Warped Final Calamity

From Another Eden Wiki

Arat: Maze Village (Lv.140)[1][2] [3]

Arat: Maze Village
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
5295292719999990
HP:
901.038M 901,038,464 
140  Levels 
Superbosses
Hidden Boss
Resistance.png Overrides:
  • Nullify
  • Absorb
  • Normal 
Thunder
Shade
Crystal

Skills: Warped Final Calamity (Hidden Boss)

TurnNameEffect
Equipment Effects:
  • Abyssal Blessing: Physical Resistance increased L
  • Void Shadow: Type Resistance increased L
Aura Aura3.png Chaos Contract
Activates when taking Type damage other than FireWaterWingEarth Fire, Water, Wind, Earth:
  • Single enemy - All stats increase significantly
Skill stack power type2.png Grudge of the Vortex: Max MP -50%
Skill stack power type4.png Last Dream of Chaos: PWR/INT +20% per stack (Max 100% at 5 stacks)
Skill stack power type3.png Sign of the Abyss: End of Turn If frontline isn't made up of 4 allies with the same Personalities of either Fire, Water, Wind, or Earth type, Restore HP by 30% of Max HP
0 Spiral Hell Enemy take 50% of current HP each turn
1 Magic AbsorbFixed damage of 50% of maximum MP to all enemies
1 Rampaging Magic x3
Skill Type 8 32.png Shade 
Shade-type magic attack on a single enemy + Fixed 1500 damage + Shade resistance down (M 3 turns)
1 Supply of DespairSlash resistance down + Magic resistance down AOE (M 3 turns)
2 Rampaging Magic x3
Skill Type 8 32.png Shade 
Shade-type magic attack on a single enemy + Fixed 1500 damage + Shade resistance down (M 3 turns)
2 Dishonor x2Knock back a single enemy to the back row
3 Magic AbsorbFixed damage of 50% of maximum MP to all enemies
3 Corrosive Slash
Skill Type 1 32.png Shade Slash 
Shade-type slash attack AOE + inflict poison on all enemies (2000 fixed damage)
4 Last Dreams of ChaosStack 1 Skill stack power type4.png Last Dream of Chaos on self
4 Vanish Like Mist
Skill Type 8 0.png Null 
Removes buffs and debuffs from all allies and enemies.
50% HP Stopper Physical Resistance up + All elemental resistance up (M 3 turns)
Give 50 Status Barrier.png Barrier; Reduce damage by 100% * Excludes fixed damage and rate damage
0.1% HP Stopper Vanish Like Mist Recovers own HP by 100% of maximum HP
Clear Zone
Set Another Force Gauge to 0
0 The people of Arat support you!HP 270,000,000 fixed damage to self
All elemental resistance DOWN (L 99 turns)
Skill Type 8 0.png Null 
PWR UP + INT UP to all enemies (L 99 turns)
1 Three
Magic Absorb
PreemptiveDoes nothing
End of Turn Fixed damage of 50% of maximum MP to all enemies
2 Two
Magic Absorb
PreemptiveDoes nothing
End of Turn Fixed damage of 50% of maximum MP to all enemies
3 One
Magic Absorb
PreemptiveDoes nothing
End of Turn Fixed damage of 50% of maximum MP to all enemies
4 Zero
Magic Absorb
PreemptiveDoes nothing
End of Turn Fixed damage of 50% of maximum MP to all enemies
5 Invitation to the Dead
Skill Type 8 0.png Null 
Preemptive Non-type magic attack - Deals Unmitigable 99,999,999 damage to all enemies


Arat Defense Battle[edit]

For the defense battle against the Warped enemies located at Arat: Maze Village, you will be able to utilize new key items to influence the battle. Rest Stop and Inferno Crossbow are unlocked by default and can not be upgraded. New counterattack equipment is added at the completion of a chapter of Wanderer in the Vortex. By default, you are allowed to utilize two equipment. After creating five or eight unique facilities in defense of Arat, you will be allowed to use 3 or 4 desired equipments respectively. The material to upgrade equipment can be found in Mysterious Vortex (Another Dungeon).

Name Description
Alchemic Furnace Facility used to defend Arat.
  • [Lv 1] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +20%, enemies' PWR -20%
    • Intelligence: Party members' INT +20%, enemies' INT -20%
    • Resistance: Party members' Type res +20%, enemies' Type res -20%
  • [Lv 2] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +30%, enemies' PWR -30%
    • Intelligence: Party members' INT +30%, enemies' INT -30%
    • Resistance: Party members' Type res +30%, enemies' Type res -30%
  • [Lv 3] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +40%, enemies' PWR -40%
    • Intelligence: Party members' INT +40%, enemies' INT -40%
    • Resistance: Party members' Type res +40%, enemies' Type res -40%
Catapult Facility used to defend Arat.
  • [Lv 1] Rock Volley: Every 3 turns, hits enemies with 5 blunt attacks (L.)
  • [Lv 2] Rock Volley: Every 3 turns, hits enemies with 10 blunt attacks (L.)
  • [Lv 3] Rock Volley: Every 3 turns, hits enemies with 15 blunt attacks (L.)
Fungal Bed Facility used to defend Arat.
  • [Lv 1] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 20,000, Persistent) and grant all party members a barrier that block damage below 500 (1 time)
  • [Lv 2] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 40,000, Persistent) and grant all party members a barrier that block damage below 1000 (1 time)
  • [Lv 3] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 60,000, Persistent) and grant all party members a barrier that block damage below 1500 (1 time)
Inferno Crossbow Facility used to defend Arat.
  • Burning Arrows: Every 2 turns, attacks all enemies, Strength based on remaining enemy HP (ignores DEF), and penetrates barriers. Pierce Damage
Mechanized Army Facility used to defend Arat.
  • [Lv 1] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -30% (3 turns).
  • [Lv 2] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -40% (3 turns).
  • [Lv 3] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -50% (3 turns).
Reject Stock Facility used to defend Arat.
  • [Lv 1] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 5% and consume 1 initial Entanglement stack
  • [Lv 2] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 10% and consume 1 initial Entanglement stack
  • [Lv 3] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 15% and consume 1 initial Entanglement stack
Rest Stop Facility used to defend Arat.
  • Heal: Every 2 turns, heal party 2000 HP and max HP +1000
Royal Pride Facility used to defend Arat.
  • [Lv 1] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (1 move) and remove Spiral Curse.
  • [Lv 2] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (2 moves) and remove Spiral Curse.
  • [Lv 3] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (3 moves) and remove Spiral Curse.
  1. Enemy Stats: Detect Stats Skills
  2. Elemental Weak/Resist/Null/Absorb/Default: Stress Test
  3. Enemy stats research before V2.13.500 by @starry☆sky google doc