Orleya (Another Style)/Strategy/Ratings

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Orleya (Another Style)
  • Role(s): Offense Support/Defense Support/Healer
  • Thunder Zone enabler.
    • this happens preemptively via a skill, even in Another Force, and is not available on Valor Chant.
    • this skill also buffs party Type Resistance by 50%.
  • Can debuff PWR, INT & SPD of all enemies, by 50% (75% in Another Zone), but with a 1 turn duration.
    • this skill also inflicts Rage on all enemies and increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
    • this skill also grants her 50% Thunder Damage Reduction barrier.
    • if used in Another Zone, this skill also grants Kaleido (Thunder) to all enemies for 3 turns.
  • Can activate a Prayer that reduces the party's damage taken by 50%.
    • on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
    • if this skill is used in Another Zone, it grants the party 1 stack of Status Immunity, and HP Shield and heal values are doubled.
  • Can instantly buff party PWR, INT & SPD by 100%.
    • this skill also buffs party Weapon Damage by 30%.
  • Can increase party Critical Rate by 80% for 3 actions, with a Thunder skill.
    • this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
  • Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
  • Passively restores 10% Another Force gauge each turn-end in the frontline.

Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Giving enemies Thunder Kaleido just to make use of Thunder Damage Reduction barrier ends up as minimal defensive contribution and actually results in taking more damage in some cases. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.

101030171 s2 rank5 command.png Skill Type 8 1.pngSkill Type 8 16.png
202000003 icon.png


Orleya (Another Style)
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Capable of an exceptionally high (1620%) single-target damage multiplier, but only when the enemy has a weakness to the skill's element or damage type.
    • otherwise, it's a standard ~160%.
  • Can debuff PWR, INT & SPD of all enemies, by 50%, but with a 1 turn duration.
    • this skill also inflicts Rage on all enemies and increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
  • Can activate a Prayer that reduces the party's damage taken by 50%.
    • on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
  • Can instantly buff party PWR, INT & SPD by 50%.
  • Can grant the party Critical Rate +80% for 3 actions, but with a non-Fire skill.
    • this skill also increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
  • Can preemptively buff party Type Resistance by 50%, but with a skill that will attempt to activate Thunder Zone.
  • Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
  • Passively restores 10% Another Force gauge each turn-end in the frontline.

Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.

101030171 s2 rank5 command.png Skill Type 8 1.pngSkill Type 8 16.png
202000003 icon.png


Orleya (Another Style)
  • Role(s): Damage Dealer/Offense Support/Defense Support/Healer
  • Capable of an exceptionally high (1620%) single-target damage multiplier, but only when the enemy has a weakness to the skill's element or damage type.
    • otherwise, it's a standard ~160%.
  • Can debuff PWR, INT & SPD of all enemies, by 50%, but with a 1 turn duration.
    • this skill also inflicts Rage on all enemies and increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
  • Can activate a Prayer that reduces the party's damage taken by 50%.
    • on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
  • Can instantly buff party PWR, INT & SPD by 50%.
  • Can grant the party Critical Rate +80% for 3 actions, with a Slash skill.
    • this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
  • Can preemptively buff party Type Resistance by 50%, but with a skill that will attempt to activate Thunder Zone.
  • Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
  • Passively restores 10% Another Force gauge each turn-end in the frontline.

Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.

101030171 s2 rank5 command.png Skill Type 8 1.pngSkill Type 8 16.png
202000003 icon.png


Orleya (Another Style)
  • Role(s): Offense Support/Defense Support/Healer
  • Can instantly buff party PWR, INT & SPD by 50%.
  • Can grant the party Critical Rate +80% for 3 actions, with a Thunder skill.
  • Can debuff PWR, INT & SPD of all enemies, by 50%, but with a 1 turn duration.
    • this skill also inflicts Rage on all enemies.
  • Can activate a Prayer that reduces the party's damage taken by 50%.
    • on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
  • Can preemptively buff party Type Resistance by 50%, but with a skill that will activate Thunder Zone.
  • Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
  • Passively restores 10% Another Force gauge each turn-end in the frontline.

Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.

101030171 s2 rank5 command.png Skill Type 8 1.pngSkill Type 8 16.png
202000003 icon.png