I think part of what Bluezero is saying is that in other pages that make use of the same underlying template such as https://anothereden.wiki/w/Another_Force#Charging_Another_Force you would actually NOT want the link to a character evaluation added, b/c the focus there is more to explain the underlying concept.
But the line between "explanation of this game aspect" vs. "tool to support team-building" is always a bit blurry there - like for that page, should we also add mention of gear (Vow of Invincibility grasta) that also recharges AF, either to the same template or like in a different table perhaps?
Yet for Barrier Piercing, wouldn't the normal usage for that page be more as a guide to help you choose characters that offer it? Yes... but also not nearly as well as the Characters page that has many other filters besides just yes/no having that one feature (and yet that is problematic too: that page does not work well on mobile, you have to know what the icons represent either in advance or else go to great effort for each one individually to find that out from the tooltips, which again on mobile are highly problematic, and you really have to invest some time into learning how to use that tool like "clear status" is not under "Status" but rather "Support", and so on).
Lunatic is another example - that one probably serves more of an organizing/guide function than anything else, like if you had a question "who else has this type of lunatic", then the Character filters page offering merely generic "Lunatic" vs. not would be insufficient (without clicking on every single character one by one to find out), or you could do a cargo query but most people do not know how to do that.
And originally I wanted to make this page more like the Lunatic one - less of a team-building tool and more of a "explain what concepts are involved with this game aspect" guide, like what factors you might want to consider as you use an SDE or stare at the PCD bard and wonder which Tome/Treatise/Codex/Opus to receive. Like Battle Start Pain/Poison is *sooo* good for easy farming:-) (but then for superboss battles or Boss Rush or different stages of manifest fights when new enemies are brought forth, you probably would rather have either a longer-duration option or especially one that you could set as a skill for when you need it, so there is no one "Meta" solution that trumps all others, although some solutions do work better than other solutions so neither are they all of equal value, that *that* is the tension that this page is trying to help navigate). And to meet that need, one thought is that perhaps the fewer characters that are selected as being "noteworthy", the better? (except when newer players do not have any of them, that is not so good, but then it gets weird when you have the likes of e.g. Jade, but not any of the much better gacha even if not Meta ones, like NS Radias can do AoE preemptive application)
But as you are pointing out, perhaps people want to make use of this particular page more as a team-building tool, at least in terms of picking out a single character covering that one role, at which point we could look into other solutions, like adding the entire character filters section up at the top (see how that is also done at Tier Lists, and I was thinking about expanding Tier Lists to include anothereden.game-info.wiki's as well). Or we could take it up a notch even further like add each of these factors as one of the categories to the character roles filter toolbar itself, like a new P/P section with "persistent duration" vs. "fixed-turn", and "AoE application" vs. ST or random, etc. All of the latter though is a ton of effort, and I do not know how appreciated it would be.
So I thought I would start with this page at least, and see where to go from there:-). Anywhere you want to help out, your efforts *are* appreciated! (obviously, try not to break anything:-P) e.g. if you do not feel up to editing Template MediaWiki encoding until you learn more (e.g. here's one help page to get you started, and then another more complex one), I had that other talk discussion point about the word "guaranteed" being confusing to people since application of P/P is not assured by any means, so if Voiddp is okay with that, you could take on the task of going through the 80 skill descriptions and take out that word and replace it with simply "ignore target resistance"? Although I would hold off on that b/c an administrator may be able to do it in a more automated way. Another thought there is to help point people to this page, as I did with the barrier pierce and lunatic cases, see e.g. Starving Wolf where the barrier pierce language has the (1) words, (2) icon, and (3) link to others that also have that function - all of which works together to help both train people how to use that game aspect (e.g. seeing the icon later and recognizing it) as well as facilitate team-building by linking to other characters that also share it, as well as in some cases like this page, also offering further explanation at the top like what gear also can set it, etc. If we wanted to, we could do similarly with setting P/P? (but I do not know if we want to - it seems like a LOT of effort, and especially for unreliable setting of it, not worthwhile, so maybe we only want to do it for some?).
As you can see, all of this is very much a work-in-progress:-).