Part of the Wanderer in the Vortex Arat battle series, unlocked after completing chapter 2. Only the first (story, easier) version needs to be defeated to unlock the Hidden True Ending.
Arat: Maze Village
to image to stats
Skills: Warped Deus Cras (Boss)
Turn | Name | Effect |
Aura Time Space Structure
- When AF Gauge is full
All enemies/party members:
- Magic resistance -50%
- Gain
Pierce Barrier
|
Aura Null Force
- When AF Gauge is empty
All party members:
- All enemies:
- All stats increase significantly
|
3 Entanglement |
???
Fire, Crystal
???
??? Neutral to Shade |
2 Entanglement |
???
???
???
??? Neutral to Shade |
1 Entanglement |
???
???
???
??? Neutral to Shade |
0 Entanglement |
???
???
???
??? Neutral to Shade |
Battle Start |
Boost Frame: Physical RES Up M (Permanent) |
Battle Start |
Fixing target absolute spacetime coordinates... | Set AF Gauge to 7.5%
|
Battle Start |
Auto Entangle activated | Starts with 3 Entanglement If Reject Stock is equipped: Start with 2 Entanglement instead
- When HP reaches 0, consumes 1
Entanglement and restores 100% HP
- PWR/INT/SPD -15% per stack (max -45%)
|
When Entanglement is consumed for first time |
Auto Entangle | Restores 100% HP + Give Barrier to user with 50% damage reduction (3 times) + Fixed 1500 damage |
When Entanglement is consumed for second time |
Auto Entangle | Restores 100% HP + Give Barrier to user with 50% damage reduction (3 times) + Fixed 3500 damage |
When Entanglement is consumed for third time |
Auto Entangle | Restores 100% HP + Give Barrier to user with 50% damage reduction (3 times) + Fixed 3500 damage |
When taking weak point damage |
Noise Deregulation | Attacks all enemies with 15% MP damage + Reduce AF Gauge |
When HP is reduced to 0 in AF |
Square E | Set AF Gauge to 0% + Restores 100% HP and MP for all enemies and party members + Stacks maximum Entanglement |
1 |
Tempus Fugit Carpe Diem | PWR and INT Down M (3 turns) on all enemies + Inflict Sleep Thunder type blunt attack on all enemies + Fixed 2000 damage + Reduce 15% of AF Gauge |
2 |
Est Quaedam Carpe Diem | Physical and Type RES Up M (3 turns) on user Thunder type blunt attack on all enemies + Fixed 2000 damage + Reduce 15% of AF Gauge |
3 |
Pulvis Flare Carpe Diem | Slash, Piercing, Blunt, Magic RES Down M (3 turns) on all enemies Thunder type blunt attack on all enemies + Fixed 2000 damage + Reduce 15% of AF Gauge |
4 |
Aeternitatis | Thunder type magic attack on all enemies x8 + Fixed 1000 damage + Inflict Stun + Pain |
Arat: Maze Village
to image to stats
Skills: Warped Deus Cras HARD (Hidden Boss)
Turn | Name | Effect |
Aura Time Space Structure
- When AF Gauge is full
All enemies/party members:
- Magic resistance -50%
- Gain
Pierce Barrier
|
Aura Null Force
- When AF Gauge is empty
All party members:
- All enemies:
- All stats increase significantly
|
5 Entanglement |
Thunder
Earth
Crystal
Water Neutral to Fire, Wind, Shade |
4 Entanglement |
Crystal
Fire
Earth
Thunder Neutral to Water, Wind, Shade |
3 Entanglement |
Earth
Wind
Fire
Crystal Neutral to Water, Thunder, Shade |
2 Entanglement |
Fire
Water
Wind
Earth Neutral to Thunder, Crystal, Shade |
1 Entanglement |
Wind
Thunder
Thunder
Thunder Neutral to Earth, Crystal, Shade |
0 Entanglement |
Water
Crystal
Thunder
Wind Neutral to Fire, Earth, Shade |
Battle Start |
Boost Frame: Physical RES Up L (Permanent) Special Armor: Type RES Up L (Permanent) |
Battle Start |
Fixing target absolute spacetime coordinates... | Set AF Gauge to 7.5%
|
Battle Start |
Auto Entangle activated | Starts with 5 Entanglement If Reject Stock is equipped: Start with 4 Entanglement instead
- When HP reaches 0, consumes 1
Entanglement and restores 100% HP
- PWR/INT/SPD -10% per stack (max -50%)
|
When Entanglement is consumed for first time |
Auto Entangle | Restores 100% HP + Give Barrier to user with 50% damage reduction (3 times) + Fixed 1000 damage |
When Entanglement is consumed for second time |
Auto Entangle | Restores 100% HP + Give Barrier to user with 50% damage reduction (3 times) + Fixed 1500 damage |
When Entanglement is consumed for third time |
Auto Entangle | Restores 100% HP + Give Barrier to user with 50% damage reduction (3 times) + Fixed 2000 damage |
When Entanglement is consumed for fourth time |
Auto Entangle | Restores 100% HP + Give Barrier to user with 50% damage reduction (3 times) + Fixed 2500 damage |
When Entanglement is consumed for fifth time |
Auto Entangle | Restores 100% HP + Give Barrier to user with 50% damage reduction (3 times) + Fixed 3000 damage |
When taking weak point damage (once per turn) |
Noise Deregulation | Attacks all enemies with 15% MP damage + Reduce 15% of AF Gauge |
When HP is reduced to 0 in AF |
Square E | Set AF Gauge to 0% + Restores 100% HP and MP for all enemies and party members + Stacks maximum Entanglement |
1 |
Tempus Fugit Carpe Diem | PWR and INT Down M (3 turns) on all enemies + Inflict Sleep Thunder type blunt attack on all enemies + Fixed 2000 damage + Thunder Type RES Down M (3 turns, max stack 3) + Reduce 15% of AF Gauge |
2 |
Est Quaedam Carpe Diem | Physical and Type RES Up M (3 turns) on user Thunder type blunt attack on all enemies + Fixed 2000 damage + Thunder Type RES Down M (3 turns, max stack 3) + Reduce 15% of AF Gauge |
3 |
Pulvis Flare Carpe Diem | Slash, Piercing, Blunt, Magic RES Down M (3 turns) on all enemies Thunder type blunt attack on all enemies + Thunder Type RES Down M (3 turns, max stack 3) + Fixed 2000 damage + Reduce 15% of AF Gauge |
4 |
Aeternitatis | Thunder type magic attack on all enemies x8 + Fixed 1000 damage + Inflict Stun + Pain |
[2]
Location[edit]
Arat villiage, go north.
Arat Defense Battle[edit]
For the defense battle against the Warped enemies located at Arat: Maze Village, you will be able to utilize new key items to influence the battle. Rest Stop and Inferno Crossbow are unlocked by default and can not be upgraded. New counterattack equipment is added at the completion of a chapter of Wanderer in the Vortex. By default, you are allowed to utilize two equipment. After creating five or eight unique facilities in defense of Arat, you will be allowed to use 3 or 4 desired equipments respectively. The material to upgrade equipment can be found in Mysterious Vortex (Another Dungeon).
Name |
Description |
Alchemic Furnace |
Facility used to defend Arat.
- [Lv 1] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
- Power: Party members' PWR +20%, enemies' PWR -20%
- Intelligence: Party members' INT +20%, enemies' INT -20%
- Resistance: Party members' Type res +20%, enemies' Type res -20%
- [Lv 2] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
- Power: Party members' PWR +30%, enemies' PWR -30%
- Intelligence: Party members' INT +30%, enemies' INT -30%
- Resistance: Party members' Type res +30%, enemies' Type res -30%
- [Lv 3] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
- Power: Party members' PWR +40%, enemies' PWR -40%
- Intelligence: Party members' INT +40%, enemies' INT -40%
- Resistance: Party members' Type res +40%, enemies' Type res -40%
|
Catapult |
Facility used to defend Arat.
- [Lv 1] Rock Volley: Every 3 turns, hits enemies with 5 blunt attacks (L.)
- [Lv 2] Rock Volley: Every 3 turns, hits enemies with 10 blunt attacks (L.)
- [Lv 3] Rock Volley: Every 3 turns, hits enemies with 15 blunt attacks (L.)
|
Fungal Bed |
Facility used to defend Arat.
- [Lv 1] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 20,000, Persistent) and grant all party members a barrier that block damage below 500 (1 time)
- [Lv 2] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 40,000, Persistent) and grant all party members a barrier that block damage below 1000 (1 time)
- [Lv 3] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 60,000, Persistent) and grant all party members a barrier that block damage below 1500 (1 time)
|
Inferno Crossbow |
Facility used to defend Arat.
- Burning Arrows: Every 2 turns, attacks all enemies, Strength based on remaining enemy HP (ignores DEF), and penetrates barriers. Pierce Damage
|
Mechanized Army |
Facility used to defend Arat.
- [Lv 1] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -30% (3 turns).
- [Lv 2] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -40% (3 turns).
- [Lv 3] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -50% (3 turns).
|
Reject Stock |
Facility used to defend Arat.
- [Lv 1] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 5% and consume 1 initial Entanglement stack
- [Lv 2] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 10% and consume 1 initial Entanglement stack
- [Lv 3] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 15% and consume 1 initial Entanglement stack
|
Rest Stop |
Facility used to defend Arat.
- Heal: Every 2 turns, heal party 2000 HP and max HP +1000
|
Royal Pride |
Facility used to defend Arat.
- [Lv 1] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (1 move) and remove Spiral Curse.
- [Lv 2] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (2 moves) and remove Spiral Curse.
- [Lv 3] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (3 moves) and remove Spiral Curse.
|