Serge

From Another Eden Wiki
202000001 icon.png216000002 icon.png Serge

101440011 rank5 base.png

101440011 base.png

104440011 sprite.png

Stat 4★ Min
 5★ Max Guiding Light Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP
3365
3365
3365
3565 (+200)
3565 (+200)
3565 (+200)
3565 (+200)
3565 (+200)
3965 (+600)
3965 (+600)
3965 (+600)
MP
492
492
492
492
492
492
492
492
492
492
492
PWR
241 (#8)
241 (#8)
241 (#9)
241 (#10)
241 (#13)
256 (#6)(+15)
256 (#6)(+15)
256 (#9)(+15)
256 (#13)(+15)
256 (#17)(+15)
296 (#4)(+55)
INT
141 (#64)
141 (#64)
141 (#63)
141 (#68)
141 (#73)
141 (#71)
141 (#71)
141 (#72)
141 (#73)
141 (#77)
151 (#79)(+10)
SPD
227 (#25)
232 (#24)(+5)
232 (#26)(+5)
232 (#26)(+5)
232 (#27)(+5)
232 (#30)(+5)
252 (#16)(+25)
252 (#22)(+25)
252 (#22)(+25)
252 (#25)(+25)
262 (#32)(+35)
END
176 (#28)
176 (#30)
186 (#24)(+10)
186 (#24)(+10)
186 (#27)(+10)
186 (#28)(+10)
186 (#32)(+10)
206 (#20)(+30)
206 (#25)(+30)
206 (#29)(+30)
216 (#30)(+40)
SPR
168 (#52)
168 (#52)
168 (#53)
168 (#54)
168 (#56)
168 (#56)
168 (#56)
168 (#57)
168 (#60)
168 (#63)
178 (#64)(+10)
LCK
148 (#53)
148 (#55)
148 (#56)
148 (#57)
163 (#49)(+15)
163 (#51)(+15)
163 (#51)(+15)
163 (#54)(+15)
163 (#56)(+15)
188 (#43)(+40)
198 (#44)(+50)
Checksum (1101):Total11011106111611161131114611661186118612111301

Description
A boy who wandered in from the El Nido Islands of another dimension. He was a simple worker at a small fishing village when a chance encounter led him to travel to a parallel world. From there he joined an adventure to inherit the dreams of the stars. He is a kind and gentle person, and often finds himself led around by others. But he is also loved and trusted by his friends.
Character Quest Unlock Conditions
Guiding Light Icon.png Light Stat Bonuses [1]
5
SPD +5
15
END +10
30
HP +200
50
LCK +15
75
PWR +15
105
SPD +20
140
END +20
175
HP +400
215
LCK +25
255
PWR +30
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class Name
2★ Fighter
3★ Soldier
4★ Sword Master
5★
Job rank item.pngMediator ... x1
Valor Chant Description
Oh, you're in for some trouble now! Deploy Double Strike Stance: Magic Slash and Physical resistance of all enemies -35% (1 turn)
PWR +15
SPD +15
Deploy Double Strike Stance: Magic Slash and Physical resistance of all enemies -45% (2 turns)
Skill Name
Ele Element 
Type
Description
MP
Skill Type 1 0.png Slash 
MP 0
None
Slash
Basic attack: Slash attack on a single enemy (S)
  • Stack 1 Power Level on user
  • Stack 2 Power Levels on Critical
  • Does not stack Power Levels if basic attack replaced
0
0
Skill Type 1 0.png Slash 
MP 25
None
Slash
Fire\Water\Earth\Wind\Crystal\Shade\Thunder\Null Slash attack on all enemies (S) and Critical damage of all party members +10% (3 turns)
  • Changes element to that of the Element equipped in the 1st slot. Default is Null
  • Stack 1 Power Level on user (will not gain extra on critical)
  • Damage +10% per each Power Level (Max +100% at 10 stacks: Multiplier x2)
  • Add Power Level x 1% to buff value (Max +10% at 10 stacks: Critical damage +20%)
25
25
Skill Type 8 0.png Null 
MP 20
None
Buff
Max HP of all party members +10% (3 turns), then Restore all party members HP 1000
  • Stack 3 Power Levels on user
  • Add Power Level x 1.5% to buff value (Max +15% at 10 stacks: Max HP +25%)
  • Add Power Level x 150 to heal value (Max +1500 at 10 stacks: 2500)
20
N/A
20
Skill Type 1 FEWW.png Element can vary. See skill description for conditions. Slash 
MP 38
FEWW
Slash
Preemptive<element> Slash attack on all enemies (L) and Pain ignore.png Inflict Pain (1 turn/ignore target resistance/guaranteed)
  • Changes element to that of the Element equipped in the 1st slot. No equipped element is Null.
  • Damage +20% per each Power Level (Max +200% at 10 stacks: Multiplier x3)
  • Add Power Level to Pain's number of turns (Max +9 at 9 stacks: 10 turns)
    • If used at Power Level 10, Pain is
      Persistent Permanent duration, but can be cleansed 
      instead
38
38
Skill Type 1 0.png Slash 
MP 45
None
Slash
Fire\Water\Earth\Wind\Crystal\Shade\Thunder\Null Slash attack on all enemies (L) and Critical damage of all party members +20% (3 turns)
  • Changes element to that of the Element equipped in the 1st slot. Default is Null.
  • Stack 1 Power Level on user (will not gain extra on critical)
  • Damage +20% per each Power Level (Max +200% at 10 stacks: Multiplier x3)
  • Add Power Level x 1% to buff value (Max +10% at 10 stacks: Critical damage +30%)
45
45
Skill Type 1 FEWW.png Element can vary. See skill description for conditions. Slash 
MP 44
FEWW
Slash
Slash attack on a single enemy (XL)
  • Changes element to that of the Element equipped in the 1st slot. Default is Null
  • If skill does not have an element:
    • Add User's Light to main attack's base multiplier
  • If skill has an element:
    • Add User's Light ÷ 4 rounded down to main attack's base multiplier
  • Main attack's damage +50% if target is in Pain (Multiplier x1.5)
  • Additional hits (Max 3) with 105% (Non-type) or 100% (Elemental) multiplier based on stacked Power Levels:
    • Power Levels 0-3: 1 hit
    • Power Levels 4-7: 2 hits
    • Power Levels 8-10: 3 hits
    • Additional attack calculated separately from main attack
  • In Another Force: Increase Another Force Combo rate (x1.6)
44
44
Skill Type 1 0.png Slash 
MP 55
FFEW
Slash
Fire\Water\Earth\Wind\Crystal\Shade\Thunder\Null Slash attack on all enemies (XL) and Critical damage of all party members +30% (3 turns)
  • Changes element to that of the Element equipped in the 1st slot. Default is Null.
  • Stack 1 Power Level on user (will not gain extra on critical)
  • Damage +30% per each Power Level (Max +300% at 10 stacks: Multiplier x4)
    • Afterwards, add User's Light ÷ 4 rounded down to multiplier
  • Add Power Level x 1% to buff value (Max +10% at 10 stacks: Critical damage +40%)
55
55
Stance Slash Magic.png
Double Strike Stance: Magic Slash
Waves of Slash and Magic energy fill the area
Changes damage in battle with multiplicators.
  • +30% for all Slash, Magic moves. Also Healing.
  • -30% for all Piercing, Blunt moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Slash, Magic moves.
  • 0% - AF gain from Piercing, Blunt moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone.
▼ Skills to remove zones unconditionally: ▼

Skill Name
Ele Element 
Type
Description
MP
Skill Type 5 1.png Fire Elements 
MP 15
Fire
Element
Restore all party members' MP 15
  • Power Level 1-10: +1.5 MP per stack (rounded down, max restore: 30)
  • Power Level 11-12 (Harle only): +7.5 MP per stack (rounded down, max restore: 45)
  • Considered as Fire Element
15
N/A
15
Skill Type 5 64.png Crystal Elements 
MP 25
Crystal
Element
Restore all statuses and remove all buffs/debuffs from all party members
  • Power Level 1-10: -1 MP consumption per stack (max -10, skill MP cost: 15)
  • Power Level 11-12 (Harle only): -5 MP consumption per stack (max -20, skill MP cost: 5)
  • Considered as Crystal Element
25
N/A
25
Skill Type 5 4.png Wind Elements 
MP 40
Wind
Element
Restore all party members' HP (L) and Regen (L, 3 times)
  • Power Level 1-10: +5% healing and +2% regen multiplier per stack (max 200%, 60%)
  • Power Level 11-12 (Harle only): +25% healing and +10% regen multiplier per stack (max 250%, 80%)
  • Considered as Wind Element
40
40
Skill Type 5 64.png Crystal Elements 
MP 27
Crystal
Element
Restore all party members' HP (L) and Restore all statuses
  • Power Level 1-10: +5% healing multiplier per stack (max 200%)
  • Power Level 11-12 (Harle only): +25% healing multiplier per stack (max 250%)
  • Considered as Crystal Element
27
27
Skill Type 5 4.png Wind Elements 
MP 18
Wind
Element
Critical rate of all party members +50% (3 moves)
  • Power Level 1-10: +5% buff per stack (max 100%)
  • Power Level 11-12 (Harle only): +1 move per stack (max 5 moves)
  • Considered as Wind Element
18
N/A
18
Skill Type 5 32.png Shade Elements 
MP 20
Shade
Element
Power and Intelligence of all party members and enemies -25% (3 turns)
  • Power Level 1-10: +1% per stack (max -35%)
  • Power Level 11-12 (Harle only): +2.5% per stack (max -40%)
  • Considered as Shade Element
20
N/A
20
Skill Type 5 1.png Fire Elements 
MP 18
Fire
Element
Power of all enemies-15% (3 turns)
  • Power Level 1-10: +1% per stack (max -25%)
  • Power Level 11-12 (Harle only): +2.5% per stack (max -30%)
  • Considered as Fire Element
18
N/A
18
Skill Type 5 8.png Water Elements 
MP 20
Water
Element
Preemptive Speed of all enemies-30% (3 turns)
  • Power Level 1-10: +2% per stack (max -50%)
  • Power Level 11-12 (Harle only): +5% per stack (max -60%)
  • Considered as Water Element
20
N/A
20
Skill Type 5 2.png Earth Elements 
MP 18
Earth
Element
Physical resistance of all enemies -20% (3 turns)
  • Power Level 1-10: +2% per stack (max -40%)
  • Power Level 11-12 (Harle only): +5% per stack (max -50%)
  • Considered as Earth Element
18
N/A
18
Skill Type 5 32.png Shade Elements 
MP 18
Shade
Element
Intelligence of all enemies-15% (3 turns)
  • Power Level 1-10: +1% per stack (max -25%)
  • Power Level 11-12 (Harle only): +2.5% per stack (max -30%)
  • Considered as Shade Element
18
N/A
18
Skill Type 5 1.png Fire Elements 
MP 18
Fire
Element
Power of all party members+15% (3 turns)
  • Power Level 1-10: +1% buff per stack (max +25%)
  • Power Level 11-12 (Harle only): +2.5% per stack (max +30%)
  • Considered as Fire Element
18
N/A
18
Skill Type 5 8.png Water Elements 
MP 20
Water
Element
Preemptive Speed of all party members+30% (3 turns)
  • Power Level 1-10: +2% per stack (max +50%)
  • Power Level 11-12 (Harle only): +5% per stack (max +60%)
  • Considered as Water Element
20
N/A
20
Skill Type 5 2.png Earth Elements 
MP 18
Earth
Element
Physical resistance of all party members +20% (3 turns)
  • Power Level 1-10: +2% per stack (max +40%)
  • Power Level 11-12 (Harle only): +5% per stack (max +50%)
  • Considered as Earth Element
18
N/A
18
Skill Type 5 32.png Shade Elements 
MP 18
Shade
Element
Intelligence of all party members+15% (3 turns)
  • Power Level 1-10: +1% buff per stack (max +25%)
  • Power Level 11-12 (Harle only): +2.5% per stack (max +30%)
  • Considered as Shade Element
18
N/A
18
Skill Type 5 0.png Elements 
MP 22
None
Element
Fire\Water\Earth\Wind\Crystal\Shade\Thunder type resistance of all party members +40% (3 turns)
  • <Element> based off the equipped Element
  • Power Level 1-10: +2% resistance per stack (max 60%)
  • Power Level 11-12 (Harle only): +5% resistance per stack (max 70%)
22
N/A
22
Skill Type 5 0.png Elements 
MP 57
None
Element
Fire\Water\Earth\Wind\Crystal\Shade\Thunder type magic attack on all enemies (XL) and <element> type resistance -30% (100% chance, 3 turns: max stack 3)
  • <Element> based off the equipped Element
  • Power Level 1-10: +15% skill multiplier per stack (max 300%)
  • Power Level 11-12 (Harle only): +50% skill multiplier per stack (max 400%)
57
57
Skill Type 5 0.png Elements 
MP 42
None
Element
Fire\Water\Earth\Wind\Crystal\Shade\Thunder type magic attack on a single enemy (L) and <element> type attack of all party members +30% (3 turns)
  • <Element> based off the equipped Element
  • Power Level 1-10: +2% buff per stack (max +50%)
  • Power Level 11-12 (Harle only): +5% buff per stack (max +60%)
42
42
Skill Type 5 0.png Elements 
MP 29
None
Element
Fire\Water\Earth\Wind type magic attack on a single enemy (M) and inflict Poison and Pain
  • <Element> based off the equipped Element
  • Power Level 1-10: +15% skill multiplier per stack (max 300%)
  • Power Level 11-12 (Harle only): +50% skill multiplier per stack (max 400%)
29
29
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK MATK Obtain Materials
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to read this weapons guide and pick weapons depending on current purpose of character and your team composition for specific fights.
Personal weapons are not always best to use in every situation, and can become outdated. True manifest weapon of another class can be useful if current class is without manifest.
211010621 ui.png Grand Dream 60 180 160 Defeat Lavoger
  • Courage, Smarts, Dreams (Serge only) (⁜)
    • Critical Rate+ (100%)
    • Damage+ when max HP (10%)
    • HP Regen (50% Multiplier)
Character Roles detected in descriptions on this page by parser. To filter characters by roles use Characters page:
StanceDeploy
StMaSl
Free
VC_PDefDebuff
TeamCritDmg
Healer
Preemptive
pre_InflictPainIgnore
TeamMpRecover
StatusClear
Regen
TeamCritRate
PDefBuff
EleAllResBuff
EleAllResDebuff
EleNullDmgBuff
InflictPoison

Serge is playable free character in Another Eden game. Rarity - 5. Type - Light. Weapon - Sword. Element - None.

  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. 2.0 2.1 2.2 Skill effects and multipliers are investigated on this site
  3. 3.0 3.1 Full character info is on yakata wiki Serge page