View table: CharacterRatings

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Table structure:

  1. id - String
  2. name - String
  3. icon - String
  4. element - String
  5. weapon - String
  6. team - String
  7. rating - String
  8. reasons - Wikitext

This table has 563 rows altogether.

Recreate data.

Page id name icon element weapon team rating reasons
Aisha/Strategy/Ratings (edit) 101000311 Aisha 101000311 Fire,Water Staff Fire 9.0
  • Role(s): Offense Support
  • Free Character.
  • Fire Zone enabler.
  • Can instantly buff party PWR, INT & SPD by 50% each, with a Fire skill.
  • Can buff party Fire Type Attack by 50% while also activating Fire Zone with the same skill.
  • Can debuff Fire Type Resistance of a single enemy by 50%, with a Fire skill, while also granting some HP regen to the party.
  • Can double damage and guarantee criticals of the party by singing.
  • Passively restores party MP based on party Fire move count each turn in Fire Zone (max 40 MP).
  • ~Unable to act if singing and unable to provide AF gain during its duration.

Great offense support potential, providing ~3.6x damage or more in isolation. Free MP restore can add flexibility. Singing is best done carefully as she will not be able to provide AF gain during it and can still do a lot without it. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

Aisha/Strategy/Ratings (edit) 101000311 Aisha 101000311 Fire,Water Staff Water 8.5
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Water Zone enabler.
  • Can buff party Water Type Attack by 50% while also activating Water Zone with the same skill.
  • Can debuff Water Type Resistance of a single enemy by 50%, with a Water skill, while also granting some HP regen to the party.
  • Can instantly debuff PWR, INT & SPD of all enemies by 35% each, with a Water skill.
  • Can halve damage taken by the party and guarantee criticals of the party by singing.
  • Passively restores party HP based on party Water move count each turn in Water Zone (max 40% HP).
  • ~Unable to act if singing and unable to provide AF gain during its duration.

Good contributions to both offense and defense support, while capable of providing free healing. Singing is best done carefully as she will not be able to provide AF gain during it and can still do a lot without it. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

Aisha/Strategy/Ratings (edit) 101000311 Aisha 101000311 Fire,Water Staff Magic 7.0
  • Role(s): Offense Support
  • Free Character.
  • Can guarantee magic criticals of the party while singing.
  • ~Unable to act if singing and unable to provide AF gain during its duration.
Akane (Another Style)/Strategy/Ratings (edit) 101020051 Akane (Another Style) 101020051_s2 Fire Katana Slash 9.0
  • Role(s): Damage Dealer
  • Manifest Weapon required.
  • Very high (1030%) single-target damage multiplier average, with max potential of 1840%.
  • Can provide herself strong self buffs to augment her multipliers, including guaranteed criticals for 4 actions.
  • Has very high SPD, which can serve to increase her total actions in Another Force.
Akane (Another Style)/Strategy/Ratings (edit) 101020051 Akane (Another Style) 101020051_s2 Fire Katana Fire 9.0
  • Role(s): Damage Dealer
  • Manifest Weapon required.
  • Very high (1030%) single-target damage multiplier average, with max potential of 1840%.
  • Can provide herself strong self buffs to augment her multipliers, including guaranteed criticals for 4 actions.
  • Has very high SPD, which can serve to increase her total actions in Another Force.
Aldo/Strategy/Ratings (edit) 101910011 Aldo 101910011 None, Fire Sword Slash 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • Stellar Awakening:
  • Enables starting battles with 100%-filled Another Force gauge if you have 3+ Light party members in the frontline
  • Capable of an exceptionally high (2200%) neutral all-target multiplier, but this damage is significantly dependent on his Light.
  • Capable of an obscenely high (11000%) neutral all-target multiplier, as his Stellar Skill during Stellar Burst, but this damage is significantly dependent on the Light total of the frontline.
  • Debuffs Type Resistance of all enemies by 40% for the current turn, as his Stellar Burst Boost.
  • Capable of a very high (1770%) neutral single-target damage multiplier, but this damage is significantly dependent on his Light, and limited to Another Force.
  • Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
    • this skill also buffs party Type Attack by 50%.
  • Can buff party Critical Damage by 30% with a Slash skil.
    • 45% instead for Light party members.
  • Can debuff Physical Resistance of a single target by 70%, with a Slash skill.
  • Can debuff PWR & INT of a single target by 25% each, with a preemptive Slash skill.
  • Without Stellar Awakening:
  • Capable of a very high (1770%) neutral single-target damage multiplier, but this damage is significantly dependent on his Light, and limited to Another Force.
  • Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
    • this skill also buffs party Type Attack by 50%.
  • Can buff party Critical Damage by 30% with a Slash skil.
    • 45% instead for Light party members.
  • Can debuff Physical Resistance of a single target by 70%, with a Slash skill.
  • Can debuff PWR & INT of a single target by 25% each, with a preemptive Slash skill.
Aldo/Strategy/Ratings (edit) 101910011 Aldo 101910011 None, Fire Sword Fire 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • Stellar Awakening:
  • Enables starting battles with 100%-filled Another Force gauge if you have 3+ Light party members in the frontline
  • Debuffs Type Resistance of all enemies by 40% for the current turn, as his Stellar Burst Boost.
  • Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
    • this skill also buffs party Type Attack by 50%.
  • Can buff party Critical Damage by 30% with a Fire skill.
    • 45% instead for Light party members.
  • Can debuff Physical Resistance of a single target by 70%.
  • Can debuff PWR & INT of a single target, by 25% each.
  • Without Stellar Awakening:
  • Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
    • this skill also buffs party Type Attack by 50%.
  • Can buff party Critical Damage by 30% with a Fire skill.
    • 45% instead for Light party members.
  • Can debuff Physical Resistance of a single target by 70%.
  • Can debuff PWR & INT of a single target, by 25% each.
Alma/Strategy/Ratings (edit) 101050171 Alma 101050171 Crystal Bow Pierce 9.5
  • Role(s): Damage Dealer/Defense Support
  • Exceptionally high (1600%~3200%) all-target multiplier, further augmentable by her Lunatic.
    • although this skill is all-target, it requires single-target skills for setup and so may be difficult to use for all-target purposes.
  • Can debuff PWR, INT & SPD of a single enemy by 30% each.
  • Can always hit weakness if the enemy has an elemental weakness.
Alma/Strategy/Ratings (edit) 101050171 Alma 101050171 Crystal Bow Magic 9.5
  • Role(s): Damage Dealer/Defense Support
  • Obscenely high (4275%~6413%) single-target effective multiplier, owing to her Lunatic and stronger when hitting weakness.
    • this skill also ignores damage reduction and status immunity barriers.
  • Can debuff PWR, INT & SPD of a single enemy by 30% each.
  • Can always hit weakness if the enemy has an elemental weakness.
  • ~Can't receive Staff weapon damage buffs.
Alma/Strategy/Ratings (edit) 101050171 Alma 101050171 Crystal Bow Crystal 9.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Crystal Zone enabler.
  • Obscenely high (4275%~6413%) single-target effective multiplier, owing to her Lunatic and stronger when hitting weakness.
    • this skill also ignores damage reduction and status immunity barriers.
  • Exceptionally high (1600%~3200%) all-target multiplier, further augmentable by her Lunatic.
    • although this skill is all-target, it requires single-target skills for setup and so may be difficult to use for all-target purposes.
  • Can debuff PWR, INT & SPD of a single enemy by 30% each.
  • Can always hit weakness if the enemy has an elemental weakness.
  • Passively buffs party Crystal Type Attack based on party Crystal move count each turn in Crystal Zone (max 60%).

Top of the line Crystal damage multipliers. Setup can be a hurdle sometimes but the payoff is there.

Alma/Strategy/Ratings (edit) 101050171 Alma 101050171 Crystal Bow Lunar 9.5
  • Role(s): Damage Dealer/Defense Support
  • Obscenely high (4275%~6413%) single-target effective multiplier, owing to her Lunatic and stronger when hitting weakness.
    • this skill also ignores damage reduction and status immunity barriers.
  • Exceptionally high (1600%~3200%) all-target multiplier, further augmentable by her Lunatic.
    • although this skill is all-target, it requires single-target skills for setup and so may be difficult to use for all-target purposes.
  • Can debuff PWR, INT & SPD of a single enemy by 30% each.
  • Can always hit weakness if the enemy has an elemental weakness.
Alphen/Strategy/Ratings (edit) 101450031 Alphen 101450031 Fire Sword Fire 9.0
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Fire Zone enabler.
  • Very high (1200%) all-target damage multiplier potential, flexibly augmented by damage boost effects in his own kit.
    • this skill also inflicts Break on all enemies.
  • Can debuff Physical Resistance of all enemies by 25%.
Alphen/Strategy/Ratings (edit) 101450031 Alphen 101450031 Fire Sword Slash 9.0
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Very high (1200%) all-target damage multiplier potential, flexibly augmented by damage boost effects in his own kit.
    • this skill also inflicts Break on all enemies.
  • Can debuff Physical Resistance of all enemies by 25%.
Altena/Strategy/Ratings (edit) 101800111 Altena 101800111 None Bow Pierce 6.0
  • Role(s): Offense Support/Defense Support
  • Free Character.
  • Can debuff Type Resistance of all enemies by 25%.
  • Can buff party Physical Resistance by 30%.
  • Can debuff PWR of all enemies by 20%.
Amy/Strategy/Ratings (edit) 101960011 Amy 101960011 None, Wind Fists Blunt 7.5
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Capable of good (840%) neutral single-target damage, further augmented by her strong self buffs.
  • Can debuff Physical Resistance of a single target by 25%.
  • Can buff party PWR by 20%.
Amy/Strategy/Ratings (edit) 101960011 Amy 101960011 None, Wind Fists Wind 7.0
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Capable of okay damage by virtue of her self PWR buff, but her basic multipliers limit this.
  • Can debuff Physical Resistance of a single target by 25%.
  • Can buff party PWR by 20%.
Anabel (Another Style)/Strategy/Ratings (edit) 101010011 Anabel (Another Style) 101010011_s2 Water Sword Water 8.0
  • Role(s): Defense Support
  • Water Zone enabler.
  • Can activate Water Zone as an active skill, and not a Valor Chant.
  • Can buff party Physical Resistance by 35%.
  • Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
  • Can preemptively debuff SPD of all enemies by 20%.
  • Can significantly debuff PWR of a single enemy, by 20%, but non-guaranteed, from a non-Water skill.
  • Passively buffs party Type Resistance based on party Water move count each turn in Water Zone (max 40%).
  • Capable of an exceptionably high (1600%) single-target damage multiplier but it requires long setup, removes any active Zone, and is only usable in Another Force.
Anabel (Another Style)/Strategy/Ratings (edit) 101010011 Anabel (Another Style) 101010011_s2 Water Sword Slash 7.0
  • Role(s): Defense Support
  • Can buff party Physical Resistance by 35%.
  • Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
  • Can preemptively debuff SPD of all enemies by 20%.
  • Can significantly debuff PWR of a single enemy, by 20%, but it is not guaranteed.
  • Capable of an exceptionably high (1600%) single-target damage multiplier but it requires long setup, removes any active Zone, and is only usable in Another Force.
Anabel/Strategy/Ratings (edit) 101010011 Anabel 101010011 Water Sword Water 7.0
  • Role(s): Defense Support
  • Manifest Weapon required.
  • Can debuff PWR of a single enemy by 25%.
  • Can debuff INT of all enemies by 25%.
  • Can buff party Physical Resistance by 35%.
  • Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
  • ~Her low SPD limits how effectively she can mitigate, as you may frequently take damage before she can act.
Anabel/Strategy/Ratings (edit) 101010011 Anabel 101010011 Water Sword Slash 6.0
  • Role(s): Defense Support
  • Manifest Weapon required.
  • Can debuff PWR of a single enemy by 25%.
  • Can debuff INT of all enemies by 25%.
  • Can buff party Physical Resistance by 35%.
  • Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
  • ~Her low SPD limits how effectively she can mitigate, as you may frequently take damage before she can act.
Ashtear/Strategy/Ratings (edit) 101060161 Ashtear 101060161 Fire Fists Magic 9.5
  • Role(s): Damage Dealer/Defense Support/Healer
  • Free Character.
  • Exceptionally high (950%~1900%) single-target damage multiplier potential.
  • Obscenely high (3000%) all-target end-of-turn damage multiplier potential.
  • Can buff party Type Resistance by 40%, but from a skill that activates a different Zone.
  • Can heal the party for 50% HP and cleanse party status ailments with the same skill.

Strong spammable single-target damage, potentially for no setup, and in spite of its random multiplier variance. Very potent end-of-turn damage potential, which is fairly unique for Fire/Magic.

Ashtear/Strategy/Ratings (edit) 101060161 Ashtear 101060161 Fire Fists Fire 9.0
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Exceptionally high (950%~1900%) single-target damage multiplier potential.
  • Obscenely high (3000%) all-target end-of-turn damage multiplier potential.
  • Can debuff Fire Type Resistance of all enemies by 30%.
  • Can buff party Type Resistance by 40%, but from a skill that activates a different Zone.
  • Can heal the party for 50% HP and cleanse party status ailments with the same skill.
  • ~Requires a source of magic critical rate for her single-target skill to crit, as a Fists character.

Strong spammable single-target damage, potentially for no setup, and in spite of its random multiplier variance. Very potent end-of-turn damage potential, which is fairly unique for Fire/Magic.

Azami (Another Style)/Strategy/Ratings (edit) 101020011 Azami (Another Style) 101020011_s2 Wind Katana Slash 9.5
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Obscenely high (7500%) single-target damage multiplier, but requires specialized setup.
  • High (800%) all-target damage multiplier potential, if targets haven't taken damage that turn.
    • this skill also inflicts Break on all enemies.
Azami (Another Style)/Strategy/Ratings (edit) 101020011 Azami (Another Style) 101020011_s2 Wind Katana Wind 9.5
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Obscenely high (7500%) single-target damage multiplier, but requires specialized setup.
  • High (800%) all-target damage multiplier potential, if targets haven't taken damage that turn.
    • this skill also inflicts Break on all enemies.
Azami/Strategy/Ratings (edit) 101020011 Azami 101020011 Wind Katana Wind 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • True Manifest Weapon skill changes required.
  • Strong (604%) single-target damage multiplier potential, further augmented by its high self PWR buff.
    • this skill also obscenely debuffs PWR of its target, by up to 60%.
  • Can debuff Wind Type Resistance of all enemies by up to 60%, with a Wind skill.
    • this skill also exceptionally debuffs INT of its targets, by 30%.
Azami/Strategy/Ratings (edit) 101020011 Azami 101020011 Wind Katana Slash 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • True Manifest Weapon skill changes required.
  • Strong (604%) single-target damage multiplier potential, further augmented by its high self PWR buff.
    • this skill also obscenely debuffs PWR of its target, by up to 60%.
  • Can exceptionally debuff INT of all enemies, by 30%, with a Slash skill.
Benedict/Strategy/Ratings (edit) 101030021 Benedict 101030021 None, Wind Ax Slash 9.0
  • Role(s): Damage Dealer/Offense Support
  • Exceptionally high (~1522%~3217%) all-target neutral damage multiplier potential.
  • Can debuff Slash Resistance of a single enemy by 70% with a Slash skill.
    • this skill also inflicts 3 stacks of Weapon Break (Slash) on its target.
Bertrand (Another Style)/Strategy/Ratings (edit) 101040101 Bertrand (Another Style) 101040101_s2 Earth Lance Earth 8.0
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Can debuff both Earth Type Resistance and Physical Resistance of all enemies by 30%, with an Earth skill, but they are not guaranteed.
  • Can grant the party 95% Damage Reduction, 3 times per battle.
  • Capable of up to a 1000% single-target damage multiplier, but at a very high setup cost, and unable to maintain the max multiplier after use.
Bertrand (Another Style)/Strategy/Ratings (edit) 101040101 Bertrand (Another Style) 101040101_s2 Earth Lance Pierce 8.0
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Can debuff Physical Resistance of all enemies by 30%, with a Pierce skill, but it is not guaranteed.
  • Can grant the party 95% Damage Reduction, 3 times per battle.
  • Capable of up to a 1000% single-target damage multiplier, but at a very high setup cost, and unable to maintain the max multiplier after use.
Bertrand/Strategy/Ratings (edit) 101040101 Bertrand 101040101 None, Earth Lance Pierce 6.0
  • Role(s): Defense Support
  • Manifest Weapon required.
  • Can preemptively debuff PWR of a single enemy by 30%, and guarantee both Pain and Rage on them for 3 turns.
Bertrand/Strategy/Ratings (edit) 101040101 Bertrand 101040101 None, Earth Lance Earth 7.5
  • Role(s): Defense Support
  • Manifest Weapon required.
  • Can preemptively debuff PWR of a single enemy by 30%, and guarantee both Pain and Rage on them for 3 turns.
Biaka (Another Style)/Strategy/Ratings (edit) 101070081 Biaka (Another Style) 101070081_s2 Wind Hammer Wind 9.0
  • Role(s): Damage Dealer/Offense Support
  • Obscenely high (12000%) single-target damage multiplier potential, but only possible when the enemy is already at ≤50% HP, otherwise it peaks at 800%.
    • note that this is a preemptive skill.
    • this skill can also debuff PWR, INT and SPD of the target by 60% each, but only for 1 turn and requires a non-attacking move as setup for it to happen each time.
  • Can guarantee Pain and Poison on all enemies for a fixed 5-turn duration.
    • this skill also debuffs Wind Resistance of all enemies by 30~60%.

Very very high damage potential, but locked behind conditions that may prove problematic.

Biaka (Another Style)/Strategy/Ratings (edit) 101070081 Biaka (Another Style) 101070081_s2 Wind Hammer Blunt 9.0
  • Role(s): Damage Dealer/Offense Support
  • Obscenely high (12000%) single-target damage multiplier potential, but only possible when the enemy is already at ≤50% HP, otherwise it peaks at 800%.
    • note that this is a preemptive skill.
    • this skill can also debuff PWR, INT and SPD of the target by 60% each, but only for 1 turn and requires a non-attacking move as setup for it to happen each time.
  • Can guarantee Pain and Poison on all enemies for a fixed 5-turn duration.
    • this skill also debuffs Blunt Resistance of all enemies by 30~60%.

Very very high damage potential, but locked behind conditions that may prove problematic.

Biaka/Strategy/Ratings (edit) 101070081 Biaka 101070081 Wind Hammer Wind 8.0
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Capable of a very high (975%) single-target damage multiplier, further augmented by her damage boosts, but it is fairly clunky to make use of.
  • Can debuff Wind Type Resistance of a single target by up to 60%, with a Wind skill.
Biaka/Strategy/Ratings (edit) 101070081 Biaka 101070081 Wind Hammer Blunt 8.5
  • Role(s): Damage Dealer/Offense Support
  • Manifest Weapon required.
  • Capable of a very high (975%) single-target damage multiplier, further boosted by her variety of damage boosts, but it is fairly clunky to make use of.
  • Can debuff Blunt Type Resistance of a single target by up to 60%, with a Blunt skill.
Bivette/Strategy/Ratings (edit) 101000061 Bivette 101000061 Fire Staff Magic 7.0
  • Role(s): Damage Dealer/Defense Support
  • Capable of okay single-target damage but requires max HP for it.
  • Can buff party Physical Resistance by 35% and cast 3-time HP regen with the same skill.
  • Can cleanse the party of status ailments.
Bivette/Strategy/Ratings (edit) 101000061 Bivette 101000061 Fire Staff Fire 7.0
  • Role(s): Offense Support/Defense Support
  • Capable of okay single-target damage but requires max HP for it.
  • Debuffs Physical Resistance by 20% with a Fire skill.
  • Can buff party Physical Resistance by 35% and cast 3-time HP regen with the same skill.
  • Can cleanse the party of status ailments.
Bria/Strategy/Ratings (edit) 101140021 Bria 101140021 Water Lance Water 7.0
  • Role(s): Defense Support
  • Can preemptively allow the party to survive fatal attacks, once per battle.
    • this skill also buffs party Physical Resistance by 40%, and grants a 17.5% HP regen.
Bria/Strategy/Ratings (edit) 101140021 Bria 101140021 Water Lance Pierce 6.0
  • Role(s): Defense Support
  • Can preemptively allow the party to survive fatal attacks, once per battle.
    • this skill also buffs party Physical Resistance by 40%, and grants a 17.5% HP regen.
Cerius/Strategy/Ratings (edit) 101050181 Cerius 101050181 Earth Bow Earth 9.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Star Awakening:
  • Exceptionally high (2560%~3840%) all-target damage multiplier potential, further augmented by his self buffs.
    • this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
    • this skill can also generate twice~thrice as much AF gain than usual.
  • Obscenely high (10240%~12800%) all-target damage multiplier potential, as his Star skill during Stellar Burst.
    • this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
    • note that if this skill is fully upgraded he will have a much harder time doing damage for his regular action in the same turn.
  • Grants the party Critical Damage +40% for the current turn, as his Stellar Burst Enhancement.
  • Can grant himself Barrier Pierce for 3 actions, but the timing may not always be ideal and regaining it is complicated.
  • Can preemptively debuff PWR & INT of all enemies by 25% and their Pierce Resistance by 50%.
    • note that this skill will attempt to activate Pierce Zone.
  • Without Star Awakening (S):
  • Very high (1280%) all-target damage multiplier potential, further augmented by his self buffs.
    • this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
  • Can grant himself Barrier Pierce for 3 actions, but the timing may not always be ideal and regaining it is complicated.
  • Can preemptively debuff PWR & INT of all enemies by 25% and their Pierce Resistance by 50%.
    • note that this skill will attempt to activate Pierce Zone.
Cerius/Strategy/Ratings (edit) 101050181 Cerius 101050181 Earth Bow Pierce 9.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Star Awakening:
  • Pierce Zone enabler.
  • Exceptionally high (2560%~3840%) all-target damage multiplier potential, further augmented by his self buffs.
    • this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
    • this skill can also generate twice~thrice as much AF gain than usual.
  • Obscenely high (10240%~12800%) all-target damage multiplier potential, as his Star skill during Stellar Burst.
    • this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
    • note that if this skill is fully upgraded he will have a much harder time doing damage for his regular action in the same turn.
  • Grants the party Critical Damage +40% for the current turn, as his Stellar Burst Enhancement.
  • Can grant himself Barrier Pierce for 3 actions, but the timing may not always be ideal and regaining it is complicated.
  • Can preemptively debuff PWR & INT of all enemies by 25% and their Pierce Resistance by 50%.
    • this skill also activates Pierce Zone, and awakens it if Pierce Zone was already active.
  • Without Star Awakening:
  • Pierce Zone enabler.
  • Very high (1280%) all-target damage multiplier potential, further augmented by his self buffs.
    • this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
  • Can grant himself Barrier Pierce for 3 actions, but the timing may not always be ideal and regaining it is complicated.
  • Can preemptively debuff PWR & INT of all enemies by 25% and their Pierce Resistance by 50%.
    • this skill also activates Pierce Zone, and awakens it if Pierce Zone was already active.
Cerrine (Another Style)/Strategy/Ratings (edit) 101060081 Cerrine (Another Style) 101060081_s2 Earth Fists Blunt 9.0
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • High (768%+) all-target damage multiplier potential.
    • this skill also debuffs Physical Resistance of its targets by up to 50% and inflicts Break on them.
    • this skill also guarantees party criticals for 1 move.
  • Can buff party PWR, INT, SPD & Type Attack by 35% each.
    • IDA/Outlaw party members get twice as much, as well as Multi-Upgrade.

Fairly useful for moderate damage along with some good support. Performs better at both with IDA/Outlaw allies, but you should be careful not to just blindly include more without a real plan/without them offering more than their personalities. Preemptive on her damage skill can make it harder to use for damage in some cases.

Cerrine (Another Style)/Strategy/Ratings (edit) 101060081 Cerrine (Another Style) 101060081_s2 Earth Fists Earth 9.0
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • High (768%+) all-target damage multiplier potential.
    • this skill also debuffs Physical Resistance of its targets by up to 50% and inflicts Break on them.
    • this skill also guarantees party criticals for 1 move.
  • Can buff party PWR, INT, SPD & Type Attack by 35% each.
    • IDA/Outlaw party members get twice as much, as well as Multi-Upgrade.

Fairly useful for moderate damage along with some good support. Performs better at both with IDA/Outlaw allies, but you should be careful not to just blindly include more without a real plan/without them offering more than their personalities. Preemptive on her damage skill can make it harder to use for damage in some cases.

Cerrine/Strategy/Ratings (edit) 101060081 Cerrine 101060081 Earth Fists Blunt 8.0
  • Role(s): Damage Dealer
  • Free Character.
  • Manifest Weapon required.
  • Effectively high (819%+) all-target damage multiplier potential, enabled by strong self buffs.
Cerrine/Strategy/Ratings (edit) 101060081 Cerrine 101060081 Earth Fists Earth 8.0
  • Role(s): Damage Dealer
  • Free Character.
  • Manifest Weapon required.
  • Effectively high (819%+) all-target damage multiplier potential, enabled by strong self buffs.
Cetie (Another Style)/Strategy/Ratings (edit) 101040091 Cetie (Another Style) 101040091_s2 Fire Lance Pierce 7.5
  • Role(s): Offense Support/Defense Support
  • Manifest Weapon required.
  • Can debuff Pierce Resistance of a single enemy by 20%, with a Pierce skill, but it is not guaranteed.
  • Can restore 15% MP to the party and increase party max HP by 1000, with a Pierce skill.
  • Can buff main and reserve party members' Physical Resistance and Type Resistance by 45% each.
  • Can debuff INT of a single enemy by 20%, with a Pierce skill, but it is not guaranteed.
  • Can inherently transfer his buffs to a reserve character by switching with them.
Cetie (Another Style)/Strategy/Ratings (edit) 101040091 Cetie (Another Style) 101040091_s2 Fire Lance Fire 9.5
  • Role(s): Damage Dealer/Defense Support
  • Manifest Weapon required.
  • Capable of an exceptionally high (2079%) all-target damage multiplier, further augmented by his self buffs.
    • this skill can also buff main and reserve party members' Physical Resistance and Type Resistance by 45% each.
  • Can restore 15% MP to the party and increase party max HP by 1000, with a Fire skill.
  • Can inherently transfer his buffs to a reserve character by switching with them.

Very high damage multiplier potential in tandem with a lot of strong self buffs. Also provides good defense support and utility.

Cetie (Another Style)/Strategy/Ratings (edit) 101040091 Cetie (Another Style) 101040091_s2 Fire Lance Blunt 9.0
  • Role(s): Damage Dealer/Defense Support
  • Manifest Weapon required.
  • Capable of an exceptionally high (2079%) all-target damage multiplier, further augmented by his self buffs.
    • this skill requires a non-Blunt move for setup, in a way that limits his effectiveness outside of Another Force.
    • this skill can also buff main and reserve party members' Physical Resistance and Type Resistance by 45% each.
  • Can restore 15% MP to the party and increase party max HP by 1000.
  • Can inherently transfer his buffs to a reserve character by switching with them.
  • ~Can't receive Blunt weapon damage buffs. But keep in mind that a few Blunt characters can buff any/all weapon damage.

Very high damage multiplier potential in tandem with a lot of strong self buffs, but can be harder to use outside of AF in prolonged fights. Also provides good defense support and utility.

Cetie/Strategy/Ratings (edit) 101040091 Cetie 101040091 Fire Lance Pierce 7.5
  • Role(s): Damage Dealer/Defense Support
  • Manifest Weapon required.
  • Capable of good single-target damage due to his self buffs.
  • Can buff party Type Resistance by 30% with a Pierce skill that might also exceptionally (30%) debuff the target's INT.
Cetie/Strategy/Ratings (edit) 101040091 Cetie 101040091 Fire Lance Fire 7.5
  • Role(s): Damage Dealer/Defense Support
  • Manifest Weapon required.
  • Capable of good single-target damage but overly reliant on self buffs for it.
    • Pairing him with Jade can help this.
  • Can buff party Type Resistance by 30% with a Fire skill that might also exceptionally (30%) debuff the target's INT.
Chiyo (Another Style)/Strategy/Ratings (edit) 101000191 Chiyo (Another Style) 101000191_s2 Earth Staff Earth 9.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Earth Zone enabler.
  • Obscenely high (5625%) all-target effective damage multiplier potential, owing to her Mental Focus buff.
  • Can preemptively guarantee Pain and Poison on all enemies, with a 6-turn duration.
    • this skill also buffs party Magic Critical Rate +100% for 6 actions.
  • Can buff party Type Resistance by 25%.
  • Can buff party Water Type Resistance by 50%.
  • Passively buffs party Staff Damage/PWR & INT, based on party Magic/Earth move count, respectively, each turn in any Zone (max 60%/30%).
Chiyo (Another Style)/Strategy/Ratings (edit) 101000191 Chiyo (Another Style) 101000191_s2 Earth Staff Magic 9.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Magic Zone enabler.
  • Exceptionally high (2250%) all-target damage multiplier potential.
  • Can preemptively guarantee Pain and Poison on all enemies, with a 6-turn duration.
    • this skill also buffs party Magic Critical Rate +100% for 6 actions and provides 0.23% Mental Focus to the party.
  • Can buff party Type Resistance by 25%.
  • Passively buffs party Staff Damage/PWR & INT, based on party Magic/Earth move count, respectively, each turn in any Zone (max 60%/30%).
Ciel (Another Style)/Strategy/Ratings (edit) 101050021_s2 Ciel (Another Style) 101050021_s2 Earth Bow Earth 9.0
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • High (800%) all-target damage multiplier potential, further augmented by strong party buffs.
    • this skill also debuffs Type Resistance of all enemies by up to 50%.
  • Buffs both party Earth Type Attack and Critical Damage by 30%, with a single skill.
  • Can buff party Type Resistance by 30%.
  • Has the option of a good (20%) single-target PWR debuff but non-guaranteed from a non-Earth skill.
Ciel (Another Style)/Strategy/Ratings (edit) 101050021_s2 Ciel (Another Style) 101050021_s2 Earth Bow Pierce 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • High (800%) all-target damage multiplier potential, further augmented by strong party buffs.
    • this skill also debuffs Type Resistance of all enemies by up to 50%.
  • Buffs party Critical Damage by 30% and party Bow character damage by 50%, with a single skill.
  • Can buff party Type Resistance by 30%.
  • Has the option of a good (20%) single-target PWR debuff from a Pierce skill, but it is not guaranteed.
Ciel/Strategy/Ratings (edit) 101050021 Ciel 101050021 Earth Bow Pierce 6.0
  • Role(s): Offense Support/Defense Support
  • Can significantly debuff PWR of a single enemy, by 25%, but it is not guaranteed.
  • Can buff party Type Resistance by 30%.
Ciel/Strategy/Ratings (edit) 101050021 Ciel 101050021 Earth Bow Earth 7.5
  • Role(s): Offense Support/Defense Support
  • Can debuff Earth Type Resistance of all enemies by 25%, with an Earth skill, but it is not guaranteed.
  • Can debuff PWR of a single enemy, by 25%, but non-guaranteed from a non-Earth skill.
  • Can buff party Type Resistance by 30%.
Clarte (Another Style)/Strategy/Ratings (edit) 101000261 Clarte (Another Style) 101000261_s2 Earth, Crystal Staff Shade 7.5
  • Role(s): Damage Dealer/Defense Support/Healer
  • Free Character.
  • Ring of Brilliance required.
  • (~488%) all-target effective damage multiplier potential, but it is somewhat restrictive.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte (Another Style)/Strategy/Ratings (edit) 101000261 Clarte (Another Style) 101000261_s2 Earth, Crystal Staff Lunar 8.5
  • Role(s): Damage Dealer/Defense Support/Healer
  • Free Character.
  • High (855%) single-target effective damage multiplier, owing to Lunatic and further boosted by its 30% INT buff.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte (Another Style)/Strategy/Ratings (edit) 101000261 Clarte (Another Style) 101000261_s2 Earth, Crystal Staff Thunder 7.5
  • Role(s): Damage Dealer/Defense Support/Healer
  • Free Character.
  • Ring of Brilliance required.
  • (~488%) all-target effective damage multiplier potential, but it is somewhat restrictive.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte (Another Style)/Strategy/Ratings (edit) 101000261_s2 Clarte (Another Style) 101000261_s2 Earth,Crystal Staff Magic 8.5
  • Role(s): Damage Dealer/Defense Support/Healer
  • Free Character.
  • Strong/High (675%/855%) all-target/single-target effective damage multiplier, further boosted by INT +30% and guaranteed Magic Crit from either skill.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte (Another Style)/Strategy/Ratings (edit) 101000261_s2 Clarte (Another Style) 101000261_s2 Earth,Crystal Staff Earth 8.0
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Strong (675%) all-target effective damage multiplier, owing to Lunatic and further boosted by its 30% INT buff.
  • Can buff party Earth Type Attack by up to 50%, while attacking.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte (Another Style)/Strategy/Ratings (edit) 101000261_s2 Clarte (Another Style) 101000261_s2 Earth,Crystal Staff Crystal 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • High (855%) single-target effective damage multiplier, owing to Lunatic and further boosted by its 30% INT buff.
  • Can buff party Crystal Type Attack by up to 50%, while attacking.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte/Strategy/Ratings (edit) 101000261 Clarte 101000261 Earth, Crystal Staff Thunder 7.0
  • Role(s): Defense Support/Healer
  • Free Character.
  • Ring of Brilliance required.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte/Strategy/Ratings (edit) 101000261 Clarte 101000261 Earth, Crystal Staff Earth 7.5
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Earth Type Attack by up to 50%, with an Earth skill.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte/Strategy/Ratings (edit) 101000261 Clarte 101000261 Earth, Crystal Staff Magic 7.0
  • Role(s): Defense Support/Healer
  • Free Character.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte/Strategy/Ratings (edit) 101000261 Clarte 101000261 Earth, Crystal Staff Lunar 7.5
  • Role(s): Defense Support/Healer
  • Free Character.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte/Strategy/Ratings (edit) 101000261 Clarte 101000261 Earth, Crystal Staff Crystal 7.0
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Crystal Type Attack by up to 50%, while attacking.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Clarte/Strategy/Ratings (edit) 101000261 Clarte 101000261 Earth, Crystal Staff Shade 7.0
  • Role(s): Defense Support/Healer
  • Free Character.
  • Ring of Brilliance required.
  • Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
  • Can heal the party while also buffing Type Resistance by 30%.
Claude (Another Style)/Strategy/Ratings (edit) 101050081 Claude (Another Style) 101050081_s2 Wind Bow Wind 8.0
  • Role(s): Offense Support/Defense Support
  • Wind Zone enabler.
  • Can debuff Wind Type Resistance of a single enemy by up to 60%, with a Wind skill.
  • Can buff party SPD by 30%.
  • Can buff party Bow character damage by 50%.
    • this skill also grants a stack of the rare Status Immunity to the party.
  • Passively buffs party PWR based on party Wind move count each turn in Wind Zone (max 40%).
Claude (Another Style)/Strategy/Ratings (edit) 101050081 Claude (Another Style) 101050081_s2 Wind Bow Pierce 7.0
  • Role(s): Damage Dealer/Offense Support
  • Capable of okay damage due to his debuff on his main damage skill.
  • Can buff party SPD by 30%.
  • Can buff party Bow character damage by 50%.
Claude (Extra Style)/Strategy/Ratings (edit) 101050081 Claude (Extra Style) 101050081_s3 Earth Sword Magic 9.5
  • Role(s): Offense Support/Defense Support/Healer
  • Magic Zone enabler.
  • ~Requires an initial non-AF turn of setup to change attacks and effects to Magic.
  • Can buff party PWR, INT & SPD by up to 75%, with a Magic skill.
    • this skill also heals the party for 50% HP and cleanses the party of status ailments.
    • this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
  • Can inflict Break on all enemies preemptively, with a Magic skill.
  • Can preemptively activate Magic Zone with a skill, as opposed to Valor Chant, even in Another Force.
  • Can buff party Staff damage by 50%.
  • Can buff party Type Attack by 50%, while also buffing party Magic Critical Rate by 100%, both for 5 moves, with the same skill.
    • this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
  • Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
  • Can significantly increase max HP & MP for an ally and himself.
  • Passively restores 25% HP & MP to the party each turn in Another Zone.

Very high offense support potential, capable of providing upwards of ~4x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

Claude (Extra Style)/Strategy/Ratings (edit) 101050081 Claude (Extra Style) 101050081_s3 Earth Sword Blunt 9.5
  • Role(s): Offense Support/Defense Support/Healer
  • Blunt Zone enabler.
  • ~Requires an initial non-AF turn of setup to change attacks and effects to Blunt.
  • Can buff party PWR, INT & SPD by up to 75%, with a Blunt skill.
    • this skill also heals the party for 50% HP and cleanses the party of status ailments.
    • this skill also increases the damage boost of Blunt Zone to +60% instead of +30%, via Zone Awakening.
  • Can inflict Break on all enemies preemptively, with a Blunt skill.
  • Can preemptively activate Blunt Zone with a skill, as opposed to Valor Chant, even in Another Force.
  • Can buff party Fists and Hammer damage by 50%, while also buffing party Critical Damage by 100% with the same skill.
  • Can buff party Type Attack by 50%, while also buffing party Critical Rate by 100%, both for 5 moves, with the same skill.
    • this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
  • Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
  • Can significantly increase max HP & MP for an ally and himself.
  • Passively restores 25% HP & MP to the party each turn in Another Zone.

Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

Claude (Extra Style)/Strategy/Ratings (edit) 101050081 Claude (Extra Style) 101050081_s3 Earth Sword Pierce 9.5
  • Role(s): Offense Support/Defense Support/Healer
  • Pierce Zone enabler.
  • ~Requires an initial non-AF turn of setup to change attacks and effects to Pierce.
  • Can buff party PWR, INT & SPD by up to 75%, with a Pierce skill.
    • this skill also heals the party for 50% HP and cleanses the party of status ailments.
    • this skill also increases the damage boost of Pierce Zone to +60% instead of +30%, via Zone Awakening.
  • Can inflict Break on all enemies preemptively, with a Pierce skill.
  • Can preemptively activate Pierce Zone with a skill, as opposed to Valor Chant, even in Another Force.
  • Can buff party Lance and Bow damage by 50%, while also buffing party Critical Damage by 100% with the same skill.
  • Can buff party Type Attack by 50%, while also buffing party Critical Rate by 100%, both for 5 moves, with the same skill.
    • this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
  • Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
  • Can significantly increase max HP & MP for an ally and himself.
  • Passively restores 25% HP & MP to the party each turn in Another Zone.

Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

Claude (Extra Style)/Strategy/Ratings (edit) 101050081 Claude (Extra Style) 101050081_s3 Earth Sword Slash 9.5
  • Role(s): Offense Support/Defense Support/Healer
  • Slash Zone enabler.
  • Can buff party PWR, INT & SPD by up to 75%, with a Slash skill.
    • this skill also heals the party for 50% HP and cleanses the party of status ailments.
    • this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
  • Can inflict Break on all enemies preemptively, with a Slash skill.
  • Can preemptively activate Slash Zone with a skill, as opposed to Valor Chant, even in Another Force.
  • Can buff party Sword, Katana and Ax damage by 50%, while also buffing party Critical Damage by 100% with the same skill.
  • Can buff party Type Attack by 50%, while also buffing party Critical Rate by 100%, both for 5 moves, with the same skill.
    • this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
  • Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
  • Can significantly increase max HP & MP for an ally and himself.
  • Passively restores 25% HP & MP to the party each turn in Another Zone.

Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

Claude (Extra Style)/Strategy/Ratings (edit) 101050081 Claude (Extra Style) 101050081_s3 Earth Sword Earth 9.5
  • Role(s): Offense Support/Defense Support/Healer
  • Can buff party PWR, INT & SPD by up to 75%, with an Earth skill.
    • this skill also heals the party for 50% HP and cleanses the party of status ailments.
    • this skill also increases the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
  • Can inflict Break on all enemies preemptively, with an Earth skill.
  • Can buff party Critical Damage by 100%.
    • this skill can also buff any Weapon damage by 50%, but may require an extra turn of setup.
  • Can buff party Type Attack by 50%, while also buffing party Critical Rate and Magic Critical Rate by 100% each, all for 5 moves, with the same skill.
    • this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
  • Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
  • Can significantly increase max HP & MP for an ally and himself.
  • Passively restores 25% HP & MP to the party each turn in Another Zone.

Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.

Claude/Strategy/Ratings (edit) 101050081 Claude 101050081 Wind Bow Pierce 9.0
  • Role(s): Offense Support/Defense Support
  • Manifest Weapon required.
  • Debuffs Piercing Resistance of all enemies by up to 60%, buffs party SPD by up to 60% and party Critical Damage by 30%, all with the same Pierce skill.
  • Can significantly debuff PWR & INT of all enemies, by 25%, both from a single Pierce skill.
Claude/Strategy/Ratings (edit) 101050081 Claude 101050081 Wind Bow Wind 8.0
  • Role(s): Offense Support/Defense Support
  • Manifest Weapon required.
  • Buffs party SPD by up to 60% and party Critical Damage by 30%, with a single Wind skill.
  • Can significantly debuff PWR & INT of all enemies, by 25%, with a single skill.
Colette/Strategy/Ratings (edit) 101450021 Colette 101450021 None Staff Magic 9.0
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Exceptionally high (2160%) neutral random-target damage multiplier potential, but this is dependent on her LCK.
    • this skill also buffs party Magic Critical Rate +100% for 1 move.
  • Obscenely high (16000%) neutral random-target damage multiplier potential, but this is dependent on her LCK, occurs randomly, and can only be used once per battle.
    • this skill also heals the party, buffs party Type Attack by 100% and party Type Resistance by 60%.
  • Can debuff Type Resistance of all enemies by 35%, with a Magic skill.
  • Can heal the party, buff party Type Attack by 30% and party Type Resistance by 30%, with a single skill.
  • Can debuff INT of a single enemy by 30%.

Out of this world non-elemental damage from her Mystic Arte, available as soon as turn 1, but rng-gated and damage-limited by her LCK stat. Attaining 350 LCK requires superboss clears (Destiny Ring), ideally Phantom Crystal Dimension badges (INT/LCK hybrids) and/or high Light.

Cress/Strategy/Ratings (edit) 101430011 Cress 101430011 Fire Sword Fire 7.5
  • Role(s): Offense Support/Defense Support
  • Free Character.
  • Can buff party Fire Type Attack by 30% with a Fire skill.
  • Can debuff Fire Type Resistance of all enemies by 30% with a Fire skill, but it is not guaranteed.
  • Can buff party Sword and Katana damage by 40% each.
  • Can buff party max HP and Physical Resistance by 20% each.
Cress/Strategy/Ratings (edit) 101430011 Cress 101430011 Fire Sword Slash 8.0
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Free Character.
  • Slash Zone enabler.
  • Strong (660%) neutral single-target damage multiplier average, further augmented by his self buff on the skill.
    • this skill may also lead in to activating his strong Mystic Arte on all enemies, reliably.
  • Buffs party PWR by 40% for early turns after he's switched in.
  • Can buff party Sword and Katana damage by 40% each.
  • Can buff party max HP and Physical Resistance by 20% each.
Curio/Strategy/Ratings (edit) 101020151 Curio 101020151 Wind,Shade Katana Lunar 8.0
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party PWR & INT by 25%/35%.
  • Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
  • Can buff party SPD by 50%.
  • Can buff party Physical Resistance by 25%.
    • this skill also restores 1000 HP to the party.
Curio/Strategy/Ratings (edit) 101020151 Curio 101020151 Wind,Shade Katana Shade 8.5
  • Role(s): Offense Support/Defense Support/Healer
  • Free Character.
  • Can increase the damage boost of Shade Zone to +100% instead of +50%, via Zone Awakening.
  • Can buff party Shade Type Attack by 50% and their PWR & INT by 25%/35%, with a single skill.
  • Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
  • Can buff party SPD by 50%.
  • Can buff party Physical Resistance by 25%.
    • this skill also restores 1000 HP to the party.
Curio/Strategy/Ratings (edit) 101020151 Curio 101020151 Wind,Shade Katana Slash 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Critical Rate by 100%, while attacking.
    • this skill also does High (~840%) damage in some cases, after ARPX-Sophie fight.
  • Can increase the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
  • Can buff party Sword/Katana/Ax damage by 50% and their PWR & INT by 25%/35%, with a single skill.
  • Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
  • Can buff party SPD by 50%.
  • Can buff party Physical Resistance by 25%.
    • this skill also restores 1000 HP to the party.
Curio/Strategy/Ratings (edit) 101020151 Curio 101020151 Wind,Shade Katana Wind 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Free Character.
  • Can buff party Critical Rate by 100%, while attacking.
    • this skill also does High (~840%) damage in some cases, after ARPX-Sophie fight.
  • Can increase the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
  • Can buff party Wind Type Attack by 50% and their PWR & INT by 25%/35%, with a single skill.
  • Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
  • Can buff party SPD by 50%.
  • Can buff party Physical Resistance by 25%.
    • this skill also restores 1000 HP to the party.
Cynthia (Another Style)/Strategy/Ratings (edit) 101010101 Cynthia (Another Style) 101010101_s2 Wind Sword Wind 9.0
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Exceptionally high (2400%+) all-target damage multiplier, but requires constant healing to maintain it.
  • Can increase max HP of herself and another ally by 1500 and grant both 2000 HP regen.
    • this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
    • this skill can also serve to increase her damage due to the HP-based condition of her main damage skill.
  • Can further augment her damage with a 100% Critical Damage buff, but it only lasts 1 turn.
  • Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%, with the same skill.
  • Can buff party Wind Type Attack by 20%, with a Wind skill, and may also significantly debuff PWR of all enemies, by 20%, with the same skill.

Very high spammable damage potential, but may be inconvenient to use sometimes due to increased healing requirements. Occasionally limited by her main damage skill being preemptive, but preemptive can also work in her favor.

Cynthia (Another Style)/Strategy/Ratings (edit) 101010101 Cynthia (Another Style) 101010101_s2 Wind Sword Slash 9.0
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Slash Zone enabler.
  • Exceptionally high (2400%+) all-target damage multiplier, but requires constant healing to maintain it.
  • Can increase max HP of herself and another ally by 1500 and grant both 2000 HP regen.
    • this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
    • this skill can also serve to increase her damage due to the HP-based condition of her damage skill.
  • Can further augment her damage with a 100% Critical Damage buff, but it only lasts 1 turn.
  • Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%, with the same skill.
  • Can significantly debuff PWR of all enemies, by 20%, with a Slash skill, but it is not guaranteed.

Very high spammable damage potential, but may be inconvenient to use sometimes due to increased healing requirements. Occasionally limited by her main damage skill being preemptive, but preemptive can also work in her favor.

Cynthia/Strategy/Ratings (edit) 101010101 Cynthia 101010101 Wind Sword Water 7.0
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%.
  • Can buff party Water Type Attack by 30%, with a Water skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
Cynthia/Strategy/Ratings (edit) 101010101 Cynthia 101010101 Wind Sword Shade 7.0
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%.
  • Can buff party Shade Type Attack by 30%, with a Shade skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
Cynthia/Strategy/Ratings (edit) 101010101 Cynthia 101010101 Wind Sword Crystal 7.0
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%.
  • Can buff party Crystal Type Attack by 30%, with a Crystal skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
Cynthia/Strategy/Ratings (edit) 101010101 Cynthia 101010101 Wind Sword Thunder 7.0
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%.
  • Can buff party Thunder Type Attack by 30%, with a Thunder skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
Cynthia/Strategy/Ratings (edit) 101010101 Cynthia 101010101 Wind Sword Slash 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of a very high (1200%+) single-target effective damage multiplier, but this is mostly limited to Another Force and post-AF nukes, with factoring her Critical Damage buff.
  • Can buff party SPD by 30%.
  • Can debuff PWR of all enemies by 25%, with a Slash skill, but it is not guaranteed.
Cynthia/Strategy/Ratings (edit) 101010101 Cynthia 101010101 Wind Sword Earth 7.0
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%.
  • Can buff party Earth Type Attack by 30%, with an Earth skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
Cynthia/Strategy/Ratings (edit) 101010101 Cynthia 101010101 Wind Sword Fire 7.0
  • Role(s): Offense Support/Defense Support
  • Can buff party SPD by 30%.
  • Can buff party Fire Type Attack by 30%, with a Fire skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
Cynthia/Strategy/Ratings (edit) 101010101 Cynthia 101010101 Wind Sword Wind 8.5
  • Role(s): Damage Dealer/Offense Support/Defense Support
  • Capable of a very high (1200%+) single-target effective damage multiplier, but this is mostly limited to Another Force and post-AF nukes, with factoring her Critical Damage buff.
  • Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%, with the same skill.
  • Can buff party Wind Type Attack by 30%, with a Wind skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
Cyrus/Strategy/Ratings (edit) 101920011 Cyrus 101920011 Water Katana Slash 8.0
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Very high (1260%) neutral single-target damage multiplier potential, further augmented by strong self buffs.
  • Can guarantee Pain on a single target for a fixed 3-turn duration.
  • Buffs party Sword/Katana character damage by 50%.
Cyrus/Strategy/Ratings (edit) 101920011 Cyrus 101920011 Water Katana Water 7.5
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Capable of good single-target damage due to his high buffs.
  • Can guarantee Pain on a single target for a fixed 3-turn duration.
  • Buffs party Sword/Katana character damage by 50%.
Daisy/Strategy/Ratings (edit) 101070111 Daisy 101070111 Earth Hammer Blunt 9.5
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Obscenely high (3240%) single-target damage multiplier potential.
    • this skill also buffs party Type Attack by 30%.
  • Can buff party PWR & INT by 50%, and also significantly debuff PWR & INT of all enemies by 25%, with the same skill.
    • this skill also buffs damage that happens after enemy actions by 60%.
    • these all come at the cost of debuffing party SPD by 50%.
  • Can inflict Break on a single enemy, with a Blunt skill, but with reverse priority.
  • Can preemptively heal the party 1500 HP, buff Type Resistance by 35%, and Critical Damage by 50%, all with the same skill.
  • ~Her low SPD can limit her Another Force potential.
Daisy/Strategy/Ratings (edit) 101070111 Daisy 101070111 Earth Hammer Earth 9.5
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Obscenely high (3240%) single-target damage multiplier potential.
    • this skill also buffs party Type Attack by 30%.
  • Can buff party PWR & INT by 50%, and also significantly debuff PWR & INT of all enemies by 25%, with the same skill.
    • this skill also buffs damage that happens after enemy actions by 60%.
    • these all come at the cost of debuffing party SPD by 50%.
  • Can inflict Break on a single enemy, with an Earth skill, but with reverse priority.
  • Can preemptively heal the party 1500 HP, buff Type Resistance by 35%, and Critical Damage by 50%, all with the same skill.
  • ~Her low SPD can limit her Another Force potential.
Deirdre/Strategy/Ratings (edit) 101010051 Deirdre 101010051 Earth Sword Slash 8.5
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Manifest Weapon required.
  • Effectively very high (956%+) single-target damage multiplier potential, due to high skill multiplier and a very strong self PWR buff.
    • debuffs Physical Resistance of the target by up to 60%, with the same skill.
  • Can inflict guaranteed Pain on all enemies, but without a fixed duration.
Deirdre/Strategy/Ratings (edit) 101010051 Deirdre 101010051 Earth Sword Earth 8.5
  • Role(s): Damage Dealer/Offense Support
  • Free Character.
  • Manifest Weapon required.
  • Effectively very high (956%+) single-target damage multiplier potential, due to high skill multiplier and a very strong self PWR buff.
    • debuffs Physical Resistance of the target by up to 60%, with the same skill.
  • Can inflict guaranteed Pain on all enemies, but without a fixed duration.

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