Parisa (Another Style)

From Another Eden Wiki
202000005 icon.png216000004 icon.png Parisa (Another Style)

Other Versions of Parisa
101050031 s2 rank5 base.png

104050032 sprite.png
General Information
Rarity 5
Element Skill Type 8 1.png Fire
Attack Type Piercing
Weapon Type 202000005 icon.png Bow (Piercing)
Accessory Type 216000004 icon.png Ring
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Minstrel  289000001 upgrade undividable.png 
 1 
Bow  289000001 upgrade undividable.png 
 3(+7) 
Fire  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
BowFirePizzica(3) BowCiel(2) BowLovinia(2) BowMistrare(2)

Stat 5★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP
3363
3363
3363
3563 (+200)
3563 (+200)
3563 (+200)
3563 (+200)
3563 (+200)
3963 (+600)
3963 (+600)
3963 (+600)
MP
494
494
494
494
494
494
494
494
494
494
494
PWR
211 (#38)
216 (#36)(+5)
216 (#39)(+5)
216 (#42)(+5)
216 (#43)(+5)
216 (#47)(+5)
236 (#32)(+25)
236 (#36)(+25)
236 (#38)(+25)
236 (#43)(+25)
246 (#54)(+35)
INT
147 (#66)
147 (#66)
147 (#65)
147 (#69)
162 (#62)(+15)
162 (#61)(+15)
162 (#61)(+15)
162 (#63)(+15)
162 (#64)(+15)
187 (#51)(+40)
197 (#54)(+50)
SPD
233 (#29)
233 (#30)
233 (#33)
233 (#34)
233 (#35)
248 (#23)(+15)
248 (#29)(+15)
248 (#35)(+15)
248 (#36)(+15)
248 (#42)(+15)
288 (#21)(+55)
END
170 (#36)
170 (#40)
170 (#43)
170 (#42)
170 (#46)
170 (#46)
170 (#49)
170 (#56)
170 (#60)
170 (#66)
180 (#66)(+10)
SPR
190 (#32)
190 (#32)
190 (#33)
190 (#34)
190 (#36)
190 (#36)
190 (#36)
190 (#37)
190 (#41)
190 (#43)
200 (#45)(+10)
LCK
150 (#53)
150 (#54)
160 (#45)(+10)
160 (#46)(+10)
160 (#53)(+10)
160 (#56)(+10)
160 (#56)(+10)
180 (#41)(+30)
180 (#43)(+30)
180 (#51)(+30)
190 (#51)(+40)
Checksum (1101):Total11011106111611161131114611661186118612111301

Description
An archer who's never seen without her lute. A lost child taken in by a traveling troupe, she was raised as one of their own. Though shy, her lute skills are irrefutable. All who hear her play are soothed, and can't help but break into a smile. She has never been fond of singing. It's the one kind of performance she won't give.
Character Quest Unlock Conditions
Melody of Joy Location: Acteul Inn
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
PWR +5
15
LCK +10
30
HP +200
50
INT +15
75
SPD +15
105
PWR +20
140
LCK +20
175
HP +400
215
INT +25
255
SPD +30
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Thruster
3★ Ranger
4★ Bard
5★
Job rank item.pngPolyhymniā ...▽ x5
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Valor Chant Description
I might...make you cry... Speed of all party members +10% (1 turn) and Inflict Break Status Break.png on all enemies
Sorry if...this makes you sad... Speed of all party members +20% (1 turn) and Inflict Break Status Break.png on all enemies
I hope this song makes you happy... Speed of all party members +30% (1 turn) and Inflict Break Status Break.png on all enemies
No VC grasta in wiki. Add to this page if a new one exists.
Skill Name
Ele Element 
Type
Description
MP
Skill Type 2 0.png Pierce 
MP 0
None
Piercing
Basic attack: Piercing attack on a single enemy (S)
0
0
None
State
SingingState of strengthening and inspiring all party members with the power of singing.
  • Activates status Status Singing.pngSinging on user: inability to act and applies effects from song skills on all party members.
  • Does not replace active Zones or Prayers and vice versa, can be active at the same time.
  • Is not considered a Zone for Zone-related skill effects.
  • Status Confuse.pngConfused singer can still start new song randomly.
  • Effects and passives will be overwritten by new songs from other characters, but previous singer will still be unable to act until remaining duration ends.
Disrupted by Sleep, Confusion, Stone, Stun, Freeze, Knockback, Death
N/A
Skill Type 2 0.png Pierce 
MP 18
None
Piercing
Piercing attack on a single enemy (S) and Intelligence -15% (3 turns)
18
18
Skill Type 2 1.png Fire Pierce 
MP 12
Fire
Piercing
Fire type piercing attack on a single enemy (S)
12
12
Skill Type 2 0.png Pierce 
MP 22
None
Piercing
Piercing attack on a single enemy x2 (M)
22
22
Skill Type 2 1.png Fire Pierce 
MP 22
Fire
Piercing
Fire type piercing attack on a single enemy (M)
22
22
Skill Type 8 0.png Null 
MP 18
None
Buff
Intelligence of all party members +20% and Power +20% (3 turns)
18
N/A
18
Skill Type 2 0.png Pierce 
MP 38
None
Piercing
Piercing attack on a single enemy (L) and Intelligence -20% (3 turns)
38
38
Skill Type 2 1.png Fire Pierce 
MP 56
Fire
Piercing
PreemptiveFire type piercing attack on all enemies (XL)
  • Power of all party members +35% (3 turns) and Intelligence of all party members +35% (3 turns)
  • When at 4 Vivo stacked: +500% increased multiplier (Multiplier x6) and buff effect x2 (70%)
  • When not in Another Force: Increase number of attacks by +2
56
56
Skill Type 8 0.png Null 
MP 61
None
Buff
SongSpeed of all party members +50% (3 turns)
  • Fire characters only: Speed buff effect x2 (100%)
  • Activate Song (3 turns) with effects:
    • -50% damage received on all party members
    • +100% damage of all party members (Multiplier x2)
    • Activate Con Fuoco - EOT
Disrupted by Sleep, Confusion, Stone, Stun, Freeze, Knockback, Death
61
N/A
61
Skill Type 2 1.png Fire Pierce 
MP 0
Fire
Piercing
End of Turn AttackFire type piercing attack on all enemies (XL) and Physical Resistance -40% (3 turns)
  • Restore all party members' HP +25% and Restore all party members' MP +50
  • Power of the move increasese based on Skill stack power type1.pngVivo stacked (Max Stack 4, Multiplier x18)
0
0

Skill Name
Ele Element 
Type
Description
MP
None
Stack
At the beginning of battle, user starts with 4 Skill stack power type1.pngVivo Stacks (Max Stack: 4)
  • At the end of turn: Consumes all stacks and stack 1 Vivo Stack per Fire Character on the frontline
N/A
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.


To filter characters by roles use Characters page:

Awards/Rewards[edit]

※ Achievements are stored from Normal Style page, acquired only once from any style

  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Parisa (Another Style) page