Iridian

From Another Eden Wiki
ATK:
229
M.AT:
75
SPD:
196
SUP:
150
OBS:
150
RES:
75
How to obtain:
Complete The Wings of Destiny (Wryz Saga II)

Abilities[edit]

Skill Name
Ele Element 
Type
Description
Charge
Skill Type 8 FEWW.png Element can vary. See skill description for conditions. 
MP 1
FEWW
Magic
AutoFire type magic attack on all enemies (XL)
  • Multiplier increases based on turn (Max 10 Turns, x10)
  • Damage is based on user's PWR
  • When Dragon Exile's Stole is equipped: Inflict pain on all enemies
  • When Wryz is on the frontline: Stack 1 Skill stack power type1.png Swordfang Bond on Wryz (Max Stacks: 3)
  • In Fire/Water/Wind/Earth Stance: Element type changes to type of deployed zone.
1
+1
None
Debuff
AuraActivation condition: When enemy or ally receives Magic damage
  • Type resistance -10% for (all enemies/single enemy/party member) who meets condition
0
N/A
0

ATK:
88
M.AT:
123
SPD:
170
SUP:
276
OBS:
276
RES:
88
How to obtain:
Complete The Wings of Destiny (Wryz Saga II)

Abilities[edit]

Skill Name
Ele Element 
Type
Description
Charge
Skill Type 4 8.png Water Blunt 
MP 1
Water
Blunt
AutoWater type blunt attack on all enemies (XL)
  • Give a Status Barrier.png Barrier to all party members with 25% damage reduction (1 time)
  • When Dragon Exile's Stole is equipped: Physical Resistance of all party members +10% (3 turns, Max Stack 3: +20%)
  • When Wryz is on the frontline: Stack 1 Skill stack power type1.png Swordfang Bond on Wryz (Max Stacks: 3)
1
160 × Mod
+1
None
Buff
AuraActivation condition: When any party member's current HP is <=80% of Max HP
  • Type resistance of all party members +10%
0
N/A
0

ATK:
66
M.AT:
104
SPD:
104
SUP:
150
OBS:
150
RES:
229
How to obtain:
Complete The Wings of Destiny (Wryz Saga II)

Abilities[edit]

Skill Name
Ele Element 
Type
Description
Charge
Skill Type 1 4.png Wind Slash 
MP 1
Wind
Slash
AutoWind type slash attack on all enemies (XL)
  • Restore all party members' HP (S) and Restore all party members' MP +15
  • When Dragon Exile's Stole is equipped: Speed of all enemies -10% (3 turns, Max Stack 3: -20%)
  • When Wryz is on the frontline: Stack 1 Skill stack power type1.png Swordfang Bond on Wryz (Max Stacks: 3)
  • Restore amount increases from stats
1
160 × Mod
+1
None
Debuff
AuraActivation condition: When enemy or ally receives wind type damage
  • Power -10% and Intelligence -10% for (all enemies/single enemy/party member) who meets condition
0
N/A
0

Growth Path page to edit

Iridian's Growth Path[edit]

Depending on how Iridian is raised, you can unlock 1 of 3 different types. After Iridian become fully mature (Complete Wryz Saga II), you can swap between types.

In Wryz Saga II, Wryz will collect food which will determine the type. At first, you can grow Iridian into Mischievous and the Clever type.

  • Mischievous can grow to the Attack type or Heal type
  • Clever can grow to the Heal type or Defense type
Character Attack Defense Heal
Aldo Red Mushroom Blue Mushroom -
Cerius - - Heavenly Flower
Melpiphia Faint Red Nut Cool Blue Nut -
Wryz Robust Red Fish Brilliant Blue Fish -

Sazanca give Herb which provide a skill based off which herb is consumed.

  • Beastbane: Teaches a skill that slightly raises its odds against strong monsters on adventures.
  • Swiftsage: Teaches a skill that shortens the time it takes on adventures.
  • Vigormoss: Teaches a skill that raises the amount of items it brings back from adventures.

Skydragon Stones[edit]

Following the below steps will allow you to unlock the other versions of the Iridian.

By matching and changing Iridian's form to the colors of the 3 seals in the Forbidden Cave (Red & Blue in Northwest, Green in Southeast) it is possible to unlock all his forms. Iridian must be taken to the middle of the Forbidden Cave (Must not be in a Dragon Adventure) each time to activate the seal and acquire a Skydragon Stone. Then return to the Forbidden Cave Hollow (Quick Travel) and interact with Iridian to cause the stone react, and change Iridian's form. Once a form is unlocked, you can change Iridian's form from his status screen similar to changing character style.

  • Red: Northwest Route - 1st Map from Forbidden Cave Quick Travel. Going right from entrance, use Dragon Action: Wind to remove poison fog and follow route
  • Blue: Northwest Route - 2nd Map from Forbidden Cave Quick Travel. Right of the exit to next map is a hidden path. Follow route.
  • Green: Southeast Route - 1st Map from Forbidden Cave Quick Travel. On the first path above the entrance. go right, past the flower path.
Dragon Adventures page to edit

Dragon Adventures[edit]

You can inspire Dragon Child's growth by sending him on adventures. He will return from adventures after a set time, and depending on what happened, will grow stronger an may bring back items for you. Certain happenings like defeating monsters can result in great victories, increasing item yields.

Destinations & Focus[edit]

Different destinations can help your dragon grow faster, or may offer better chances at items. By setting an adventure focus, you can fine-tune adventures.

Focus Type Monster Encounter Stat Growth Item Find
Fighting Focus 100% Boosted Lowered
Exploration Focus 25% Lowered Boosted
Balanced Focus 50% Balance Balance

Destinations include:

Destination Length* Stat Growth* Items Received Additional Items Received Requirements Notes
Search the Stakes Immediate 0/0/1 (fixed) None None Unlock Dragon Adventures One-Time
Monster's Nest
  • 1st&2nd - 45s (30)
  • 3rd+ - 75s (60s)
2/0/0 Drake Water x15
  • Drake Water x1
  • Drake Ore x1
  • Drake Crystal x1
While still a child
  • First completion awards Wind exploration skill
  • Second completion awards Claw exploration skill
  • Third and subsequent adventures don't award any items
Rosie Hill 0/2/0 Drake Ore x15
Serene Lake 0/0/2 Drake Crystal x15
  • While still a child
  • Remove one stake seal
The Final Adventure Immediate 0/0/0 None None
  • Remove all stake seals
  • Total of 15 Stats points
One-Time
Forbidden Cave Depths 1 2h (1h) 4/0/0 Drake Water x2
  • Drake Water x1 (x2)
  • Drake Ore x1 (x2)
  • Drake Crystal x1 (x2)
  • Sea Ice Scale x1 (x2)
  • Sea White Scale x1 (x2)
  • Sea Carapace x1 (x2)
  • Sea Hardfin x1
  • Git x100
Complete Wryz Saga II -
Stakes Ruins 1 0/4/0 Drake Ore x2
The Godspike 1 0/0/4 Drake Crystal x2
Forbidden Cave Depths 2 4h (3h) 6/0/0 Drake Water x4
  • Drake Water x2 (x4)
  • Drake Ore x2 (x4)
  • Drake Crystal x2 (x4)
  • Sea Ice Scale x2 (x4)
  • Sea White Scale x2 (x4)
  • Sea Carapace x2 (x4)
  • Sea Hardfin x1
  • Git x1,000
  • Medium Class Scroll x10
  • High Class Scroll x2
A chance to unlock after completing Forbidden Cave Depths 1 -
Stakes Ruins 2 0/6/0 Drake Ore x4 A chance to unlock after completing Stakes Ruins 1
The Godspike 2 0/0/6 Drake Crystal x4 A chance to unlock after completing The Godspike 1
Forbidden Cave Depths 3 7h (6h) 8/0/0 Drake Water x6
  • Drake Water x3 (x6)
  • Drake Ore x3 (x6)
  • Drake Crystal x3 (x6)
  • Sea Ice Scale x3 (x6)
  • Sea White Scale x3 (x6)
  • Sea Carapace x3 (x6)
  • Sea Hardfin x1
  • Git x10,000
  • Medium Class Scroll x15
  • High Class Scroll x4
A chance to unlock after completing Forbidden Cave Depths 2 -
Stakes Ruins 3 0/8/0 Drake Ore x6 A chance to unlock after completing Stakes Ruins 2
The Godspike 3 0/0/8 Drake Crystal x6 A chance to unlock after completing The Godspike 2
Forbidden Cave Depths 4 9h (8h) 10/0/0 Drake Water x8
  • Drake Water x4 (x8)
  • Drake Ore x4 (x8)
  • Drake Crystal x4 (x8)
  • Sea Ice Scale x4 (x8)
  • Sea White Scale x4 (x8)
  • Sea Carapace x4 (x8)
  • Sea Hardfin x1
  • Git x100,000
  • Medium Class Scroll x20
  • High Class Scroll x6
A chance to unlock after completing Forbidden Cave Depths 3 -
Stakes Ruins 4 ?/?/? Drake Ore x8 A chance to unlock after completing Stakes Ruins 3
The Godspike 4 ?/?/? Drake Crystal x8 A chance to unlock after completing The Godspike 3
Draken Quest 9h (8h) 30/30/30 Dragon Exile's Stole None One-Time
  • Recorded length in brackets is after acquiring Fleet talent.
  • Stats Growth is provided for Balanced Focus, no enemies encountered. Unless fixed, Fighting Focus doubles the amount gained, and Exploration Focus halves it. In case of an uneven amount of points, Exploration Focus growth is rounded down. Winning a fight increases stat points received, and gives a small bonus to other stats.

Talents[edit]

Dragon Child can learn talents to help in his adventures. Some make monster battles easier to win, shorten adventure time, or boost item drops. You can check how to learn skills you don't have yet from the skill list.

Stats[edit]

  • Guts: Increase your chances to win a fight, and makes it easier to grow into a force type dragon. Winning fights will grant a stat bonus.
  • Smarts: Increase your chance for a successful exploration, learn a new talent, and makes it easier to grow into a resilient type dragon.
    • A successful exploration can grant you 1 additional item. Only 1 additional item can be granted, regardless if you have both a talent and focus bonus active.
  • Wonder: Makes it easier to grow into a healer type dragon. Increase your chance to discover a new adventure that yields greater returns (but takes longer to complete).

Talent List[edit]

Name Skill Learn
Fleet Shorten return time Give Swiftsage to Dragon Child. Otherwise, chance to learn when returning from an adventure. Increase smarts to increase chance to learn.
Bravado Adds smarts to guts Chance to learn when losing* a fight with a monster. Increase smarts to increase chance to learn. *Multiple players have confirmed that Bravado can be learned after winning a fight.
Hardy Increase items Give Vigormoss to Dragon Child. Otherwise, chance to learn when returning from a battle focused adventure. Increase guts to increase chance to learn.
Sneak Decrease enemy encounter Chance to learn when you don't encounter any monsters. Increase smarts to increase chance to learn.
Sleuth Adds wonder to smarts Chance to learn when returning from an exploration focused adventure. Increase smarts to increase chance to learn.
Victor Turns wins into big wins Chance to learn after winning a fight. Increase guts to increase chance to learn.
Seeker Turn success to great success Chance to learn after completing an exploration. Increase smarts to increase chance to learn.
Eureka Makes talents easy to learn Chance to learn after failing to learn a new talent. Increase wonder to increase chance to learn.
Scout Makes areas easy to find Chance to learn after failing to find a new area after completing an adventure, Increase wonder to increase chance to learn.

Field Exploration Skills[edit]

Once Dragon Child matures enough, he can learn field exploration skills and help you adventure into regions deeper within the cave.

  • 565000385.png Dragon Action - Fly: Default Skill
  • 565000386.png Dragon Action - Swim: Clever/Defense Growth Skill
  • 565000387.png Dragon Action - Wind: Story Progression
  • 565000388.png Dragon Action - Fire: Mischievous/Attack Growth Skill
  • 565000389.png Dragon Action - Claws: Story Progression

In regards to Fire and Swim skills, one is added initially depending on what is fed to Dragon Child, while the other is added when Dragon Child fully matures and you unlock the other relevant form.

Riding Iridian page to edit
In certain areas of the Darkrealm, you can ride Iridian to perform certain actions. An icon is displayed at the top of the screen when you can use Iridian's actions. Some of these actions can be strengthened in the course of your adventures. These skills are directly related to the Field Exploration Skills from Dragon Adventures. Unlock all of Iridian's forms (different colours) in order to be able to learn all of the actions.

List of Actions[edit]

  • 565000385.png/565000385.png Mount / Dismount.
    • Used to ride on Iridian or get off. While riding Iridian, it is possible to move over the chasms, and normal enemies aren't encounterable. It's possible to ride on Iridian only in specific areas, and you'll automatically dismount when leaving said areas, or mount when moving towards a chasm that you can fly over.
      • You have to mount Iridian to use the rest of actions. Trying to use them while on foot will result in mounting automatically.
  • 565000389.png/565000389.png Claws / Sharp Claws.
    • Claws are Used to break rubble blocking the path. Sharp Claws are used to break more durable rubble. Upgrade is obtained via story progression.
  • 565000387.png/565000387.png Wind / Gale.
    • Wind is used to clear miasma blocking the path. Gale is used to clear denser miasma. Upgrade is obtained via story progression.
  • 565000388.png/565000388.png Fire / Flames.
    • Fire is used to burn fallen trees blocking the path. Flames are used to burn more durable trees. Upgrade can be obtained by interacting with a red light in upper right area of Darkrealm - Dark Wings (upper left exit from Darkwing Village).
  • 565000386.png/565000386.png Swim / Deep Dive.
    • Swim is used to collect items from ponds. Deep Dive is used to collect items from polluted ponds. Upgrade can be obtained by interacting with a pond in lower left area of Darkwing Village.
In case Field Exploration Skills Fire or Swim aren't learned, respective Iridian's Actions won't be available.

Sidekicks are characters' friends and allies or even traveling partners or other companions. Add a Sidekick to your party and they'll assist you in battle. Sidekick appears as the 5th front member and supports the battle.

In addition to assisting with auto-attacks during battle, various effects can be activated by consuming "charge", and if conditions are met, it is possible to exert "aura" that gives effects to the target.

Sidekicks can be selected from the Sidekick button shown at the tip of the Party screen. You have a limit of have 2 sidekick in a party where one is the Main Sidkick and the other is a Sub Sidekick and similiar to characters you can swap sidekick using the Sidekick button next to Attack button.

Sidekicks Ranks[edit]

Like characters, Sidekicks rank from 3★ to 5★, and by leveling up, their stats can be raised as well. Battle with them to make them stronger!

Rarity Level Unlocked abilities
3★ 50 Auto skill
4★ 60 Auto skill Aura 1
5★ 80 Auto skill Aura 1 Aura 2 Charge skill

Encounter[edit]

Encounter them in the Gallery of Dreams[edit]

Certain characters have 5★ class styles that, when unlocked, add a sidekick to your party. Note: If encountered at 4★, the Sidekick will join when you class change to the corresponding 5★.

Encounter them through Events[edit]

While adventuring, you may meet Sidekicks who will join you of their own will. Talk to the Sidekick Guy on the second floor of Time's Forgotten Stop to get the latest info on where these meetings await you.

Abilities[edit]

Auto Skills[edit]

Sidekicks will use skills in battle with set timing. These Auto Skills will also build up Charge. Charge is shared among all Sidekicks in the current Party.

Type[edit]

Sidekicks have an innate type similar to how characters are grouped by weapons. There are 5 types and while unnamed defined the auto skill role of the sidekick.

  • 202000000 icon.png Magic Attacker
  • 202000001 icon.png Physical Attacker
  • 202000008 icon.png Buffer
  • 202000009 icon.png Debuffer
  • 202000010 icon.png Healer

Charge Skills[edit]

5★ Sidekicks have special skills called Charge Skills. If your equipped Sidekick has a Charge Skill, once you have enough Charge saved up, you can activate the Charge Skill on your turn. Note that using a Charge skill wil not advance the turn counter.

Aura1.pngAura2.pngAura3.pngAura4.png Auras[edit]

Auras are abilites that activate when certain conditions are fulfilled in battle. Once an Aura's conditions are fulfilled, it will last the rest of the battle. Sub Sidekick's Auras can also affect a battle, so be sure to keep them in mind when forming your parties. Enemy Auras can be stopped by defeating the caster, but Sidekicks cannot be defeated.

Main & Sub Sidekicks[edit]

A Main Sidekick will be on the frontline when you enter battle, and you can also set a Sub Sidekick as backup. The Main Sidekick can use all of their skills, but the Sub Sidekick will only activate their Aura abilities. Just like characters, you can change out your Main and Sub Sidekicks in battle.

Sidekick Growth[edit]

Sidekicks gain experience through battle. When they level up, their base stats, Potential, will increase. By adding Potential to stats given by equipment, the total value of a Sidekick's strength, Might is determined. Note, you can't use Low Class Scroll, Medium Class Scroll, or High Class Scroll to level them up.

Stats Affected By Might[edit]

Stat Name Description
ATK Physical Damage
M.ATK Magic Damage
SUP Buff Skills
OBS Debuff Skills
RES Restore Skills
SPD Move Order

Equipment[edit]

Sidekick Equipment can be found or bought in your travels. Equipment can modify Sidekick stats or skills. All Sidekick equipment has the Equipment (EQP) stat, which when added to a Sidekick's Potential (POT), adds up to the Might (MIT) stat, which affects Sidekick stats.

[math]\displaystyle{ Might = (Equipment Stats + Potential) }[/math]

Enhancing Sidekick Equipment[edit]

Sidekick Equipment can be enhanced in certain locations. Enhancing can increase the power of abilities the item has. Different equipment take differing amounts of resources to enhance. The stronger the equipment, the harder it is to enhance.

The enchanter can be found in the following locations after you obtain your first equipment.

Sidekicks
Released Sidekicks
Sidekick Equipment
Sidekick Equipment