Tactical Battle
Tactical Battle[edit]
In Tactical Battle, form 3-4 parties to do battle with many enemies. When you start a Tactical Battle, the Organize Party screen will open. Here you can choose characters to participate in the battle. Certain characters are Required Characters, and must be fielded. If you have not encountered any of the required characters, they will appear as Guest Characters. When a Tactical Battle ends, Guest Characters will leave your party.
- Required Characters: Aldo and Nona are required to be Party 1 for all Battles
- Miyu (Extra Style), Orleya, and Sesta are required in the Tutorial Battle.
- Optional Characters: If you have a form of a character like Miyu or Lele, it will default to your version instead of the guest version. Below would be the guest version
- Sesta is a optional character in all battles
- Miyu (Extra Style) and Orleya are optional characters in Battle for the Cocoon 1
- Alma, Claude (Extra Style), Lele (Another Style) are optional characters in Battle for the Cocoon 2
- Mariel (Extra Style), Noble Blossom, and Yakumo are optional characters in Battle for the Cocoon 3
Difficulty Setting is applied here, but there are no rewards for completing it at a higher difficulty level.
Battle Flow[edit]
A Tactical Battle has Win Conditions and Lose Conditions. When either set of conditions is met, the Tactical Battle will end. The battle begins with the Ally Movement Phase. Once all allied units have made their moves and you initiate End Phase, the Enemy Movement Phase begins. When all enemies have made their moves, the phase ends. Tactical Battles proceed by alternating ally and enemy movement phases until win or lose conditions are met.
Battles[edit]
When you initiate an attack, or when an enemy attracts, a battle begins. In Tactical Battle, the battle will end after 2 turns have passed. If both parties survive, the enemy unit will carry over HP damage, and enemies will begin the next battle with their HP reduced. If a party member is KO, they will be removed from the party after the battle.
First Strike[edit]
The side that initiate an attack gains a First Strike bonus. The unit that is the victim of a First Strike is Stunned and cannot act for the 1st turn of the battle. Enemy can initiate First Strike too.
Unified Strike[edit]
If you initiate an attack and there are other allied parties within attack range of the target, a Unified Strike will begin. During a Unified Strike, your party's stats will be buffed in battle. Enemy can initiate Unified Strike too.
Command Skills[edit]
There are special skills that can only be used during Tactical Battle. These command skills include HP Restore, stat boosts, and other useful effects. The command skills available to you will change based on the weapons types equipped by the characters in your parties.
Command skills have limited uses, and when a skill's uses reach 0, you cannot use that skill anymore. Each command skill has a fixed number of uses, but if several characters in a party can use the same skill, the skill will stack accordingly. Keep in mind that command skills buff and debuffs cannot be stacked with each other. If you have a stat boost command skill active and use a new buff-type command skill, the existing stat boost buff will be overwritten.
Blitz[edit]
Certain specific characters can use Blitz abilities in Tactical Battle. Blitzes are more powerful than command skills, but can only be used when the Blitz Gauge is full. The Blitz Gauge fills at the start of the ally movement phase and when you defeat enemies in battle. Remember, Blitzes that give you buffs or apply debuffs will not stack with similar effects from command skills. If you have a Blitz buff active and gain a new buff effect, your current buff effect will be overwritten.
Life Points[edit]
Enemy units have stacks called Life Points (LP). If an enemy unit has 1 or more LP then when it total HP reaches 0, it will be healed to full and lose 1 LP. When an enemy unit with 0 LP is reduced to 0 HP, that unit will be destroyed. Enemy units can have up to 10 LP. You can confirm their remaining LP in the Status view or by checking their stats in the field.
Conversations[edit]
To unlock a dialog, simply achieve or perform the unlock requirement. In the Menu, there is an option to rewatch unlocked dialogs.
During the story battle, in order the keep any dialog as unlocked, the relevant characters must still be alive when the battle is won. Unlocking a dialog and then having that character die will revert the dialog back into "??????" in the Menu. Take note that for 3rd battle, there are several dialogs that require 2 characters to be present at the same time; some require both to be in the same party, which others simply need both to be in the battle.
Once the main quest is concluded, all three Tactical Battles will be permanently replayable in the Records Room. It will be much easier to unlock dialogs in the Records Room because once you have it unlocked, simply use the "End Tactical Battle" option in the Menu - the dialog will stay unlocked.
(In the table below, to read the conversation, click on the dialog button to expand the section)
No | Name | Unlock Requirements | Dialog |
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Battle for the Cocoon 1 | |||
001 | A Debt to Repay | Obtained at the Start of Phase 1 |
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002 | Princess Power | Obtained at the Start of Phase 2 |
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003 | Rejection Sensitivity | Obtained at the Start of Phase 3 |
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004 | The Biggest Sister | Win a battle with Sesta |
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005 | A Howling Ride | Use Sesta's Blitz, Divine Wolf Roar |
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006 | Ride the Lightning | Use Orleya's and Miyu's Blitz, Ride the Lightning |
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007 | Respect Well Met | Win a battle with Orleya and Miyu |
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008 | Unsuspecting Power | Use Aldo's Blitz, Another Charge |
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Battle for the Cocoon 2 | |||
001 | Teacher to Student | Obtained at the start of Phase 1 |
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002 | The Real War | Obtained at the start of Phase 2 |
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003 | Alma's Way | Obtained at the start of Phase 3 |
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004 | Calming Advice | Win a battle with Orleya |
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005 | Royal Requirements | Win a battle |
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006 | Double Trouble | Use Alma and Lele's Blitz, Alchemy and Sorcery |
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007 | Fleeting Reunions | Use Claude's Blitz, Dragon Flag |
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008 | Bonded Bow | Use Claude's Blitz, Duon Helios Replica |
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009 | Promissio Argentauri | Use Alma's Blitz, Golden Memories |
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010 | A Morphing Marvel | Use Sesta's Blitz, Divine Wolf Roar |
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Battle for the Cocoon 3 | |||
001 | All Together Now | Obtained at the Start of Phase 1 |
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002 | Citizen Nona | Obtained at the Start of Phase 2 |
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003 | Finding Your Niche | Obtained at the Start of Phase 3 |
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004 | Getting the Nerve | Obtained at the Start of Phase 4 |
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005 | Tsukiha Scout: Orleya | Win a battle with Tsukiha (Orleya must be present in the battle) |
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006 | Tsukiha Scout: Alma | Win a battle with Tsukiha (Alma must be present in the battle) |
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007 | Tsukiha Scout: Claude | Win a battle with Tsukiha (Claude must be in the same party) |
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008 | An Impressive Woman | Win a battle with Sesta |
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009 | A Perfect Pair | Win a battle with Yakumo (Orleya must be present in the battle) |
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010 | Nona and Kumos | Win a battle with Nona |
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011 | Piqued Interest | Win a battle with Yakumo (Alma must be present in the battle) |
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012 | The Mark of a Hero | Win a battle with Mariel (Orleya must be in the same party) |
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013 | Blinding Light | Win a battle with Yakumo (Claude must be in the same party) |
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014 | The Not Forgotten | Use Mariel's Blitz, Pure Cradle |
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015 | Tsukiha and Suzaku | Use Tsukiha's Blitz, Twin Flame Dance |
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016 | Just a Job | Use Yakumo's Blitz, No Tomorrow for You |
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017 | Spinning Rejection | Beat Time Anti-Spiral |
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