Warped Deus Cras

From Another Eden Wiki
Superbosses
All Hidden Bosses

Part of the Wanderer in the Vortex Arat battle series, unlocked after completing chapter 2. Only the first (story, easier) version needs to be defeated to unlock the Hidden True Ending.

Awards[edit]

Rank Name Requirement Reward
Silver Rank Badge.pngOvercoming Warped Deus CrasBeat Warped Deus CrasGem.png x20
Gold Rank Badge.pngOvercoming Warped Deus Cras (Hard)Beat Warped Deus Cras (Hard)Gem.png x50


Arat: Maze Village [1][2] [3]

Arat: Maze Village
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
1671671124294298
HP:
2.059M 2,058,627 
Boss

Skills: Warped Deus Cras (Boss)

TurnNameEffect
Aura Aura2.png Time Space Structure
  • When AF Gauge is full
    All enemies/party members:
    • Magic resistance -50%
    • Gain St ignore barrier.png Pierce Barrier
Aura Aura2.png Null Force
  • When AF Gauge is empty
    All party members:
    • Status Resistance -100%
  • All enemies:
    • All stats increase significantly
3 Skill stack power type1.png Entanglement Weakness.png ???
Resistance.png Fire, Crystal
Invalid.png ???
Absorption.png ???
Neutral to Shade
2 Skill stack power type1.png Entanglement Weakness.png ???
Resistance.png ???
Invalid.png ???
Absorption.png ???
Neutral to Shade
1 Skill stack power type1.png Entanglement Weakness.png ???
Resistance.png ???
Invalid.png ???
Absorption.png ???
Neutral to Shade
0 Skill stack power type1.png Entanglement Weakness.png ???
Resistance.png ???
Invalid.png ???
Absorption.png ???
Neutral to Shade
Battle Start Boost Frame: Physical RES Up M (Permanent)
Battle Start Fixing target absolute spacetime coordinates...Set AF Gauge to 7.5%
Battle Start Auto Entangle activatedStarts with 3 Skill stack power type1.png Entanglement
Skill Type 8 0.png Null 
If Reject Stock is equipped: Start with 2 Skill stack power type1.png Entanglement instead
  • When HP reaches 0, consumes 1 Skill stack power type1.png Entanglement and restores 100% HP
  • PWR/INT/SPD -15% per stack (max -45%)
When Skill stack power type1.png Entanglement is consumed for first time Auto EntangleRestores 100% HP + Give Status Barrier.png Barrier to user with 50% damage reduction (3 times) + Fixed 1500 damage
When Skill stack power type1.png Entanglement is consumed for second time Auto EntangleRestores 100% HP + Give Status Barrier.png Barrier to user with 50% damage reduction (3 times) + Fixed 3500 damage
When Skill stack power type1.png Entanglement is consumed for third time Auto EntangleRestores 100% HP + Give Status Barrier.png Barrier to user with 50% damage reduction (3 times) + Fixed 3500 damage
When taking Weakness.png weak point damage Noise Deregulation
Skill Type 8 0.png Null 
Attacks all enemies with 15% MP damage + Reduce AF Gauge
When HP is reduced to 0 in AF Square ESet AF Gauge to 0% + Restores 100% HP and MP for all enemies and party members + Stacks maximum Skill stack power type1.png Entanglement
1 Tempus Fugit
Carpe Diem
Skill Type 8 0.png Null 
PWR and INT Down M (3 turns) on all enemies + Inflict Status Sleep.png Sleep
Skill Type 4 16.png Thunder Blunt 
Thunder type blunt attack on all enemies + Fixed 2000 damage + Reduce 15% of AF Gauge
2 Est Quaedam
Carpe Diem
Skill Type 8 0.png Null 
Physical and Type RES Up M (3 turns) on user
Skill Type 4 16.png Thunder Blunt 
Thunder type blunt attack on all enemies + Fixed 2000 damage + Reduce 15% of AF Gauge
3 Pulvis Flare
Carpe Diem
Skill Type 8 0.png Null 
Slash, Piercing, Blunt, Magic RES Down M (3 turns) on all enemies
Skill Type 4 16.png Thunder Blunt 
Thunder type blunt attack on all enemies + Fixed 2000 damage + Reduce 15% of AF Gauge
4 Aeternitatis
Skill Type 8 16.png Thunder 
Thunder type magic attack on all enemies x8 + Fixed 1000 damage + Inflict Status Stun.png Stun + Pain.png Pain

Warped Deus Cras HARD - Arat: Maze Village

Arat: Maze Village
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
4754753515605600
HP:
754.63M 754,630,016 
Superbosses
Hidden Boss
Weakness.png Overrides:
  • Resist
  • Nullify
  • Absorb
  • Normal 
Resistance.png Overrides:
  • Nullify
  • Absorb
  • Normal 
  • Invalid.png Overrides:
  • Absorb
  • Normal 
  • Absorption.png Overrides:
  • Normal 
  • Thunder
    Earth
    Water
    Crystal

    Skills: Warped Deus Cras HARD (Hidden Boss)

    TurnNameEffect
    Aura Aura2.png Time Space Structure
    • When AF Gauge is full
      All enemies/party members:
      • Magic resistance -50%
      • Gain St ignore barrier.png Pierce Barrier
    Aura Aura2.png Null Force
    • When AF Gauge is empty
      All party members:
      • Status Resistance -100%
    • All enemies:
      • All stats increase significantly
    5 Skill stack power type1.png Entanglement Weakness.png Thunder
    Resistance.png Earth
    Invalid.png Crystal
    Absorption.png Water
    Neutral to Fire, Wind, Shade
    4 Skill stack power type1.png Entanglement Weakness.png Crystal
    Resistance.png Fire
    Invalid.png Earth
    Absorption.png Thunder
    Neutral to Water, Wind, Shade
    3 Skill stack power type1.png Entanglement Weakness.png Earth
    Resistance.png Wind
    Invalid.png Fire
    Absorption.png Crystal
    Neutral to Water, Thunder, Shade
    2 Skill stack power type1.png Entanglement Weakness.png Fire
    Resistance.png Water
    Invalid.png Wind
    Absorption.png Earth
    Neutral to Thunder, Crystal, Shade
    1 Skill stack power type1.png Entanglement Weakness.png Wind
    Resistance.png Thunder
    Invalid.png Thunder
    Absorption.png Thunder
    Neutral to Earth, Crystal, Shade
    0 Skill stack power type1.png Entanglement Weakness.png Water
    Resistance.png Crystal
    Invalid.png Thunder
    Absorption.png Wind
    Neutral to Fire, Earth, Shade
    Battle Start Boost Frame: Physical RES Up L (Permanent)
    Special Armor: Type RES Up L (Permanent)
    Battle Start Fixing target absolute spacetime coordinates...Set AF Gauge to 7.5%
    Battle Start Auto Entangle activatedStarts with 5 Skill stack power type1.png Entanglement
    Skill Type 8 0.png Null 
    If Reject Stock is equipped: Start with 4 Skill stack power type1.png Entanglement instead
    • When HP reaches 0, consumes 1 Skill stack power type1.png Entanglement and restores 100% HP
    • PWR/INT/SPD -10% per stack (max -50%)
    When Skill stack power type1.png Entanglement is consumed for first time Auto EntangleRestores 100% HP + Give Status Barrier.png Barrier to user with 50% damage reduction (3 times) + Fixed 1000 damage
    When Skill stack power type1.png Entanglement is consumed for second time Auto EntangleRestores 100% HP + Give Status Barrier.png Barrier to user with 50% damage reduction (3 times) + Fixed 1500 damage
    When Skill stack power type1.png Entanglement is consumed for third time Auto EntangleRestores 100% HP + Give Status Barrier.png Barrier to user with 50% damage reduction (3 times) + Fixed 2000 damage
    When Skill stack power type1.png Entanglement is consumed for fourth time Auto EntangleRestores 100% HP + Give Status Barrier.png Barrier to user with 50% damage reduction (3 times) + Fixed 2500 damage
    When Skill stack power type1.png Entanglement is consumed for fifth time Auto EntangleRestores 100% HP + Give Status Barrier.png Barrier to user with 50% damage reduction (3 times) + Fixed 3000 damage
    When taking Weakness.png weak point damage (once per turn) Noise Deregulation
    Skill Type 8 0.png Null 
    Attacks all enemies with 15% MP damage + Reduce 15% of AF Gauge
    When HP is reduced to 0 in AF Square ESet AF Gauge to 0% + Restores 100% HP and MP for all enemies and party members + Stacks maximum Skill stack power type1.png Entanglement
    1 Tempus Fugit
    Carpe Diem
    Skill Type 8 0.png Null 
    PWR and INT Down M (3 turns) on all enemies + Inflict Status Sleep.png Sleep
    Skill Type 4 16.png Thunder Blunt 
    Thunder type blunt attack on all enemies + Fixed 2000 damage + Thunder Type RES Down M (3 turns, max stack 3) + Reduce 15% of AF Gauge
    2 Est Quaedam
    Carpe Diem
    Skill Type 8 0.png Null 
    Physical and Type RES Up M (3 turns) on user
    Skill Type 4 16.png Thunder Blunt 
    Thunder type blunt attack on all enemies + Fixed 2000 damage + Thunder Type RES Down M (3 turns, max stack 3) + Reduce 15% of AF Gauge
    3 Pulvis Flare
    Carpe Diem
    Skill Type 8 0.png Null 
    Slash, Piercing, Blunt, Magic RES Down M (3 turns) on all enemies
    Skill Type 4 16.png Thunder Blunt 
    Thunder type blunt attack on all enemies + Thunder Type RES Down M (3 turns, max stack 3) + Fixed 2000 damage + Reduce 15% of AF Gauge
    4 Aeternitatis
    Skill Type 8 16.png Thunder 
    Thunder type magic attack on all enemies x8 + Fixed 1000 damage + Inflict Status Stun.png Stun + Pain.png Pain

    [4]

    Location[edit]

    Arat villiage, go north.


    Arat Defense Battle[edit]

    For the defense battle against the Warped enemies located at Arat: Maze Village, you will be able to utilize new key items to influence the battle. Rest Stop and Inferno Crossbow are unlocked by default and can not be upgraded. New counterattack equipment is added at the completion of a chapter of Wanderer in the Vortex. By default, you are allowed to utilize two equipment. After creating five or eight unique facilities in defense of Arat, you will be allowed to use 3 or 4 desired equipments respectively. The material to upgrade equipment can be found in Mysterious Vortex (Another Dungeon).

    Name Description
    Alchemic Furnace Facility used to defend Arat.
    • [Lv 1] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
      • Power: Party members' PWR +20%, enemies' PWR -20%
      • Intelligence: Party members' INT +20%, enemies' INT -20%
      • Resistance: Party members' Type res +20%, enemies' Type res -20%
    • [Lv 2] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
      • Power: Party members' PWR +30%, enemies' PWR -30%
      • Intelligence: Party members' INT +30%, enemies' INT -30%
      • Resistance: Party members' Type res +30%, enemies' Type res -30%
    • [Lv 3] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
      • Power: Party members' PWR +40%, enemies' PWR -40%
      • Intelligence: Party members' INT +40%, enemies' INT -40%
      • Resistance: Party members' Type res +40%, enemies' Type res -40%
    Catapult Facility used to defend Arat.
    • [Lv 1] Rock Volley: Every 3 turns, hits enemies with 5 blunt attacks (L.)
    • [Lv 2] Rock Volley: Every 3 turns, hits enemies with 10 blunt attacks (L.)
    • [Lv 3] Rock Volley: Every 3 turns, hits enemies with 15 blunt attacks (L.)
    Fungal Bed Facility used to defend Arat.
    • [Lv 1] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 20,000, Persistent) and grant all party members a barrier that block damage below 500 (1 time)
    • [Lv 2] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 40,000, Persistent) and grant all party members a barrier that block damage below 1000 (1 time)
    • [Lv 3] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 60,000, Persistent) and grant all party members a barrier that block damage below 1500 (1 time)
    Inferno Crossbow Facility used to defend Arat.
    • Burning Arrows: Every 2 turns, attacks all enemies, Strength based on remaining enemy HP (ignores DEF), and penetrates barriers. Pierce Damage
    Mechanized Army Facility used to defend Arat.
    • [Lv 1] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -30% (3 turns).
    • [Lv 2] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -40% (3 turns).
    • [Lv 3] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -50% (3 turns).
    Reject Stock Facility used to defend Arat.
    • [Lv 1] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 5% and consume 1 initial Entanglement stack
    • [Lv 2] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 10% and consume 1 initial Entanglement stack
    • [Lv 3] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 15% and consume 1 initial Entanglement stack
    Rest Stop Facility used to defend Arat.
    • Heal: Every 2 turns, heal party 2000 HP and max HP +1000
    Royal Pride Facility used to defend Arat.
    • [Lv 1] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (1 move) and remove Spiral Curse.
    • [Lv 2] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (2 moves) and remove Spiral Curse.
    • [Lv 3] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (3 moves) and remove Spiral Curse.
    1. Enemy Stats: Detect Stats Skills
    2. Elemental Weak/Resist/Null/Absorb/Default: Stress Test
    3. Enemy stats research before V2.13.500 by @starry☆sky google doc
    4. https://anothereden.game-info.wiki/d/%cf%c4%a4%ca%a4%eb%a5%c7%a5%a6%a5%b9%a1%a6%a5%af%a5%e9%a1%bc%a5%b9