Wanderer in the Vortex/Mechanics

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Quest Order[edit]

While the Prologue is required to start, Chapters 1-3 can be completed in any order though Chapter 3 requires completion of IDA School Part 2. Kingdom of Magic, Cochlea requires chapters 1, 2, and 3 to be completed.

Chapter 4-6 can be played similar to Chapter 1-3 in where you can complete in any order as long as you have completed Kingdom of Magic, Cochlea and any other quest requirements. The End of History requires chapters 4, 5, and 6 to be completed.

Endings[edit]

In Wanderer in the Vortex, each numbered chapter has a potential of 3 endings; Bad Ending, Good Ending, and True Ending.

  • Bad Ending: You see more of what would be the worst possiblity would result in but time will reset and bring you back to an earlier point.
  • Good Ending: You have completed the chapter and the questline is considered complete but you will not be able to obtain all potential rewards. In addition, Aldo and Nona will have some regrets about the ending.
  • True Ending: You have identified the rift showcasing the alternative ending and have fought a tougher version of the story boss at Arat: Maze Village using Arat Battle Equipment. It is not required for you to beat the (HARD) version of the boss.

Changing Difficulty After Quest Completion[edit]

  1. After you have completed the story, the method to change difficulty is to go to the records room in Spacetime Rift after completing chapter 1 and relive one of the 2 associated records. While in the record, you can go to the quest menu and adjust difficulty.
  2. In addition, the other way to change difficulty is to go to the Time Whirlpool next to Arat: Maze Village and select any pillar of light which will prompt if you want to go the location or change difficulty level.