Offensive Support

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Offensive Support
Offensive Support
Defensive options
Defensive Options

Why use Offensive Support

Offensive support is the key to big damage, since different buffs are multiplied.

Plain Attacking Example

Character 1 Character 2 Character 3 Character 4
X Slash Mk II
670%
at 255 light
30% type buff
Sky Arrow
around 635%
at 10 stacks
Heat Shot
around 1000%
at 10 stacks
80% physical debuff
Rising Phoenix
160%
30% fire resist debuff
Ignoring the support on these skills the total would be just 2465% of fire elemental slash damage.
If we repeat this the second turn, and all buffs/debuffs have been applied, we will get
2465% x 130% x 180% x 130% = 7500%
Plain attacking is not recommended for bossing,
as you will likely want to maximise your damage potential.
Even in this example,
the damage after considering offensive supports is 3x bigger than just plain attacking.

Attacking with Support Example

Character 1 Character 2 Character 3 Character 4
Dragon God Slash
50% physical debuff
Dash Cut: Heavens
at 10 stacks
40% critical damage
Heat Shot
around 1000%
at 10 stacks
80% physical debuff
Rising Phoenix
30% fire resist debuff
Assuming Kid will be the last to move, she will get the benefits of all the other buffs when she attacks,
resulting in a 1000% x 150% x 140% x 130% = 2730% attack.
This is before considering the other attackers damage
Switching moves second turn for different stacks
Volcano Blade
30% critical damage
Magma Burst
at 10 stacks
60% fire type buff
Heat Shot
around 1000%
at 10 stacks
80% physical debuff
Distortion Blade
40% Sword/Katana weapon buff
After turn 2, all the buffs for fire slash will be,
70% critical damage(Aldo T2 and Serge T1)
60% fire type buff (Serge Turn 2)
100% physical resist debuff (Kid Turn 1 and Aldo Turn 1) + 30% fire debuff (Cress Turn 1)
40% sword (Cress Turn 2)
Resulting in a 875% attack gain for all fire slash attacks in party.

In the case of Kid, this would make her damage alone reach 8750%,
easily topping the total percent in the 4 attackers example,
before even considering other attackers


Essential Buffs

Critical rates, these are the buffs that are the most recommended before other buffs.
They do not work on each other, meaning you can't use magic critical rate on a physical attack and vice versa.
Note that these types of in-battle buffs are usually per move, not per turn,
meaning you can't cast once and expect the effect for a full AF.

Icon Buff Type Effects Character
Example
Physical Critical Rate Physical Critical Rate
Increase critical chance for physical attacks. Criticals do over 2x damage.
Essential for dishing out good physical damage
Possible to reach 100% physical critical rate from Prismatic Weapons and Rainbow Armor Set,
which are available from Complex Dream
Stacks: Additive
CAP:100%
Magic Critical Rate Magic Critical Rate
Increase critical chance for magic attacks. Criticals do over 2x damage.
Essential for dishing out good magical damage
Possible to reach 70% magic critical rate from Prismatic Rod,
which is available from Complex Dream
Stacks: Additive
CAP:100%

Main Stat Buffs

These are the core stats skills scale off.
Normally, PWR is for physical and INT is for magic, if they scale off a different stat, it will be stated in skill

Icon Buff Type Effects Character
Example
PWR Up PWR Up
Increase mainly physical attacks,
increase more than stated buff percent due to overcoming enemy defence.
Stacks: Diminishing
Same Stack:none
CAP:100%
INT Up INT Up
Increase mainly magic attacks,
increase more than buff % due to overcoming enemy magic defence.
Stacks: Diminishing
Same Stack:none
CAP:100%
SPD Up SPD Up
Increase damage for SPD based attacks,
increase more than buff % due to overcoming enemy defences and unique SPD formula.
For characters that do not use SPD based attacks, higher SPD helps decreases moves cool down in AF.
Stacks: Diminishing
Same Stack:none
CAP:100%

Main Attack Buffs

These buffs work on matching element / attack / weapon types only.
Note that the Type buff which affects all types of attacks are usually per move, not per turn,
meaning you can't cast once and expect the effect for a full AF.

Icon Buff Type Effects Character
Example
Type Damage Up Type Damage Up
Increases damage for all types of attacks.
These buffs are usually consumed per move

Stacks: Diminishing
Same Stack:Elemental, St crisis.pngTsukiha ES adversity state
CAP:100%

Elemental Damage Up Elemental Damage Up
Increases damage for all attacks of the matching element.
Will not increase damage for non-elemental physical or magic attacks.

Stacks: Diminishing
Same Stack:Type, St crisis.pngTsukiha ES adversity state
CAP:100%

Elemental Damage Up Weapon buff
Increases healing / damage for all characters using the matching weapon type.
Available as skills from prayer grasta from Antiquity Garulea Continent (Another Dungeon)

Stacks: Diminishing
Same Stack: none
CAP:100%

Physical critical damage Physical critical damage
Increases damage on physical critical hit.

Stacks: Additive
Same Stack: none
CAP: none

Magic critical damage
Increases damage on magic critical hit.
Only source as of Ver 2.11.300 is deadly blow grasta for staff.
Status Mental Focus.png Mental Focus
Increases magic damage, scaling with max mp.
Does not increase healing magic.

Stacks: Overwrites itself with few exceptions, diminishing otherwise
Same Stack: Eagle Eyes, Overthrow
CAP:250%

Action order127 el up.png Eagle Eyes
Increases all damage as long as action is performed after enemy.
Works well with end of turn skills.
Stacks: Diminishing
Same Stack: Mental Focus, Overthrow
CAP:250%
Attack hit count127 el up.png Multi-Upgrade
Does nothing for 1 hit attacks but increases damage for multi-hit attacks.
At the fifth hit and above, increases damage for that hit by 3x.
Copy lunatic like Eva are counted as a separate attack, while Kikyo AS copy skill is counted as multi-hit attack.
Stacks: Overwrites itself

Main Attack Debuffs

Icon Debuff / Status Effects Character
Example
Physical Resist Down Physical Resist Down
Increases physical damage to target. No effect on magic attacks
Stacks additively with type debuffs to reach a max of 200% for elemental physical attacks.

Stacks: Diminishing
Same Stack: Slash/Blunt/Pierce Resist Down
CAP:100%

Slash Resist Down Slash/ Blunt/ Pierce Resist Down
Increases physical damage to target but unlike Physical Resist Down,
these will only affect matching attack types
Stacks additively with type debuffs to reach a max of 200% for elemental physical attacks.

Stacks: Diminishing
Same Stack: Physical Resist Down
CAP:100%

Magical Resist Down Magic Resist Down
Increases elemental magic damage to target.
No effect on null magic or physical attacks

Stacks: Diminishing
Same Stack: none
CAP:100%

Type Resist Down Type Resist Down
Increases all damage to target except non-elemental physical
Stacks additively with physical debuffs to reach a max of 200% for elemental physical attacks.
Stacks: Diminishing
Same Stack: Elemental Resist Down
CAP:100%
Slash Resist Down Elemental Resist Down
Increases all matching elemental damage to target and non-elemental magic,
but does not affect non-elemental physical
Stacks additively with physical debuffs to reach a max of 200% for elemental physical attacks.
Stacks: Diminishing
Same Stack: Type Resist Down
CAP:100%
  • Can check table for more details on attacks and resists here

Status Ailments

Icon Debuff / Status Effects Character
Example
Status Break.png Break Doubles damage on next hit, break disappears immediately after hit.
Basically a 100% multiplier on 1 hit skills, 50% for 2 hit skills,
the more hits, the less effective break is
St elemental break16.png Elemental / Weapon Break Doubles damage on hit, disappears immediately after hit with matching element/attack type.

Only one type can exist at a time, different weapon/type elemental breaks cannot co-exist
Can co-exist with the other break.
Weapon/type break is consumed first when applicable if they both exist.

Pain.png Pain Does not significantly increase damage directly but is a needed condition for many skills and grasta.
Possible to apply with t2 pain grasta with dormant enhancement, at a 50% chance before enemy resists.
Poison.png Poison Does not significantly increase damage directly but is a needed condition for many skills and grasta.
Possible to apply with t2 poison grasta with dormant enhancement, at a 50% chance before enemy resists.

Zones/Stances

Icon Zones Effects Character
Example
Slash Zone Slash/ Blunt/ Pierce/ Magic Zone
(Attack type zones)
+30% damage for matching attack type and -30% damage for other attack types.
Applies to both sides.
Can be awakened with alter characters for 60% damage instead of 30%
Fire Zone Fire / Water / Earth / Wind Zone
(Elemental type zones)
+50% damage for matching attack type and -50% damage for weak elements.
For example, fire zone reduces wind damage.
Applies to both sides.
Can be awakened with alter characters for 100% damage instead of 50%
Sea of Stars Stance Sea of Stars Stance +100% to all party damage ONLY when AF meter is maxed.
Bonuses applies to party only.
Buffs do not apply when used for AF unlike other zones.
Cannot be awakened
Flash zone Flash zone +30% to all damage / healing types, applies to both sides.
Only lasts for the first turn and is auto casted by characters unlike other zones.
Will overwrite most but not all boss initialed zones.
Cannot be awakened
Song Song Some songs can increase damage.
Songs are party only, looks like zone but actually isn't
Only the latest song effect will be active if there are more than one person singing.
Read more about Songs here

Read more about zones here


What is Diminishing Stack Type

All of the debuffs/buffs stack diminishing with themselves. Meaning, the second application of the same thing will be lesser than it's stated %.
For example, with two buffs of 50% and 30% type damage up.
You will get the full effect of the first buff at 50%, but second buff will only be 30% of 50% which is 15%, making the end result be 65% type damage up.
If there is a third stack lower than 30%, it will be minuscule in since it will be based of a potion of the 15%
More details of stacking here


Grastas to Prevent Enemy Debuffs

Against enemies who can apply PWR/INT/SPD down debuffs, you can use 289000003 upgrade.pngTier 1 Support Physical Debuff Resistance grasta with dormant effect to reduces chances of debuffs applying. Can achieve immunity with enough grasta sharing (7 grastas of 15%).
Does not work on self-inflict status debuffs, like in the case of Daisy team SPD debuffs for example.
Can read more on support grastas page


Offensive Support Stacks Cheat Sheets[edit]

These are the buff / debuff stacks for physical elemental attacks.
Slash / Blunt / Pierce attacks are all considered physical attacks.

Icon/s Description Cap
Physical Critical Rate Critical Rate 100%
PWR Up PWR Up(1) 100%
Type Damage Up Type buff(2) 100%
Physical critical damage Critical Damage No Cap
Type Resist Down Type debuff(3) 100% Additive
200% total
Physical Resist Down Physical debuff(4) 100%
Flash zone Matching Zone Varies (5)

(1) For non-PWR based attacks, use matching stat buff like INT or SPD
(2) Use matching elemental or type, like Fire or Type damage up for Fire attacks
(3) Use matching elemental or type, like Fire or Type resist down for Fire attacks
(4) Use matching attack type or physical, like Slash or Physical resist down for Slash attacks
(5) Use matching zone / stance only, % varies

These are the buff / debuff stacks for magic elemental attacks.

Icon/s Description Cap
Magic Critical Rate Magic Critical Rate 100%
INT Up INT Up(1) 100%
Type Damage Up Type buff(2) 100%
Status Mental Focus.png Mental Focus 250%
Type Resist Down Type debuff(3) 100%
Flash zone Matching Zone Varies (4)

(1) For non-INT based magic attacks, use matching stat PWR buff
(2) Use matching elemental or type, like Fire or Type damage up for Fire attacks
(3) Use matching elemental or type, like Fire or Type resist down for Fire attacks
(4) Use matching zone / stance only, % varies

These are the buff / debuff stacks that work on all skills.

Icon/s Description Cap
Action order127 el up.png Eagle Eyes 250%
Song Song Varies

See also[edit]