Concerto Artes
Some information may be incomplete or incorrect.
Please help report or correct any errors you may see, thank you! Click here to add more.
Concerto Artes[edit]
The characters Lloyd, Colette, Alphen, and Shionne who join the party in Crown of the Pale Dawn have special abilities called Concerto Artes. They can be activated when 2 or more characters with the Concerto Artes personality are in your party.
Concerto Arte: Resonant Raid[edit]
An ability Lloyd and Colette have.
The Concerto Gauge will fill up at the end of the turn based on the number of hits made on enemies.
When the Concerto Gauge is full, if two Concerto Artes characters in the frontline use their skills in the right combination, a powerful combo ability will be unleashed at the end of the turn.
Concerto Gauge[edit]
- Concerto Gauge is tied to Lloyd and Colette. Each of them has their own gauge.
- Concerto Gauge fills up based on a total number of hits landed on enemies during the turn.
- Attacks that hit multiple enemies count per hit per enemy (e.g. "attack on all enemies x3" will increase Concerto Gauge by 6 if there are two enemies).
- Concerto Gauge won't fill up if the character who has it is unable to act (asleep, petrified, stunned, frozen, in the reserves, dead or incapacitated by enemy's unique mechanics) at the end of turn.
- Concerto Gauge can fill up after Another Force.
- Resonant Raid Skills hits won't count towards filling this gauge.
Resonant Raid Skills[edit]
All the Resonant Raid Skills have several things in common:
- You need to activate certain skills of characters during the same turn after filling up Concerto Gauge of corresponding character.
- Gauge check is made at the end of turn, after filling it up, so it is possible to fill up the gauge and use Resonant Raid skill in the same turn.
- Activating corresponding Mystic Arte does not count towards this requirement, but activating other versions of the skill (e.g. Yuri's Divine Wolf - Storm) does.
- These skills are, in essence, the activating skills combined into one, with slightly better multipliers and status effects.
- Depending on skills, not all of the effect will be inherited, or new ones may appear.
- Some effects may prolong the duration of base ones, while others get applied alongside them (e.g. Fiery Beast: PWR debuff gets applied alongside original one from Luke Celestra, while
Multi-upgrade from Hunting Beast gets its duration extended to 5 turns).
- You can activate two Resonant Raid skills with the same character in the same turn (e.g. you can activate both Raining Tiger Claw and Chaos Claw in the same turn, in both of which Velvet participates).
- In case you trigger Pow Blade, the second Resonant Raid skill to activate will depend on whose stacks will get cleared.
- You need to activate the correct skills at least once during Another Force at any point in order to trigger Resonant Raid Skill afterwards.
- Both characters must be able to act at the end of the turn.
- Upon Resonant Raid Skill usage, Lloyd's or Colette's Concerto Gauge stacks get cleared. In case of Pow Blade, Lloyd is prioritized.
Skill 1 | Skill 2 | RR Skill Name | Element & Type | Multiplier |
---|---|---|---|---|
Description | ||||
Twin Tiger Blade | X Slash Mk II | X Blade |
![]() | 160% × Mod |
Fire type slash attack on all enemies x2 (XL)
|
||||
Judgment | X Slash Mk II | X Judgment |
![]() ![]() | 368% × Mod |
Magic attack on random enemies x3 + Slash attack on all enemies x2 (XL)
|
||||
Twin Tiger Blade | Distortion Blade | Distortion Slash |
![]() | 160% × Mod |
Fire type slash on all enemies x2 (XL)
|
||||
Holy Song | Distortion Blade | Holy Distortion Blade |
![]() | ???% × Mod |
Fire type slash attack on all enemies x2 (XL) + Restore all party members HP (XL)
|
||||
Raining Tiger Blade | Nightmare Claw | Raining Tiger Claw |
![]() ![]() | 318% × Mod | Critical: 954% × Mod |
Fire type piercing attack on all enemies x3 + Earth type slash attack on all enemies x3
|
||||
Judgment | Nightmare Claw | Chaos Claw |
![]() ![]() | 357% × Mod |
Magic attack on random enemies x3 + Earth type slash attack on all enemies x3
|
||||
Twin Tiger Blade | Cloud Pierce | Sky Blade |
![]() | 160% |
Fire type slash on all enemies x2 (XL)
|
||||
Judgment | Cloud Pierce | Judgment Falls |
![]() | 198% |
Magic attack on random enemies x3 (XL)
|
||||
Hunting Beast | Lone Wolf Storm | Lone Beast Storm |
![]() ![]() | 320% × Mod |
Fire type slash attack on all enemies (XL) and Wind type slash attack (XL)
|
||||
Hammer Rain | Azure Wolf Strike | Pow Wolf Strike |
![]() ![]() | 370% × Mod |
Blunt attack on random enemies x3 (XL) + Wind type slash attack on all enemies x2 (XL)
|
||||
Raining Tiger Blade | Burning Wave | Raining Tiger Fire |
![]() ![]() | 425%-639% × Mod |
Fire type piercing attack on all enemies x3 and Fire type slash attack x2
|
||||
Holy Song | Dragon Swarm | Holy Dragon Swarm |
![]() | 160% |
Slash Attack on all enemies x4 (XL) + Restore all party members HP (XL)
|
||||
Hunting Beast | Luke Celestra | Fiery Beast |
![]() | 159% × Mod | Critical: 636% × Mod |
Fire Slash attack on all enemies x3
|
||||
Hammer Rain | Luke Celestra | Pow Celestra |
![]() ![]() | 440% × Mod |
Blunt attack on random enemies x4 (XL) + Fire type piercing attack on all enemies x2 (XL)
|
||||
Twin Tiger Blade | Hammer Rain | Pow Blade |
![]() | 160% × Mod |
Fire type slash attack on all enemies x2 (XL)
|
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Concerto Arte: Rush Attack[edit]
If the combo rate reaches a certain value while in Another Force, Normal Attack will change to a special skill. When the skill is used, two of the characters in the frontline with Concerto Artes personality will be chosen at random to perform a dual strike. The dual strike's Strength will grow the less remaining HP the enemy has. Characters who are fainted upon Concerto Arte activation cannot participate in dual strikes. One of the two characters must be either Alphen or Shionne.
First threshold is 200% combo, once used, will need to reach next threshold for another use. Multiple uses will not stack if multiple thresholds are reached without using it.
Increase multiplier by 1+(0.5×(1-EnemyHP%)) times, the lower the enemy HP%, the higher the damage, to a maximum of 50% (at EnemyHP=2%).