Tunnels Master
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Awards[edit]
Rank | Name | Requirement | Reward |
---|---|---|---|
Tunnel Conqueror | Defeated the Tunnels Master | x50 |
Volkiah Tunnels
to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
345 / 414345 / 414351 / 421336 / 403336 / 4030
HP:
943.287M 943,287,488
Overrides:
- Normal
Skills: Tunnels Master (Extermination)
Turn | Name | Effect |
---|---|---|
Smog
|
||
( Equipped Can't be removed )
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||
Aura Heart of the Land: Activates on taking Type damage that is not Wind
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||
Aura Pulsing Crust: Activates when E. Torn Earth Stance is deployed
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Beginning of Battle | Double Body | Null Create a "Double Body" equals to the boss health that will protect from damage. The double body doesn't have any HP stopper and needs to be destroyed first before being able to attack the "main body".) |
1 | Deadly Tail | Earth slash on a single enemy + inflict Poison |
1 | Blast Claw | Knock-back a single enemy into the back row |
2 | Blake Claw | Earth slash + Physical Resistance down (M, 3 turns) inflict poison |
2 | Blast Claw | Knock-back a single enemy into the back row |
3 | Rock Force | Earth Earth magic attack on a single enemy + Pwr, Int down (M, 3 turns) + inflict Poison |
3 | Blast Claw | Knock-back a single enemy into the back row |
4 | Quake Shield | 50% Damage barrier (3 turns) and re-apply Double Body on himself. |
4 | Blast Claw | Knock-back a single enemy into the back row |
5 | Grand Burst | Earth Earth magic attack on a single enemy + earth Resistance Down (M, 5 turns, max 3 stacks) + inflict Poison |
5 | Blast Claw | Knock-back a single enemy into the back row |
When the Double Body is destroyed | Attack | Earth Slash Earth slash attack on a single enemy, deploy Torn Earth Stance + Awaken the zone |
60% HP Stopper | Double Body | re-apply Double Body on himself. |
60% HP Stopper | Torn Earth Stance | deploy Torn Earth Stance + Awaken the zone |
After 60% HP Stopper | Knockback x2 | Null Knock-back attacks are doubled for the rest of the fight. |
30% HP Stopper | Torn Earth Stance | deploy Torn Earth Stance + Awaken the zone. |
Tips & Trivia[edit]
- Teams with high firepower or Another Force-focused are recommended for this fight, to avoid the boss to reapply the double body every 4 turns without doing any damage to its health.
- As the boss perform knock-back attacks each turn, it is recommended to have party members that can put Multiple Knockback Immunity stack on your team. After reaching the first stopper, the number of knock-back attacks per turn is doubled, so without multiple stacks your team may still be affected by the knock-back.
- Try to apply Another Zone at all time to avoid the boss to deploy Awakened Torn Earth Stance and thus triggering its aura, which would make the fight more troublesome.
- Characters that can deploy Start of Battle with Zone Awakening with their passive such as Sesta may be considered.
- The fight will take place in the Environmental Effects Smog, which doubles the damage inflicted to Poisoned targets. Rather than inflicting pain as usual, it is recommended to use a strategy that inflicts poison to take more usage of Power of Poison / Venom Grasta.
- ↑ Enemy Stats: Detect Stats Skills
- ↑ Elemental Weak/Resist/Null/Absorb/Default: Stress Test
- ↑ Enemy stats research before V2.13.500 by @starry☆sky google doc
- English translation by @xPalox google doc