Flamme Destinee

From Another Eden Wiki
Guidelines to descriptions. For character filter buttons to work properly and for Template:Roles text parser to detect Roles:
  • use exact same phrases in descriptions, or follow guidelines in Role.
  • Numbers/words in the middle of single <Role phrase> break detection. Unless several <phrases> are joined with "+", then anything can be added between.
  • lower/Uppercases do NOT matter
  • Action type part of skill Role is detected by ActionType skill parameter (Prayer, Song, Aura, Start of Turn, End of Turn, Preemptive, Delayed, Counter, Battle Start)
  • Using different rows of text for different targeted effects is advised (single target and partywide on same row may lead to false roles)
    • Target phrases: <all [main and reserve] party members>, <all enemies>, <a [random] single enemy>
Expand Phrases List
  • Specific to user Basic attack (Bold <Basic attack:>)
  • Basic attack replacer (<replaces the basic attack>)
  • Role: Zone_Name (<Deploy> + <Zone Name>)
  • Role: ZoneAwaken (<Awaken> + <Another Zone> + [<once per battle>]): for "multiple" drop last phrase
  • Role: Lunatic: (<Activate> + <Lunatic>)
  • Role: Counter Physical Or/And Magical: (ActionType=Counter) (<magically> + <physically> + <attacked>)
  • Role: Healer (<Restore target*>)
  • Role: Team MP restore (<Restore target* <MP / HP and MP / MP and HP>>), (<mp regen> + <target*>):same line, any order
  • Role: Team HP Regen (<Regen>+<target*>): same line any order
  • Role: Team Max HP+ (<Max HP> + <target*>): same line, target after phrase
  • Role: Team Max MP+ (<Max HP> + <target*>): same line, any order
  • Role: Status Clear (<Restore all statuses>)
  • Role: Status Immunity (<Status immunity> + <target*>): same line, any order
  • Role: KnockbackImmunity Team/Single (<Knockback Immunity> + <target*>): any order, single if no party target on same line.
  • Role: Team MP costs down (<mp consumption of target*>): only party is detected

Guidelines remake is in process, bellow this line are old uncorrected phrases

  • Role: Barrier (<Barrier to all party members>)
  • Role: Shield (<Give Shield to all party members>)
  • Role: HoldGround (<Hold Ground to all party members>)
  • Role: Team Crit Rate (<Critical rate of all party members>)
  • Role: Team Crit Damge (<Critical damage of all party members>)
  • Role: Team Magic Crit Rate (<Magic critical rate of all party members>)
  • Role: Team Crit Rate + Team Magic Crit Rate <Critical rate and Magic critical rate of all party members>
  • Role: Mental Focus, team only (<Mental Focus>)
  • Role: Singular Focus, team only (<Singular Focus>)
  • Role: Eagle Eyes (<Eagle eyes to all party members>)
  • Role: Multi-Upgrade (<Multi-Upgrade> to all party members or self)
  • Role: Barrier Pierce (<Barrier Pierce> to all party members or self)
  • Role Link (<Give Link to all party members>)
  • Role: Enemy Level Damage (<Overthrow>)
  • Role: Inflict Poison (<Inflict Poison>)
  • Role: Inflict Pain (<Inflict Pain>)
  • Role: Inflict Rage (<Inflict Rage>)
  • Role: Inflict Break (<Inflict Break>)
  • Role: Inflict Elemental Break (Inflict <Elemental Break>)
  • Role: Inflict <status> Guaranteed - add (<Ignore target resistance>)
  • Role: Ele\All type Resistance Buff (<type resistance +>,<type resistance of all party members +>,)
  • Role: Physical Resistance Buff (<physical resistance +>,<physical resistance of all party members +>,)
  • Role: Ele\All type Resistance Debuff (<type resistance ->,<type resistance of all enemies ->,)
  • Role: Physical Resistance Debuff (<physical resistance ->,<physical resistance of all enemies ->,)
  • Role: Weapon Resistance Debuff (<slash resistance of all enemies ->,<blunt resistance of all enemies ->,<magic resistance of all enemies ->,<pierce resistance of all enemies ->)
  • Role: Ele\Null Damage Buff (<type attack +>,<type attack of all party members +>)
  • Role: Kaleido <(Kaleido)>
  • Role: Flexible (<grants Flexible>)
  • Role: AF (<Restore AF gauge>)
  • Role: AF Gauge Restore+ (<All party members' attacks gain additional +0.5\% (per move) to amount of Another Force gauge recharge>)
  • Role: Weakness Mod (<weakness multiplier>)
    • Must contain parts of phrases about target zone and uses:
      • Either <%once per battle%> or anything else ex. <multiple times per battle>
      • Either <%specific name of stance%>
      • Or <% When % Elemental/Attack Type % >

Self buff Roles

  • Role: Guard (<Guard to user>)
  • Role: Cover (<Activates Cover>)
  • Role: Shield (categories the same as party wide)
  • Role: Barrier Pierce (categories the same as party wide)
  • Role: Multi-Upgrade (categories the same as party wide)
  • Role: Enemy Level Damage (Overthrow) (categories the same as party wide)
  • Description should contain <Buffname (<of user>, <on self>) +xx%>
Table with skill Sizes and Mods
Skill Size Multipliers Table
Basic attack Physical Non-Elemental 100%
Skill Target Skill Type Element Skill S M L XL XXL
Single Target Physical Non-Elemental 150% 170% 190% 210% 260%
Elemental 140% 160% 180% 200% 250%
Magical Non-Elemental 140% 160% 180% 200% 250%
Elemental 130% 150% 170% 190% 240%
AoE Physical Non-Elemental 110% 130% 150% 170% 220%
Elemental 100% 120% 140% 160% 210%
Magical Non-Elemental 100% 120% 140% 160% 210%
Elemental 90% 110% 130% 150% 200%
Expand Order of actions to apply not detected Role:
  1. Change text description of skill and Save
  2. Edit and Save character page.
  3. "Purge Cache" on filter page, to see your changes immediately.

Skill Roles parser results(DB query)
does not update on page preview
To update detected roles after saving changes press purge_cache
SkillRoles:StatusClear_TmCrtRt_TmMCrtRt_AllDmgGrpBF_ATKST_ATKFire_ATKMagic_ModType11

Skill Type 8 1.png Fire 
Flamme Destinee
Fire type magic attack on a single enemy x3 (XL)
  • Based on Card Drawn: [ Blue ] \ [ Red ] \ [ Green ] \ [ White ]
    • Critical rate and Magic critical rate of all party members +70% \ 80% \ 90% \ 100% (1 move)
    • Fire type attack of all party members +35% \ 40% \ 45% \ 50% (3 turns)
    • Restore all statuses (occurs after damage calculation)
    • Skill multiplier is Card based. W>G>R>B
    • Skill multiplier is LCK based: (approx. formula from tests)
      • For White card: = (1 + (luck/3) + (luck3 / 240000) (rounded down to nearest integer)) x 3
        • Сap doesn't exist.
  • Refer to Flamme Destinee page for possible multipliers and req. equipment
MP Cost 65 MP
Multiplier (non-crit) ??- ~1300% x Mod / at 120: ...~1500% x Mod /at 255: ...~3100% x Mod / more with supports [...] × Mod [1]
Critical Multiplier (optional) Equal to non-crit
Element Fire
Skill Type Magic
Unlock Condition(s) N/A

Characters with Flamme Destinee

New roles parser is inside Notice Box above
  1. Investigated skill effects and modifiers may be also found on these sites (use google translate): anothereden.game-info, blog.csdn.net/anothereden,anaden-yakata

Gear and Skill mods optimized setups[edit]

Explanations text:

  • This table created with mostly end-game equipment in mind for maximizing Radica's damage.
  • 2-3 Pain\Poison grasta setup is best, as usual.
  • Flamme Destinee is still INT based magic skill, so INT equipment\buffs are still important.
  • LCK+ ores increase from shadow stat goes with formula: (8 + Shadow/12)
    • Minimal Shadow - 8 LCK
    • 16 Shadow - 9 LCK
    • ...in between - 9-28 LCK
    • 255 Shadow - 29 LCK max
  • Grasta xDMG upgrade ores to use
    • Bulls Eye ore, Last Stand ore and Status Enhance ore give a lot better damage than LCK+ ore on any shadow amount.
      • But only if their conditions apply.
    • Rose with Thorns ore is better until after ~192 shadow LCK+ ore
    • Insult-to-Injury Ore ore slot can be changed to LCK+ after ~96 shadow
  • Flamme Destinee Skill damage modifier uses LCK based exponential formula.
    • The bigger total LCK you make the bigger skill modifier increase from each LCK stat gets
    • white card: 1 + (luck/3) + ceiling(luck^3 / 240000)
    • green card: 1 + (luck/3) + ceiling(luck^3 / 300000)
    • red card: 1 + (luck/3) + ceiling(luck^3 / 360000)
    • blue card: 1 + (luck/3) + ceiling(luck^3 / 420000)
    • Drawing a green card after 316 LCK is technically impossible, and the only way to draw a red or blue card is to force it with a skill.
  • LCK setup with bigger LCK stat than in this table is possible, but it will not lead to better damage, just to biggest skill modifier.
Base LCK 238 +LCK quant.
Minimal shadow
282000002 icon.pngBadge#1 Mythos (29 LCK/18 INT) 29 29 1
216000004 icon.pngDestiny Ring 40 40 1
Ability orb.png Grasta#1 Deadly Blow (Staff) 10 10 1
Ability orb.png Grasta#2-3 Pain\Poison 0 0 2
Divinator Style lvl80 10 10 1
202000000 icon.pngIllusion Staff 20 20 1
Ability orb processing reinforcement item.pngGrasta Upgrade [Scaled <10] 8 24 3
Total LCK 371 347
active card 564000101.png 564000001.png 564000003.png 564000002.png
Flamme Destinee 0 LCK ore 873% 768% 699% 648%
Flamme Destinee 1 LCK ore 918% 807% 732% 678%
Flamme Destinee 3 LCK ores 1011% 885% 798% 738%
1 LCK ore xDMG range 1-3 ores x5,2%
x5,3%
x5,1%
x5,1%
x4,7%
x4,7%
x4,6%
x4,6%
120 Shadow
282000002 icon.pngBadge#2 PCD (30 INT/30 LCK) (30) [120] 30 30 1
Ability orb processing reinforcement item.pngGrasta Upgrade [Scaled - 120] 18 54 3
Total LCK 431 377
active card 564000101.png 564000001.png 564000003.png 564000002.png
Flamme Destinee 0 LCK ore 1050% 915% 825% 762%
Flamme Destinee 1 LCK ore 1167% 1014% 912% 837%
Flamme Destinee 3 LCK ores 1434% 1233% 1101% 1005%
1 LCK ore xDMG range 1-3 ores x11,1%
x12,2%
x10,8%
x11,6%
x10,5%
x11,2%
x9,8%
x10,6%
Long-term LCK addons
Ability orb.pngTrue VC Grasta 15 15 1
282000002 icon.pngBadge#1 PCD (40 INT/40 LCK) (40) 40 11 1
282000002 icon.pngBadge#1 PCD (45 INT/45 LCK) (45) 45 15 1
LCK addition 41 -
120 Shadow, long-term addons included
Ability orb processing reinforcement item.pngGrasta Upgrade [Scaled - 120] 18 54 3
Total LCK 472 418
active card 564000101.png 564000001.png 564000003.png 564000002.png
Flamme Destinee 0 LCK ore 1335% 1152% 1029% 942%
Flamme Destinee 1 LCK ore 1476% 1269% 1131% 1032%
Flamme Destinee 3 LCK ores 1791% 1527% 1353% 1227%
1 LCK ore xDMG range 1-3 ores x10,6%
x11,4%
x10,2%
x10,9%
x9,9%
x10,5%
x9,6%
x10,1%
200 Shadow, long-term addons included
Ability orb.pngGrasta#4 T2 Pain\Poison [200] 0 0 1
Ability orb processing reinforcement item.pngGrasta Upgrade [Scaled - 200] 24 96 4
Total LCK 514 418
active card 564000101.png 564000001.png 564000003.png 564000002.png
Flamme Destinee 0 LCK ore 1335% 1152% 1029% 942%
Flamme Destinee 1 LCK ore 1524% 1308% 1164% 1062%
Flamme Destinee 4 LCK ores 2214% 1875% 1650% 1488%
1 LCK ore xDMG range 1-4 ores x14,2%
x16,5%
x13,5%
x15,7%
x13,1%
x15,1%
x12,7%
x14,5%
255 Shadow, long-term addons included
Stat bonus [255] 10 10 1
Ability orb processing reinforcement item.pngGrasta Upgrade [Scaled - 255] 29 116 4
Total LCK 544 428
active card 564000101.png 564000001.png 564000003.png 564000002.png
Flamme Destinee 0 LCK ore 1410% 1215% 1083% 990%
Flamme Destinee 1 LCK ore 1653% 1416% 1257% 1143%
Flamme Destinee 4 LCK ores 2559% 2157% 1890% 1698%
1 LCK ore xDMG range 1-4 ores x17,2%
x20,4%
x16,5%
x19,4%
x16,1%
x18,6%
x15,5%
x17,9%