Deluded Beast

From Another Eden Wiki

Wulfpack Manor [1][2] [3]

Wulfpack Manor
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
7272701261260
-----
505505496896896
HP: 56,598 -
200.797M 200,797,200 
Boss

Skills: Deluded Beast (Boss)

TurnNameEffect
Skill stack power type1.png Killing Rune: Piercing/Fire/Shade: Until Turn End, immune to PiercePiercing/FireFire/ShadeShade type attacks
Status Counter.png Counters when hit by a Fire Fire or Shade Shade type attack.
Skill stack power type1.png Killing Rune: Blunt/Wind/Crystal: Until Turn End, immune to BluntBlunt/WingWind/CrystalCrystal type attacks
Status Counter.png Counters when hit by a Wing Wind or Crystal Crystal type attack.
Skill stack power type1.png Killing Rune: Magic/Earth/Thunder: Until Turn End, immune to MagicMagic/EarthEarth/ThunderThunder type attacks
Status Counter.png Counters when hit by a Earth Earth or Thunder Thunder type attack.
Environmental Effects W thick fog.png Mist: Type attack damage -30%
Can have 1 of 3 active stack. Stack defines Invalid.png If you avoid using the immune type for turn, the enemy's guard will be broken next turn and will not have a active stack
1 Protect StanceType resistance increased M (1 Turn)


Home's Lost Atelier (Very Hard) - Shadowed Hall

Home's Lost Atelier
(Very Hard) - Shadowed Hall
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
????????????
Boss


Home's Lost Atelier (Very Hard) - The Horror Hall

Home's Lost Atelier
(Very Hard) - The Horror Hall
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
2082081863483480
HP:
101.234M 101,234,096 
Boss

Skills: Deluded Beast (Boss)

TurnNameEffect
Environmental Effects W thick fog.png Phantom Mist:
  • Type attack damage -60%
  • Critical Rate and Magic Critical Rate -75%
  • Poor Visibility: can't see enemy HP
Held Aura: Aura1.png Massacre Wall: When 70% HP and below:
  • Single enemy: Type resistance +50%
Equipment effects (cant be removed):
  • Boost Frame: Phys. Res Increased M
  • Grotesque Body: Type. Res Increased M
Can have 1 of 3 active stack based on HP left. Stack defines Invalid.png If you avoid using the immune type for turn, the enemy's guard will be broken next turn and will not have a active stack
Skill stack power type1.png Killing Rune: Piercing/Fire/Shade: Until Turn End, immune to PiercePiercing/FireFire/ShadeShade type attacks
Status Counter.png Counters when hit by a Fire Fire or Shade Shade type attack.
Skill stack power type1.png Killing Rune: Blunt/Wind/Crystal: Until Turn End, immune to BluntBlunt/WingWind/CrystalCrystal type attacks
Status Counter.png Counters when hit by a Wing Wind or Crystal Crystal type attack.
Skill stack power type1.png Killing Rune: Magic/Earth/Thunder: Until Turn End, immune to MagicMagic/EarthEarth/ThunderThunder type attacks
Status Counter.png Counters when hit by a Earth Earth or Thunder Thunder type attack.
Has 2 HP stoppers
1 Protect StanceType resistance increased M (1 Turn)
  1. Enemy Stats: Detect Stats Skills
  2. Elemental Weak/Resist/Null/Absorb/Default: Stress Test
  3. Enemy stats research before V2.13.500 by @starry☆sky google doc