Offensive Support
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Why use Offensive Support
Offensive support is the key to big damage, since different buffs are multiplied.
Plain Attacking Example
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
X Slash Mk II 670% at 255 light 30% type buff |
Sky Arrow around 635% at 10 stacks |
Heat Shot around 1000% at 10 stacks 80% physical debuff |
Rising Phoenix 160% 30% fire resist debuff |
Ignoring the support on these skills the total would be just 2465% of fire elemental slash damage. If we repeat this the second turn, and all buffs/debuffs have been applied, we will get 2465% x 130% x 180% x 130% = 7500% Plain attacking is not recommended for bossing, as you will likely want to maximise your damage potential. Even in this example, the damage after considering offensive supports is 3x bigger than just plain attacking. |
Attacking with Support Example
Character 1 | Character 2 | Character 3 | Character 4 |
---|---|---|---|
Dragon God Slash 50% physical debuff |
Dash Cut: Heavens at 10 stacks 40% critical damage |
Heat Shot around 1000% at 10 stacks 80% physical debuff |
Rising Phoenix 30% fire resist debuff |
Assuming Kid will be the last to move, she will get the benefits of all the other buffs when she attacks, resulting in a 1000% x 150% x 140% x 130% = 2730% attack. This is before considering the other attackers damage | |||
Switching moves second turn for different stacks | |||
Volcano Blade 30% critical damage |
Magma Burst at 10 stacks 60% fire type buff |
Heat Shot around 1000% at 10 stacks 80% physical debuff |
Distortion Blade 40% Sword/Katana weapon buff |
After turn 2, all the buffs for fire slash will be, 70% critical damage(Aldo T2 and Serge T1) 60% fire type buff (Serge Turn 2) 100% physical resist debuff (Kid Turn 1 and Aldo Turn 1) + 30% fire debuff (Cress Turn 1) 40% sword (Cress Turn 2) Resulting in a 875% attack gain for all fire slash attacks in party. In the case of Kid, this would make her damage alone reach 8750%, |
Essential Buffs
Critical rates, these are the buffs that are the most recommended before other buffs.
They do not work on each other, meaning you can't use magic critical rate on a physical attack and vice versa.
Note that these types of in-battle buffs are usually per move, not per turn,
meaning you can't cast once and expect the effect for a full AF.
Icon | Buff Type | Effects | Character Example |
---|---|---|---|
Physical Critical Rate | Increase critical chance for physical attacks. Criticals do over 2x damage. Essential for dishing out good physical damage Possible to reach 100% physical critical rate from Prismatic Weapons and Rainbow Armor Set, which are available from Complex Dream CAP:100% |
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Magic Critical Rate | Increase critical chance for magic attacks. Criticals do over 2x damage. Essential for dishing out good magical damage Possible to reach 70% magic critical rate from Prismatic Rod, which is available from Complex Dream CAP:100% |
Main Stat Buffs
These are the core stats skills scale off.
Normally, PWR is for physical and INT is for magic, if they scale off a different stat, it will be stated in skill
Icon | Buff Type | Effects | Character Example |
---|---|---|---|
PWR Up | Increase mainly physical attacks, increase more than stated buff percent due to overcoming enemy defence. Same Stack:none CAP:100% |
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INT Up | Increase mainly magic attacks, increase more than buff % due to overcoming enemy magic defence. Same Stack:none CAP:100% |
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SPD Up | Increase damage for SPD based attacks, increase more than buff % due to overcoming enemy defences and unique SPD formula. For characters that do not use SPD based attacks, higher SPD helps decreases moves cool down in AF. Same Stack:none CAP:100% |
Main Attack Buffs
These buffs work on matching element / attack / weapon types only.
Note that the Type buff which affects all types of attacks are usually per move, not per turn,
meaning you can't cast once and expect the effect for a full AF.
Icon | Buff Type | Effects | Character Example |
---|---|---|---|
Type Damage Up | Increases damage for all types of attacks. These buffs are usually consumed per move Stacks: Diminishing |
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Elemental Damage Up | Increases damage for all attacks of the matching element. Will not increase damage for non-elemental physical or magic attacks. Stacks: Diminishing |
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Weapon buff | Increases healing / damage for all characters using the matching weapon type. Available as skills from prayer grasta from Antiquity Garulea Continent (Another Dungeon) Stacks: Diminishing |
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Physical critical damage | Increases damage on physical critical hit. Stacks: Additive |
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Magic critical damage | Increases damage on magic critical hit. |
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Mental Focus | Increases magic damage, scaling with max mp. Does not increase healing magic. Stacks: Overwrites itself with few exceptions, diminishing otherwise |
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Eagle Eyes | Increases all damage as long as action is performed after enemy. Works well with end of turn skills. Same Stack: Mental Focus, Overthrow CAP:250% |
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Multi-Upgrade | Does nothing for 1 hit attacks but increases damage for multi-hit attacks. At the fifth hit and above, increases damage for that hit by 3x. Copy lunatic like Eva are counted as a separate attack, while Kikyo AS copy skill is counted as multi-hit attack. |
Main Attack Debuffs
Icon | Debuff / Status | Effects | Character Example |
---|---|---|---|
Physical Resist Down | Increases physical damage to target. No effect on magic attacks Stacks additively with type debuffs to reach a max of 200% for elemental physical attacks. Stacks: Diminishing |
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Slash/ Blunt/ Pierce Resist Down | Increases physical damage to target but unlike Physical Resist Down, these will only affect matching attack types Stacks additively with type debuffs to reach a max of 200% for elemental physical attacks. Stacks: Diminishing |
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Magic Resist Down | Increases elemental magic damage to target. No effect on null magic or physical attacks Stacks: Diminishing |
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Type Resist Down | Increases all damage to target except non-elemental physical Stacks additively with physical debuffs to reach a max of 200% for elemental physical attacks. Same Stack: Elemental Resist Down CAP:100% |
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Elemental Resist Down | Increases all matching elemental damage to target and non-elemental magic, but does not affect non-elemental physical Stacks additively with physical debuffs to reach a max of 200% for elemental physical attacks. Same Stack: Type Resist Down CAP:100% |
- Can check table for more details on attacks and resists here
Status Ailments
Icon | Debuff / Status | Effects | Character Example |
---|---|---|---|
Break | Doubles damage on next hit, break disappears immediately after hit. Basically a 100% multiplier on 1 hit skills, 50% for 2 hit skills, the more hits, the less effective break is |
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Elemental / Weapon Break | Doubles damage on hit, disappears immediately after hit with matching element/attack type. Only one type can exist at a time, different weapon/type elemental breaks cannot co-exist |
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Pain | Does not significantly increase damage directly but is a needed condition for many skills and grasta. Possible to apply with t2 pain grasta with dormant enhancement, at a 50% chance before enemy resists. |
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Poison | Does not significantly increase damage directly but is a needed condition for many skills and grasta. Possible to apply with t2 poison grasta with dormant enhancement, at a 50% chance before enemy resists. |
Zones/Stances
Icon | Zones | Effects | Character Example |
---|---|---|---|
Slash/ Blunt/ Pierce/ Magic Zone (Attack type zones) |
+30% damage for matching attack type and -30% damage for other attack types. Applies to both sides. Can be awakened with alter characters for 60% damage instead of 30% |
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Fire / Water / Earth / Wind Zone (Elemental type zones) |
+50% damage for matching attack type and -50% damage for weak elements. For example, fire zone reduces wind damage. Applies to both sides. Can be awakened with alter characters for 100% damage instead of 50% |
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Sea of Stars Stance | +100% to all party damage ONLY when AF meter is maxed. Bonuses applies to party only. Buffs do not apply when used for AF unlike other zones. Cannot be awakened |
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Flash zone | +30% to all damage / healing types, applies to both sides. Only lasts for the first turn and is auto casted by characters unlike other zones. Will overwrite most but not all boss initialed zones. Cannot be awakened |
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Song | Some songs can increase damage. Songs are party only, looks like zone but actually isn't Only the latest song effect will be active if there are more than one person singing. Read more about Songs here |
Read more about zones here
What is Diminishing Stack Type
All of the debuffs/buffs stack diminishing with themselves. Meaning, the second application of the same thing will be lesser than it's stated %.
For example, with two buffs of 50% and 30% type damage up.
You will get the full effect of the first buff at 50%, but second buff will only be 30% of 50% which is 15%, making the end result be 65% type damage up.
If there is a third stack lower than 30%, it will be minuscule in since it will be based of a potion of the 15%
More details of stacking here
Grastas to Prevent Enemy Debuffs
Against enemies who can apply PWR/INT/SPD down debuffs, you can use Tier 1 Support Physical Debuff Resistance grasta with dormant effect to reduces chances of debuffs applying. Can achieve immunity with enough grasta sharing (7 grastas of 15%).
Does not work on self-inflict status debuffs, like in the case of Daisy team SPD debuffs for example.
Can read more on support grastas page
Offensive Support Stacks Cheat Sheets[edit]
These are the buff / debuff stacks for physical elemental attacks.
Slash / Blunt / Pierce attacks are all considered physical attacks.
Icon/s | Description | Cap | |
---|---|---|---|
Critical Rate | 100% | ||
PWR Up(1) | 100% | ||
Type buff(2) | 100% | ||
Critical Damage | No Cap | ||
Type debuff(3) | 100% | Additive 200% total | |
Physical debuff(4) | 100% | ||
Matching Zone | Varies (5) |
(1) For non-PWR based attacks, use matching stat buff like INT or SPD
(2) Use matching elemental or type, like Fire or Type damage up for Fire attacks
(3) Use matching elemental or type, like Fire or Type resist down for Fire attacks
(4) Use matching attack type or physical, like Slash or Physical resist down for Slash attacks
(5) Use matching zone / stance only, % varies
These are the buff / debuff stacks for magic elemental attacks.
Icon/s | Description | Cap |
---|---|---|
Magic Critical Rate | 100% | |
INT Up(1) | 100% | |
Type buff(2) | 100% | |
Mental Focus | 250% | |
Type debuff(3) | 100% | |
Matching Zone | Varies (4) |
(1) For non-INT based magic attacks, use matching stat PWR buff
(2) Use matching elemental or type, like Fire or Type damage up for Fire attacks
(3) Use matching elemental or type, like Fire or Type resist down for Fire attacks
(4) Use matching zone / stance only, % varies
These are the buff / debuff stacks that work on all skills.
Icon/s | Description | Cap |
---|---|---|
Eagle Eyes | 250% | |
Song | Varies |