Serge

From Another Eden Wiki
202000001 icon.png216000002 icon.png Serge

101440011 rank5 base.png

101440011 base.png

104440011 sprite.png
General Information
Rarity 4~5
Element Skill Type 8 0.png None
Attack Type Slash
Weapon Type 202000001 icon.png Sword (Slash)
Accessory Type 216000002 icon.png Bangle
Light/Shadow Type Guiding Light Icon.png Light - farmable ▽(expand)▽
Obtain Side Story Symphony: Complex Dream
Personalities
& available shareables
Sword  289000001 upgrade undividable.png 
 3(+7) 
Overlapping 2+*
non-elements
shareable Pers.

Stat 4★ Min
 5★ Max Guiding Light Icon.png 
❰❰0❱❱
❰❰5❱❱
❰❰15❱❱
❰❰30❱❱
❰❰50❱❱
❰❰75❱❱
❰❰105❱❱
❰❰140❱❱
❰❰175❱❱
❰❰215❱❱
❰❰255❱❱
HP
3365
3365
3365
3565 (+200)
3565 (+200)
3565 (+200)
3565 (+200)
3565 (+200)
3965 (+600)
3965 (+600)
3965 (+600)
MP
492
492
492
492
492
492
492
492
492
492
492
PWR
241 (#15)
241 (#15)
241 (#17)
241 (#18)
241 (#21)
256 (#13)(+15)
256 (#13)(+15)
256 (#16)(+15)
256 (#18)(+15)
256 (#23)(+15)
296 (#10)(+55)
INT
141 (#71)
141 (#71)
141 (#70)
141 (#74)
141 (#81)
141 (#80)
141 (#80)
141 (#82)
141 (#83)
141 (#87)
151 (#90)(+10)
SPD
227 (#35)
232 (#31)(+5)
232 (#34)(+5)
232 (#35)(+5)
232 (#36)(+5)
232 (#39)(+5)
252 (#25)(+25)
252 (#32)(+25)
252 (#33)(+25)
252 (#38)(+25)
262 (#46)(+35)
END
176 (#31)
176 (#34)
186 (#27)(+10)
186 (#26)(+10)
186 (#30)(+10)
186 (#30)(+10)
186 (#34)(+10)
206 (#21)(+30)
206 (#25)(+30)
206 (#30)(+30)
216 (#31)(+40)
SPR
168 (#54)
168 (#54)
168 (#55)
168 (#56)
168 (#58)
168 (#58)
168 (#58)
168 (#59)
168 (#63)
168 (#65)
178 (#66)(+10)
LCK
148 (#55)
148 (#56)
148 (#57)
148 (#58)
163 (#50)(+15)
163 (#53)(+15)
163 (#53)(+15)
163 (#56)(+15)
163 (#58)(+15)
188 (#45)(+40)
198 (#46)(+50)
Checksum (1101):Total11011106111611161131114611661186118612111301

Description
A boy who wandered in from the El Nido Islands of another dimension. He was a simple worker at a small fishing village when a chance encounter led him to travel to a parallel world. From there he joined an adventure to inherit the dreams of the stars. He is a kind and gentle person, and often finds himself led around by others. But he is also loved and trusted by his friends.
Character Quest Unlock Conditions
Guiding Light Icon.png Light Stat Bonuses [1]
5
SPD +5
15
END +10
30
HP +200
50
LCK +15
75
PWR +15
105
SPD +20
140
END +20
175
HP +400
215
LCK +25
255
PWR +30
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Fighter
3★ Soldier
4★ Sword Master
5★
Job rank item.pngMediator ... x1
Valor Chant Description
Oh, you're in for some trouble now! Deploy Double Strike Stance: Magic Slash and Physical resistance of all enemies -35% (1 turn)
PWR +15
SPD +15
Deploy Double Strike Stance: Magic Slash and Physical resistance of all enemies -45% (2 turns)
Skill Name
Ele Element 
Type
Description
MP
Skill Type 1 0.png Slash 
MP 0
None
Slash
Basic attack: Slash attack on a single enemy (S)
  • Stack 1 Power Level on user
  • Stack 2 Power Levels on Critical
  • Does not stack Power Levels if basic attack replaced
0
0
Skill Type 1 0.png Slash 
MP 25
None
Slash
Fire\Water\Earth\Wind\Crystal\Shade\Thunder\Null Slash attack on all enemies (S) and Critical damage of all party members +10% (3 turns)
  • Changes element to that of the Element equipped in the 1st slot. Default is Null
  • Stack 1 Power Level on user (will not gain extra on critical)
  • Damage +10% per each Power Level (Max +100% at 10 stacks: Multiplier x2)
  • Add Power Level x 1% to buff value (Max +10% at 10 stacks: Critical damage +20%)
25
25
Skill Type 8 0.png Null 
MP 20
None
Buff
Max HP of all party members +10% (3 turns), then Restore all party members HP 1000
  • Stack 3 Power Levels on user
  • Add Power Level x 1.5% to buff value (Max +15% at 10 stacks: Max HP +25%)
  • Add Power Level x 150 to heal value (Max +1500 at 10 stacks: 2500)
20
N/A
20
Skill Type 1 FEWW.png Element can vary. See skill description for conditions. Slash 
MP 38
FEWW
Slash
Preemptive<element> Slash attack on all enemies (L) and Pain ignore.png Inflict Pain (1 turn/ignore target resistance)
  • Changes element to that of the Element equipped in the 1st slot. No equipped element is Null.
  • Damage +20% per each Power Level (Max +200% at 10 stacks: Multiplier x3)
  • Add Power Level to Pain's number of turns (Max +9 at 9 stacks: 10 turns)
    • If used at Power Level 10, Pain is
      Persistent Permanent duration, but can be cleansed 
      instead
38
38
Skill Type 1 0.png Slash 
MP 45
None
Slash
Fire\Water\Earth\Wind\Crystal\Shade\Thunder\Null Slash attack on all enemies (L) and Critical damage of all party members +20% (3 turns)
  • Changes element to that of the Element equipped in the 1st slot. Default is Null.
  • Stack 1 Power Level on user (will not gain extra on critical)
  • Damage +20% per each Power Level (Max +200% at 10 stacks: Multiplier x3)
  • Add Power Level x 1% to buff value (Max +10% at 10 stacks: Critical damage +30%)
45
45
Skill Type 1 FEWW.png Element can vary. See skill description for conditions. Slash 
MP 44
FEWW
Slash
Slash attack on a single enemy (XL)
  • Changes element to that of the Element equipped in the 1st slot. Default is Null
  • If skill does not have an element:
    • Add User's Light to main attack's base multiplier
  • If skill has an element:
    • Add User's Light ÷ 4 rounded down to main attack's base multiplier
  • Main attack's damage +50% if target is in Pain (Multiplier x1.5)
  • Additional hits (Max 3) with 105% (Non-type) or 100% (Elemental) multiplier based on stacked Power Levels:
    • Power Levels 0-3: 1 hit
    • Power Levels 4-7: 2 hits
    • Power Levels 8-10: 3 hits
    • Additional attack calculated separately from main attack
  • In Another Force: Increase Another Force Combo rate (x1.6)
44
44
Skill Type 1 0.png Slash 
MP 55
FFEW
Slash
Fire\Water\Earth\Wind\Crystal\Shade\Thunder\Null Slash attack on all enemies (XL) and Critical damage of all party members +30% (3 turns)
  • Changes element to that of the Element equipped in the 1st slot. Default is Null.
  • Stack 1 Power Level on user (will not gain extra on critical)
  • Damage +30% per each Power Level (Max +300% at 10 stacks: Multiplier x4)
    • Afterwards, add User's Light ÷ 4 rounded down to multiplier
  • Add Power Level x 1% to buff value (Max +10% at 10 stacks: Critical damage +40%)
55
55
Skill Type 5 1.png Fire Elements 
MP 15
Fire
Element
ElementsRestore all party members' MP 15
  • Skill stack power type1.png Power Level 1-10: +1.5 MP per stack (rounded down, max restore: 30)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +7.5 MP per stack (rounded down, max restore: 45)
  • Considered as Fire Element
15
N/A
15
Skill Type 5 64.png Crystal Elements 
MP 25
Crystal
Element
ElementsRestore all statuses and remove all buffs/debuffs from all party members
  • Skill stack power type1.png Power Level 1-10: -1 MP consumption per stack (max -10, skill MP cost: 15)
  • Skill stack power type1.png Power Level 11-12 (Harle only): -5 MP consumption per stack (max -20, skill MP cost: 5)
  • Considered as Crystal Element
25
N/A
25
Skill Type 5 4.png Wind Elements 
MP 40
Wind
Element
ElementsRestore all party members' HP (L) and Regen (L, 3 times)
  • Skill stack power type1.png Power Level 1-10: +5% healing and +2% regen multiplier per stack (max 200%, 60%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +25% healing and +10% regen multiplier per stack (max 250%, 80%)
  • Considered as Wind Element
40
40
Skill Type 5 64.png Crystal Elements 
MP 27
Crystal
Element
ElementsRestore all party members' HP (L) and Restore all statuses
  • Skill stack power type1.png Power Level 1-10: +5% healing multiplier per stack (max 200%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +25% healing multiplier per stack (max 250%)
  • Considered as Crystal Element
27
27
Skill Type 5 4.png Wind Elements 
MP 18
Wind
Element
ElementsCritical rate of all party members +50% (3 moves)
  • Skill stack power type1.png Power Level 1-10: +5% buff per stack (max 100%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +1 move per stack (max 5 moves)
  • Considered as Wind Element
18
N/A
18
Skill Type 5 32.png Shade Elements 
MP 20
Shade
Element
ElementsPower and Intelligence of all party members and all enemies -25% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +1% per stack (max -35%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +2.5% per stack (max -40%)
  • Considered as Shade Element
20
N/A
20
Skill Type 5 1.png Fire Elements 
MP 18
Fire
Element
ElementsPower of all enemies-15% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +1% per stack (max -25%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +2.5% per stack (max -30%)
  • Considered as Fire Element
18
N/A
18
Skill Type 5 8.png Water Elements 
MP 20
Water
Element
PreemptiveElements Speed of all enemies-30% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +2% per stack (max -50%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% per stack (max -60%)
  • Considered as Water Element
20
N/A
20
Skill Type 5 2.png Earth Elements 
MP 18
Earth
Element
ElementsPhysical resistance of all enemies -20% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +2% per stack (max -40%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% per stack (max -50%)
  • Considered as Earth Element
18
N/A
18
Skill Type 5 32.png Shade Elements 
MP 18
Shade
Element
ElementsIntelligence of all enemies-15% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +1% per stack (max -25%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +2.5% per stack (max -30%)
  • Considered as Shade Element
18
N/A
18
Skill Type 5 1.png Fire Elements 
MP 18
Fire
Element
ElementsPower of all party members+15% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +1% buff per stack (max +25%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +2.5% per stack (max +30%)
  • Considered as Fire Element
18
N/A
18
Skill Type 5 8.png Water Elements 
MP 20
Water
Element
PreemptiveElements Speed of all party members+30% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +2% per stack (max +50%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% per stack (max +60%)
  • Considered as Water Element
20
N/A
20
Skill Type 5 2.png Earth Elements 
MP 18
Earth
Element
ElementsPhysical resistance of all party members +20% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +2% per stack (max +40%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% per stack (max +50%)
  • Considered as Earth Element
18
N/A
18
Skill Type 5 32.png Shade Elements 
MP 18
Shade
Element
ElementsIntelligence of all party members+15% (3 turns)
  • Skill stack power type1.png Power Level 1-10: +1% buff per stack (max +25%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +2.5% per stack (max +30%)
  • Considered as Shade Element
18
N/A
18
Skill Type 5 0.png Elements 
MP 22
None
Element
ElementsFire\Water\Earth\Wind\Crystal\Shade\Thunder type resistance of all party members +40% (3 turns)
  • <Element> based off the equipped Element
  • Skill stack power type1.png Power Level 1-10: +2% resistance per stack (max 60%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% resistance per stack (max 70%)
22
N/A
22
Skill Type 5 0.png Elements 
MP 57
None
Element
ElementsFire\Water\Earth\Wind\Crystal\Shade\Thunder type magic attack on all enemies (XL) and <element> type resistance -30% (100% chance, 3 turns: max stack 3)
  • <Element> based off the equipped Element
  • Skill stack power type1.png Power Level 1-10: +15% skill multiplier per stack (max 300%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +50% skill multiplier per stack (max 400%)
57
57
Skill Type 5 0.png Elements 
MP 42
None
Element
ElementsFire\Water\Earth\Wind\Crystal\Shade\Thunder type magic attack on a single enemy (L) and <element> type attack of all party members +30% (3 turns)
  • <Element> based off the equipped Element
  • Skill stack power type1.png Power Level 1-10: +2% buff per stack (max +50%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +5% buff per stack (max +60%)
42
42
Skill Type 5 0.png Elements 
MP 29
None
Element
ElementsFire\Water\Earth\Wind type magic attack on a single enemy (M) and Pain.png inflict Pain and Poison.png inflict Poison
  • <Element> based off the equipped Element
  • Skill stack power type1.png Power Level 1-10: +15% skill multiplier per stack (max 300%)
  • Skill stack power type1.png Power Level 11-12 (Harle only): +50% skill multiplier per stack (max 400%)
29
29

Stance Slash Magic.png
Double Strike Stance: Magic Slash
Waves of Slash and Magic energy fill the area
Changes damage in battle with multiplicators.
  • +30% for all Slash, Magic moves. Also Healing.
  • -30% for all Piercing, Blunt moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Slash, Magic moves.
  • 0% - AF gain from Piercing, Blunt moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone.
▼ Options to Remove Zone: ▼
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
Manifestation weapons if available for a character are always best choice, but if not - weapon choices are very situational, so it is advised to pick weapons depending on current purpose of character and your team composition for specific fights.
Personal weapons are not always best to use in every situation, and can become outdated. True manifest weapon of another class can be useful if current class is without manifest.
211010621 ui.png Grand Dream 60 180 160 Defeat Lavoger
  • Courage, Smarts, Dreams (Serge only) (⁜)
    • Critical Rate+ (100%)
    • Damage+ when max HP (10%)
    • HP Regen (50% Multiplier)
To filter characters by roles use Characters page:

Awards/Rewards[edit]

Rank Name Requirement Reward
Copper Rank Badge.pngEncounter SergeSerge has joined your partyGem.png x10
  1. Another Eden: Light & Darkness bonus Google Spreadsheet
  2. Skill effects and multipliers are investigated on this site
  3. Full character info is on yakata wiki Serge page