Aldo |
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- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Stellar Awakening:
- Enables starting battles with 100%-filled Another Force gauge if you have 3+ Light party members in the frontline
- Capable of an exceptionally high (2200%) neutral all-target multiplier, but this damage is significantly dependent on his Light.
- Capable of an obscenely high (11000%) neutral all-target multiplier, as his Stellar Skill during Stellar Burst, but this damage is significantly dependent on the Light total of the frontline.
- Debuffs Type Resistance of all enemies by 40% for the current turn, as his Stellar Burst Boost.
- Capable of a very high (1770%) neutral single-target damage multiplier, but this damage is significantly dependent on his Light, and limited to Another Force.
- Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
- this skill also buffs party Type Attack by 50%.
- Can buff party Critical Damage by 30% with a Slash skil.
- 45% instead for Light party members.
- Can debuff Physical Resistance of a single target by 70%, with a Slash skill.
- Can debuff PWR & INT of a single target by 25% each, with a preemptive Slash skill.
- Without Stellar Awakening:
- Capable of a very high (1770%) neutral single-target damage multiplier, but this damage is significantly dependent on his Light, and limited to Another Force.
- Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
- this skill also buffs party Type Attack by 50%.
- Can buff party Critical Damage by 30% with a Slash skil.
- 45% instead for Light party members.
- Can debuff Physical Resistance of a single target by 70%, with a Slash skill.
- Can debuff PWR & INT of a single target by 25% each, with a preemptive Slash skill.
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