Home's Lost Atelier (Another Dungeon)/Mechanics/Wulfpack Manor

From Another Eden Wiki

The objective of these maps is that the fewer turns it takes to complete the dungeon, the more magic stones you will earn. It is assumed that you have obtained all 7 traps during Commander and Sheep ensemble. In this trial, you must use the provided traps smartly to avoid battle and keep your total turn count low. Trap uses are limited to 2 each unlike during Commander and Sheep, so keep an eye on your remaining uses as you progress through.

  • If you have a Magic Key, you can replenish your traps from the wooden chest in the Trap Room (1 is NW and 1 is NE in map) though Trap refills are limited and is randomized based off what is below 2 stock. You will not get anything if you have max traps.

Trap Battle Basics[edit]

Introduced in Commander and Sheep, this is a way to fight enemies in the Trap Room. While there is no penalty for fighting the enemies directly in Commander and Sheep, it is strongly recommended to learn this as Trap Battles are used in Home's Lost Atelier (Another Dungeon) - Wulfpack Manor and does impose penalties if you can't utilize Trap Battles to it's full potential.

In the Trap Room, you can use Gimmick Items to set traps. Traps are split into Damaging and Slowing types, and each type has a different effect on enemies. Tap the icon of a set trap at top of the screen to activate it.

Letter Icon Trap Name Objective Area Move Blue Orange Red
Traps
A 565000314.png Auto Armor Physical Attack 1 Yes
B 565000315.png Spike Floor Trap Lever Physical Attack 1 No
C 565000316.png Heat Trap Lever Fire Type Attack 2 No
D 565000317.png Chandelier Trap Lever Defeat Foes 3 No
E 565000318.png Fragrant Fluid Lures Foes All Yes
F 565000319.png Ballista Foes' Movement Slowed 3 Yes
G 565000320.png Washbasin Lures Foes All Yes

The Shadowed Hall (Recommended Lvl:72) (High Difficulty)[edit]

In the Shadowed Hall, enemies will spawn in 2 waves total. Each wave spawns 5 enemies. Defeat 10 enemies to fight the boss.

The Horror Hall (Recommended Lvl:80) (Very High Difficulty)[edit]

Cost: 200 Rust Color Stone

In the The Horror Hall, enemies will spawn in 3 waves total. Each wave spawns 5 enemies. Defeat 15 enemies to fight the boss.

Tips[edit]

  • It is recommended to go through the Shadowed Hall to get all of your point collection and obtain everything through the True Scarlet Stone exchange. Afterwards, you would want to tackle the Horror Hall and aim for within 5 turns goal.
  • Remember there is the goal of hitting 5 enemies under a single trap in Astral Archive Book of Deluded Beast
  • If you clear The Horror Hall too slowly to get all the rewards due to taking more than 5 turns, you can try challenging Deluded Beast in Astral Archive Challenge Mode to see if you can output the needed damage within 5 turns before spending another red key on the attempt.
  • Collect 15,000 True Scarlet Stones and visit Home's Lost Atelier (Another Dungeon) again to trigger a cutscene with the Mysterious Bard.

Trap Battle Tips[edit]

  • Set Chandelier in the middle of the room, set the Washbasin right of the Chandelier and set the Fragrant Fluid southwest of the of the Chandelier. Then wait for all 5 enemies to spawn (Try to wait until they are close to each other). Activate Fragrant Fluid and once all enemies are on the left side of the map traveling east, activate the Washbasin. Activate Chandelier when they are in range and if you miss any, use the remaining traps to clear the rest.
  • There are times when mobs may get stuck on spawn spot so resetting app may be needed. Using luring trap also makes them to move in. Though if the mob is facing you, you could bait it to move.
  • Some Trap locations are different between the Shadowed Hall and the Horror Hall.

Tips for Deluded Beast[edit]

  • Because of Aura, Environmental Effects, and Equipment, there is a huge amount of type resistance buffs and debuff applied against the player which significantly reduce your party's potential damage. Non-Type Physical moves can ignore Type resistance buff/debuff so Benedict is quite good here.