100%
  • User is less likely to be targeted by single-target attacks (likely 100% chance)
  • Active Camo state ends when users uses any attack that does damage
0
N/A
0
None
Status
When there are other characters in front: user wont be targeted by enemy single target skills.
0
N/A
0
None
Status
When there are other characters in front: user wont be targeted by enemy single target skills.
0
N/A
0
None
Status
Start of Turn ActivationWhen in an Awakened Sacred Water Stance activate Divine Droplet State (1 turn)
  • Power and Speed of user +100
  • When there are other characters in front: user wont be targeted by enemy single target skills.
0
N/A
0
None
Status
When there are other characters in front: user wont be targeted by enemy single target skills.
  • state is activated when Prayer is activated or when Prayer is active at the beginning of turn.
0
N/A
0
None
Status
When there are other characters in front: user wont be targeted by enemy single target skills.
  • State is activated with Valor Chant.
0
N/A
0

Other Methods[edit]

Below are other method to avoid attacks and are not under a defined category.

Character(s) Skill & Effects
Skill Type 2 0.png Pierce 
MP 33
None
Piercing
Next action: Piercing attack on all enemies (M) and Earth type resistance -30% (3 turns)
  • User will be immune to any Damage/Buff/Debuff/Status Conditions while skill is in use.
33
N/A
33
None
State
Change into Yuki-snowgirl form (3 turns):
  • Intelligence of user +100% while changed.
  • All buffs, debuffs, statuses from skills are erased from user on change.
  • Equipment buffs with <e> icon still apply
  • Cannot act and immune to damage/buffs/debuffs/status effects.
  • In the End of Turn: Yuki-snowgirl Attack / Cool Yuki-snowgirl Attack / Ultra Yuki-snowgirl Attack based on activation skill.
  • In the End of Turn (after attack): Stack 1 Skill stack power type1.png Snow Flurry Stack
  • State ends when attacked or when duration ends.
N/A
Skill Type 8 0.png Null 
MP 0
None
Passive
Repeats every attack
  • Takes 1 hit to prevent damage to user, then disappears
    • Pain/poison received before activation does not hit [Another Self]
  • Cannot receive Buffs/debuffs/statuses while active
    • Does not avoid debuffs from allies
  • Doesn't receive Banish effect while active
  • Healing works
  • Hits from [Another Self] are not calculated separately from main attack
  • Does not repeat skills obtained from equipment

This state is invoked by skills that can summon [Another Self]: Galeforce Blade, Burst Wind Blade, Wheel Charge

0
N/A
0
None
Status
State activated by using Hidden Comet and provides the following effects:
  • Maximum HP of User -50%
  • User has a chance to dodge attacks according to the diffrence in speed between the attacking enemy and the user (Up to 90%)
  • Stacks one Unshadowed when the user dodges an attack (Max Stack: 10)
  • Dispels after 5 turns
  • When dispelled consumes all Unshadowed
0
N/A
0
None
Status
State activated by using Hornet Hail (Stellar Burst) and provides the following effects:
  • SPD +150
  • Skill Strength x2
  • User has a chance to dodge attacks according to the difference in speed between the attacking enemy and the user
0
N/A
0