Inimical Travelers' Curse

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Superbosses
All Hidden Bosses

The Inimical Travelers' Curse is a hidden superboss unlocked after completing Octopath Conductors: The Prisoner's Odyssey Symphony. It can be found at the original location of Travelers' Curse in Journey's End

Awards[edit]

Rank Name Requirement Reward
Gold Rank Badge.pngInimical Travelers' CurseBeat Inimical Travelers' CurseGem.png x50


Journey's End : Furthest End [1][2] [3]

Journey's End : Furthest End
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
4884883259999990
HP:
623.796M 623,795,840 
Superbosses
Hidden Boss
Weakness.png Overrides:
  • Resist
  • Nullify
  • Absorb
  • Normal 
Absorption.png Overrides:
  • Normal 
  • Fire
    Water
    Thunder
    Wing
    Earth
    Shade
    Crystal

    Skills: Inimical Travelers' Curse (Hidden Boss)

    TurnNameEffect
    (
    Equipped Can't be removed 
    )
    • Cursewall: Type Resistance Increased (L)
    • Skill stack power type1.png Illusory Presence: END and SPR +100% / Consumed on Shield Break. Stack 1 when Shield Break is removed
    Aura Wicked Shackles
    Activates when any party members HP is 10% or below :
    • All party members's SPD -50%
    Break Battle: 6-10 Shield Points
    Skill stack power type1.png Drive to Protect: END +100% and SPR +100%; Consumed on Shield Break
    Stack 1 when Shield Break is removed. Max 1
    Skill stack power type3.png Undying Curse: Will repeatedly revive with Undying Curse stacks. When HP is drained while in Shield Break, Undying Curse stack will be removed.
    When enemy recovery from BREAK Shade type magic attack
    100% MP fixed damage to all enemies
    1 Wailing Hex x3
    Skill Type 8 32.png Shade 
    Shade type magic attack on a single enemy
    Shade type resistance DOWN (M, 3 turns, cumulative, 3 stacks)
    2 Ruination Hex Deals 3000 HP fixed damage to all enemies
    Pain.png Inflict pain to all enemies (2000 HP Fixed Damage)
    3 Wither Hex x3
    Skill Type 8 32.png Shade 
    Shade type magic attack on a single enemy
    Skill Type 8 0.png Null 
    PWR/INT/SPD Down (M, 3 turns, cumulative, 3 stacks)
    4 Dark Mood
    Skill Type 8 32.png Shade 
    Shade type magic attack to all enemies
    100% MP fixed damage to all enemies
    Every 4 turns - End of Turn Recovers own HP and shield points to maximum value
    1 Wailing Hex x3
    Skill Type 8 32.png Shade 
    Shade type magic attack on a single enemy
    Shade type resistance DOWN (M, 3 turns, cumulative, 3 stacks)
    1 Extermination Hex Knockback a single enemy to the reserves
    2 Ruination Hex Deals 3000 HP fixed damage to all enemies
    Pain.png Inflict pain to all enemies (2000 HP Fixed Damage)
    3 Wither Hex x3
    Skill Type 8 32.png Shade 
    Shade type magic attack on a single enemy
    Skill Type 8 0.png Null 
    PWR/INT/SPD Down (M, 3 turns, cumulative, 3 stacks)
    3 Lamenting Hex Deals 25% of Max MP fixed damage to all enemies
    Status Bind.png Inflict bind to all enemies
    4 Dark Mood
    Skill Type 8 32.png Shade 
    Shade type magic attack to all enemies
    100% MP fixed damage to all enemies

    Tips[edit]

    • Weakness rotates: Water -> Fire -> Thunder -> All 3. Changes when Shield Break is removed.
    • Use Water, Fire, or Thunder units that have counter attacks, End-of-turn attacks, repeating attacks, or skills with multiple moves to deplete shields faster. Eva, Dream Weaver, and Victor (Another Style) are examples of such units.
    • Chrono Cross characters and Cyrus Albright are the easiest units to have multiple elements for each phase.
    • Sidekick attacks do count for breaking the shields.
    • Tsukiha (Alter) can change the element of one unit in the front line to Fire, but it takes her whole turn.
    • Necoco (Another Style) can change the elements of those in the front line to that of the current zone. Set a Water, Thunder, or Fire zone to let your whole team deplete the enemy's shield points, regardless of their element.
    1. Enemy Stats: Detect Stats Skills
    2. Elemental Weak/Resist/Null/Absorb/Default: Stress Test
    3. Enemy stats research before V2.13.500 by @starry☆sky google doc