Mysterious Chaos Ogre

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Superbosses
All Hidden Bosses

Part of the Wanderer in the Vortex Arat battle series, unlocked after completing chapter 1. Only the first (story, easier) version needs to be defeated to unlock the Hidden True Ending.

Awards[edit]

Rank Name Requirement Reward
Silver Rank Badge.pngOvercoming the Mysterious Chaos OgreBeat the Mysterious Chaos OgreGem.png x20
Gold Rank Badge.pngOvercoming the Mysterious Chaos Ogre (HARD)Beat the Mysterious Chaos Ogre (HARD)Gem.png x50

Arat: Maze Village [1][2] [3]

Arat: Maze Village
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
1461461291431438
HP:
2.69M 2,689,519 
Boss
Weakness.png Overrides:
  • Resist
  • Nullify
  • Absorb
  • Normal 
Water
Thunder

Mysterious Chaos Ogre HARD - Arat: Maze Village

Arat: Maze Village
Change.png to image to stats
PWR:
INT:
SPD:
END:
SPR:
LCK:
3623622105605608
HP:
286.759M 286,759,400 
Superbosses
Hidden Boss
Resistance.png Overrides:
  • Nullify
  • Absorb
  • Normal 
Slash
Blunt
Pierce
Magic

Skills: Mysterious Chaos Ogre HARD (Hidden Boss)

TurnNameEffect
0 Struggle Is Futile
Spiral Hell
Gain 100% damage reduction barrier for 35 hits
Enemy take 50% of current HP each turn
Barrier removed EoT The Chaos Ogre looks scared.Remove all resistance, Will not do the third skill for turn 2,3,4 until barrier is back up
1 Bloody Knuckle
War Cry
Mana Break
Skill Type 4 32.png Shade Blunt 
5x Shade-type blunt attack on random enemies + All enemies Type Res Down M (3 turns)
Skill Type 8 0.png Null 
Type attack up S (99 moves) + All enemies SPD Down S (3 turns)
Skill Type 8 0.png Null 
Magic-type attack on all enemies + 10% Max MP Drain
2 Genocide Blade
Destruction Flare
Mach Blow
Skill Type 1 1.png Fire Slash 
Fire-type slash attack on all enemies + Inflict Pain
Skill Type 8 1.png Fire 
2x Fire-type magic attack on all enemies + Deploy Raging Fire Stance
Knockback 1 unit to reserve
3 Trine
Chaos Tempest
Sweeping Stream
Skill Type 8 0.png Null 
3x Null-type magic attack on random enemies
Skill Type 1 32.png Shade Slash 
4x Shade-type slash attack on random enemies + inflict stun
Awaken Zone
4 Bloody Knuckle
Force Laser
Soul Eclipse
Skill Type 4 32.png Shade Blunt 
5x Shade-type blunt attack on random enemies + All enemies Type Res Down M (3 turns)
Skill Type 8 0.png Null 
All enemies PWR/INT Down M (3 turns)
Inflict Stone on a single enemy
4 EoT Rostrum of Rebellion
Skill Type 8 0.png Null 
Gain 20 barrier + remove self status, buff/debuff
If dealt enough (15.1M) damage after barrier The Chaos Ogre will be scared & skip turn 5
5 Collapse Impact
Skill Type 4 0.png Blunt 
Blunt-type attack on a single enemy + 15.092.600 recoil dmg + removes self status, buff/debuff & barrier
6 Blood Crow
Crazy Noise
Barrier Crush
Skill Type 1 0.png Slash 
Slash-type attack on a single enemy + heal self for negligible amount
Skill Type 8 0.png Null 
Magic-type attack on all enemies + Inflict Pain
Skill Type 8 0.png Null 
Attack on all enemies
6 EoT Struggle is FutileObtain 100% damage reduction barrier for 35 hits
10% HP, Crusader's End
Gain 20 hits 100% dmg reduction barrier, Resist all attacks & can't be scared
1 Final Impact
Skill Type 4 0.png Blunt 
Blunt-type attack on all enemies

Location[edit]

Arat villiage, go north.

Arat Defense Battle[edit]

For the defense battle against the Warped enemies located at Arat: Maze Village, you will be able to utilize new key items to influence the battle. Rest Stop and Inferno Crossbow are unlocked by default and can not be upgraded. New counterattack equipment is added at the completion of a chapter of Wanderer in the Vortex. By default, you are allowed to utilize two equipment. After creating five or eight unique facilities in defense of Arat, you will be allowed to use 3 or 4 desired equipments respectively. The material to upgrade equipment can be found in Mysterious Vortex (Another Dungeon).

Name Description
Alchemic Furnace Facility used to defend Arat.
  • [Lv 1] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +20%, enemies' PWR -20%
    • Intelligence: Party members' INT +20%, enemies' INT -20%
    • Resistance: Party members' Type res +20%, enemies' Type res -20%
  • [Lv 2] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +30%, enemies' PWR -30%
    • Intelligence: Party members' INT +30%, enemies' INT -30%
    • Resistance: Party members' Type res +30%, enemies' Type res -30%
  • [Lv 3] Synthesis: Every 3 turns, creates a homunculus that buffs/debuffs based on its characteristics
    • Power: Party members' PWR +40%, enemies' PWR -40%
    • Intelligence: Party members' INT +40%, enemies' INT -40%
    • Resistance: Party members' Type res +40%, enemies' Type res -40%
Catapult Facility used to defend Arat.
  • [Lv 1] Rock Volley: Every 3 turns, hits enemies with 5 blunt attacks (L.)
  • [Lv 2] Rock Volley: Every 3 turns, hits enemies with 10 blunt attacks (L.)
  • [Lv 3] Rock Volley: Every 3 turns, hits enemies with 15 blunt attacks (L.)
Fungal Bed Facility used to defend Arat.
  • [Lv 1] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 20,000, Persistent) and grant all party members a barrier that block damage below 500 (1 time)
  • [Lv 2] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 40,000, Persistent) and grant all party members a barrier that block damage below 1000 (1 time)
  • [Lv 3] Fungal Spores: At turn-start inflict Poison on all enemies (Fixed 60,000, Persistent) and grant all party members a barrier that block damage below 1500 (1 time)
Inferno Crossbow Facility used to defend Arat.
  • Burning Arrows: Every 2 turns, attacks all enemies, Strength based on remaining enemy HP (ignores DEF), and penetrates barriers. Pierce Damage
Mechanized Army Facility used to defend Arat.
  • [Lv 1] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -30% (3 turns).
  • [Lv 2] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -40% (3 turns).
  • [Lv 3] Mechanized Army Attack: Every 3 turns, attacks all enemies, Strength based on remaining enemy HP (ignore DEF) and Physical res -50% (3 turns).
Reject Stock Facility used to defend Arat.
  • [Lv 1] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 5% and consume 1 initial Entanglement stack
  • [Lv 2] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 10% and consume 1 initial Entanglement stack
  • [Lv 3] All For One: At turn-start, Restore all statuses of all party members; Restore AF Gauge 15% and consume 1 initial Entanglement stack
Rest Stop Facility used to defend Arat.
  • Heal: Every 2 turns, heal party 2000 HP and max HP +1000
Royal Pride Facility used to defend Arat.
  • [Lv 1] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (1 move) and remove Spiral Curse.
  • [Lv 2] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (2 moves) and remove Spiral Curse.
  • [Lv 3] Anti-Curse: Every 3 turns, increase party's Type Attack +30% (3 moves) and remove Spiral Curse.
  1. Enemy Stats: Detect Stats Skills
  2. Elemental Weak/Resist/Null/Absorb/Default: Stress Test
  3. Enemy stats research before V2.13.500 by @starry☆sky google doc