User:Bamiji/Thunder Tier List

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RatingCharacters
SSMelina (Extra Style)NecocoOrleyaRed Clad Flam.Velette
S+Miyu (Extra Style)OboroSilver StrikerVictor (Another Style)
SKamlanageNecoco (Another Style)SergeSkullVictor
S-Nona (Another Style)Orleya (Another Style)
BClarte (Another Style)Starky
CClarteCynthiaHarleKid
IconName/Type/RatingRemarks
101000261 rank5 command.png
Clarte
Skill Type 8 2.pngSkill Type 8 64.png 202000000 icon.png
Stance Thunder.png
C
  • Role(s): Defense Support/Healer
  • Free Character.
  • Ring of Brilliance required.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
101000261 s2 rank5 command.png
Clarte (Another Style)
Skill Type 8 2.pngSkill Type 8 64.png 202000000 icon.png
Stance Thunder.png
B
  • Role(s): Damage Dealer/Defense Support/Healer
  • Free Character.
  • Ring of Brilliance required.
  • (~488%) all-target effective damage multiplier potential, but it is somewhat restrictive.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
101010101 rank5 command.png
Cynthia
Skill Type 8 4.png 202000001 icon.png
Stance Thunder.png
C
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%.
  • Can buff party Thunder Type Attack by 30%, with a Thunder skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
101440031 rank5 command.png
Harle
Skill Type 8 1.pngSkill Type 8 32.png 202000000 icon.png
Stance Thunder.png
C
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Type Resistance by up to 60%.
    • this skill also grants the party up to 1200 HP regen.
  • Very flexible support options, owing to being able to equip Elements.
  • ~Very limited Another Force gain while stacking Power Levels.
101000341 rank5 command.png
Kamlanage
Skill Type 8 16.png 202000000 icon.png
Stance Thunder.png
S
  • Role(s): Damage Dealer/Offense Support
  • Thunder Zone enabler.
  • Very high (1200%) all-target damage multiplier potential, further augmented by his self buffs.
    • this skill also debuffs Thunder Type Resistance of all enemies by up to 105%.
  • Can debuff Speed of all enemies by 30% with a Thunder skill.
  • Can grant the party 1-time 20% Damage Reduction barrier with a Thunder skill.
  • Can increase the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
101440021 rank5 command.png
Kid
Skill Type 8 1.png 202000002 icon.png
Stance Thunder.png
C
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can debuff Physical Resistance of a single enemy by up to 80%.
  • Can debuff PWR, INT & SPD of all enemies, by up to 50%.
    • this skill also buffs party PWR, INT & SPD by the same %.
  • Very flexible support options, owing to being able to equip Elements.
  • ~Very limited Another Force gain while stacking Power Levels.
101070061 s3 rank5 command.png
Melina (Extra Style)
Skill Type 8 8.pngSkill Type 8 16.png 202000006 icon.png
Stance Thunder.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Capable of a very high (895%) single-target damage multiplier average.
    • debuffs Type Resistance of the target by up to 60% with the same skill.
    • also buffs party Critical Damage by 50%.
  • Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, which are all powerful effects from a single skill.
  • Can debuff Thunder type resistance of all enemies by 30%.
  • Can significantly debuff PWR of all enemies, by 20%, with a Thunder skill, but it is not guaranteed.
101010041 s3 rank5 command.png
Miyu (Extra Style)
Skill Type 8 2.pngSkill Type 8 16.png 202000004 icon.png
Stance Thunder.png
S+
  • Role(s): Damage Dealer/Offense Support
  • Thunder Zone enabler.
  • Exceptionally high (1600%) all-target damage multiplier that ignores damage reduction barriers.
    • this skill also guarantees Pain on enemies for a fixed 15 turn duration and ignores status immunity barriers.
  • Can enable very high Combo % in Another Force, due to her Lunatic.
  • Can debuff Thunder Type Resistance of all enemies by 70%.
101030151 rank5 command.png
Necoco
Skill Type 8 2.png 202000003 icon.png
Stance Thunder.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
  • Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Thunder skill.
  • Can buff party Thunder Type Attack and debuff Thunder Type Resistance of all enemies by 50% each, with a single skill.
  • Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
  • Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
101030151 s2 rank5 command.png
Necoco (Another Style)
Skill Type 8 2.png 202000003 icon.png
Stance Thunder.png
S
  • Role(s): Offense Support/Defense Support/Healer
  • Provides 2 stacks of guaranteed physical critical hits to the party with a Thunder skill.
  • Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
    • buff values are increased to 1.5x for Light party members.
    • this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Thunder.
  • Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
    • this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
  • Can buff party Thunder Type Attack and debuff Thunder Type Resistance of all enemies by 50% each, with a single skill.
  • Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
  • Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.

Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101050161 s2 rank5 command.png
Nona (Another Style)
Skill Type 8 8.png 202000005 icon.png
Stance Thunder.png
S-
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Weapon Damage & Critical Damage by 30% each.
    • party member she's devoted to gets 60% instead.
    • however, note that this skill will also activate a different Zone after she's devoted.
  • Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
    • party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
  • Can buff party Physical Resistance and Type Resistance by 30% each.
  • Can heal the party for 25% HP.
    • this skill can also increase party max HP by 2000.
    • this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.

After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.

101020171 rank5 command.png
Oboro
Skill Type 8 16.png 202000002 icon.png
Stance Thunder.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Star Awakening:
  • Thunder Zone enabler.
  • Exceptionally high (2016%) single-target damage multiplier potential, but heavily dependent on Another Zone, further augmented by his self buffs.
  • Obscenely high (4032%) single-target damage multiplier potential, but heavily dependent on Another Zone, as his Star skill during Stellar Burst.
    • this is divided into 2 moves and the second will have Barrier Pierce status and subsequently leave him with 2 uses of the status afterwards.
  • Extends active Another Zone duration by 3 turns, as his Stellar Burst Enhancement.
  • Can debuff Slash Resistance of a single enemy by up to 60%, with a Thunder skill.
    • if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
  • Progressively gains extra effects that add 1140% → 1140%×2 → 1520%×2 INT-based Thunder Magic Link hits.
    • 3 stacks of Elemental Break (Thunder) are also inflicted, starting from the second level.
    • progress is accelerated if enemies receive enough Thunder hits; can theoretically gain all levels in 1 turn in Another Force.
  • Can preemptively debuff PWR & INT of all enemies by 25% with a Thunder skill.
  • Automatically activates Thunder Zone at battle-start in the frontline if there are 2~3 Thunder personality allies in the frontline.
    • Activates Awakened Thunder Zone for 3 turns instead with 4 Thunder personality allies.
  • Makes all enemies Weak to Thunder on the turn following an Another Force, if they do not Null or Absorb Thunder.
  • Without Star Awakening:
  • Thunder Zone enabler.
  • Exceptionally high (1608%) single-target damage multiplier potential, but heavily dependent on Another Zone, further augmented by his self buffs.
  • Can debuff Slash Resistance of a single enemy by up to 60%, with a Thunder skill.
    • if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
  • Progressively gains extra effects that add 1140% → 1140%×2 → 1520%×2 INT-based Thunder Magic Link hits.
    • 3 stacks of Elemental Break (Thunder) are also inflicted, starting from the second level.
    • progress is accelerated if enemies receive enough Thunder hits, but can only progress 1 level per turn.
  • Can preemptively debuff PWR & INT of all enemies by 25% with a Thunder skill.
  • Automatically activates Thunder Zone at battle-start in the frontline if there are 2~3 Thunder personality allies in the frontline.
    • Activates Awakened Thunder Zone for 3 turns instead with 4 Thunder personality allies.
101030171 rank5 command.png
Orleya
Skill Type 8 1.pngSkill Type 8 16.png 202000003 icon.png
Stance Thunder.png
SS
  • Role(s): Offense Support/Defense Support/Healer
  • Thunder Zone enabler.
  • Can instantly buff party PWR, INT & SPD by 100%, which are fairly uncommon to get at high values.
    • this skill also buffs party Weapon Damage by 30%.
  • Can guarantee party physical criticals for 3 actions, with a Thunder skill.
    • this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
  • Can preemptively activate Thunder Zone with a skill, as opposed to Valor Chant, even in Another Force.
    • this skill also buffs party Type Resistance by 50%.
  • Can debuff PWR & INT of all enemies, by 50%, and inflict Break, with a Thunder skill, but as reverse priority.
    • this skill also heals the main and reserve party 3000 HP and cleanses status ailments.
  • Automatically grants the main and reserve party 1-time Hold Ground and 1 extra Lunatic activation, if she's in the frontline at battle start.
101030171 s2 rank5 command.png
Orleya (Another Style)
Skill Type 8 1.pngSkill Type 8 16.png 202000003 icon.png
Stance Thunder.png
S-
  • Role(s): Offense Support/Defense Support/Healer
  • Thunder Zone enabler.
    • this happens preemptively via a skill, even in Another Force, and is not available on Valor Chant.
    • this skill also buffs party Type Resistance by 50%.
  • Can debuff PWR, INT & SPD of all enemies, by 50% (75% in Another Zone), but with a 1 turn duration.
    • this skill also inflicts Rage on all enemies and increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
    • this skill also grants her 50% Thunder Damage Reduction barrier.
    • if used in Another Zone, this skill also grants Kaleido (Thunder) to all enemies for 3 turns.
  • Can activate a Prayer that reduces the party's damage taken by 50%.
    • on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
    • if this skill is used in Another Zone, it grants the party 1 stack of Status Immunity, and HP Shield and heal values are doubled.
  • Can instantly buff party PWR, INT & SPD by 100%.
    • this skill also buffs party Weapon Damage by 30%.
  • Can increase party Critical Rate by 80% for 3 actions, with a Thunder skill.
    • this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
  • Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
  • Passively restores 10% Another Force gauge each turn-end in the frontline.

Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Giving enemies Thunder Kaleido just to make use of Thunder Damage Reduction barrier ends up as minimal defensive contribution and actually results in taking more damage in some cases. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.

101060141 rank5 command.png
Red Clad Flam.
Skill Type 8 1.pngSkill Type 8 64.png 202000006 icon.png
Stance Thunder.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
    • this skill also guarantees physical criticals for the party for 3 actions.
  • Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Thunder skill.
    • this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
  • Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Thunder skill.
  • Can buff party Critical Damage by 30%, with a Thunder skill.
  • Can debuff Thunder Type Resistance of all enemies by 75% and buff party Thunder Type Attack by 75%, with the same skill.
  • Can buff All Weapons damage and Physical Resistance of the party by 50% each.
101440011 rank5 command.png
Serge
Skill Type 8 0.png 202000001 icon.png
Stance Thunder.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Strong (644%+) all-target damage multiplier potential.
    • this skill also buffs party Critical Damage by up to 40%.
  • Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
  • Can heal the party by up to 2500 HP.
    • this skill also buffs party max HP by up to 25%.
  • Very flexible support options, owing to being able to equip Elements.
101050151 rank5 command.png
Silver Striker
Skill Type 8 8.pngSkill Type 8 16.png 202000005 icon.png
Stance Thunder.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3770%) single-target damage multiplier potential, but only while in Another Force (770% otherwise).
    • this skill also buffs party Critical Rate +100% for one move.
  • Can debuff Thunder Resistance of all enemies by 50%.
    • this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
  • Can guarantee Pain on a single enemy for a fixed 3/10 turn duration.
  • Can buff party SPD and Type Resistance by 35%, with the same move.
  • Can debuff PWR & INT of all enemies by up to 50% with her unique stacks, but requires Another Force to see notable results.
  • Passively buffs party Lance/Bow damage, based on party Pierce move count, each turn in any Zone (max 60%).
101400011 rank5 command.png
Skull
Skill Type 8 16.png 202000007 icon.png
Stance Thunder.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • Strong (620%) single-target damage multiplier, further augmented by his self buffs.
  • Can buff party Thunder Type Attack by 30%.
  • Can significantly debuff PWR of all enemies, by 20%, with a Thunder skill, but it is not guaranteed.
101440051 rank5 command.png
Starky
Skill Type 8 64.png 202000000 icon.png
Stance Thunder.png
B
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • (~480%+/~543%+) all/single-target effective damage multiplier potential, with Thunda Storm/Electro Bolt elements and a combination of his Lunatic & Mental Focus buff.
  • Can debuff PWR and INT of all enemies, by 30%, with a preemptive skill.
    • this skill may also inflict Rage.
  • Very flexible support options, owing to being able to equip Elements.
  • ~Very limited Another Force gain while stacking Power Levels.
  • ~Clunky damage setup for not much payoff.
101070131 rank5 command.png
Velette
Skill Type 8 16.png 202000007 icon.png
Stance Thunder.png
SS
  • Role(s): Damage Dealer/Offense Support/Healer
  • Thunder Zone enabler.
  • Exceptionally high (2280%) all-target damage multiplier potential.
    • this skill also buffs party Critical Rate and Magic Critical Rate by 100% for 3 moves.
    • this skill can also debuff Thunder Type Resistance of all enemies by up to 100%.
  • Can buff party Critical Damage and Magic Critical Damage by up to 60% each, and grant them Multi-Upgrade, all with the same Thunder skill.
  • Can buff party Power, Intelligence, Speed, and Thunder Type Attack by 100% each, and grant the party max MP +50% and Mental Focus, all with the same skill.
  • Can preemptively guarantee Pain and Poison on all enemies for a permanent duration, with a Thunder skill.
  • Can preemptively activate Thunder Zone with a Thunder skill, as opposed to Valor Chant, even in Another Force.
    • this skill also grants the party 3000 HP & 100 MP Regen.
    • this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
  • Passively increases the damage boost of Thunder Zone, based on total Thunder hits executed by the party.

Very strong offensive presence for both personal damage and support, while also contributing notable HP & MP healing. Note that a ton of her damage potential vanishes and is hard to regain against bosses that break Zones.

101020111 s2 rank5 command.png
Victor (Another Style)
Skill Type 8 4.pngSkill Type 8 16.png 202000002 icon.png
Stance Thunder.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of an exceptionally high (2240%) all-target damage multiplier, but requires notable setup.
  • Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but requires notable setup.
    • however, this is a Wind attack, not Thunder.
  • Can enable very high Combo % in Another Force, due to his Lunatic.
  • Can buff party PWR & INT by 20% each, with a single skill.
  • Can significantly debuff PWR of all enemies, by 30%, while also buffing party Physical Resistance by 30%, for 1/5 turns each.
  • Can preemptively debuff INT & SPD of a single enemy by 20%, with a single skill, but they are not guaranteed.
101020111 rank5 command.png
Victor
Skill Type 8 4.pngSkill Type 8 16.png 202000002 icon.png
Stance Thunder.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • High (800%) single/random target damage multiplier potential, further augmented by his self buffs.
    • this skill also very significantly increases Another Force Combo (~40% per use).
  • Can buff party PWR & INT by 20% each, with a single skill.
  • Can preemptively debuff INT & SPD of a single enemy by 20%, with a single skill, but they are not guaranteed.