Myrus/Strategy/Ratings

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Myrus
Earth Zone Tier List S
  • Role(s): Offense Support/Defense Support/Healer
  • True Manifest Weapon skill changes required.
  • Earth Zone enabler.
  • Can preemptively debuff Physical & Type Resistances of all enemies by 60%, and PWR & INT by 40%, all guaranteed from an Earth skill.
    • this skill also activates Earth Zone.
    • this skill also grants the party HP & MP Regen.
  • Can heal the party's HP & MP, while also buffing party Physical Resistance by 60% and PWR & INT by 70%, all from the same Earth skill.
    • this skill also increases the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
    • this skill also grants the party 2 stacks of the rare Status Immunity.
  • All the above require 4 Earth personality characters in the frontline, or the effects may be weaker or non-existent.
  • Can buff party Water Type Resistance by 50%.

Possesses one of few ways to activate Earth Zone in turn 1 AF, which can unlock certain kinds of strategies, but this is only possible with a full Earth personality frontline. In said context, she is also strong support for both offense and defense, providing high values for important categories, as well as good utility.

101000221 rank5 command.png Skill Type 8 2.png
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Myrus
Magic Zone Tier List B
  • Role(s): Offense Support/Defense Support/Healer
  • True Manifest Weapon skill changes required.
  • Can preemptively debuff PWR & INT of all enemies by 20%, and Type Resistance by 30%, all guaranteed from a Magic skill.
    • this skill also grants the party HP & MP Regen.
  • Can heal the party's HP & MP, while also buffing party Physical Resistance by 30% and Intelligence by 35%, with the same Magic skill.
101000221 rank5 command.png Skill Type 8 2.png
202000000 icon.png