Elseal |
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- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Water Zone enabler.
- Strong (700%) all-target damage multiplier, as preemptive damage, within the first 3 turns of battle.
- this skill also debuffs SPD of its targets by 60%.
- after the first 3 turns, it only hits a single target with standard multiplier and only debuffs 30% SPD.
- Can debuff Slash Resistance of a single target by up to 70%, with a Water skill.
- all Water-personality characters in the frontline are given Flexible (Slash) each turn while she's around.
- this skill also buffs party Critical Rate by 100% for 3 moves.
- this skill also heals the party for 2500 HP & buffs party Type Attack by 50%.
- Can instantly buff party PWR, INT, SPD & Sword/Katana/Ax damage by 100% with a single skill.
- Can buff party Water Type Attack by 50% and Weakness Multiplier by 1.
- buffs Water Type Attack by 100% if there are 4 Water-personality characters in the frontline.
- after 3 turns of her being in the frontline, this skill can grant Water weakness to enemies that do not Null/Absorb it, if you have a full Water-personality frontline.
- All Water-personality characters apply 3 stacks of Elemental Break (Water) with each move while she's around.
- Can preemptively activate Awakened Water Zone with a single move if there are 4 Water-personality characters in the frontline, once per battle.
- the skill is still able to activate Water Zone preemptively besides this.
- if there are 4 Water-personality characters in the frontline, this skill also buffs party Type Resistance by 50%.
- Can remove status ailments of the party and grant the party 1 or 3 stacks of Status Immunity and 15% MP Regen.
- Passively debuffs SPD of all enemies up to 20% each turn while in the frontline.
Obscenely high Water damage support for those with the Water personality and that aren't Magic damage dealers.
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