User:Bamiji/Blunt Tier List

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RatingCharacters
SSMelina (Extra Style)Moonlight Flower
S+Claude (Extra Style)DaisyHardy (Another Style)LokidoMelina (Another Style)Myunfa (Another Style)NoahxisSuzette (Extra Style)Toova (Extra Style)TsubameYiphaYipha (Another Style)
SBiaka (Another Style)Cerrine (Another Style)Cetie (Another Style)Dewey (Another Style)Ewan (Another Style)FelminaLokido (Another Style)LovelyLovely (Another Style)Mariel (Extra Style)Nona (Another Style)Red Clad Flam.Tsubame (Another Style)
S-BiakaSkull
ACerrineEwanHeenaHeena (Another Style)Noahxis (Another Style)Riica
BAmyDeweyMelinaPraiUquaji
CFelmina (Another Style)HardyMyunfa
D-Morgana
IconName/Type/RatingRemarks
101960011 rank5 command.png
Amy
Skill Type 8 0.pngSkill Type 8 4.png 202000006 icon.png
Stance Blunt.png
B
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Capable of good (840%) neutral single-target damage, further augmented by her strong self buffs.
  • Can debuff Physical Resistance of a single target by 25%.
  • Can buff party PWR by 20%.
101070081 rank5 command.png
Biaka
Skill Type 8 4.png 202000007 icon.png
Stance Blunt.png
S-
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Capable of a very high (975%) single-target damage multiplier, further boosted by her variety of damage boosts, but it is fairly clunky to make use of.
  • Can debuff Blunt Type Resistance of a single target by up to 60%, with a Blunt skill.
101070081 s2 rank5 command.png
Biaka (Another Style)
Skill Type 8 4.png 202000007 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support
  • Obscenely high (12000%) single-target damage multiplier potential, but only possible when the enemy is already at ≤50% HP, otherwise it peaks at 800%.
    • note that this is a preemptive skill.
    • this skill can also debuff PWR, INT and SPD of the target by 60% each, but only for 1 turn and requires a non-attacking move as setup for it to happen each time.
  • Can guarantee Pain and Poison on all enemies for a fixed 5-turn duration.
    • this skill also debuffs Blunt Resistance of all enemies by 30~60%.

Very very high damage potential, but locked behind conditions that may prove problematic.

101060081 rank5 command.png
Cerrine
Skill Type 8 2.png 202000006 icon.png
Stance Blunt.png
A
  • Role(s): Damage Dealer
  • Free Character.
  • Manifest Weapon required.
  • Effectively high (819%+) all-target damage multiplier potential, enabled by strong self buffs.
101060081 s2 rank5 command.png
Cerrine (Another Style)
Skill Type 8 2.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • High (768%+) all-target damage multiplier potential.
    • this skill also debuffs Physical Resistance of its targets by up to 50% and inflicts Break on them.
    • this skill also guarantees party criticals for 1 move.
  • Can buff party PWR, INT, SPD & Type Attack by 35% each.
    • IDA/Outlaw party members get twice as much, as well as Multi-Upgrade.

Fairly useful for moderate damage along with some good support. Performs better at both with IDA/Outlaw allies, but you should be careful not to just blindly include more without a real plan/without them offering more than their personalities. Preemptive on her damage skill can make it harder to use for damage in some cases.

101040091 s2 rank5 command.png
Cetie (Another Style)
Skill Type 8 1.png 202000004 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Defense Support
  • Manifest Weapon required.
  • Capable of an exceptionally high (2079%) all-target damage multiplier, further augmented by his self buffs.
    • this skill requires a non-Blunt move for setup, in a way that limits his effectiveness outside of Another Force.
    • this skill can also buff main and reserve party members' Physical Resistance and Type Resistance by 45% each.
  • Can restore 15% MP to the party and increase party max HP by 1000.
  • Can inherently transfer his buffs to a reserve character by switching with them.
  • ~Can't receive Blunt weapon damage buffs. But keep in mind that a few Blunt characters can buff any/all weapon damage.

Very high damage multiplier potential in tandem with a lot of strong self buffs, but can be harder to use outside of AF in prolonged fights. Also provides good defense support and utility.

101050081 s3 rank5 command.png
Claude (Extra Style)
Skill Type 8 2.png 202000001 icon.png
Stance Blunt.png
S+
  • Role(s): Offense Support/Defense Support/Healer
  • Blunt Zone enabler.
  • ~Requires an initial non-AF turn of setup to change attacks and effects to Blunt.
  • Can buff party PWR, INT & SPD by up to 75%, with a Blunt skill.
    • this skill also heals the party for 50% HP and cleanses the party of status ailments.
    • this skill also increases the damage boost of Blunt Zone to +60% instead of +30%, via Zone Awakening.
  • Can inflict Break on all enemies preemptively, with a Blunt skill.
  • Can preemptively activate Blunt Zone with a skill, as opposed to Valor Chant, even in Another Force.
  • Can buff party Fists and Hammer damage by 50%, while also buffing party Critical Damage by 100% with the same skill.
  • Can buff party Type Attack by 50%, while also buffing party Critical Rate by 100%, both for 5 moves, with the same skill.
    • this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
  • Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
  • Can significantly increase max HP & MP for an ally and himself.
  • Passively restores 25% HP & MP to the party each turn in Another Zone.

Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101070111 rank5 command.png
Daisy
Skill Type 8 2.png 202000007 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Obscenely high (3240%) single-target damage multiplier potential.
    • this skill also buffs party Type Attack by 30%.
  • Can buff party PWR & INT by 50%, and also significantly debuff PWR & INT of all enemies by 25%, with the same skill.
    • this skill also buffs damage that happens after enemy actions by 60%.
    • these all come at the cost of debuffing party SPD by 50%.
  • Can inflict Break on a single enemy, with a Blunt skill, but with reverse priority.
  • Can preemptively heal the party 1500 HP, buff Type Resistance by 35%, and Critical Damage by 50%, all with the same skill.
  • ~Her low SPD can limit her Another Force potential.
101060101 s2 rank5 command.png
Dewey (Another Style)
Skill Type 8 8.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support
  • Exceptionally high (~1938%) single-target damage multiplier potential, further augmented by damage boosting effects in his own kit, but dependent on enemy having buffs for fast setup.
    • this skill also debuffs Physical Resistance of its target by 50%.
  • Can always hit weakness if the enemy has an elemental weakness.
  • Can remove buffs from enemies without removing them from party members.

Very high single target damage potential, but impossible to maximize for turn 1 AF as the turn needs to end for his mode change. Dependence on enemy having buffs can minimize his use cases but recent superbosses having equipped buffs is common.

101060101 rank5 command.png
Dewey
Skill Type 8 8.png 202000006 icon.png
Stance Blunt.png
B
  • Role(s): Offense Support/Defense Support
  • Manifest Weapon required.
  • Can buff party Critical Damage and Fist character damage, by 50% each, with the same skill.
  • Can debuff INT & SPD of a single enemy, by 20%, with a Blunt skill, but they are not guaranteed.
101070051 rank5 command.png
Ewan
Skill Type 8 1.png 202000007 icon.png
Stance Blunt.png
A
  • Role(s): Damage Dealer/Offense Support
  • True Manifest Weapon skill changes required.
  • Strong (500%) single-target damage multiplier potential, augmented by strong damage boost effects in his own kit.
    • this skill also debuffs Physical Resistance of its target, by up to 50%
  • Can buff party Hammer/Fists character damage by 50%.

High damage potential in isolation, but lacking compared to characters with higher skill multipliers due to limited gains from other characters' support.

101070051 s2 rank5 command.png
Ewan (Another Style)
Skill Type 8 1.png 202000007 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Defense Support
  • Exceptionally high (1600%) all-target damage multiplier potential.
  • Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs by 30%, with one skill.
101060091 rank5 command.png
Felmina
Skill Type 8 4.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Very high (920%) single-target damage multiplier potential, further augmented by potent self buffs.
    • debuffs Physical Resistance of the target by up to 50% with the same skill.
  • Inflicts both Pain and Poison, guaranteed, for fixed 3-turn durations.
101060091 s2 rank5 command.png
Felmina (Another Style)
Skill Type 8 4.png 202000006 icon.png
Stance Blunt.png
C
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of okay damage while her stacks last.
  • Can debuff Physical Resistance of all enemies by 20%, with a Blunt skill.
  • Can debuff PWR of all enemies, by 15%~30%, while also buffing party Type Resistance by up to 40%, but with a non-Blunt skill.
101060131 rank5 command.png
Hardy
Skill Type 8 1.png 202000006 icon.png
Stance Blunt.png
C
  • Role(s): Damage Dealer
  • Capable of okay damage by virtue of his self PWR buff.
  • Also capable of an exceptionably high (1850%) single-target damage multiplier but it requires long setup, removes any active Zone, and is a Pierce skill.
101060131 s2 rank5 command.png
Hardy (Another Style)
Skill Type 8 1.png 202000006 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer
  • Very high (1400%) random-target consistent damage multiplier, at the cost of mild setup.
  • Exceptionally high (2100%) all-target burst damage multiplier, at the cost of mild setup and removing an active Zone.
101020121 rank5 command.png
Heena
Skill Type 8 4.png 202000002 icon.png
Stance Blunt.png
A
  • Role(s): Damage Dealer/Defense Support
  • Very high (640%~880%+) single-target damage multiplier potential, further augmented by strong self buffs.
  • Can preemptively debuff SPD of all enemies by 50%, but it is not guaranteed.
  • Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.
  • Requires up to 5x SPD difference between her and targets to maximize damage.
  • ~Unable to receive Blunt weapon buffs, since she uses a Katana, despite her main damage skill being Blunt.
101020121 s2 rank5 command.png
Heena (Another Style)
Skill Type 8 4.png 202000002 icon.png
Stance Blunt.png
A
  • Role(s): Defense Support
  • Can redirect all attacks to herself and potentially dodge them, for a turn, but this requires 2 skill uses for setup each time and requires her being much faster than the enemy for reliability.
  • Can preemptively debuff SPD of all enemies by 40%, but it is not guaranteed.
  • Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.

Can potentially dodge all damage your team would take for a turn, but notably gated behind a 2-skill setup each time. Damage potential is significantly limited by mismatched attack type.

101060031 rank5 command.png
Lokido
Skill Type 8 2.png 202000006 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer/Offense Support
  • True Manifest Weapon skill changes required.
  • Exceptionally high (2100%+) all-target damage multiplier, significantly further augmented by damage boosting effects in his own kit.
  • Can debuff Blunt Resistance of a single enemy by 50%.
    • this skill also buffs party Fists/Hammer Weapon Damage by 50%, but he receives twice as much instead.
101060031 s2 rank5 command.png
Lokido (Another Style)
Skill Type 8 2.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Capable of an exceptionally high (1260~2520%) single-target damage multiplier, further augmented by buffs in his own kit.
  • Can buff any Weapon damage for the party by up to 50% and eventually also buffs party Critical Damage by 30%.
  • Can debuff Blunt Resistance of a single target by 20%, with a Blunt skill, but it is not guaranteed.
101060121 rank5 command.png
Lovely
Skill Type 8 1.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Blunt Zone enabler.
  • Manifest Weapon required.
  • Can activate Blunt Zone with a skill, as opposed to Valor Chant, even in Another Force.
  • Exceptionally high (2520%) single target damage multiplier.
  • Can inflict Poison on all enemies and party members, providing more opportunities for Poison Enhance ore.
    • this skill also buffs party Max HP by 25%, then heals the party by 25% of their new Max HP.
  • Buffs party PWR by 15% and cleanses statuses, with the same skill.
  • Passively heals 10% HP & MP of a random party member each turn end.
101060121 s2 rank5 command.png
Lovely (Another Style)
Skill Type 8 1.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Blunt Zone enabler.
  • Capable of an exceptionally high (1920%) all-target damage multiplier in Another Force, further augmented by strong damage boosting effects in her own kit.
    • if used outside Another Force, it's just 640%.
  • Can uniquely redirect and live through an entire turn's attacks for up to 2 turns, once per battle.
    • this skill also activates a counter during the duration that debuffs Type Resistance of all enemies by up to 100% and restores 10% AF gauge each time it's triggered.
  • Can activate Blunt Zone with a skill, as opposed to Valor Chant, even in Another Force.
  • Can debuff Blunt Resistance of all enemies by 100%.
  • Can buff party Wind Type Resistance by 50%, PWR by 15% and cleanse status ailments, all with the same skill.
101000031 s3 rank5 command.png
Mariel (Extra Style)
Skill Type 8 64.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Obscenely high (2800%) single-target effective damage multiplier, owing to her Lunatic.
    • this skill also heals the party for 6000 HP and removes status ailments.
    • this skill also guarantees party criticals for 1 move.
  • Can grant the party 50 MP regen.
  • Can activate Prayers that give the party Lunatic - Mind's Eye & reduce party damage taken by 50%.
    • these also grant the party ~1000 to 2000 HP shields each turn.
    • the offensive prayer also grants the party 5 stacks of Type Attack +50%, while the defensive one buffs party Type Resistance +50% and gives 1-time Knockback Immunity each turn.

Good damage potential that can benefit significantly from her own Prayer giving her Mind's Eye if you can prevent her from taking damage, but this is not always easy to do or even worth doing. Support potential can be situationally significant, providing incidental extra damage support while still doing good damage herself, or for providing strong survivability against elemental attacks.

101070061 rank5 command.png
Melina
Skill Type 8 8.png 202000007 icon.png
Stance Blunt.png
B
  • Role(s): Offense Support/Defense Support
  • Manifest Weapon required.
  • Can buff party PWR & INT by 30%.
  • Can debuff Physical Resistance of a single enemy by 25%.
  • Can moderately debuff PWR & SPD of all enemies, by 15%.
101070061 s2 rank5 command.png
Melina (Another Style)
Skill Type 8 8.png 202000007 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Manifest Weapon required.
  • Exceptionally high (1800%) single-target damage multiplier potential.
    • this skill also heals the party and buffs party Critical Damage by 30%.
  • Debuffs Water and Blunt Resistance of all enemies, by up to 60% each.
    • this skill also heals the party and guarantees party physical criticals for 3 actions.
  • Can buff party PWR by 25%.
  • Can debuff PWR & SPD of all enemies by 15% each
101070061 s3 rank5 command.png
Melina (Extra Style)
Skill Type 8 8.pngSkill Type 8 16.png 202000006 icon.png
Stance Blunt.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Capable of a very high (895%) single-target damage multiplier average.
    • debuffs Type Resistance of the target by up to 60% with the same skill.
    • also buffs party Critical Damage by 50%.
  • Can debuff Blunt resistance of all enemies by 30%.
  • Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, which are all powerful effects from a single skill.
  • Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
101010141 rank5 command.png
Moonlight Flower
Skill Type 8 8.png 202000001 icon.png
Stance Blunt.png
SS
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
    • in some cases, due to re-targeting after kills, can serve as all-target to a degree.
    • this skill can also generate twice as much AF gain than usual.
    • 1600% instead when not in Another Zone.
  • Can inflict up to 6 stacks of Blunt Weapon Break on all enemies, with a Blunt skill.
    • this skill also increases the damage boost of Blunt Zone to +60% instead of +30%, via Zone Awakening.
  • Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
  • Can debuff Physical Resistance of all enemies by 75%, with a Blunt skill.
  • Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
  • Can debuff PWR and INT of all enemies by 30% each, with a Blunt skill.

Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about ~7.88x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

101420011 rank5 command.png
Morgana
Skill Type 8 4.png 202000001 icon.png
Stance Blunt.png
D-
  • Role(s): Defense Support/Healer
  • Free Character.
  • Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
  • Can heal the party for 1500 HP.
101070091 rank5 command.png
Myunfa
Skill Type 8 2.png 202000007 icon.png
Stance Blunt.png
C
  • Role(s): Offense Support/Defense Support
  • Can guarantee critical hits of the party for 1 action, but not while attacking.
    • this skill also buffs party Type Attack by 50% for 1 action.
  • May debuff PWR of a single enemy by 25%, while attacking with a Blunt skill.
    • this skill also buffs party Type Resistance by 30%.
  • Can cleanse party status ailments, while also restoring some MP.
101070091 s2 rank5 command.png
Myunfa (Another Style)
Skill Type 8 2.png 202000007 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Blunt Zone enabler.
  • Capable of a very high (1300%) all-target damage multiplier average, further augmented by her buffs.
    • this skill also guarantees both physical and magic critical hits of the party for 1 action.
  • Can buff party All Weapons damage by 60%, with a Blunt skill.
  • Buffs party Type Resistance by 25%, and may debuff PWR of a single enemy by 20%, with the same Blunt skill.
  • Can cleanse party status ailments, while also restoring some MP.
  • Passively provides party Damage Reduction & restores HP of party, based on party Blunt move count each turn in Blunt Zone (max 30% reduction/40% HP).
101070121 rank5 command.png
Noahxis
Skill Type 8 4.png 202000007 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • Very high (1400%) single-target damage multiplier, as soon as turn 1, significantly further augmented by his self buffs.
  • Can debuff Physical Resistance of all enemies by 35%.
  • Can moderately debuff PWR & INT of all enemies, preemptively, by 15% each.
  • Can cleanse the party of status ailments.
    • this skill also grants the party 1000 HP and 20 MP regens.
101070121 s2 rank5 command.png
Noahxis (Another Style)
Skill Type 8 4.png 202000007 icon.png
Stance Blunt.png
A
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • Obscenely high (5000%) single-target damage multiplier, but non-Blunt and can only be used once every 3 turns.
    • this skill also ignores damage reduction and status immunity barriers.
    • after setup, it is still a 1000% when the 5000% isn't available, but without barrier ignore.
  • Can debuff Physical Resistance of all enemies by 35%.
  • Can debuff PWR, INT & SPD of all enemies by up to 40%, but just for 1 turn.
    • this skill also places stacks on enemies that reduce their END & SPR by up to 30%.
  • Can cleanse the party of status ailments.
    • this skill also grants the party 1000 HP and 20 MP regens.

Primarily strong for his post-AF nuke potential but runs into some issues with it in Blunt Zone due to it being from a Pierce skill.

101050161 s2 rank5 command.png
Nona (Another Style)
Skill Type 8 8.png 202000005 icon.png
Stance Blunt.png
S
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Blunt Zone enabler.
  • Can buff party Weapon Damage & Critical Damage by 30% each.
    • party member she's devoted to gets 60% instead.
  • Can buff party Type Attack by 30% and guarantees party criticals for 1 move, while attacking.
    • party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
  • Can buff party Physical Resistance and Type Resistance by 30% each.
  • Can heal the party for 25% HP.
    • this skill can also increase party max HP by 2000.
    • this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.

After a turn of non-AF setup, can activate Blunt Zone via skill and provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.

101070011 rank5 command.png
Prai
Skill Type 8 1.png 202000007 icon.png
Stance Blunt.png
B
  • Role(s): Offense Support/Defense Support/Healer
  • Can uniquely redirect and live through an entire turn's attacks at the cost of 250 MP and being stunned next turn.
  • Can heal a fixed 1500 HP to the party with a Blunt skill that might debuff its target's Type Resistance by 25%.
  • Can cleanse the party of status ailments.
101060141 rank5 command.png
Red Clad Flam.
Skill Type 8 1.pngSkill Type 8 64.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
    • this skill also guarantees physical criticals for the party for 3 actions.
  • Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Blunt skill.
    • this skill also increases the damage boost of Blunt Zone to +60% instead of +30%, via Zone Awakening.
  • Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Blunt skill.
  • Can buff party Critical Damage by 30%, with a Blunt skill.
  • Can debuff Fire Type Resistance of all enemies by 75% and buff party Fire Type Attack by 75%, with the same skill.
    • this is mostly useful for supporting Hardy AS/Ewan AS/Suzette ES.
  • Can buff All Weapons damage and Physical Resistance of the party by 50% each.
  • Passively provides party Damage Reduction & restores HP of party, based on party Fire/Crystal move count each turn in any Zone (max 30% reduction/40% HP)
101970011 rank5 command.png
Riica
Skill Type 8 2.png 202000007 icon.png
Stance Blunt.png
A
  • Role(s): Damage Dealer/Defense Support/Healer
  • Free Character.
  • Capable of a strong (600%) single-target damage multiplier.
  • Can debuff INT of a single enemy by 20%.
  • Can heal the party, while also buffing party Physical Resistance by 30% with the same skill.
101400011 rank5 command.png
Skull
Skill Type 8 16.png 202000007 icon.png
Stance Blunt.png
S-
  • Role(s): Damage Dealer/Defense Support
  • Free Character.
  • Strong (620%) single-target damage multiplier, further augmented by his self buffs.
  • Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
101040031 s3 rank5 command.png
Suzette (Extra Style)
Skill Type 8 1.png 202000007 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Blunt Zone enabler.
  • Effectively exceptional (2240%) all-target damage multiplier, owing to her rare hit-based buff.
    • damage dependent on number of Fists/Hammer characters in party.
  • Provides a rare damage buff to the party, but this is fully based on hit count of skills used.
    • generally, 1-hit: no change, 2-hits: +12.5%, 3-hits: +25%, 4-hits: +43.75%, 5+ hits: +75% or more
  • Can significantly debuff PWR and INT of all enemies, by 30%, with a single skill.
    • this skill also buffs party Physical Resistance by 50%, when used within the first 3 turns.
101000051 s3 rank5 command.png
Toova (Extra Style)
Skill Type 8 8.pngSkill Type 8 32.png 202000007 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Exceptionally high (1600%) single-target damage multiplier potential, significantly further augmented by several damage boosting effects in her own kit.
    • this skill also guarantees party criticals for 3 moves.
    • this skill also buffs Critical Damage of Shadow party members by 50%.
  • Can activate a Prayer that reduces damage taken by the party by 50%.
    • this skill also restores 50% HP and 10% MP to the party, and repeats this each turn start as part of the Prayer effect.
  • Can buff party PWR, INT and Weapon Damage by 50% each.
    • Shadow party members receive doubled values.
  • Can buff party Type Resistance and Max HP by 25% each.
    • Shadow party members receive doubled values.
  • Can grant the party 2 stacks of Status Immunity, and cleanse status ailments with the same skill.
    • Shadow party members also receive 2 stacks of Knockback Immunity
  • Can guarantee Pain and Poison on all enemies for a permanent duration.

Very good isolated damage and support utility, even when not paired with Shadow allies.

101060111 rank5 command.png
Tsubame
Skill Type 8 2.png 202000006 icon.png
Stance Blunt.png
S+
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Manifest Weapon required.
  • Obscenely high (2910%) single-target damage multiplier, for virtually no setup.
    • 1455% while in Another Force.
    • this skill also inflicts Break on its target.
  • Can preemptively buff party Physical Resistance by 35% and reduces MP costs for the party by 35%.
101060111 s2 rank5 command.png
Tsubame (Another Style)
Skill Type 8 2.png 202000006 icon.png
Stance Blunt.png
S
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of exceptionally high (800%+/1800%) all-target/random-target damage multiplier potential.
  • Possesses significantly more ATK than other characters, due to her stacks.
  • Can guarantee party critical hits, while attacking.
  • Can provide exceptionally strong mitigation with 35% PWR & INT debuffs, but they only last 1 turn and reduce in potency when spammed.
101060151 rank5 command.png
Uquaji
Skill Type 8 8.png 202000006 icon.png
Stance Blunt.png
B
  • Role(s): Offense Support/Healer
  • Free Character.
  • Can guarantee Pain on a single enemy for a fixed 5-turn duration.
  • Can guarantee party physical criticals while attacking with a Blunt skill.
  • Can heal the party for 30% HP each turn, while in Reserves.

Very low starting values and a very slow ramp limit both damage and support potential, but can uniquely heal the frontline mid-battle without being in the frontline.

101070101 s2 rank5 command.png
Yipha (Another Style)
Skill Type 8 4.pngSkill Type 8 0.png 202000007 icon.png
Stance Blunt.png
S+
  • Role(s): Offense Support/Defense Support
  • Blunt Zone enabler.
  • Can buff main and reserve party members' PWR, INT, Weapon Damage & Critical Damage by 50% each, with a single skill.
    • ~these buffs only last the turn they are activated and this is a non-attacking skill.
    • if she is pledged to an ally, these buff values are doubled for them and they also receive +100% Type Attack for 1 move.
  • Can buff party Type Attack by 30% for 5 moves and buff party SPD by 30%, with a Blunt skill.
  • Can debuff PWR & INT of a single enemy by 30% each.
  • Can buff main and reserve party members Physical Resistance and Type Resistance by 35% each, and also grants them immunity to Status ailments and Knockback 1 time each, with a single skill.
    • if she is pledged to an ally, the Resistance buffs are doubled for them and they also gain an HP Shield equal to their max HP.
  • Can cleanse the party of status ailments, but this will also overwrite her bigger Resistance buffs with lower values if they are active.
101070101 rank5 command.png
Yipha
Skill Type 8 4.png 202000007 icon.png
Stance Blunt.png
S+
  • Role(s): Offense Support/Defense Support
  • Blunt Zone enabler.
  • Buffs party Critical Rate +100% for 1 action with a Blunt skill that also debuffs up to 60% Blunt Resistance of all enemies.
  • Provides a high power (50%) party Critical Damage buff for early turns after she's switched in.
  • Passively buffs party Blunt weapon damage based on party Blunt move count each turn in Blunt Zone (max 60%).
  • Can buff party SPD by 30%, and buff party Type Attack by 30% for 5 actions, with a single skill.
  • Can debuff both PWR & INT of a single target by 30% each, with a single skill, which is exceptional mitigation.
  • Can buff party Physical and Type Resistance +25% each, with a skill that also cleanses status ailments and grants HP Regen.
  • ~Requires significant SPD investment to optimally support.