Template:Valor chant row

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Description[edit]

Used on the Character pages in the |valorChants field

Note that Valor Chants are checked from the Character page for roles so when writing descriptions, follow the same writing rules as Template:Skill

Guidelines to descriptions. For character filter buttons to work properly and for Template:Roles text parser to detect Roles:
  • use exact same phrases in descriptions, or follow guidelines in Role.
  • Numbers/words in the middle of single <Role phrase> break detection. Unless several <phrases> are joined with "+", then anything can be added between.
  • lower/Uppercases do NOT matter
  • Action type part of skill Role is detected by ActionType skill parameter (Prayer, Song, Aura, Start of Turn, End of Turn, Preemptive, Delayed, Counter, Battle Start)
  • Using different rows of text for different targeted effects is advised (single target and partywide on same row may lead to false roles)
    • Target phrases: <all [main and reserve] party members>, <all enemies>, <a [random] single enemy>
Expand Phrases List
  • Specific to user Basic attack (Bold <Basic attack:>)
  • Basic attack replacer (<replaces the basic attack>)
  • Role: Zone_Name (<Deploy> + <Zone Name>)
  • Role: ZoneAwaken (<Awaken> + <Another Zone> + [<once per battle>]): for "multiple" drop last phrase
  • Role: Lunatic: (<Activate> + <Lunatic>)
  • Role: Counter Physical Or/And Magical: (ActionType=Counter) (<magically> + <physically> + <attacked>)
  • Role: Healer (<Restore target*>)
  • Role: Team MP restore (<Restore target* <MP / HP and MP / MP and HP>>), (<mp regen> + <target*>):same line, any order
  • Role: Team HP Regen (<Regen>+<target*>): same line any order
  • Role: Team Max HP+ (<Max HP> + <target*>): same line, target after phrase
  • Role: Team Max MP+ (<Max HP> + <target*>): same line, any order
  • Role: Status Clear (<Restore all statuses>)
  • Role: Status Immunity (<Status immunity> + <target*>): same line, any order
  • Role: KnockbackImmunity Team/Single (<Knockback Immunity> + <target*>): any order, single if no party target on same line.
  • Role: Team MP costs down (<mp consumption of target*>): only party is detected

Guidelines remake is in process, bellow this line are old uncorrected phrases

  • Role: Barrier (<Barrier to all party members>)
  • Role: Shield (<Give Shield to all party members>)
  • Role: HoldGround (<Hold Ground to all party members>)
  • Role: Team Crit Rate (<Critical rate of all party members>)
  • Role: Team Crit Damge (<Critical damage of all party members>)
  • Role: Team Magic Crit Rate (<Magic critical rate of all party members>)
  • Role: Team Crit Rate + Team Magic Crit Rate <Critical rate and Magic critical rate of all party members>
  • Role: Mental Focus, team only (<Mental Focus>)
  • Role: Singular Focus, team only (<Singular Focus>)
  • Role: Eagle Eyes (<Eagle eyes to all party members>)
  • Role: Multi-Upgrade (<Multi-Upgrade> to all party members or self)
  • Role: Barrier Pierce (<Barrier Pierce> to all party members or self)
  • Role Link (<Give Link to all party members>)
  • Role: Enemy Level Damage (<Overthrow>)
  • Role: Inflict Poison (<Inflict Poison>)
  • Role: Inflict Pain (<Inflict Pain>)
  • Role: Inflict Rage (<Inflict Rage>)
  • Role: Inflict Break (<Inflict Break>)
  • Role: Inflict Elemental Break (Inflict <Elemental Break>)
  • Role: Inflict <status> Guaranteed - add (<Ignore target resistance>)
  • Role: Ele\All type Resistance Buff (<type resistance +>,<type resistance of all party members +>,)
  • Role: Physical Resistance Buff (<physical resistance +>,<physical resistance of all party members +>,)
  • Role: Ele\All type Resistance Debuff (<type resistance ->,<type resistance of all enemies ->,)
  • Role: Physical Resistance Debuff (<physical resistance ->,<physical resistance of all enemies ->,)
  • Role: Weapon Resistance Debuff (<slash resistance of all enemies ->,<blunt resistance of all enemies ->,<magic resistance of all enemies ->,<pierce resistance of all enemies ->)
  • Role: Ele\Null Damage Buff (<type attack +>,<type attack of all party members +>)
  • Role: Kaleido <(Kaleido)>
  • Role: Flexible (<grants Flexible>)
  • Role: AF (<Restore AF gauge>)
  • Role: AF Gauge Restore+ (<All party members' attacks gain additional +0.5\% (per move) to amount of Another Force gauge recharge>)
  • Role: Weakness Mod (<weakness multiplier>)
    • Must contain parts of phrases about target zone and uses:
      • Either <%once per battle%> or anything else ex. <multiple times per battle>
      • Either <%specific name of stance%>
      • Or <% When % Elemental/Attack Type % >

Self buff Roles

  • Role: Guard (<Guard to user>)
  • Role: Cover (<Activates Cover>)
  • Role: Shield (categories the same as party wide)
  • Role: Barrier Pierce (categories the same as party wide)
  • Role: Multi-Upgrade (categories the same as party wide)
  • Role: Enemy Level Damage (Overthrow) (categories the same as party wide)
  • Description should contain <Buffname (<of user>, <on self>) +xx%>
Table with skill Sizes and Mods
Skill Size Multipliers Table
Basic attack Physical Non-Elemental 100%
Skill Target Skill Type Element Skill S M L XL XXL
Single Target Physical Non-Elemental 150% 170% 190% 210% 260%
Elemental 140% 160% 180% 200% 250%
Magical Non-Elemental 140% 160% 180% 200% 250%
Elemental 130% 150% 170% 190% 240%
AoE Physical Non-Elemental 110% 130% 150% 170% 220%
Elemental 100% 120% 140% 160% 210%
Magical Non-Elemental 100% 120% 140% 160% 210%
Elemental 90% 110% 130% 150% 200%
Expand Order of actions to apply not detected Role:
  1. Change text description of skill and Save
  2. Edit and Save character page.
  3. "Purge Cache" on filter page, to see your changes immediately.

Usage[edit]

{{Valor chant row|<name>|<description>}}
{{VCRow|<name>|<description>}}

This template defines the table "ValorChants". View table.