Defensive options
Why use Defensive Options
Early game, these are great to use so that the damage dealt to your party will not overtake the healing you are able to do.
Late game, these are essential for fights where you cannot avoid taking damage from being unable to take down the enemies fast enough or having enemies that will attack regardless of damage dealt.
Note that these options do not work on fixed damage attacks and some unique attacks.
Take note that defensive options are for your team to buy time in order for you to set up your offensive, so make sure to not concentrate only on defense
Common Defensive Options
Icon | Debuff/ Buff Type | Effects | CAP | Stack Type | Same Stack | Character Example |
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PWR Down | Decreases physical attack power, also works on PWR based pain ailments that are not fixed damage. Will always work better than the stated %. Enemies may mitigate this with their own PWR buffs. Possible to achieve effect with Occasional PWR- grastas ore enhancement and skill from Power of Curses support grasta |
100% | Diminishing | none | ||
INT Down | Decreases magic attack power, also works on INT based poison ailments that are not fixed damage. Will always work better than the stated %. Enemies may mitigate this with their own INT buffs. Possible to achieve effect with Occasional INT- grastas ore enhancement and skill from Wisdom of Curses support grasta |
100% | Diminishing | none | ||
Type Resist Up | Decreases damage of elemental physical attacks and all magic. Stacks additively with physical resist up for elemental physical attacks. Does not work on non-elemental physical attacks. Enemies may mitigate this with their own Type resist up buffs. |
100% | Diminishing | Elemental resist up | ||
Elemental Resist Up | Decreases damage of matching elemental physical/magic attacks and non-elemental magic. Can stack additively with physical resist up against matching elemental physical attacks. Does not work on non-elemental physical attacks. Enemies may mitigate this with their own Type resist up buffs. |
100% | Diminishing | Type resist up | ||
Physical Resist Up | Decreases damage of all physical attacks but not magic. Enemies may mitigate this with their own physical resist up buffs. Can stack additively with type/elemental resist up against elemental physical attacks. |
100% | Diminishing | Blunt/Slash/Piercing Resist up | ||
Healing / Regen | For hp recovery, can read more on this page | − | − | − |
- Can check table for more details on attacks and resists here
Other Defensive Options
Icon | Debuff/ Buff Type | Effects | Character Example |
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Zones / Stances | Attack type zones reduces all damage that do not match the zone by 30%. Elemental zones reduces all weak element damage by 50%. Like wind attacks are reduced by 50% in fire zone Zones affect both sides so they will boost enemy damage of the matching attack type / element, also reduces party attacks/healing depending on zone deployed. Read more about zones here |
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Barrier / Damage reduction | Decreases damage of all attacks by stated %, usually works on one enemy move only. Latest barrier will overwrite the previous barrier. |
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Hold Ground | Character will not reach 0 hp with this status active. Will not work against definite party wipe attacks. |
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Song | Some songs can reduce damage. Only the latest song effect will be active if there are more than one person singing. Read more about Songs here |
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Status Immunity | Prevents status ailments like pain/ poison/ stun/ sleep/ confuse etc from applying. Will not clear already inflicted status ailments. Will be consumed from attempts to apply a status ailment. Does not work on most self inflicting status ailments, like in the case of Prai's self inflicted stun for example. |
What is Diminishing Stack Type
All of the debuffs/buffs stack diminishing with themselves. Meaning, the second application of the same thing will be lesser than its stated %.
For example, with two buffs of 50% and 30% type resist up.
You will get the full effect of the first buff at 50%, but second buff will only be 30% of 50% which is 15%, making the end result be 65% type resist up.
Thus, it's recommended to have one big buff instead of multiple small ones
More details of stacking here
Enemy Mitigation of Options
Some enemies will have buff/debuff skills that are the direct opposite of your debuff/buff skills. In these cases your effects will be deducted.
For example, if your enemy has a PWR down of 25%, but the enemy has a 20% PWR up buff, it will be,
25% - 20% = 5%
so you are left with a marginal 5% PWR debuff on the enemy
Type/physical resists up are also reduced by same stack debuffs, like fire/blunt resist down for example.
Zones can be overwritten or broken by enemies.
So, take care to use options based on what skills enemies have.
Grastas to Prevent Enemy Debuffs
Against enemies who can apply type/elemental down debuffs, you can use Tier 1 Support Type Debuff Resistance grasta with dormant effect to reduces chances of debuffs applying. Can achieve immunity with enough grasta sharing (7 grastas of 15%). There is also the Tier 2 Support Type Type Debuff Resistance (Weapon) grasta with dormant effect to achieve 100% immunity but it is not sharable.
There are also support grastas to prevent Physical Resistance down and PWR/INT/SPD down.
Does not work on self-inflict status debuffs, like in the case of Daisy team SPD debuffs for example.
Can read more on support grastas page