Icon | Name/Type/Rating | Remarks |
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Aisha
S |
- Role(s): Offense Support
- Free Character.
- Fire Zone enabler.
- Can instantly buff party PWR, INT & SPD by 50% each, with a Fire skill.
- Can buff party Fire Type Attack by 50% while also activating Fire Zone with the same skill.
- Can debuff Fire Type Resistance of a single enemy by 50%, with a Fire skill, while also granting some HP regen to the party.
- Can double damage and guarantee criticals of the party by singing.
- Passively restores party MP based on party Fire move count each turn in Fire Zone (max 40 MP).
- ~Unable to act if singing and unable to provide AF gain during its duration.
Great offense support potential, providing ~3.6x damage or more in isolation. Free MP restore can add flexibility. Singing is best done carefully as she will not be able to provide AF gain during it and can still do a lot without it. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Aisha
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Water Zone enabler.
- Can buff party Water Type Attack by 50% while also activating Water Zone with the same skill.
- Can debuff Water Type Resistance of a single enemy by 50%, with a Water skill, while also granting some HP regen to the party.
- Can instantly debuff PWR, INT & SPD of all enemies by 35% each, with a Water skill.
- Can halve damage taken by the party and guarantee criticals of the party by singing.
- Passively restores party HP based on party Water move count each turn in Water Zone (max 40% HP).
- ~Unable to act if singing and unable to provide AF gain during its duration.
Good contributions to both offense and defense support, while capable of providing free healing. Singing is best done carefully as she will not be able to provide AF gain during it and can still do a lot without it. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Aisha
C |
- Role(s): Offense Support
- Free Character.
- Can guarantee magic criticals of the party while singing.
- ~Unable to act if singing and unable to provide AF gain during its duration.
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Akane (Another Style)
S |
- Role(s): Damage Dealer
- Manifest Weapon required.
- Very high (1030%) single-target damage multiplier average, with max potential of 1840%.
- Can provide herself strong self buffs to augment her multipliers, including guaranteed criticals for 4 actions.
- Has very high SPD, which can serve to increase her total actions in Another Force.
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Akane (Another Style)
S |
- Role(s): Damage Dealer
- Manifest Weapon required.
- Very high (1030%) single-target damage multiplier average, with max potential of 1840%.
- Can provide herself strong self buffs to augment her multipliers, including guaranteed criticals for 4 actions.
- Has very high SPD, which can serve to increase her total actions in Another Force.
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Aldo
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Stellar Awakening:
- Enables starting battles with 100%-filled Another Force gauge if you have 3+ Light party members in the frontline
- Debuffs Type Resistance of all enemies by 40% for the current turn, as his Stellar Burst Boost.
- Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
- this skill also buffs party Type Attack by 50%.
- Can buff party Critical Damage by 30% with a Fire skill.
- 45% instead for Light party members.
- Can debuff Physical Resistance of a single target by 70%.
- Can debuff PWR & INT of a single target, by 25% each.
- Without Stellar Awakening:
- Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
- this skill also buffs party Type Attack by 50%.
- Can buff party Critical Damage by 30% with a Fire skill.
- 45% instead for Light party members.
- Can debuff Physical Resistance of a single target by 70%.
- Can debuff PWR & INT of a single target, by 25% each.
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Aldo
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Stellar Awakening:
- Enables starting battles with 100%-filled Another Force gauge if you have 3+ Light party members in the frontline
- Capable of an exceptionally high (2200%) neutral all-target multiplier, but this damage is significantly dependent on his Light.
- Capable of an obscenely high (11000%) neutral all-target multiplier, as his Stellar Skill during Stellar Burst, but this damage is significantly dependent on the Light total of the frontline.
- Debuffs Type Resistance of all enemies by 40% for the current turn, as his Stellar Burst Boost.
- Capable of a very high (1770%) neutral single-target damage multiplier, but this damage is significantly dependent on his Light, and limited to Another Force.
- Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
- this skill also buffs party Type Attack by 50%.
- Can buff party Critical Damage by 30% with a Slash skil.
- 45% instead for Light party members.
- Can debuff Physical Resistance of a single target by 70%, with a Slash skill.
- Can debuff PWR & INT of a single target by 25% each, with a preemptive Slash skill.
- Without Stellar Awakening:
- Capable of a very high (1770%) neutral single-target damage multiplier, but this damage is significantly dependent on his Light, and limited to Another Force.
- Capable of a strong (670%) all-target damage multiplier, but this damage is significantly dependent on his Light.
- this skill also buffs party Type Attack by 50%.
- Can buff party Critical Damage by 30% with a Slash skil.
- 45% instead for Light party members.
- Can debuff Physical Resistance of a single target by 70%, with a Slash skill.
- Can debuff PWR & INT of a single target by 25% each, with a preemptive Slash skill.
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Alma
S+ |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (1600%~3200%) all-target multiplier, further augmentable by her Lunatic.
- although this skill is all-target, it requires single-target skills for setup and so may be difficult to use for all-target purposes.
- Can debuff PWR, INT & SPD of a single enemy by 30% each.
- Can always hit weakness if the enemy has an elemental weakness.
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Alma
S+ |
- Role(s): Damage Dealer/Defense Support
- Obscenely high (4275%~6413%) single-target effective multiplier, owing to her Lunatic and stronger when hitting weakness.
- this skill also ignores damage reduction and status immunity barriers.
- Can debuff PWR, INT & SPD of a single enemy by 30% each.
- Can always hit weakness if the enemy has an elemental weakness.
- ~Can't receive Staff weapon damage buffs.
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Alma
S+ |
- Role(s): Damage Dealer/Defense Support
- Obscenely high (4275%~6413%) single-target effective multiplier, owing to her Lunatic and stronger when hitting weakness.
- this skill also ignores damage reduction and status immunity barriers.
- Exceptionally high (1600%~3200%) all-target multiplier, further augmentable by her Lunatic.
- although this skill is all-target, it requires single-target skills for setup and so may be difficult to use for all-target purposes.
- Can debuff PWR, INT & SPD of a single enemy by 30% each.
- Can always hit weakness if the enemy has an elemental weakness.
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Alma
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Crystal Zone enabler.
- Obscenely high (4275%~6413%) single-target effective multiplier, owing to her Lunatic and stronger when hitting weakness.
- this skill also ignores damage reduction and status immunity barriers.
- Exceptionally high (1600%~3200%) all-target multiplier, further augmentable by her Lunatic.
- although this skill is all-target, it requires single-target skills for setup and so may be difficult to use for all-target purposes.
- Can debuff PWR, INT & SPD of a single enemy by 30% each.
- Can always hit weakness if the enemy has an elemental weakness.
- Passively buffs party Crystal Type Attack based on party Crystal move count each turn in Crystal Zone (max 60%).
Top of the line Crystal damage multipliers. Setup can be a hurdle sometimes but the payoff is there.
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Alphen
S |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Fire Zone enabler.
- Very high (1200%) all-target damage multiplier potential, flexibly augmented by damage boost effects in his own kit.
- this skill also inflicts Break on all enemies.
- Can debuff Physical Resistance of all enemies by 25%.
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Alphen
S |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Very high (1200%) all-target damage multiplier potential, flexibly augmented by damage boost effects in his own kit.
- this skill also inflicts Break on all enemies.
- Can debuff Physical Resistance of all enemies by 25%.
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Altena
D |
- Role(s): Offense Support/Defense Support
- Free Character.
- Can debuff Type Resistance of all enemies by 25%.
- Can buff party Physical Resistance by 30%.
- Can debuff PWR of all enemies by 20%.
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Amy
C |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Capable of okay damage by virtue of her self PWR buff, but her basic multipliers limit this.
- Can debuff Physical Resistance of a single target by 25%.
- Can buff party PWR by 20%.
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Amy
B |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Capable of good (840%) neutral single-target damage, further augmented by her strong self buffs.
- Can debuff Physical Resistance of a single target by 25%.
- Can buff party PWR by 20%.
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Anabel
C |
- Role(s): Defense Support
- Manifest Weapon required.
- Can debuff PWR of a single enemy by 25%.
- Can debuff INT of all enemies by 25%.
- Can buff party Physical Resistance by 35%.
- Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
- ~Her low SPD limits how effectively she can mitigate, as you may frequently take damage before she can act.
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Anabel
D |
- Role(s): Defense Support
- Manifest Weapon required.
- Can debuff PWR of a single enemy by 25%.
- Can debuff INT of all enemies by 25%.
- Can buff party Physical Resistance by 35%.
- Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
- ~Her low SPD limits how effectively she can mitigate, as you may frequently take damage before she can act.
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Anabel (Another Style)
A |
- Role(s): Defense Support
- Water Zone enabler.
- Can activate Water Zone as an active skill, and not a Valor Chant.
- Can buff party Physical Resistance by 35%.
- Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
- Can preemptively debuff SPD of all enemies by 20%.
- Can significantly debuff PWR of a single enemy, by 20%, but non-guaranteed, from a non-Water skill.
- Passively buffs party Type Resistance based on party Water move count each turn in Water Zone (max 40%).
- Capable of an exceptionably high (1600%) single-target damage multiplier but it requires long setup, removes any active Zone, and is only usable in Another Force.
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Anabel (Another Style)
C |
- Role(s): Defense Support
- Can buff party Physical Resistance by 35%.
- Can buff party Type Resistance by 30%, and grant 13.5% HP regen, from the same skill.
- Can preemptively debuff SPD of all enemies by 20%.
- Can significantly debuff PWR of a single enemy, by 20%, but it is not guaranteed.
- Capable of an exceptionably high (1600%) single-target damage multiplier but it requires long setup, removes any active Zone, and is only usable in Another Force.
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Ashtear
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Exceptionally high (950%~1900%) single-target damage multiplier potential.
- Obscenely high (3000%) all-target end-of-turn damage multiplier potential.
- Can debuff Fire Type Resistance of all enemies by 30%.
- Can buff party Type Resistance by 40%, but from a skill that activates a different Zone.
- Can heal the party for 50% HP and cleanse party status ailments with the same skill.
- ~Requires a source of magic critical rate for her single-target skill to crit, as a Fists character.
Strong spammable single-target damage, potentially for no setup, and in spite of its random multiplier variance. Very potent end-of-turn damage potential, which is fairly unique for Fire/Magic.
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Ashtear
S+ |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Exceptionally high (950%~1900%) single-target damage multiplier potential.
- Obscenely high (3000%) all-target end-of-turn damage multiplier potential.
- Can buff party Type Resistance by 40%, but from a skill that activates a different Zone.
- Can heal the party for 50% HP and cleanse party status ailments with the same skill.
Strong spammable single-target damage, potentially for no setup, and in spite of its random multiplier variance. Very potent end-of-turn damage potential, which is fairly unique for Fire/Magic.
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Azami
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- True Manifest Weapon skill changes required.
- Strong (604%) single-target damage multiplier potential, further augmented by its high self PWR buff.
- this skill also obscenely debuffs PWR of its target, by up to 60%.
- Can debuff Wind Type Resistance of all enemies by up to 60%, with a Wind skill.
- this skill also exceptionally debuffs INT of its targets, by 30%.
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Azami
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- True Manifest Weapon skill changes required.
- Strong (604%) single-target damage multiplier potential, further augmented by its high self PWR buff.
- this skill also obscenely debuffs PWR of its target, by up to 60%.
- Can exceptionally debuff INT of all enemies, by 30%, with a Slash skill.
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Azami (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Obscenely high (7500%) single-target damage multiplier, but requires specialized setup.
- High (800%) all-target damage multiplier potential, if targets haven't taken damage that turn.
- this skill also inflicts Break on all enemies.
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Azami (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Obscenely high (7500%) single-target damage multiplier, but requires specialized setup.
- High (800%) all-target damage multiplier potential, if targets haven't taken damage that turn.
- this skill also inflicts Break on all enemies.
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Beautiful Stranger
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Earth Zone enabler.
- Obscenely high (3600%) single-target damage multiplier that ignores defense, significantly further augmented by damage boosting effects in her own kit.
- this skill also inflicts 3 stacks of Elemental Break (Earth) on its target.
- Can debuff Slash Resistance and Earth Type Resistance of all enemies by 50% each, with an Earth skill.
- Can increase the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
- this is also repeatedly possible via her passive, based on party Earth move count.
- Can debuff PWR of a single enemy by 20%, with an Earth skill.
- Can preemptively activate Earth Zone with a skill, as opposed to Valor Chant, even in Another Force.
- this skill also buffs party Physical Resistance by 30%.
Straightforward but very strong damage. Four skill slots allows you to bring all of her damage boost skills while still being able to activate Earth Zone mid-AF, otherwise you will need to lose something. This may not matter much if the rest of your team can provide similar effects.
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Beautiful Stranger
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3600%) single-target damage multiplier that ignores defense, significantly further augmented by damage boosting effects in her own kit.
- this skill also inflicts 3 stacks of Elemental Break (Earth) on its target.
- Can debuff Slash Resistance and Earth Type Resistance of all enemies by 50% each, with a Slash skill.
- Can increase the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Can debuff PWR of a single enemy by 20%, with a Slash skill.
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Benedict
S |
- Role(s): Damage Dealer/Offense Support
- Exceptionally high (~1522%~3217%) all-target neutral damage multiplier potential.
- Can debuff Slash Resistance of a single enemy by 70% with a Slash skill.
- this skill also inflicts 3 stacks of Weapon Break (Slash) on its target.
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Bertrand (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Can debuff both Earth Type Resistance and Physical Resistance of all enemies by 30%, with an Earth skill, but they are not guaranteed.
- Can grant the party 95% Damage Reduction, 3 times per battle.
- Capable of up to a 1000% single-target damage multiplier, but at a very high setup cost, and unable to maintain the max multiplier after use.
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Bertrand
B |
- Role(s): Defense Support
- Manifest Weapon required.
- Can preemptively debuff PWR of a single enemy by 30%, and guarantee both Pain and Rage on them for 3 turns.
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Bertrand
D |
- Role(s): Defense Support
- Manifest Weapon required.
- Can preemptively debuff PWR of a single enemy by 30%, and guarantee both Pain and Rage on them for 3 turns.
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Bertrand (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Can debuff Physical Resistance of all enemies by 30%, with a Pierce skill, but it is not guaranteed.
- Can grant the party 95% Damage Reduction, 3 times per battle.
- Capable of up to a 1000% single-target damage multiplier, but at a very high setup cost, and unable to maintain the max multiplier after use.
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Biaka
A |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of a very high (975%) single-target damage multiplier, further augmented by her damage boosts, but it is fairly clunky to make use of.
- Can debuff Wind Type Resistance of a single target by up to 60%, with a Wind skill.
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Biaka
S- |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of a very high (975%) single-target damage multiplier, further boosted by her variety of damage boosts, but it is fairly clunky to make use of.
- Can debuff Blunt Type Resistance of a single target by up to 60%, with a Blunt skill.
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Biaka (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Obscenely high (12000%) single-target damage multiplier potential, but only possible when the enemy is already at ≤50% HP, otherwise it peaks at 800%.
- note that this is a preemptive skill.
- this skill can also debuff PWR, INT and SPD of the target by 60% each, but only for 1 turn and requires a non-attacking move as setup for it to happen each time.
- Can guarantee Pain and Poison on all enemies for a fixed 5-turn duration.
- this skill also debuffs Wind Resistance of all enemies by 30~60%.
Very very high damage potential, but locked behind conditions that may prove problematic.
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Biaka (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Obscenely high (12000%) single-target damage multiplier potential, but only possible when the enemy is already at ≤50% HP, otherwise it peaks at 800%.
- note that this is a preemptive skill.
- this skill can also debuff PWR, INT and SPD of the target by 60% each, but only for 1 turn and requires a non-attacking move as setup for it to happen each time.
- Can guarantee Pain and Poison on all enemies for a fixed 5-turn duration.
- this skill also debuffs Blunt Resistance of all enemies by 30~60%.
Very very high damage potential, but locked behind conditions that may prove problematic.
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Bivette
C |
- Role(s): Offense Support/Defense Support
- Capable of okay single-target damage but requires max HP for it.
- Debuffs Physical Resistance by 20% with a Fire skill.
- Can buff party Physical Resistance by 35% and cast 3-time HP regen with the same skill.
- Can cleanse the party of status ailments.
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Bivette
C |
- Role(s): Damage Dealer/Defense Support
- Capable of okay single-target damage but requires max HP for it.
- Can buff party Physical Resistance by 35% and cast 3-time HP regen with the same skill.
- Can cleanse the party of status ailments.
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Black Clad Sw.
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (1280%) all-target damage multiplier, further augmented by her Lunatic and plethora of damage boosts.
- this skill also heals the party for up to 2000 HP.
- Buffs party Critical Damage by 50%.
- this skill also increases the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
- guarantees party critical hits while Zone Awakening is active, via her Another Sense.
- Can buff party PWR & INT by 25% each with Zone Awakening active.
- this skill also buffs her Earth Type Attack by 50%.
- Can buff party Physical Resistance by 30% and Type Resistance by 50%, with the same skill.
- this skill also cleanses the party of status ailments while Zone Awakening is active.
- Can debuff PWR, INT & SPD of all enemies by 30% with Zone Awakening active.
- Passively reduces party MP consumption and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max -40%/40%).
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Black Clad Sw.
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Slash Zone enabler.
- Very high (1280%) all-target damage multiplier, further augmented by her Lunatic and plethora of damage boosts.
- this skill also debuffs Slash Resistance of all enemies by up to 50% and heals the party for up to 2000 HP.
- Buffs party Critical Damage by 50%.
- this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- guarantees party critical hits while Zone Awakening is active, via her Another Sense.
- Can buff party PWR & INT by 25% each with Zone Awakening active..
- this skill also buffs her Earth/Shade Type Attack by 50%.
- Can buff party Physical Resistance by 30% and Type Resistance by 50%, with the same skill.
- this skill also cleanses the party of status ailments while Zone Awakening is active.
- Can debuff PWR, INT & SPD of all enemies by up to 30% with Zone Awakening active.
- Passively reduces party MP consumption and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max -40%/40%).
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Black Clad Sw.
B |
- Role(s): Defense Support/Healer
- Can debuff PWR, INT & SPD of all enemies by 15% with same skill, but they are not guaranteed.
- Can buff party Physical Resistance by 30% and Type Resistance by 50%, with the same skill.
- Can heal the party for up to 2000 HP.
- Passively reduces party MP consumption and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max -40%/40%).
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Black Clad Sw.
S- |
- Role(s): Offense Support/Defense Support/Healer
- Buffs party Critical Damage by 50%.
- this skill also increases the damage boost of Shade Zone to +100% instead of +50%, via Zone Awakening.
- guarantees party critical hits while Zone Awakening is active, via her Another Sense.
- Can buff party PWR & INT by 25% each with Zone Awakening active.
- Can debuff PWR, INT & SPD of all enemies by 30% with Zone Awakening active.
- Can buff party Physical Resistance by 30% and Type Resistance by 50%, with the same skill.
- this skill also cleanses the party of status ailments while Zone Awakening is active.
- Can heal the party for up to 2000 HP.
- Passively reduces party MP consumption and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max -40%/40%).
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Bria
C |
- Role(s): Defense Support
- Can preemptively allow the party to survive fatal attacks, once per battle.
- this skill also buffs party Physical Resistance by 40%, and grants a 17.5% HP regen.
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Bria
D |
- Role(s): Defense Support
- Can preemptively allow the party to survive fatal attacks, once per battle.
- this skill also buffs party Physical Resistance by 40%, and grants a 17.5% HP regen.
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Cerius
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Star Awakening:
- Exceptionally high (2560%~3840%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
- this skill can also generate twice~thrice as much AF gain than usual.
- Obscenely high (10240%~12800%) all-target damage multiplier potential, as his Star skill during Stellar Burst.
- this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
- note that if this skill is fully upgraded he will have a much harder time doing damage for his regular action in the same turn.
- Grants the party Critical Damage +40% for the current turn, as his Stellar Burst Enhancement.
- Can grant himself Barrier Pierce for 3 actions, but the timing may not always be ideal and regaining it is complicated.
- Can preemptively debuff PWR & INT of all enemies by 25% and their Pierce Resistance by 50%.
- note that this skill will attempt to activate Pierce Zone.
- Without Star Awakening (S):
- Very high (1280%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
- Can grant himself Barrier Pierce for 3 actions, but the timing may not always be ideal and regaining it is complicated.
- Can preemptively debuff PWR & INT of all enemies by 25% and their Pierce Resistance by 50%.
- note that this skill will attempt to activate Pierce Zone.
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Cerius
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Star Awakening:
- Pierce Zone enabler.
- Exceptionally high (2560%~3840%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
- this skill can also generate twice~thrice as much AF gain than usual.
- Obscenely high (10240%~12800%) all-target damage multiplier potential, as his Star skill during Stellar Burst.
- this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
- note that if this skill is fully upgraded he will have a much harder time doing damage for his regular action in the same turn.
- Grants the party Critical Damage +40% for the current turn, as his Stellar Burst Enhancement.
- Can grant himself Barrier Pierce for 3 actions, but the timing may not always be ideal and regaining it is complicated.
- Can preemptively debuff PWR & INT of all enemies by 25% and their Pierce Resistance by 50%.
- this skill also activates Pierce Zone, and awakens it if Pierce Zone was already active.
- Without Star Awakening:
- Pierce Zone enabler.
- Very high (1280%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also inflicts 3 stacks of Weapon Break (Pierce) on its targets.
- Can grant himself Barrier Pierce for 3 actions, but the timing may not always be ideal and regaining it is complicated.
- Can preemptively debuff PWR & INT of all enemies by 25% and their Pierce Resistance by 50%.
- this skill also activates Pierce Zone, and awakens it if Pierce Zone was already active.
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Cerrine
A |
- Role(s): Damage Dealer
- Free Character.
- Manifest Weapon required.
- Effectively high (819%+) all-target damage multiplier potential, enabled by strong self buffs.
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Cerrine
A |
- Role(s): Damage Dealer
- Free Character.
- Manifest Weapon required.
- Effectively high (819%+) all-target damage multiplier potential, enabled by strong self buffs.
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Cerrine (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- High (768%+) all-target damage multiplier potential.
- this skill also debuffs Physical Resistance of its targets by up to 50% and inflicts Break on them.
- this skill also guarantees party criticals for 1 move.
- Can buff party PWR, INT, SPD & Type Attack by 35% each.
- IDA/Outlaw party members get twice as much, as well as Multi-Upgrade.
Fairly useful for moderate damage along with some good support. Performs better at both with IDA/Outlaw allies, but you should be careful not to just blindly include more without a real plan/without them offering more than their personalities. Preemptive on her damage skill can make it harder to use for damage in some cases.
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Cerrine (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- High (768%+) all-target damage multiplier potential.
- this skill also debuffs Physical Resistance of its targets by up to 50% and inflicts Break on them.
- this skill also guarantees party criticals for 1 move.
- Can buff party PWR, INT, SPD & Type Attack by 35% each.
- IDA/Outlaw party members get twice as much, as well as Multi-Upgrade.
Fairly useful for moderate damage along with some good support. Performs better at both with IDA/Outlaw allies, but you should be careful not to just blindly include more without a real plan/without them offering more than their personalities. Preemptive on her damage skill can make it harder to use for damage in some cases.
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Cetie
B |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- Capable of good single-target damage but overly reliant on self buffs for it.
- Pairing him with Jade can help this.
- Can buff party Type Resistance by 30% with a Fire skill that might also exceptionally (30%) debuff the target's INT.
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Cetie
B |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- Capable of good single-target damage due to his self buffs.
- Can buff party Type Resistance by 30% with a Pierce skill that might also exceptionally (30%) debuff the target's INT.
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Cetie (Another Style)
S+ |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- Capable of an exceptionally high (2079%) all-target damage multiplier, further augmented by his self buffs.
- this skill can also buff main and reserve party members' Physical Resistance and Type Resistance by 45% each.
- Can restore 15% MP to the party and increase party max HP by 1000, with a Fire skill.
- Can inherently transfer his buffs to a reserve character by switching with them.
Very high damage multiplier potential in tandem with a lot of strong self buffs. Also provides good defense support and utility.
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Cetie (Another Style)
B |
- Role(s): Offense Support/Defense Support
- Manifest Weapon required.
- Can debuff Pierce Resistance of a single enemy by 20%, with a Pierce skill, but it is not guaranteed.
- Can restore 15% MP to the party and increase party max HP by 1000, with a Pierce skill.
- Can buff main and reserve party members' Physical Resistance and Type Resistance by 45% each.
- Can debuff INT of a single enemy by 20%, with a Pierce skill, but it is not guaranteed.
- Can inherently transfer his buffs to a reserve character by switching with them.
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Cetie (Another Style)
S |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- Capable of an exceptionally high (2079%) all-target damage multiplier, further augmented by his self buffs.
- this skill requires a non-Blunt move for setup, in a way that limits his effectiveness outside of Another Force.
- this skill can also buff main and reserve party members' Physical Resistance and Type Resistance by 45% each.
- Can restore 15% MP to the party and increase party max HP by 1000.
- Can inherently transfer his buffs to a reserve character by switching with them.
- ~Can't receive Blunt weapon damage buffs. But keep in mind that a few Blunt characters can buff any/all weapon damage.
Very high damage multiplier potential in tandem with a lot of strong self buffs, but can be harder to use outside of AF in prolonged fights. Also provides good defense support and utility.
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Chiyo (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Earth Zone enabler.
- Obscenely high (5625%) all-target effective damage multiplier potential, owing to her Mental Focus buff.
- Can preemptively guarantee Pain and Poison on all enemies, with a 6-turn duration.
- this skill also buffs party Magic Critical Rate +100% for 6 actions.
- Can buff party Type Resistance by 25%.
- Can buff party Water Type Resistance by 50%.
- Passively buffs party Staff Damage/PWR & INT, based on party Magic/Earth move count, respectively, each turn in any Zone (max 60%/30%).
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Chiyo (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Magic Zone enabler.
- Exceptionally high (2250%) all-target damage multiplier potential.
- Can preemptively guarantee Pain and Poison on all enemies, with a 6-turn duration.
- this skill also buffs party Magic Critical Rate +100% for 6 actions and provides 0.23% Mental Focus to the party.
- Can buff party Type Resistance by 25%.
- Passively buffs party Staff Damage/PWR & INT, based on party Magic/Earth move count, respectively, each turn in any Zone (max 60%/30%).
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Ciel
B |
- Role(s): Offense Support/Defense Support
- Can debuff Earth Type Resistance of all enemies by 25%, with an Earth skill, but it is not guaranteed.
- Can debuff PWR of a single enemy, by 25%, but non-guaranteed from a non-Earth skill.
- Can buff party Type Resistance by 30%.
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Ciel
D |
- Role(s): Offense Support/Defense Support
- Can significantly debuff PWR of a single enemy, by 25%, but it is not guaranteed.
- Can buff party Type Resistance by 30%.
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Ciel (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%) all-target damage multiplier potential, further augmented by strong party buffs.
- this skill also debuffs Type Resistance of all enemies by up to 50%.
- Buffs both party Earth Type Attack and Critical Damage by 30%, with a single skill.
- Can buff party Type Resistance by 30%.
- Has the option of a good (20%) single-target PWR debuff but non-guaranteed from a non-Earth skill.
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Ciel (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%) all-target damage multiplier potential, further augmented by strong party buffs.
- this skill also debuffs Type Resistance of all enemies by up to 50%.
- Buffs party Critical Damage by 30% and party Bow character damage by 50%, with a single skill.
- Can buff party Type Resistance by 30%.
- Has the option of a good (20%) single-target PWR debuff from a Pierce skill, but it is not guaranteed.
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Clarte
B |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Earth Type Attack by up to 50%, with an Earth skill.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte
C |
- Role(s): Defense Support/Healer
- Free Character.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte
B |
- Role(s): Defense Support/Healer
- Free Character.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte
C |
- Role(s): Defense Support/Healer
- Free Character.
- Ring of Brilliance required.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte
C |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Crystal Type Attack by up to 50%, while attacking.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte
C |
- Role(s): Defense Support/Healer
- Free Character.
- Ring of Brilliance required.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (675%) all-target effective damage multiplier, owing to Lunatic and further boosted by its 30% INT buff.
- Can buff party Earth Type Attack by up to 50%, while attacking.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Strong/High (675%/855%) all-target/single-target effective damage multiplier, further boosted by INT +30% and guaranteed Magic Crit from either skill.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- High (855%) single-target effective damage multiplier, owing to Lunatic and further boosted by its 30% INT buff.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte (Another Style)
B |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Ring of Brilliance required.
- (~488%) all-target effective damage multiplier potential, but it is somewhat restrictive.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- High (855%) single-target effective damage multiplier, owing to Lunatic and further boosted by its 30% INT buff.
- Can buff party Crystal Type Attack by up to 50%, while attacking.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Clarte (Another Style)
B |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Ring of Brilliance required.
- (~488%) all-target effective damage multiplier potential, but it is somewhat restrictive.
- Can debuff INT & SPD of all enemies, by 15%, while also cleansing the party of status ailments.
- Can heal the party while also buffing Type Resistance by 30%.
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Claude
A |
- Role(s): Offense Support/Defense Support
- Manifest Weapon required.
- Buffs party SPD by up to 60% and party Critical Damage by 30%, with a single Wind skill.
- Can significantly debuff PWR & INT of all enemies, by 25%, with a single skill.
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Claude
S |
- Role(s): Offense Support/Defense Support
- Manifest Weapon required.
- Debuffs Piercing Resistance of all enemies by up to 60%, buffs party SPD by up to 60% and party Critical Damage by 30%, all with the same Pierce skill.
- Can significantly debuff PWR & INT of all enemies, by 25%, both from a single Pierce skill.
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Claude (Another Style)
A |
- Role(s): Offense Support/Defense Support
- Wind Zone enabler.
- Can debuff Wind Type Resistance of a single enemy by up to 60%, with a Wind skill.
- Can buff party SPD by 30%.
- Can buff party Bow character damage by 50%.
- this skill also grants a stack of the rare Status Immunity to the party.
- Passively buffs party PWR based on party Wind move count each turn in Wind Zone (max 40%).
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Claude (Another Style)
C |
- Role(s): Damage Dealer/Offense Support
- Capable of okay damage due to his debuff on his main damage skill.
- Can buff party SPD by 30%.
- Can buff party Bow character damage by 50%.
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Claude (Extra Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Can buff party PWR, INT & SPD by up to 75%, with an Earth skill.
- this skill also heals the party for 50% HP and cleanses the party of status ailments.
- this skill also increases the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
- Can inflict Break on all enemies preemptively, with an Earth skill.
- Can buff party Critical Damage by 100%.
- this skill can also buff any Weapon damage by 50%, but may require an extra turn of setup.
- Can buff party Type Attack by 50%, while also buffing party Critical Rate and Magic Critical Rate by 100% each, all for 5 moves, with the same skill.
- this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
- Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
- Can significantly increase max HP & MP for an ally and himself.
- Passively restores 25% HP & MP to the party each turn in Another Zone.
Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Claude (Extra Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Slash Zone enabler.
- Can buff party PWR, INT & SPD by up to 75%, with a Slash skill.
- this skill also heals the party for 50% HP and cleanses the party of status ailments.
- this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Can inflict Break on all enemies preemptively, with a Slash skill.
- Can preemptively activate Slash Zone with a skill, as opposed to Valor Chant, even in Another Force.
- Can buff party Sword, Katana and Ax damage by 50%, while also buffing party Critical Damage by 100% with the same skill.
- Can buff party Type Attack by 50%, while also buffing party Critical Rate by 100%, both for 5 moves, with the same skill.
- this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
- Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
- Can significantly increase max HP & MP for an ally and himself.
- Passively restores 25% HP & MP to the party each turn in Another Zone.
Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Claude (Extra Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Pierce Zone enabler.
- ~Requires an initial non-AF turn of setup to change attacks and effects to Pierce.
- Can buff party PWR, INT & SPD by up to 75%, with a Pierce skill.
- this skill also heals the party for 50% HP and cleanses the party of status ailments.
- this skill also increases the damage boost of Pierce Zone to +60% instead of +30%, via Zone Awakening.
- Can inflict Break on all enemies preemptively, with a Pierce skill.
- Can preemptively activate Pierce Zone with a skill, as opposed to Valor Chant, even in Another Force.
- Can buff party Lance and Bow damage by 50%, while also buffing party Critical Damage by 100% with the same skill.
- Can buff party Type Attack by 50%, while also buffing party Critical Rate by 100%, both for 5 moves, with the same skill.
- this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
- Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
- Can significantly increase max HP & MP for an ally and himself.
- Passively restores 25% HP & MP to the party each turn in Another Zone.
Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Claude (Extra Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Blunt Zone enabler.
- ~Requires an initial non-AF turn of setup to change attacks and effects to Blunt.
- Can buff party PWR, INT & SPD by up to 75%, with a Blunt skill.
- this skill also heals the party for 50% HP and cleanses the party of status ailments.
- this skill also increases the damage boost of Blunt Zone to +60% instead of +30%, via Zone Awakening.
- Can inflict Break on all enemies preemptively, with a Blunt skill.
- Can preemptively activate Blunt Zone with a skill, as opposed to Valor Chant, even in Another Force.
- Can buff party Fists and Hammer damage by 50%, while also buffing party Critical Damage by 100% with the same skill.
- Can buff party Type Attack by 50%, while also buffing party Critical Rate by 100%, both for 5 moves, with the same skill.
- this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
- Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
- Can significantly increase max HP & MP for an ally and himself.
- Passively restores 25% HP & MP to the party each turn in Another Zone.
Very high offense support potential, capable of providing upwards of 5.25x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Claude (Extra Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Magic Zone enabler.
- ~Requires an initial non-AF turn of setup to change attacks and effects to Magic.
- Can buff party PWR, INT & SPD by up to 75%, with a Magic skill.
- this skill also heals the party for 50% HP and cleanses the party of status ailments.
- this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
- Can inflict Break on all enemies preemptively, with a Magic skill.
- Can preemptively activate Magic Zone with a skill, as opposed to Valor Chant, even in Another Force.
- Can buff party Staff damage by 50%.
- Can buff party Type Attack by 50%, while also buffing party Magic Critical Rate by 100%, both for 5 moves, with the same skill.
- this skill also grants the party Multi-upgrade, increasing their damage based on hit count, if used during Another Zone.
- Can debuff PWR, INT & SPD of all enemies by 30% each, while buffing party Physical Resistance by 30%, with the same skill.
- Can significantly increase max HP & MP for an ally and himself.
- Passively restores 25% HP & MP to the party each turn in Another Zone.
Very high offense support potential, capable of providing upwards of ~4x damage in isolation, between common buff categories and more niche/specific effects like Break and multi-hit damage buff. Also possesses quality utilities for defense and healing. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Colette
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Exceptionally high (2160%) neutral random-target damage multiplier potential, but this is dependent on her LCK.
- this skill also buffs party Magic Critical Rate +100% for 1 move.
- Obscenely high (16000%) neutral random-target damage multiplier potential, but this is dependent on her LCK, occurs randomly, and can only be used once per battle.
- this skill also heals the party, buffs party Type Attack by 100% and party Type Resistance by 60%.
- Can debuff Type Resistance of all enemies by 35%, with a Magic skill.
- Can heal the party, buff party Type Attack by 30% and party Type Resistance by 30%, with a single skill.
- Can debuff INT of a single enemy by 30%.
Out of this world non-elemental damage from her Mystic Arte, available as soon as turn 1, but rng-gated and damage-limited by her LCK stat. Attaining 350 LCK requires superboss clears (Destiny Ring), ideally Phantom Crystal Dimension badges (INT/LCK hybrids) and/or high Light.
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Cress
B |
- Role(s): Offense Support/Defense Support
- Free Character.
- Can buff party Fire Type Attack by 30% with a Fire skill.
- Can debuff Fire Type Resistance of all enemies by 30% with a Fire skill, but it is not guaranteed.
- Can buff party Sword and Katana damage by 40% each.
- Can buff party max HP and Physical Resistance by 20% each.
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Cress
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Slash Zone enabler.
- Strong (660%) neutral single-target damage multiplier average, further augmented by his self buff on the skill.
- this skill may also lead in to activating his strong Mystic Arte on all enemies, reliably.
- Buffs party PWR by 40% for early turns after he's switched in.
- Can buff party Sword and Katana damage by 40% each.
- Can buff party max HP and Physical Resistance by 20% each.
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Crimson Reaper
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1200%+) all-target damage multiplier potential, but requires Another Zone for most of its damage.
- Possesses an exceptionally high (~960% [non-AF turn], ~1600%+ [AF turn]) end-of-turn all-target damage multiplier during Another Zone, based on the number of Slash moves used that turn.
- Can buff damage of party members by 60% if they attack after the enemy has acted, for 1 turn, which easily increases the ceiling of her end-of-turn attack.
- this skill also grants a status for the same duration that causes the party's moves to be Delayed.
- this skill also grants the party one stack of 50% Damage Reduction, and it debuffs PWR & INT of all enemies by 25% during Another Zone.
- Can debuff Slash Resistance of all enemies by up to 75% with a Water skill.
- this skill also buffs party Critical Damage by 50%.
- Passively debuffs Type Resistance of all enemies by 50% with her Another Sense.
- Can buff party SPD by 50% and grant 30 MP Regen with the same skill, during Another Zone.
Solid damage potential that heavily depends on Another Zone and is augmented in the presence of other Slash party members, so planning is required to maximize it. However, you don't want to force random Water Slash characters in the party just for this. Also loses notable support outside of Another Zone. Being able to delay actions for the whole party is currently unique, but not to be done carelessly as sometimes the damage gain from it can be more trouble than it's worth.
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Crimson Reaper
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Slash Zone enabler.
- Exceptionally high (1920%) all-target damage multiplier potential, but requires Another Zone for most of its damage.
- Possesses an obscenely high (~1440% [non-AF turn], ~3360%+ [AF turn]) end-of-turn all-target damage multiplier during Another Zone, based on the number of Slash moves used that turn.
- Can buff damage of party members by 60% if they attack after the enemy has acted, for 1 turn, which easily increases the ceiling of her end-of-turn attack.
- this skill also grants a status for the same duration that causes the party's moves to be Delayed.
- this skill also grants the party one stack of 50% Damage Reduction, and it debuffs PWR & INT of all enemies by 25% during Another Zone.
- Can debuff Slash Resistance of all enemies by up to 100% with a Slash skill.
- this skill also buffs party Critical Damage by 50% and party Critical Rate by 100% for 5 moves.
- Passively debuffs Type Resistance of all enemies by 50% with her Another Sense.
- Can buff party SPD by 50% and grant 30 MP Regen with the same skill, during Another Zone.
- Can preemptively activate Awakened Slash Zone with a single move, once per battle.
- the skill is still able to activate Slash Zone preemptively after this.
Very good damage potential that heavily depends on Another Zone, and so planning is required to maximize it. Also loses notable support outside of Another Zone. Being able to delay actions for the whole party is currently unique, but not to be done carelessly as sometimes the damage gain from it can be more trouble than it's worth. May want 4 skill slots to maximize potential in certain cases, depending on what the rest of the team can't provide.
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Curio
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Critical Rate by 100%, while attacking.
- this skill also does High (~840%) damage in some cases, after ARPX-Sophie fight.
- Can increase the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party Wind Type Attack by 50% and their PWR & INT by 25%/35%, with a single skill.
- Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
- Can buff party SPD by 50%.
- Can buff party Physical Resistance by 25%.
- this skill also restores 1000 HP to the party.
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Curio
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Critical Rate by 100%, while attacking.
- this skill also does High (~840%) damage in some cases, after ARPX-Sophie fight.
- Can increase the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Can buff party Sword/Katana/Ax damage by 50% and their PWR & INT by 25%/35%, with a single skill.
- Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
- Can buff party SPD by 50%.
- Can buff party Physical Resistance by 25%.
- this skill also restores 1000 HP to the party.
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Curio
A |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party PWR & INT by 25%/35%.
- Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
- Can buff party SPD by 50%.
- Can buff party Physical Resistance by 25%.
- this skill also restores 1000 HP to the party.
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Curio
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can increase the damage boost of Shade Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party Shade Type Attack by 50% and their PWR & INT by 25%/35%, with a single skill.
- Can preemptively guarantee Poison and inflict Break on enemies, with a single skill.
- Can buff party SPD by 50%.
- Can buff party Physical Resistance by 25%.
- this skill also restores 1000 HP to the party.
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Cyan Scyther
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Wind Zone enabler.
- Very high (1400%) single-target damage multiplier potential, significantly further augmented by her self buffs.
- note that this skill loses half its damage if Another Zone isn't active.
- Can buff her PWR, INT & SPD by 60% each.
- this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
- Can inflict Break on all enemies while attacking, if Another Zone is active.
- Can preemptively activate Wind Zone with a skill, as opposed to Valor Chant, even in Another Force.
- this skill also provides 30% damage reduction to the party.
- Can debuff Wind Type Resistance of a single enemy by 35%.
- this skill also buffs her Critical Damage by 35%.
- Passively buffs party Wind Type Attack, based on party Wind move count, each turn in any Zone (max 60%).
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Cyan Scyther
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1400%) single-target damage multiplier potential, significantly further augmented by her self buffs.
- note that this skill loses half its damage if Another Zone isn't active.
- Can buff her PWR, INT & SPD by 60% each.
- this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Can inflict Break on all enemies while attacking, if Another Zone is active.
- Can provide 30% damage reduction to the party.
- Passively buffs party Wind Type Attack, based on party Wind move count, each turn in any Zone (max 60%).
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Cynthia
C |
- Role(s): Offense Support/Defense Support
- Can buff party SPD by 30%.
- Can buff party Fire Type Attack by 30%, with a Fire skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
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Cynthia
C |
- Role(s): Offense Support/Defense Support
- Can buff party SPD by 30%.
- Can buff party Water Type Attack by 30%, with a Water skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
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Cynthia
C |
- Role(s): Offense Support/Defense Support
- Can buff party SPD by 30%.
- Can buff party Earth Type Attack by 30%, with an Earth skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
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Cynthia
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a very high (1200%+) single-target effective damage multiplier, but this is mostly limited to Another Force and post-AF nukes, with factoring her Critical Damage buff.
- Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%, with the same skill.
- Can buff party Wind Type Attack by 30%, with a Wind skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
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Cynthia
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a very high (1200%+) single-target effective damage multiplier, but this is mostly limited to Another Force and post-AF nukes, with factoring her Critical Damage buff.
- Can buff party SPD by 30%.
- Can debuff PWR of all enemies by 25%, with a Slash skill, but it is not guaranteed.
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Cynthia
C |
- Role(s): Offense Support/Defense Support
- Can buff party SPD by 30%.
- Can buff party Thunder Type Attack by 30%, with a Thunder skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
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Cynthia
C |
- Role(s): Offense Support/Defense Support
- Can buff party SPD by 30%.
- Can buff party Crystal Type Attack by 30%, with a Crystal skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
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Cynthia
C |
- Role(s): Offense Support/Defense Support
- Can buff party SPD by 30%.
- Can buff party Shade Type Attack by 30%, with a Shade skill, and may also debuff PWR of all enemies, by 25%, with the same skill.
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Cynthia (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (2400%+) all-target damage multiplier, but requires constant healing to maintain it.
- Can increase max HP of herself and another ally by 1500 and grant both 2000 HP regen.
- this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
- this skill can also serve to increase her damage due to the HP-based condition of her main damage skill.
- Can further augment her damage with a 100% Critical Damage buff, but it only lasts 1 turn.
- Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%, with the same skill.
- Can buff party Wind Type Attack by 20%, with a Wind skill, and may also significantly debuff PWR of all enemies, by 20%, with the same skill.
Very high spammable damage potential, but may be inconvenient to use sometimes due to increased healing requirements. Occasionally limited by her main damage skill being preemptive, but preemptive can also work in her favor.
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Cynthia (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Slash Zone enabler.
- Exceptionally high (2400%+) all-target damage multiplier, but requires constant healing to maintain it.
- Can increase max HP of herself and another ally by 1500 and grant both 2000 HP regen.
- this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- this skill can also serve to increase her damage due to the HP-based condition of her damage skill.
- Can further augment her damage with a 100% Critical Damage buff, but it only lasts 1 turn.
- Can buff party SPD by 30%, while also buffing party Earth Type Resistance by 50%, with the same skill.
- Can significantly debuff PWR of all enemies, by 20%, with a Slash skill, but it is not guaranteed.
Very high spammable damage potential, but may be inconvenient to use sometimes due to increased healing requirements. Occasionally limited by her main damage skill being preemptive, but preemptive can also work in her favor.
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Cyrus
B |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Capable of good single-target damage due to his high buffs.
- Can guarantee Pain on a single target for a fixed 3-turn duration.
- Buffs party Sword/Katana character damage by 50%.
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Cyrus
A |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Very high (1260%) neutral single-target damage multiplier potential, further augmented by strong self buffs.
- Can guarantee Pain on a single target for a fixed 3-turn duration.
- Buffs party Sword/Katana character damage by 50%.
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Daisy
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Obscenely high (3240%) single-target damage multiplier potential.
- this skill also buffs party Type Attack by 30%.
- Can buff party PWR & INT by 50%, and also significantly debuff PWR & INT of all enemies by 25%, with the same skill.
- this skill also buffs damage that happens after enemy actions by 60%.
- these all come at the cost of debuffing party SPD by 50%.
- Can inflict Break on a single enemy, with an Earth skill, but with reverse priority.
- Can preemptively heal the party 1500 HP, buff Type Resistance by 35%, and Critical Damage by 50%, all with the same skill.
- ~Her low SPD can limit her Another Force potential.
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Daisy
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Obscenely high (3240%) single-target damage multiplier potential.
- this skill also buffs party Type Attack by 30%.
- Can buff party PWR & INT by 50%, and also significantly debuff PWR & INT of all enemies by 25%, with the same skill.
- this skill also buffs damage that happens after enemy actions by 60%.
- these all come at the cost of debuffing party SPD by 50%.
- Can inflict Break on a single enemy, with a Blunt skill, but with reverse priority.
- Can preemptively heal the party 1500 HP, buff Type Resistance by 35%, and Critical Damage by 50%, all with the same skill.
- ~Her low SPD can limit her Another Force potential.
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Deirdre
S- |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Manifest Weapon required.
- Effectively very high (956%+) single-target damage multiplier potential, due to high skill multiplier and a very strong self PWR buff.
- debuffs Physical Resistance of the target by up to 60%, with the same skill.
- Can inflict guaranteed Pain on all enemies, but without a fixed duration.
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Deirdre
S- |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Manifest Weapon required.
- Effectively very high (956%+) single-target damage multiplier potential, due to high skill multiplier and a very strong self PWR buff.
- debuffs Physical Resistance of the target by up to 60%, with the same skill.
- Can inflict guaranteed Pain on all enemies, but without a fixed duration.
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Dewey
A |
- Role(s): Offense Support/Defense Support
- Water Zone enabler.
- Manifest Weapon required.
- Can buff party Critical Damage by 50%.
- Can buff party PWR by 20% and party Water Type Attack by 30%, with a single skill.
- this skill also activates Water Zone.
- Can debuff INT & SPD of a single enemy, by 20%, with a Water skill, but they are not guaranteed.
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Dewey
B |
- Role(s): Offense Support/Defense Support
- Manifest Weapon required.
- Can buff party Critical Damage and Fist character damage, by 50% each, with the same skill.
- Can debuff INT & SPD of a single enemy, by 20%, with a Blunt skill, but they are not guaranteed.
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Dewey (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Water Zone enabler.
- Exceptionally high (~1938%) single-target damage multiplier potential, further augmented by damage boosting effects in his own kit, but dependent on enemy having buffs for fast setup.
- this skill also debuffs Physical Resistance of its target by 50%.
- Can buff party PWR by 20% and Water Type Attack by 30%.
- this skill also activates Water Zone.
- Can remove buffs from enemies without removing them from party members.
Very high single target damage potential, but impossible to maximize for turn 1 AF as the turn needs to end for his mode change. Dependence on enemy having buffs can minimize his use cases but recent superbosses having equipped buffs is common.
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Dewey (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Exceptionally high (~1938%) single-target damage multiplier potential, further augmented by damage boosting effects in his own kit, but dependent on enemy having buffs for fast setup.
- this skill also debuffs Physical Resistance of its target by 50%.
- Can always hit weakness if the enemy has an elemental weakness.
- Can remove buffs from enemies without removing them from party members.
Very high single target damage potential, but impossible to maximize for turn 1 AF as the turn needs to end for his mode change. Dependence on enemy having buffs can minimize his use cases but recent superbosses having equipped buffs is common.
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Dream Weaver
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Water Zone enabler.
- available from his Valor Chant but also once at battle-start as Awakened Water Zone if you have a full Water personality frontline (including himself).
- Exceptionally high (2560%) all-target damage multiplier potential, based on number of Water moves the party's used, but only as a counterattack.
- the counterattack also comes with 50% HP and 50 MP party heals.
- the skill that activates the Counter state also buffs his Type Resistance by 50% and guarantees Rage on all enemies for 3 turns.
- if used in Awakened Water Zone, this skill also grants him Knockback Immunity.
- Can activate Songs that reduces damage taken by the party by 30%, and increases party SPD, LCK and PWR or INT by 60.
- these skills also grant him Cover, allowing him to turn all-target attacks from enemies into single-target attacks with doubled damage that only hit him.
- If used in Awakened Water Zone, the stats gained are doubled to 120 and he will also use his Counter setup skill right afterwards.
- Can grant the party HP Shields equal to 20~50% of his HP and reduce their MP Consumption by 20~50% with a single skill, based on the number of Water personality characters in the frontline.
- Can grant the party a Water Type Attack buff and enemies a Water Type Resistance debuff by 35~50% each, with a Water skill, based on the number of Water personality characters in the frontline.
Can provide a couple of quality utilities to Water Zone, in early Water AZ and Cover access, but may require a lot of effort to actually survive with Cover up. Damage potential is naturally inconsistent due to dependence on counterattacking. Notably does not have access to a way to easily guarantee criticals for his counterattack on his own, due to his weapon type. Also unable to generate AF gain while his Song/Cover is up.
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Dream Weaver
C |
- Role(s): Defense Support/Healer
- Can counter enemy attacks with 50% HP and 50 MP party heals.
- the skill that activates the Counter state also buffs his Type Resistance by 50% and guarantees Rage on all enemies for 3 turns.
- Can activate Songs that reduces damage taken by the party by 30%, and increases party SPD, LCK and PWR or INT by 60.
- these skills also grant him Cover, allowing him to turn all-target attacks from enemies into single-target attacks with doubled damage that only hit him.
- Can grant the party HP Shields equal to 20~50% of his HP and reduce their MP Consumption by 20~50% with a single skill, based on the number of Water personality characters in the frontline.
Can provide some defensive utility to a team with Rage/Cover and counter-healing, but may require a lot of effort to actually survive with Cover up. Unable to generate AF gain while his Song/Cover is up.
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Dunarith
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Effectively very high (~1000%+) single-target damage multiplier potential.
- this skill buffs party INT by up to 60%.
- Can guarantee critical hits of the party for 3 moves, but not while attacking.
- this skill also restores HP of the party.
- Can buff party Wind Type Attack by 30%.
- Can buff party SPD by 50% for 1 turn.
- Can buff party Type Resistance by 30%.
- Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
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Dunarith
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Effectively very high (~1000%+) single-target damage multiplier potential.
- this skill buffs party INT by up to 60%.
- Can guarantee critical hits of the party for 3 moves, but not while attacking.
- this skill also restores HP of the party.
- Can buff party SPD by 50% for 1 turn.
- Can buff party Type Resistance by 30%.
- Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
- ~Unable to receive Slash weapon damage buffs, making his multiplier relatively less than it appears.
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Dunarith
B |
- Role(s): Offense Support/Defense Support/Healer
- Can buff party SPD by 50% for 1 turn.
- Can buff party Type Resistance by 30%.
- Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
- With Manifest:
- Can buff party Magic Critical Rate +100% for 3 moves with a healing skill.
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Dunarith (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of very high (1194%+) single-target effective damage multiplier potential, owing to his Mental Focus and further augmented by his other buffs.
- Can near guarantee critical hits of the party for 1 action, but not while attacking.
- this skill also restores HP of the party.
- Can buff party Wind Type Attack by 30%.
- Can buff party SPD by 50% for 1 turn.
- Can buff party Type Resistance by 30%.
- Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
- Can significantly debuff INT of all enemies, by 25%, with a Wind skill that may also inflict permanent Poison.
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Dunarith (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Strong (570%) single-target damage multiplier potential, further augmented by his buffs.
- Can buff party Staff character damage by 50%, and party Type Attack by 50% for 3 actions, with the same Magic skill.
- Can buff party SPD by 50% for 1 turn.
- Can buff party Type Resistance by 30%.
- Can moderately debuff PWR of all enemies, by 15%, while also cleansing the party of status ailments.
- Can significantly debuff INT of all enemies, by 25%, with a Magic skill that may also inflict permanent Poison.
- Can restore HP of the party.
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Elga
S |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Strong (640%) neutral single-target damage multiplier potential, significantly augmented by her potent damage boost effects and SPD scaling.
- Can debuff Slash Resistance of all enemies by up to 50%, with a Slash skill.
- this skill also guarantees Pain on all enemies, and buffs her SPD by up to 80%.
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Elga
C |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Can guarantee Pain on all enemies, with an Earth skill.
- this skill also debuffs Slash Resistance by up to 50%, allowing her to output alright damage.
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Elga (Another Style)
C |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of okay all-target damage, and heals the party for 1000/2000 HP while attacking, but is locked in for the duration.
- Can buff party PWR, INT & SPD by 10%+, and debuff all enemies by the same amount with the same skill.
- actually getting higher than 10% is progressively unlikely.
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Elga (Another Style)
C |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of okay all-target damage, and heals the party for 1000/2000 HP while attacking, but is locked in for the duration.
- Can buff party PWR, INT & SPD by 10%+, and debuff all enemies by the same amount with the same skill.
- actually getting higher than 10% is progressively unlikely.
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Elseal
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Water Zone enabler.
- Strong (700%) all-target damage multiplier, as preemptive damage, within the first 3 turns of battle.
- this skill also debuffs SPD of its targets by 60%.
- after the first 3 turns, it only hits a single target with standard multiplier and only debuffs 30% SPD.
- Can debuff Slash Resistance of a single target by up to 70%, with a Water skill.
- all Water-personality characters in the frontline are given Flexible (Slash) each turn while she's around.
- this skill also buffs party Critical Rate by 100% for 3 moves.
- this skill also heals the party for 2500 HP & buffs party Type Attack by 50%.
- Can instantly buff party PWR, INT, SPD & Sword/Katana/Ax damage by 100% with a single skill.
- Can buff party Water Type Attack by 50% and Weakness Multiplier by 1.
- buffs Water Type Attack by 100% if there are 4 Water-personality characters in the frontline.
- after 3 turns of her being in the frontline, this skill can grant Water weakness to enemies that do not Null/Absorb it, if you have a full Water-personality frontline.
- All Water-personality characters apply 3 stacks of Elemental Break (Water) with each move while she's around.
- Can preemptively activate Awakened Water Zone with a single move if there are 4 Water-personality characters in the frontline, once per battle.
- the skill is still able to activate Water Zone preemptively besides this.
- if there are 4 Water-personality characters in the frontline, this skill also buffs party Type Resistance by 50%.
- Can remove status ailments of the party and grant the party 1 or 3 stacks of Status Immunity and 15% MP Regen.
- Passively debuffs SPD of all enemies up to 20% each turn while in the frontline.
Obscenely high Water damage support for those with the Water personality and that aren't Magic damage dealers.
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Elseal
S |
- Role(s): Damage Dealer/Offense Support
- Strong (700%) all-target damage multiplier, as preemptive damage, within the first 3 turns of battle.
- this skill also debuffs SPD of its targets by 60%.
- after the first 3 turns, it only hits a single target with standard multiplier and only debuffs 30% SPD.
- Can debuff Slash Resistance of a single target by up to 70%, with a Slash skill.
- this skill also buffs party Critical Rate by 100% for 3 moves.
- Can instantly buff party PWR, INT, SPD & Sword/Katana/Ax damage by 50% with a single skill.
- Water-personality characters get 100% instead.
- Can buff party Water Type Attack by 50% and Weakness Multiplier by 1.
- Can remove status ailments of the party and grant the party 1 or 3 stacks of Status Immunity and 15% MP Regen.
- Passively debuffs SPD of all enemies up to 20% each turn while in the frontline.
Good Slash damage support, but performs much better if used with Water-personality damage dealers.
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Eva
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Obscenely high (2280%~5320%+) single-target effective damage multiplier, owing to her Lunatic and skill effect interactions.
- this skill also buffs her INT & SPD by up to 75%, and guarantees party Magic Criticals for 3 moves.
- in some cases, due to re-targeting, can serve as all-target to a degree.
- this skill can also generate twice as much AF gain than usual.
- Can instantly buff party Water Type Attack by 50% and heal the party to full HP, with the same move.
- this skill also grants her 0.23% Mental Focus for 5 turns.
- Can debuff Water Type Resistance of all enemies by up to 62.5%.
- Can significantly debuff PWR & INT of a single enemy, by 30%, if they are above 50% HP.
- ~Some skills lose effects/damage when attacking enemies below half their health.
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Eva
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Magic Zone enabler.
- Obscenely high (2280%~5320%+) single-target effective damage multiplier, owing to her Lunatic and skill effect interactions.
- this skill also buffs her INT & SPD by up to 75%, and guarantees party Magic Criticals for 3 moves.
- in some cases, due to re-targeting, can serve as all-target to a degree.
- Exceptionally high (1500%~3000%) single/all-target effective damage multiplier potential.
- this skill is all-target but its multiplier progressively reduces when there are actually more enemies.
- Obscenely high (3400%~6800%) damage multiplier potential when facing enemies that resist Crystal or Magic.
- if other elements aren't resisted and instead hit for neutral or weak, then the multiplier is practically less in comparison.
- this skill can also significantly debuff PWR & INT of a single enemy, by 30%, if they are above 50% HP.
- Possesses a lot of support to further augment her damage, including a skill that doubles as a full heal for the party.
- Some of her skills can generate twice as much AF gain than usual.
- ~Some skills lose effects/damage when attacking enemies below half their health.
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Eva
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Exceptionally high (1500%~3000%) single/all-target effective damage multiplier potential, further augmentable by damage boosting effects in her own kit.
- this skill is all-target but its multiplier progressively reduces when there are actually more enemies.
- this skill can also generate twice as much AF gain than usual.
- Obscenely high (3400%~6800%) damage multiplier potential when facing enemies that resist Crystal or Magic.
- if other types aren't resisted and instead hit for neutral or weak, then the multiplier is practically less in comparison.
- this skill can also significantly debuff PWR & INT of a single enemy, by 30%, if they are above 50% HP.
- Can instantly buff party Crystal Type Attack by 50% and heal the party to full HP, with the same move.
- this skill also grants her 0.23% Mental Focus for 5 turns.
- Can debuff Crystal Type Resistance of all enemies by up to 62.5%.
- ~Some skills lose effects/damage when attacking enemies below half their health.
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Eva
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Exceptionally high (1500%~3000%) single/all-target effective damage multiplier potential, further augmentable by damage boosting effects in her own kit.
- this skill is all-target but its multiplier progressively reduces when there are actually more enemies.
- Obscenely high (3400%~6800%) damage multiplier potential when facing enemies that resist Crystal or Magic.
- if other types aren't resisted and instead hit for neutral or weak, then the multiplier is practically less in comparison.
- this skill can also significantly debuff PWR & INT of a single enemy, by 30%, if they are above 50% HP.
- Can instantly buff party Crystal Type Attack by 50% and heal the party to full HP, with the same move.
- this skill also grants her 0.23% Mental Focus for 5 turns.
- Can debuff Crystal Type Resistance of all enemies by up to 62.5%.
- Some of her skills can generate twice as much AF gain than usual.
- ~Some skills lose effects/damage when attacking enemies below half their health.
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Ewan
A |
- Role(s): Damage Dealer/Offense Support
- True Manifest Weapon skill changes required.
- Strong (500%) single-target damage multiplier potential, augmented by strong damage boost effects in his own kit.
- this skill also debuffs Physical Resistance of its target, by up to 50%
High damage potential in isolation, but lacking compared to characters with higher skill multipliers due to limited gains from other characters' support.
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Ewan
A |
- Role(s): Damage Dealer/Offense Support
- True Manifest Weapon skill changes required.
- Strong (500%) single-target damage multiplier potential, augmented by strong damage boost effects in his own kit.
- this skill also debuffs Physical Resistance of its target, by up to 50%
- Can buff party Hammer/Fists character damage by 50%.
High damage potential in isolation, but lacking compared to characters with higher skill multipliers due to limited gains from other characters' support.
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Ewan (Another Style)
S |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (960%~1600%) all-target damage multiplier potential.
- Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs by 30%, with one skill.
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Ewan (Another Style)
A |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (960%~1600%) all-target damage multiplier potential.
- Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs by 30%, with one skill.
- ~Damage is limited by inability to receive Slash weapon buffs.
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Ewan (Another Style)
A |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (960%~1600%) all-target damage multiplier potential.
- Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs by 30%, with one skill.
- ~Damage is limited by inability to receive Pierce weapon buffs.
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Ewan (Another Style)
S |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (1600%) all-target damage multiplier potential.
- Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs by 30%, with one skill.
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Ewan (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (960%~1600%) all-target damage multiplier potential.
- Can buff party Physical and Type Resistance by 30% each and reduce party MP Costs by 30%, with one skill.
- ~Damage is limited by inability to receive Staff damage bonuses, and having low base MP.
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Ewella
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Can buff party PWR & INT by 20%, Critical Damage by 40% and Critical Rate +100% for up to 6 actions, with a single skill, but at the cost of an initial turn of setup.
- Can debuff Type Resistance of a single target by up to 50%, with a Water skill, but only while Lunatic isn't active for her.
- Can debuff Water Type Resistance of all enemies by 30%, while buffing party SPD by 30%, with a single skill.
- Can cleanse the party of status ailments while providing 30% Damage Reduction with the same skill.
- Capable of an exceptionally high (2538%) single-target effective damage multiplier but with a high, AF-dependent setup requirement.
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Ewella
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Can buff party PWR & INT by 20%, Critical Damage by 40% and Critical Rate +100% for up to 6 actions, with a single skill, but at the cost of an initial turn of setup.
- Can debuff Type Resistance of a single target by up to 50%, with a Pierce skill, but only while Lunatic isn't active for her.
- Can buff party SPD by 30%.
- Can cleanse the party of status ailments while providing 30% Damage Reduction with the same skill.
- Capable of exceptionally high single-target damage multipliers but at a fairly high setup cost.
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Ewella
B |
- Role(s): Offense Support/Defense Support
- Can buff party PWR & INT by 20%, Critical Damage by 40% and Critical Rate +100% for up to 6 actions, with a single skill, but at the cost of an initial turn of setup.
- Can debuff Type Resistance of a single target by up to 50%, but only while Lunatic isn't active for her.
- Can buff party SPD by 30%.
- Can cleanse the party of status ailments while providing 30% Damage Reduction with the same skill.
- ~None of the above are Crystal skills.
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Ewella
A |
- Role(s): Offense Support/Defense Support
- Can buff party PWR & INT by 20%, Critical Damage by 40% and Critical Rate +100% for up to 6 actions, with a single skill, but at the cost of an initial turn of setup.
- Can debuff Type Resistance of a single target by up to 50%, while attacking, but only while Lunatic isn't active for her.
- Can debuff Crystal Type Resistance of all enemies by 30%, while buffing party SPD by 30%, with a single skill.
- Can cleanse the party of status ailments while providing 30% Damage Reduction with the same skill.
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Feinne
B |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Capable of alright neutral all-target damage, maxing out at a 1120% multiplier, but requires a long sequence for it.
- Can heal the party, restore 20 MP, and buff both party SPD & Physical Resistance by 30% each, all with the same skill.
- Can cleanse the party of status ailments.
- Can buff party Type Resistance by 30%.
- Can occasionally full revive the party, both front and reserves.
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Felmina
S |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Very high (920%) single-target damage multiplier potential, further augmented by potent self buffs.
- debuffs Physical Resistance of the target by up to 50% with the same skill.
- Inflicts both Pain and Poison, guaranteed, for fixed 3-turn durations.
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Felmina
S |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Very high (920%) single-target damage multiplier potential, further augmented by potent self buffs.
- debuffs Physical Resistance of the target by up to 50% with the same skill.
- Inflicts both Pain and Poison, guaranteed, for fixed 3-turn durations.
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Felmina (Another Style)
C |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Can debuff Physical Resistance of all enemies by 20%, with a Wind skill.
- Can debuff PWR of all enemies, by 15%~30%, while also buffing party Type Resistance by up to 40%, with the same Wind skill.
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Felmina (Another Style)
C |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of okay damage while her stacks last.
- Can debuff Physical Resistance of all enemies by 20%, with a Blunt skill.
- Can debuff PWR of all enemies, by 15%~30%, while also buffing party Type Resistance by up to 40%, but with a non-Blunt skill.
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Felmina (Extra Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (~2100%~10500%) all-target damage multiplier potential, roughly based on the amount of Water moves used before it.
- if the max stacks are reached, this skill also ignores Damage Reduction & Status Immunity barriers, and activates Awakened Water Zone after the attack.
- note that this is a preemptive attack.
- Exceptionally high (2000%) single-target damage multiplier.
- this skill also debuffs Water Type Resistance of its target by up to 100%.
- this skill is automatically repeated as a separate move if the target is weak to it.
- The above skill can also gain an additional activation if the turn started in Awakened Water Zone, in which case it can also be activated via most of her other attacks, that give additional effects:
- Very high (1200%) damage on all enemies.
- Heals her HP & MP, removes her ailments, and grants herself a Damage Reduction barrier.
- Debuffs PWR, INT, and SPD of all enemies by 50%.
- Buffs party Physical Resistance by 50% and grants them Knockback Immunity.
- Buff party Critical Rate, Magic Critical Rate, and Type Attack, while enabling herself to ignore Damage Reduction & Status Immunity barriers.
- Passively guarantees Pain on all enemies if in the frontline at battle-start.
Strong Water damage that peaks when Water Zone is awakened, dramatically boosting her damage and adding on solid supporting effects.
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Felmina (Extra Style)
S |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (2000%) single-target damage multiplier.
- this skill also debuffs Water Type Resistance of its target by up to 100%.
- this skill is automatically repeated as a separate move if the target is weak to it.
- Exceptionally high (~2100%+) all-target damage multiplier potential, that grows stronger with the more Water moves used before it.
- note that this is a preemptive attack.
- Can debuff PWR, INT, and SPD of all enemies by 25% with a Slash skill.
- Can buff party Physical Resistance by 25% and grant them Knockback Immunity with a Slash skill.
- Passively guarantees Pain on all enemies if in the frontline at battle-start.
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Flammelapis
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3000%) all-target & exceptionally high (1920%) single-target damage multiplier potential, further augmentable by damage support within her own kit.
- Can instantly debuff Water Resistance of a single enemy by 60%, with a Water skill.
- Can instantly buff party Water Type Attack by 60% and grant 0.23% Mental Focus to the party, with the same skill.
- Can significantly debuff PWR, INT & SPD of a single enemy, by 30%, with a Water skill.
- ~Some skills lose effects or gain drawbacks after the first 3 turns.
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Flammelapis
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3000%) all-target & exceptionally high (1920%) single-target damage multiplier potential, further augmentable by damage support within her own kit.
- Can grant 0.23% Mental Focus to the party.
- Can significantly debuff PWR, INT & SPD of a single enemy, by 30%, with a Magic skill.
- ~Some skills lose effects or gain drawbacks after the first 3 turns.
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Flammelapis (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1720%) single-target damage multiplier potential, further augmentable by damage support within her own kit.
- Can buff party INT, SPD & Staff Damage by 100% each.
- this skill also buffs party Max MP by 60%, typically increasing damage when used with Mental Focus.
- Can inflict 3 stacks on Weapon Break (Magic) on a single enemy, with a Water skill.
- Can grant 0.23% Mental Focus to the party.
- Can debuff PWR, INT & SPD of a single enemy by 30% each, with a Water skill.
- ~Some skills lose effects after the first 3 turns.
Very very high offense support contribution for Magic damage which she can make good use of on her own with her high damage multipliers, and her instant 100% party SPD buff can significantly help AFs either way. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Flammelapis (Another Style)
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1720%) single-target damage multiplier potential, further augmentable by damage support within her own kit.
- Can buff party INT, SPD & Staff Damage by 100% each.
- this skill also buffs party Max MP by 60%, typically increasing damage when used with Mental Focus.
- Can inflict 3 stacks on Weapon Break (Magic) on a single enemy, with a Magic skill.
- Can grant 0.23% Mental Focus to the party.
- Can debuff PWR, INT & SPD of a single enemy by 30% each, with a Magic skill.
- ~Some skills lose effects after the first 3 turns.
Very very high offense support contribution while still having high damage multipliers herself. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Foran (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Healer
- High/Exceptionally high (680%/1600%) all-target/single-target damage multiplier potential.
- Can grant up to 5 stacks of guaranteed critical hits to the party, while attacking.
- Can heal the party for 1000~1800 HP, while attacking.
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Foran (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Healer
- Pierce Zone enabler.
- High/Exceptionally high (680%/1600%) all-target/single-target damage multiplier potential.
- Can grant up to 5 stacks of guaranteed critical hits to the party, while attacking.
- Passively buffs party Pierce weapon damage based on party Pierce move count each turn in Pierce Zone (max 60%).
- Can heal the party for 1000~1800 HP, while attacking.
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Garambarrel
S |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (1080~2000%+) single-target damage multiplier potential.
- Can provide one-time 100% party damage reduction at battle start.
- Can buff party Type Resistance by 35%.
- Can debuff PWR & INT of all enemies by 25%.
- this skill also guarantees Pain on the enemies, but without a fixed duration.
- Can debuff SPD of all enemies by 25%.
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Garambarrel
S |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (1080~2000%+) single-target damage multiplier potential.
- Can provide one-time 100% party damage reduction at battle start.
- Can buff party Type Resistance by 35%.
- Can debuff PWR & INT of all enemies by 25%.
- this skill also guarantees Pain on the enemies, but without a fixed duration.
- Can debuff SPD of all enemies by 25%.
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Garambarrel (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3200%) all-target damage multiplier, further boosted by the Critical Damage buff from the skill.
- Obscenely high (10000%) single-target damage multiplier potential, but resets his increased damage multiplier setup if used.
- Can debuff Wind Type Resistance of all enemies by up to 50%, and buff party Type Resistance by up to 50%, with the same skill.
- Can provide one-time 100% party damage reduction at battle start.
- Can debuff PWR & INT of all enemies by 25%.
- this skill also guarantees Pain on the enemies, but without a fixed duration.
- Can debuff SPD of all enemies by 25%.
Very high consistent damage after minimal setup. More LCK can help some things but isn't a priority, not really worth if you'd have to lose PWR/damage passives in exchange.
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Garambarrel (Another Style)
S+ |
- Role(s): Damage Dealer/Defense Support
- Obscenely high (3200%) all-target damage multiplier, further boosted by the Critical Damage buff from the skill.
- Obscenely high (10000%) single-target damage multiplier potential, but resets his increased damage multiplier setup if used.
- Can debuff Wind Type Resistance of all enemies by up to 50%, and buff party Type Resistance by up to 50%, with the same skill.
- Can provide one-time 100% party damage reduction at battle start.
- Can debuff PWR & INT of all enemies by 25%.
- this skill also guarantees Pain on the enemies, but without a fixed duration.
- Can debuff SPD of all enemies by 25%.
Very high consistent damage after minimal setup. More LCK can help some things but isn't a priority, not really worth if you'd have to lose PWR/damage passives in exchange.
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Gariyu
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- True Manifest Weapon skill changes required.
- Very high (1200%) all-target damage multiplier; requires max HP, but also drains 10% of damage it deals.
- note that this is a preemptive attack.
- Can buff his Staff damage by 100% and INT by up to 100%, with a Fire skill.
- others in the party gain up to 50% INT instead, and other Staff characters in the party, if any, gain 50% Staff damage instead.
- this skill also grants him 0.23% Mental Focus, if used while at max HP.
- Can buff party Wind Type Resistance by 50%.
- Can moderately (15%) debuff PWR of a single-target, with a Fire skill, but it is not guaranteed.
High damage as soon as turn 1, and can significantly support it independently, but having it as preemptive can be hit or miss. Additionally, max HP conditions may increase healing requirements.
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Gariyu (Another Style)
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Fire Zone enabler.
- Capable of good but notably conditional single-target damage.
- Can buff party Wind Type Resistance by 50%.
- Can moderately (15%) debuff PWR of a single-target, with a Fire skill, but it is not guaranteed.
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Gariyu
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- True Manifest Weapon skill changes required.
- Very high (1200%) all-target damage multiplier; requires max HP, but also drains 10% of damage it deals.
- note that this is a preemptive attack.
- Can buff party Staff damage by 50%, and party INT by up to 50%, with a Magic skill.
- buffs himself by twice as much instead.
- Can moderately (15%) debuff PWR of a single-target, with a Magic skill, but it is not guaranteed.
High damage as soon as turn 1, and can significantly support it independently, but having it as preemptive can be hit or miss. Additionally, max HP conditions may increase healing requirements.
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Gariyu (Another Style)
D |
- Role(s): Damage Dealer/Defense Support
- Free Character.
- His damage conditions are limited to Fire Zone, significantly restricting his output.
- Can moderately (15%) debuff PWR of a single-target, with a Magic skill, but it is not guaranteed.
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Guildna
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Capable of good all-target damage which is brought down by his dependence on a non-Fire skill for setup.
- His damage can spike with his personal equipment and dead party members but this may present you with other problems.
- Can debuff Fire Type Resistance of all enemies by 25% but non-guaranteed from a non-Fire skill.
- Can debuff PWR, INT and Physical Resistance of all enemies by 20%, with the same skill.
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Guildna
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Capable of an 800% all-target damage multiplier, further boosted by self buffs, but possesses a weak damage average.
- His damage can further spike with his personal equipment and dead party members.
- Can debuff PWR, INT and Physical Resistance of all enemies by 20%, with the same skill.
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Hardy
S- |
- Role(s): Offense Support/Defense Support
- Fire Zone enabler.
- Passively buffs party Critical Damage based on party Fire move count each turn in Fire Zone (max 80%).
- Has non-guaranteed resistance debuffs from non-Fire skills that may be useful for lacking teams.
- Capable of an exceptionably high (1850%) single-target damage multiplier but it requires long setup and removes any active Zone.
- Buffs party Wind Type Resistance by up to 50%. Also buffs party Physical Resistance by 30%/35% when activating Fire Zone.
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Hardy
C |
- Role(s): Damage Dealer
- Capable of okay damage by virtue of his self PWR buff.
- Also capable of an exceptionably high (1850%) single-target damage multiplier but it requires long setup, removes any active Zone, and is a Pierce skill.
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Hardy (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1400%) random-target consistent damage multiplier, at the cost of mild setup.
- Exceptionally high (2100%) all-target burst damage multiplier, at the cost of mild setup and removing an active Zone.
- Has non-guaranteed resistance debuffs from non-Fire skills that may be useful for lacking teams.
- Buffs party Wind Type Resistance by up to 45%.
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Hardy (Another Style)
S+ |
- Role(s): Damage Dealer
- Very high (1400%) random-target consistent damage multiplier, at the cost of mild setup.
- Exceptionally high (2100%) all-target burst damage multiplier, at the cost of mild setup and removing an active Zone.
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Harle
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Effectively strong (~560%+) single/all-target damage multiplier potential, with Fireball/Inferno elements and her Lunatic.
- this is further augmented by her high (up to 100%) self INT buff, which is naturally gained while she stacks Power Levels with her 5★ Fire skill.
- Can buff party Type Resistance by up to 60%.
- this skill also grants the party up to 1200 HP regen.
- Very flexible support options, owing to being able to equip Elements.
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Harle
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (1200%) all-target damage multiplier, further augmented by strong support for it in her kit and her Lunatic.
- Can buff party Type Resistance by up to 60%.
- this skill also grants the party up to 1200 HP regen.
- Very flexible support options, owing to being able to equip Elements.
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Harle
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (1200%) all-target damage multiplier potential, but held back by dependence on a Fire move for setup.
- Can debuff Shade Type Resistance of all enemies by 35%+.
- Can buff party Type Resistance by up to 60%.
- this skill also grants the party up to 1200 HP regen.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Harle
C |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Type Resistance by up to 60%.
- this skill also grants the party up to 1200 HP regen.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Harle
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Effectively strong (~560%+) all-target damage multiplier potential, with Meteor Shower element and her Lunatic.
- this skill also debuffs Crystal Type Resistance by up to 60%.
- this is further augmented by her high (up to 100%) self INT buff, which is naturally gained while she stacks Power Levels with her 5★ Fire skill.
- Can buff party Type Resistance by up to 60%.
- this skill also grants the party up to 1200 HP regen.
- Very flexible support options, owing to being able to equip Elements.
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Harle
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (1200%) all-target damage multiplier potential, but slightly limited by dependence on a Fire move for setup.
- Can debuff Shade Type Resistance of all enemies by 35%+.
- Can buff party Type Resistance by up to 60%.
- this skill also grants the party up to 1200 HP regen.
- Very flexible support options, owing to being able to equip Elements.
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Heena
S- |
- Role(s): Damage Dealer/Defense Support
- Very high (640%~880%+) single-target damage multiplier potential, further augmented by strong self buffs.
- Can preemptively debuff SPD of all enemies by 50%, but it is not guaranteed.
- Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.
- Requires up to 5x SPD difference between her and targets to maximize damage.
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Heena
C |
- Role(s): Damage Dealer/Defense Support
- Weak damage output as her damage reduces from repeatedly using her strongest Slash skills.
- Can preemptively debuff SPD of all enemies by 50%, but it is not guaranteed.
- Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.
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Heena
A |
- Role(s): Damage Dealer/Defense Support
- Very high (640%~880%+) single-target damage multiplier potential, further augmented by strong self buffs.
- Can preemptively debuff SPD of all enemies by 50%, but it is not guaranteed.
- Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.
- Requires up to 5x SPD difference between her and targets to maximize damage.
- ~Unable to receive Blunt weapon buffs, since she uses a Katana, despite her main damage skill being Blunt.
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Heena (Another Style)
A |
- Role(s): Defense Support
- Can redirect all attacks to herself and potentially dodge them, for a turn, but this requires 2 skill uses for setup each time and requires her being much faster than the enemy for reliability.
- Can preemptively debuff SPD of all enemies by 40%, but it is not guaranteed.
- Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.
Can potentially dodge all damage your team would take for a turn, but notably gated behind a 2-skill setup each time. Damage potential is significantly limited by mismatched attack type.
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Heena (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- Very high (980%) single-target damage multiplier average, but requires repeated skill alternation.
- Can redirect all attacks to herself and potentially dodge them, for a turn, but this requires 2 skill uses for setup each time and requires her being much faster than the enemy for reliability.
- Can preemptively debuff SPD of all enemies by 40%, but it is not guaranteed.
- Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.
Can potentially dodge all damage your team would take for a turn, but notably gated behind a 2-skill setup each time, and also prevents her from being able to use her increased damage multipliers right afterwards. Increased damage multipliers also always require alternation, yet the average damage from this is not difficult to compete with.
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Heena (Another Style)
A |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (1800%+) single-target damage multiplier potential, but held back by requiring a non-Slash skill for setup each time.
- Can redirect all attacks to herself and potentially dodge them, for a turn, but this requires 2 non-Slash skill uses for setup each time and requires her being much faster than the enemy for reliability.
- Can preemptively debuff SPD of all enemies by 40%, but it is not guaranteed.
- Can preemptively debuff PWR of a single enemy, by 20%, but it is not guaranteed.
Can potentially dodge all damage your team would take for a turn, but notably gated behind a 2-skill setup each time. Damage potential is significantly limited by mismatched attack type for setup skill.
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Helena
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Capable of alright all-target damage but requires a long sequence for it.
- Can debuff both Physical and Type Resistance of a single target by 25% each.
- Can buff party Earth Type Attack by 30%, with an Earth skill, and debuff the target's SPD by 30%.
- Can debuff both PWR & INT of a single target, by 15% each, with a single skill.
- ~Low SPD can limit her support capability.
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Helena
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Capable of alright all-target damage but requires a long sequence for it.
- Can debuff Type Resistance of a single target by 25%.
- Can debuff SPD of a single target by 30%.
- Can debuff both PWR & INT of a single target, by 15% each, with a single skill.
- ~Low SPD can limit her support capability.
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Hismena
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Effectively very high (~1353%) all-target damage multiplier average, with help from her self buffs.
- Debuffs Physical Resistance of all enemies by up to 60%.
- Can moderately debuff PWR, by 15%, with a Water skill, but it is not guaranteed.
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Hismena
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Effectively very high (~1353%) all-target damage multiplier average, with help from her self buffs.
- Debuffs Physical Resistance of all enemies by up to 60%.
- Can moderately debuff PWR, by 15%, with a Pierce skill, but it is not guaranteed.
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Hismena (Another Style)
S |
- Role(s): Damage Dealer/Defense Support
- Very high (950%~1550%) damage multiplier potential, further augmented by potent self buffs.
- Can moderately debuff PWR, by 15%, with a Water skill, but it is not guaranteed.
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Hismena (Another Style)
S |
- Role(s): Damage Dealer/Defense Support
- Very high (950%~1550%) damage multiplier potential, further augmented by potent self buffs.
- Can moderately debuff PWR, by 15%, with a Pierce skill, but it is not guaranteed.
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Hozuki
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Very high (1480%) single-target damage multiplier potential.
- Can preemptively debuff SPD of a single enemy by 80%, while also debuffing Fire Type Resistance by 50%.
- Can moderately (15%) debuff PWR & INT of all enemies at the cost of 15% of her SPD.
- Her low SPD limits how effectively she can do this as you will likely take damage before she can debuff.
- ~Her low speed can also limit her Another Force potential.
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Hozuki
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Very high (1480%) single-target damage multiplier potential, further augmented by her high Fire Type Resistance debuff.
- Can preemptively debuff SPD of a single enemy by 80%, while also debuffing Pierce Resistance by 30%.
- Can moderately (15%) debuff PWR & INT of all enemies at the cost of 15% of her SPD.
- Her low SPD limits how effectively she can do this as you will likely take damage before she can debuff.
- ~Her low speed can also limit her Another Force potential.
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Hozuki (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of exceptionally high single-target (2300%) and all-target (1730%) damage multipliers.
- Provides a high value party PWR buff (30%) from her skills, which is uncommon.
- Can play a more defensive role: buffing up to 50% party Wind Type Resistance, moderately debuffing PWR & INT (15%) of all enemies at the cost of 15% of her SPD.
- ~Maximum 3 turn limit on her damage potential.
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Hozuki (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of exceptionally high single-target (2300%) and all-target (1730%) damage multipliers.
- Provides a high value party PWR buff (30%) from her skills, which is uncommon.
- Can play a more defensive role: moderately debuffing PWR & INT (15%) of all enemies at the cost of 15% of her SPD.
- ~Maximum 3 turn limit on her damage potential.
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Ilulu
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Exceptionally high (1575%) all-target damage multiplier potential.
- this skill also grants the rare MP regen to the party.
- Can debuff Physical Resistance and Type Resistance of all enemies, by 30% each, with a single skill.
- Can debuff PWR of a single enemy by 15%, but non-guaranteed, from a non-Wind skill.
- her low base SPD limits how well she can do this.
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Ilulu (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a 1300% single-target damage multiplier, but possesses a weak damage average.
- Can debuff Type Resistance of a single enemy by up to 50%, with a Wind skill.
- this skill may also inflict permanent Pain.
- Can moderately debuff PWR of a single enemy, by 15%, but non-guaranteed, from a non-Wind skill.
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Ilulu
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Exceptionally high (1575%) all-target damage multiplier potential.
- this skill also grants the rare MP regen to the party.
- Can debuff Physical Resistance and Type Resistance of all enemies, by 30% each, with a Slash skill.
- Can debuff PWR of a single enemy by 15%, with a Slash skill, but it is not guaranteed.
- her low base SPD limits how well she can do this.
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Ilulu (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Slash Zone enabler.
- Capable of a 1300% single-target damage multiplier, but possesses a weak damage average.
- Can debuff Type Resistance of a single enemy by up to 50%, with a Slash skill.
- this skill may also inflict permanent Pain.
- Can moderately debuff PWR of a single enemy, by 15%, but it is not guaranteed.
- Passively buffs party Slash weapon damage based on party Slash move count each turn in Slash Zone (max 60%).
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Iphi
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a 450% all-target multiplier, but only on the first turn of battle.
- Can buff party PWR, INT & SPD by 50%+ each.
- this skill also grants the party 1-time Knockback Immunity.
- Can grant the party 0.23% Mental Focus, but this is on a skill that also activates a different Zone.
- Can preemptively debuff PWR, INT, SPD & Type Resistance of all enemies by 35%+ each.
- this skill also guarantees Pain and Poison on all enemies for a permanent duration.
- Can cleanse status ailments of the party and also grant the party 1-time Status Immunity with the same skill.
- Passively applies "Blood Contracts" on other party members, if in the frontline at battle start, granting:
- Permanent duration Lunatic - Risktaker.
- Avoidance of death to all-target attacks, if Iphi is in the frontline, but also consumes a contract.
- Iphi can manually remove a contract to grant 1-move Barrier Pierce status in exchange.
Provides very unique offense and defense support potential through her Blood Contracts, while still helping offense/defense notably through her active skills.
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Iphi
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Effectively high (765%+) all-target damage multiplier, owing to her Lunatic, and capable of ignoring enemy SPR.
- Can buff party PWR, INT & SPD by 50%+ each.
- this skill also grants the party 1-time Knockback Immunity.
- Can grant the party 0.23% Mental Focus, but this is on a skill that also activates a different Zone.
- Can preemptively debuff PWR, INT, SPD & Type Resistance of all enemies by 35%+ each.
- this skill also guarantees Pain and Poison on all enemies for a permanent duration.
- Can cleanse status ailments of the party and also grant the party 1-time Status Immunity with the same skill.
- Passively applies "Blood Contracts" on other party members, if in the frontline at battle start, granting:
- Permanent duration Lunatic - Risktaker.
- Avoidance of death to all-target attacks, if Iphi is in the frontline, but also consumes a contract.
- Iphi can manually remove a contract to grant 1-move Barrier Pierce status in exchange.
Provides very unique offense and defense support potential through her Blood Contracts, while still helping offense/defense notably through her active skills. Also has solid damage potential and can gain about 33%~100% more relative damage against very high defense enemies.
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Iphi
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Shade Zone enabler.
- Effectively high (765%+) all-target damage multiplier, owing to her Lunatic, and capable of ignoring enemy SPR.
- Can buff party PWR, INT & SPD by 50%+ each.
- this skill also grants the party 1-time Knockback Immunity.
- Can preemptively activate Shade Zone with a skill, as opposed to Valor Chant, even in Another Force.
- this skill also grants the party 0.23% Mental Focus.
- if Shade Zone is already up when used, this skill also grants Kaleido (Shade) to the party for the current turn.
- Can preemptively debuff PWR, INT, SPD & Type Resistance of all enemies by 35%+ each.
- this skill also guarantees Pain and Poison on all enemies for a permanent duration.
- Can cleanse status ailments of the party and also grant the party 1-time Status Immunity with the same skill.
- Passively applies "Blood Contracts" on other party members, if in the frontline at battle start, granting:
- Permanent duration Lunatic - Risktaker.
- Avoidance of death to all-target attacks, if Iphi is in the frontline, but also consumes a contract.
- Iphi can manually remove a contract to grant 1-move Barrier Pierce status in exchange.
Provides very unique offense and defense support potential through her Blood Contracts, while still helping offense/defense notably through her active skills. Access to Kaleido as the Zone setter can give a lot of flexibility sometimes. Also has solid damage potential and can gain about 33%~100% more relative damage against very high defense enemies.
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Iphi
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Effectively high (765%+) all-target damage multiplier, owing to her Lunatic, and capable of ignoring enemy SPR.
- Can buff party PWR, INT & SPD by 50%+ each.
- this skill also grants the party 1-time Knockback Immunity.
- Can grant the party 0.23% Mental Focus, but this is on a skill that also activates a different zone.
- Can preemptively debuff PWR, INT, SPD & Type Resistance of all enemies by 35%+ each.
- this skill also guarantees Pain and Poison on all enemies for a permanent duration.
- Can cleanse status ailments of the party and also grant the party 1-time Status Immunity with the same skill.
- Passively applies "Blood Contracts" on other party members, if in the frontline at battle start, granting:
- Permanent duration Lunatic - Risktaker.
- Avoidance of death to all-target attacks, if Iphi is in the frontline, but also consumes a contract.
- Iphi can manually remove a contract to grant 1-move Barrier Pierce status in exchange.
Provides very unique offense and defense support potential through her Blood Contracts, while still helping offense/defense notably through her active skills. Also has solid damage potential and can gain about 33%~100% more relative damage against very high defense enemies.
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Isuka
A |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of a strong (630%) all-target damage multiplier.
- Can buff party PWR & SPD by 20%, with a single skill.
- Can debuff SPD of a single enemy by 50%.
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Isuka
A |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of a strong (630%) all-target damage multiplier.
- Can buff party PWR & SPD by 20%, with a single skill.
- Can debuff SPD of a single enemy by 50%.
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Isuka (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Capable of an exceptionally high (1650%) all-target damage multiplier, but it is fairly clunky to enable.
- Can buff party PWR & SPD by 20% each, with a single skill.
- Can guarantee Pain on a single enemy, for a fixed 3 turn duration.
- Can exceptionally debuff both PWR & INT of a single enemy, by 30%, with a Wind skill.
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Isuka (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Capable of an exceptionally high (1650%) all-target damage multiplier, but it is fairly clunky to enable.
- Can buff party PWR & SPD by 20% each, with a single skill.
- Can guarantee Pain on a single enemy, for a fixed 3 turn duration.
- Can exceptionally debuff both PWR & INT of a single enemy, by 30%, with a Slash skill.
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Isuka (Extra Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Slash Zone enabler.
- Capable of an exceptionally high (2720%) all-target effective damage multiplier, with including her Lunatic and further augmentable by her damage boosts, but requires Another Force setup for each use.
- this skill is preemptive and also effectively doubles her HP.
- this skill also guarantees Rage on all enemies and debuffs their PWR & INT by 30% each.
- Capable of an exceptionally high (1530%) single-target multiplier, while in Another Force.
- Can buff party Type Resistance by 50% and grant 500 HP regen.
- When used in AF, this skill also debuffs Physical Resistance of all enemies by 50% and regen amount is doubled.
- Can guarantee Poison on a single enemy for a fixed 3-turn duration.
- this skill also buffs party Physical Resistance and Critical Damage by 30% each.
- If present in the frontline at battle start, inflicts 5-turn guaranteed Poison on all enemies.
- Passively restores party MP and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max 20 MP/40%).
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Isuka (Extra Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (1530%) single-target effective multiplier, with including her Lunatic and further augmentable by her damage boosts, but only while in Another Force.
- Damage is halved outside of Another Force.
- this skill also buffs her PWR & SPD by 50% each.
- Can buff party Fire Type Attack by 30%, with a Fire skill.
- Can buff party Type Resistance by 50% and grant 500 HP regen.
- When used in AF, this skill also debuffs Physical Resistance of all enemies by 50% and regen amount is doubled.
- Can guarantee Poison on a single enemy for a fixed 3-turn duration.
- this skill also buffs party Physical Resistance and Critical Damage by 30% each.
- Can guarantee Rage on all enemies and debuff their PWR & INT by 30% each, while also effectively doubling her HP.
- If present in the frontline at battle start, inflicts 5-turn guaranteed Poison on all enemies.
- Passively restores party MP and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max 20 MP/40%).
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Isuka (Extra Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (1600%) all-target damage multiplier, further augmentable by her Lunatic and damage boosts, but requires Another Force setup with a Fire skill for each use.
- this skill is preemptive and also effectively doubles her HP.
- this skill also guarantees Rage on all enemies and debuffs their PWR & INT by 30% each.
- Can buff party Type Resistance by 50% and grant 500 HP regen.
- When used in AF, this skill also debuffs Physical Resistance of all enemies by 50% and regen amount is doubled.
- Can guarantee Poison on a single enemy for a fixed 3-turn duration.
- this skill also buffs party Physical Resistance and Critical Damage by 30% each.
- If present in the frontline at battle start, inflicts 5-turn guaranteed Poison on all enemies.
- Passively restores party MP and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max 20 MP/40%).
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Isuka (Extra Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (1600%) all-target damage multiplier, further augmentable by her Lunatic and damage boosts, but requires Another Force setup with a Fire skill for each use.
- this skill is preemptive and also effectively doubles her HP.
- this skill also guarantees Rage on all enemies and debuffs their PWR & INT by 30% each.
- Can buff party Type Resistance by 50% and grant 500 HP regen.
- When used in AF, this skill also debuffs Physical Resistance of all enemies by 50% and regen amount is doubled.
- Can guarantee Poison on a single enemy for a fixed 3-turn duration.
- this skill also buffs party Physical Resistance and Critical Damage by 30% each.
- If present in the frontline at battle start, inflicts 5-turn guaranteed Poison on all enemies.
- Passively restores party MP and buffs Sword/Katana/Ax damage, based on party Slash move count, each turn in any Zone (max 20 MP/40%).
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Jade
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Effectively high (780%+) single-target damage multiplier potential from a mix of his personal grasta and buff skill.
- Can guarantee Pain on a single enemy, enabling stronger grasta, but not for a fixed duration.
- Can debuff Fire Type Resistance of all enemies by 30% with a Fire skill, but it is not guaranteed.
- Debuffs PWR by up to 30% with his main damage skill.
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Jet Tactician
S |
- Role(s): Damage Dealer/Offense Support
- Very high (960%+) single-target damage multiplier.
- multiplier is tripled if hitting a weakness.
- this skill also increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
- Can debuff Fire Type Resistance of a single enemy by 30%, with a Fire skill.
- debuffs 60% instead, if Another Zone is active.
- Can preemptively inflict Break on all enemies, but this is tied to a skill that activates Magic Zone.
- Guarantees party criticals while Another Zone is active.
- Can increase weakness multiplier of the party, with a Fire skill.
- this skill also grants the party 0.23% Mental Focus, if Another Zone is active.
- Can convert resists of enemies into weaknesses, but also changes weaknesses to resists.
- Passively buffs party INT based on party Magic move count each turn in any Zone (max 60%).
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Jade
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Good single-target damage multiplier potential from a mix of his personal grasta and buff skill.
- Can guarantee Pain on a single enemy, enabling stronger grasta, but not for a fixed duration.
- Can buff party Lance character damage by 50%, with a Pierce skill, and may also debuff Pierce Resistance of the target by 30%.
- Debuffs PWR by up to 30% with his main damage skill.
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Jet Tactician
S |
- Role(s): Damage Dealer/Offense Support
- Magic Zone enabler.
- Very high (960%+) single-target damage multiplier.
- multiplier is tripled if hitting a weakness.
- this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
- Can increase weakness multiplier of the party.
- this skill also grants the party 0.23% Mental Focus, if Another Zone is active.
- Guarantees party criticals while Another Zone is active.
- Can convert resists of enemies into weaknesses, but also changes weaknesses to resists.
- Can preemptively activate Magic Zone with a skill, as opposed to Valor Chant, even in Another Force.
- this skill also inflicts Break on all enemies.
- Passively buffs party INT based on party Magic move count each turn in any Zone (max 60%).
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Joker
D |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Very weak Fire damage even when its condition is fulfilled.
- Performs slightly better if the enemy is weak to Fire or Slash, due to his passive re-casting it then.
- Can debuff Type Resistance of a single enemy by 25%/35% but non-guaranteed from a non-Fire skill.
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Joker
D- |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Very weak Slash damage even when its condition is fulfilled.
- Performs slightly better if the enemy is weak to Fire or Slash, due to his passive re-casting it then.
- Can debuff Type Resistance of a single enemy by 25%/35% but non-guaranteed from a non-Slash skill.
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Joker
D- |
- Role(s): Offense Support
- Free Character.
- Can debuff Type Resistance of a single enemy by 25%/35% but non-guaranteed from a non-Pierce skill.
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Joker
C |
- Role(s): Offense Support
- Free Character.
- Can debuff Type Resistance of a single enemy by 25%/35%, with a Magic skill, but it is not guaranteed.
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Kamlanage
A |
- Role(s): Damage Dealer
- Strong (600%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also debuffs Thunder Type Resistance of all enemies by up to 105%.
- Can debuff Speed of all enemies by 30% with a Magic skill.
- Can grant the party 1-time 20% Damage Reduction barrier with a Magic skill.
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Kamlanage
S- |
- Role(s): Damage Dealer/Offense Support
- Strong (600%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also debuffs Thunder Type Resistance of all enemies by up to 105%.
- Can debuff Speed of all enemies by 30% with a Thunder skill.
- Can grant the party 1-time 20% Damage Reduction barrier with a Thunder skill.
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Kid
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (1000%) single-target damage multiplier potential.
- this skill also debuffs the target's Physical Resistance by up to 80%.
- Strong (420~705%) all-target damage multiplier potential.
- this skill also buffs party Fire Type Attack by up to 80%.
- this skill also debuffs Fire Type Resistance of all enemies by up to 80%.
- Can debuff PWR, INT & SPD of all enemies, by up to 50%.
- this skill also buffs party PWR, INT & SPD by the same %.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Kamlanage
S |
- Role(s): Damage Dealer/Offense Support
- Thunder Zone enabler.
- Very high (1200%) all-target damage multiplier potential, further augmented by his self buffs.
- this skill also debuffs Thunder Type Resistance of all enemies by up to 105%.
- Can debuff Speed of all enemies by 30% with a Thunder skill.
- Can grant the party 1-time 20% Damage Reduction barrier with a Thunder skill.
- Can increase the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
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Kid
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (1000%) single-target damage multiplier potential.
- this skill also debuffs the target's Physical Resistance by up to 80%.
- Strong (420~705%) all-target damage multiplier potential.
- Can debuff PWR, INT & SPD of all enemies, by up to 50%.
- this skill also buffs party PWR, INT & SPD by the same %.
- Very flexible support options, owing to being able to equip Elements.
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Kid
C |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can debuff Physical Resistance of a single enemy by up to 80%.
- Can debuff PWR, INT & SPD of all enemies, by up to 50%.
- this skill also buffs party PWR, INT & SPD by the same %.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Kid
C |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can debuff Physical Resistance of a single enemy by up to 80%.
- Can debuff PWR, INT & SPD of all enemies, by up to 50%.
- this skill also buffs party PWR, INT & SPD by the same %.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Kid
C |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can debuff Physical Resistance of a single enemy by up to 80%.
- Can debuff PWR, INT & SPD of all enemies, by up to 50%.
- this skill also buffs party PWR, INT & SPD by the same %.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Kikyo
S+ |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- Obscenely high (3360%) single-target damage multiplier potential as SPD-formula damage, further augmented by her self buffs.
- this skill also comes with 3120% neutral/non-type all-target damage multiplier potential.
- while her Clone isn't up, both multipliers drop to 1840% peaks.
- Can debuff PWR of all enemies by 15% with a Slash skill, but it is not guaranteed.
- Can debuff INT of all enemies, by 25%, but it is not guaranteed from a non-attacking skill.
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Kikyo
S+ |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- Obscenely high (3360%) single-target damage multiplier potential as SPD-formula damage, further augmented by her self buffs.
- this skill also comes with 3120% neutral/non-type all-target damage multiplier potential.
- while her Clone isn't up, both multipliers drop to 1840% peaks.
- Can debuff PWR of all enemies, by 15%, but it is not guaranteed.
- Can debuff INT of all enemies, by 25%, but it is not guaranteed from a non-attacking skill.
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Kikyo (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an effectively exceptionally high (~2400%) all-target damage multiplier due to her SPD buffs and SPD scaling, but requires notable setup.
- Can buff party Critical Damage by 70%.
- Can moderately debuff PWR of all enemies, by 15%, but it is not guaranteed.
- Can significantly debuff INT of all enemies, by 25%, but it is not guaranteed.
- ~Cannot receive buffs from others while clone is active.
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Kikyo (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an effectively exceptionally high (~2400%) all-target damage multiplier due to her SPD buffs and SPD scaling, but requires notable setup.
- Can buff party Critical Damage by 70% and debuff Slash Resistance of all enemies by 70%.
- Can moderately debuff PWR of all enemies, by 15%, but it is not guaranteed.
- Can significantly debuff INT of all enemies, by 25%, but it is not guaranteed.
- ~Cannot receive buffs from others while clone is active.
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Laclair
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- True Manifest Weapon skill changes required.
- Strong (750%) single-target damage multiplier potential, but somewhat limited by lower than usual base PWR.
- Can instantly debuff Physical Resistance and Water Type Resistance of a single enemy by 50% each.
- this skill also guarantees Poison on the enemy for a permanent duration.
- Can debuff PWR of all enemies, by 20%, with a Water skill, but it is not guaranteed.
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Laclair
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- True Manifest Weapon skill changes required.
- Strong (750%) single-target damage multiplier potential, but somewhat limited by lower than usual base PWR.
- Can instantly debuff Physical Resistance of a single enemy by 50%.
- this skill also guarantees Poison on the enemy for a permanent duration.
- Can debuff PWR of all enemies, by 20%, with a Pierce skill, but it is not guaranteed.
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Laclair (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Capable of an exceptionally high (1950%) all-target damage multiplier.
- this skill also debuffs INT of all enemies by 25%.
- although this skill is all-target, it requires a single-target skill for setup and so may be difficult to use for all-target purposes.
- Can debuff Water Type Resistance of a single enemy by up to 50%, and inflict it with guaranteed Pain for 3 turns, with the same Water skill.
- Can debuff PWR of all enemies by 20%, with a Water skill, but it is not guaranteed.
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Laclair (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Capable of an exceptionally high (1950%) all-target damage multiplier.
- this skill also debuffs INT of all enemies by 25%.
- although this skill is all-target, it requires a single-target skill for setup and so may be difficult to use for all-target purposes.
- Can inflict guaranteed Pain on a single target, for a fixed 3 turns.
- Can debuff PWR of all enemies by 20%, with a Pierce skill, but it is not guaranteed.
- ~Her damage is mostly limited to Another Force, as her required setup skill outside of it is non-Pierce.
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Lele (Another Style)
S+ |
- Role(s): Damage Dealer
- Capable of an obscenely high (3000%) all-target damage multiplier, significantly further augmented by her Miracle Form.
- ~Activating Miracle Form costs 10% AF gauge.
- ~Consumes MP even in AF.
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Lele (Another Style)
S+ |
- Role(s): Damage Dealer
- Capable of an obscenely high (3000%) all-target damage multiplier, significantly further augmented by her Miracle Form.
- Can duplicate multiplier and element of last magic hit used by a party member, as a single-target attack with doubled multiplier.
- ~Activating Miracle Form costs 10% AF gauge.
- ~Consumes MP even in AF.
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Levia
B |
- Role(s): Offense Support/Defense Support
- Free Character.
- Can debuff Water Type Resistance of a single enemy by 25%~50%.
- Can significantly debuff INT of a single enemy, by 20% with a Water skill, but it is not guaranteed.
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Levia
D |
- Role(s): Damage Dealer/Defense Support
- Free Character.
- Capable of okay damage between her INT buff and Water Type Resistance debuff.
- Can significantly debuff INT of a single enemy, by 20% with a Magic skill, but it is not guaranteed.
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Levia (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (~1125%+) effective all-target damage multiplier, off of her Mental Focus self-buff.
- this skill also buffs Magic Critical Rate +100% for the party.
- Can heal the party and buff Type Resistance by 30%, Water Type Attack by 30%, and grant a stack of the rare Status Immunity, all with the same skill.
- Can debuff Water Type Resistance of a single enemy by 25%~50%.
- Can significantly debuff INT of a single enemy, by 20% with a Water skill, but it is not guaranteed.
- Poisons the party, enabling easier use of Poison Enhance ore.
- Passively restores 30 MP for the party each turn-end while poisoned.
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Levia (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can buff Magic Critical Rate +100% for the party, while attacking with a Magic skill.
- this skill is also capable of a 450% all-target damage multiplier.
- Can heal the party, buff Type Resistance by 30%, and grant a stack of the rare Status Immunity, all with the same skill.
- Can significantly debuff INT of a single enemy, by 20% with a Magic skill, but it is not guaranteed.
- Poisons the party, enabling easier use of Poison Enhance ore.
- Passively restores 30 MP for the party each turn-end while poisoned.
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Lloyd
S- |
- Role(s): Damage Dealer/Offense Support
- Free Character.
- Can buff party PWR & INT by up to 50% each, with a Fire skill.
- Can instantly buff party SPD by 50%, with a Fire skill.
- Can preemptively inflict Break on a single enemy, but with a non-Fire skill.
- Can grant Multi-Upgrade to the party, increasing damage based on hit counts of their skills used:
- generally, 1-hit: no change, 2-hits: +12.5%, 3-hits: +25%, 4-hits: +43.75%, 5+ hits: +75% or more
- Capable of Very High single-target damage in Another Force, but this requires very high Combo % values.
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Lloyd
A |
- Role(s): Offense Support
- Free Character.
- Can buff party PWR & INT by up to 50% each, with a Slash skill.
- Can instantly buff party SPD by 50%, with a Slash skill.
- Can preemptively inflict Break on a single enemy, but with a non-Slash skill.
- Can grant Multi-Upgrade to the party, increasing damage based on hit counts of their skills used:
- generally, 1-hit: no change, 2-hits: +12.5%, 3-hits: +25%, 4-hits: +43.75%, 5+ hits: +75% or more
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Lokido
S+ |
- Role(s): Damage Dealer/Offense Support
- True Manifest Weapon skill changes required.
- Exceptionally high (2100%+) all-target damage multiplier, significantly further augmented by damage boosting effects in his own kit.
- Can buff party Earth Type Attack by 50%.
- buffs himself by twice as much instead.
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Lokido
S+ |
- Role(s): Damage Dealer/Offense Support
- True Manifest Weapon skill changes required.
- Exceptionally high (2100%+) all-target damage multiplier, significantly further augmented by damage boosting effects in his own kit.
- Can debuff Blunt Resistance of a single enemy by 50%.
- this skill also buffs party Fists/Hammer Weapon Damage by 50%, but he receives twice as much instead.
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Lokido (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of an exceptionally high (1260~2520%) single-target damage multiplier, further augmented by buffs in his own kit.
- Can buff any Weapon damage for the party by up to 50% and eventually also buffs party Critical Damage by 30%.
- Can debuff Earth Type Resistance of a single target by 25%, but non-guaranteed, from a non-Earth skill.
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Lokido (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of an exceptionally high (1260~2520%) single-target damage multiplier, further augmented by buffs in his own kit.
- Can buff any Weapon damage for the party by up to 50% and eventually also buffs party Critical Damage by 30%.
- Can debuff Blunt Resistance of a single target by 20%, with a Blunt skill, but it is not guaranteed.
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Lovely
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Exceptionally high (2520%) single target damage multiplier.
- if used with 4 Fire-personality characters in the frontline, this skill also inflicts 3 stacks of Elemental Break (Fire) on its target
- Can debuff Fire Type Resistance of all enemies by 90%, with a Fire skill.
- this skill also inflicts Poison on all enemies and party members, providing more opportunities for Poison Enhance ore.
- this skill also buffs party Max HP by 25%, then heals the party by 25% of their new Max HP.
- Can buff party Wind Type Resistance by 50%, PWR by 15% and cleanse statuses, with the same skill.
- Passively heals 10% HP & MP of a random party member each turn end.
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Lovely
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Blunt Zone enabler.
- Manifest Weapon required.
- Can activate Blunt Zone with a skill, as opposed to Valor Chant, even in Another Force.
- Exceptionally high (2520%) single target damage multiplier.
- Can inflict Poison on all enemies and party members, providing more opportunities for Poison Enhance ore.
- this skill also buffs party Max HP by 25%, then heals the party by 25% of their new Max HP.
- Buffs party PWR by 15% and cleanses statuses, with the same skill.
- Passively heals 10% HP & MP of a random party member each turn end.
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Lovely (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (1920%) all-target damage multiplier in Another Force, further augmented by strong damage boosting effects in her own kit.
- if used outside Another Force, it's just 640%.
- Can uniquely redirect and live through an entire turn's attacks for up to 2 turns, once per battle.
- this skill also activates a counter during the duration that debuffs Type Resistance of all enemies by up to 100% and restores 10% AF gauge each time it's triggered.
- Can debuff Fire Type Resistance of a single enemy by up to 50%.
- Can buff party Wind Type Resistance by 50%, PWR by 15% and cleanse status ailments, all with the same skill.
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Lovely (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Blunt Zone enabler.
- Capable of an exceptionally high (1920%) all-target damage multiplier in Another Force, further augmented by strong damage boosting effects in her own kit.
- if used outside Another Force, it's just 640%.
- Can uniquely redirect and live through an entire turn's attacks for up to 2 turns, once per battle.
- this skill also activates a counter during the duration that debuffs Type Resistance of all enemies by up to 100% and restores 10% AF gauge each time it's triggered.
- Can activate Blunt Zone with a skill, as opposed to Valor Chant, even in Another Force.
- Can debuff Blunt Resistance of all enemies by 100%.
- Can buff party Wind Type Resistance by 50%, PWR by 15% and cleanse status ailments, all with the same skill.
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Mana
D |
- Role(s): Offense Support/Defense Support
- Free Character.
- Capable of strong PWR/INT/SPD buff and debuffs, but at the cost of affecting both the party and enemies.
- Can remove all buffs (but debuffs as well) from all enemies, then debuffs their Type Resistance by 25%.
- Can buff party Physical Resistance by 35%, and also grant a 17% HP regen, with the same skill.
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Mariel
B |
- Role(s): Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Can buff party Magic Critical Rate +100%, with a Magic skill.
- Can buff party Type Resistance by 50%.
- Can restore HP of the party with a 250% heal multiplier, and also grants MP regen with the same skill.
- Can cleanse the party of status ailments.
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Mariel (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Obscenely high (2800%) single-target effective damage multiplier, owing to her Lunatic.
- this skill also heals the party for 6000 HP and removes status ailments.
- this skill also guarantees party criticals for 1 move.
- Can grant the party 50 MP regen.
- Can activate Prayers that give the party Lunatic - Mind's Eye & reduce damage by 50%.
- these also grant the party ~1000 to 2000 HP shields each turn.
- the offensive prayer also grants the party 5 stacks of Type Attack +50%, while the defensive one buffs party Type Resistance +50% and gives 1-time Knockback Immunity each turn.
Good damage potential that can benefit significantly from her own Prayer giving her Mind's Eye if you can prevent her from taking damage, but this is not always easy to do or even worth doing. Support potential can be situationally significant, providing incidental extra damage support while still doing good damage herself, or for providing strong survivability against elemental attacks.
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Mariel (Another Style)
B |
- Role(s): Defense Support/Healer/Offense Support
- Can buff party Type Resistance by 50%.
- Can revive a single party member, while outside of Another Force.
- Can cleanse the party of status ailments.
- Heals both the front and reserves party, with her main heal skill.
- With Manifest:
- Can buff party Type Attack by 50%.
- outside of Another Force, targeted ally receives 100% instead.
- Can grant the party 3 stacks of status immunity.
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Mariel (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Obscenely high (2800%) single-target effective damage multiplier, owing to her Lunatic.
- this skill also heals the party for 6000 HP and removes status ailments.
- this skill also guarantees party criticals for 1 move.
- Can grant the party 50 MP regen.
- Can activate Prayers that give the party Lunatic - Mind's Eye & reduce party damage taken by 50%.
- these also grant the party ~1000 to 2000 HP shields each turn.
- the offensive prayer also grants the party 5 stacks of Type Attack +50%, while the defensive one buffs party Type Resistance +50% and gives 1-time Knockback Immunity each turn.
Good damage potential that can benefit significantly from her own Prayer giving her Mind's Eye if you can prevent her from taking damage, but this is not always easy to do or even worth doing. Support potential can be situationally significant, providing incidental extra damage support while still doing good damage herself, or for providing strong survivability against elemental attacks.
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Mariel (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Obscenely high (2800%) single-target effective damage multiplier, owing to her Lunatic.
- this skill also heals the party for 6000 HP and removes status ailments.
- this skill also guarantees party criticals for 1 move.
- Can grant the party 50 MP regen.
- Can activate Prayers that give the party Lunatic - Mind's Eye & reduce party damage taken by 50%.
- these also grant the party ~1000 to 2000 HP shields each turn.
- the offensive prayer also grants the party 5 stacks of Type Attack +50%, while the defensive one buffs party Type Resistance +50% and gives 1-time Knockback Immunity each turn.
Good damage potential that can benefit significantly from her own Prayer giving her Mind's Eye if you can prevent her from taking damage, but this is not always easy to do or even worth doing. Support potential can be situationally significant, providing incidental extra damage support while still doing good damage herself, or for providing strong survivability against elemental attacks.
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May
S- |
- Role(s): Damage Dealer/Offense Support
- Very high (960%) all-target damage multiplier, as soon as turn 1.
- Can instantly debuff Earth Type Resistance of a single enemy by 50%.
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May
B |
- Role(s): Damage Dealer/Offense Support
- Very high (960%) all-target damage multiplier, as soon as turn 1.
- Can instantly debuff Earth Type Resistance of a single enemy by 50% to further augment her own damage.
- ~Unable to receive Pierce weapon buffs, since she uses a Hammer, despite her main damage skill being Pierce.
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Mayu
B |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can heal the party while attacking with a Water skill.
- this skill also gives 20% Damage Reduction to the party.
- Can debuff Type Resistance of all enemies by by 30~60% while attacking with a Water skill.
- Can buff party PWR & INT by 20~50%.
- Can debuff PWR & INT of all enemies by 15~35%.
- Can buff party Type Resistance by 30~60%, while granting 3-time 20 MP regen with the same move.
- Can cleanse the party of status ailments.
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Mayu
B |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can heal the party while attacking with a Magic skill.
- this skill also gives 20% Damage Reduction to the party.
- Can debuff Type Resistance of all enemies by by 30~60% while attacking with a Magic skill.
- Can buff party PWR & INT by 20~50%.
- Can debuff PWR & INT of all enemies by 15~35%.
- Can buff party Type Resistance by 30~60%, while granting 3-time 20 MP regen with the same move.
- Can cleanse the party of status ailments.
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Melina
B |
- Role(s): Offense Support/Defense Support
- Manifest Weapon required.
- Can buff party PWR & INT by 30%.
- Can debuff Physical Resistance of a single enemy by 25%.
- Can moderately debuff PWR & SPD of all enemies, by 15%.
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Melina
B |
- Role(s): Offense Support/Defense Support
- Manifest Weapon required.
- Can buff party PWR & INT by 30%.
- Can debuff Physical Resistance of a single enemy by 25%.
- Can moderately debuff PWR & SPD of all enemies, by 15%.
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Melina (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Exceptionally high (1800%) single-target damage multiplier potential.
- this skill also heals the party and buffs party Critical Damage by 30%.
- Debuffs Water and Blunt Resistance of all enemies, by up to 60% each.
- this skill also heals the party and guarantees party physical criticals for 3 actions.
- Can buff party PWR by 25%.
- Can debuff PWR & SPD of all enemies by 15% each.
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Melina (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Exceptionally high (1800%) single-target damage multiplier potential.
- this skill also heals the party and buffs party Critical Damage by 30%.
- Debuffs Water and Blunt Resistance of all enemies, by up to 60% each.
- this skill also heals the party and guarantees party physical criticals for 3 actions.
- Can buff party PWR by 25%.
- Can debuff PWR & SPD of all enemies by 15% each
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Melina (Extra Style)
A |
- Role(s): Offense Support/Defense Support/Healer
- Can debuff Type Resistance of a single target by up to 60%, and buff party Critical Damage by 50%, with a single skill.
- Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, with a single skill.
- Can debuff Water type resistance of all enemies by 30%.
- Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
- ~None of these listed effects are from Water skills, but Charge Lunatic allows for some increased Another Force Gauge gain, despite the Zone mismatch.
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Melina (Extra Style)
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a very high (895%) single-target damage multiplier average.
- debuffs Type Resistance of the target by up to 60% with the same skill.
- also buffs party Critical Damage by 50%.
- Can debuff Blunt resistance of all enemies by 30%.
- Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, which are all powerful effects from a single skill.
- Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
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Melina (Extra Style)
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a very high (895%) single-target damage multiplier average.
- debuffs Type Resistance of the target by up to 60% with the same skill.
- also buffs party Critical Damage by 50%.
- Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, which are all powerful effects from a single skill.
- Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
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Melina (Extra Style)
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a very high (895%) single-target damage multiplier average.
- debuffs Type Resistance of the target by up to 60% with the same skill.
- also buffs party Critical Damage by 50%.
- Can heal 3000 HP, and buff PWR & SPD by 40%, for the front and reserve party, which are all powerful effects from a single skill.
- Can debuff Thunder type resistance of all enemies by 30%.
- Can significantly debuff PWR of all enemies, by 20%, with a Thunder skill, but it is not guaranteed.
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Melissa
B |
- Role(s): Damage Dealer/Offense Support
- Capable of somewhat strong all-target damage, but fairly limited on ways to notably enable it.
- greatly assisted by using alongside party members providing significant SPD buffs.
- this skill also debuffs Wind Type Resistance by 50% and Physical Resistance by 30%, for all enemies, but they only last 1 turn.
- Can buff party Critical Damage by 30%.
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Melissa
S- |
- Role(s): Damage Dealer/Offense Support
- High (800%) all-target effective damage multiplier potential, owing to her Lunatic and further boosted by her damage boost buffs/debuffs.
- her 5★ Wind skill is also capable of similar results, if used with party members that provide her significant SPD buffs.
- Can buff party Critical Damage by 30%.
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Melissa
S |
- Role(s): Damage Dealer/Offense Support
- High (800%) all-target effective damage multiplier potential, owing to her Lunatic and further boosted by her damage boost buffs/debuffs.
- Can debuff Crystal Type Resistance by 50% and Physical Resistance by 30%, for all enemies, but they only last 1 turn.
- Can buff party Critical Damage by 30%.
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Melissa
S |
- Role(s): Damage Dealer/Offense Support
- High (800%) all-target effective damage multiplier potential, owing to her Lunatic and further boosted by her damage boost buffs/debuffs.
- Can debuff Crystal Type Resistance by 50% and Physical Resistance by 30% for all enemies, while attacking, but they only last 1 turn.
- Can buff party Critical Damage by 30%.
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Melody
S+ |
- Role(s): Damage Dealer/Offense Support
- Capable of an exceptionally high (1987%~3793%) random-target effective damage multiplier, owing to her Mental Focus buff.
- Can buff both party Wind Type Attack and Critical Damage significantly, with a Wind skill.
- Can guarantee party critical hits, while attacking.
- Requires 4+ different weapon types in party, to perform significantly well.
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Melody
A |
- Role(s): Damage Dealer/Offense Support
- Strong (~552%+) random-target damage multiplier potential, further augmented by her Wind Type Attack buff.
- this skill also partially buffs party magic critical rate.
- Can grant the party 0.23% Mental Focus.
- ~Damage and some effect strength depend on multiple weapon types being in the team.
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Mighty
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- True Manifest Weapon skill changes required.
- High (720%) single-target damage multiplier, as long as he can maintain max HP, further augmented by the skill's INT buff.
- this skill also debuffs Type Resistance of its target, by up to 60%.
- Can preemptively debuff INT of all enemies significantly, by 30%, with a Water skill.
- this skill also does strong (600%) damage while at max HP.
- Can buff party Fire Type Resistance by 50%.
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Melody (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Wind Zone enabler.
- Obscenely high (3000%) all-target damage multiplier, but requires at least 1 turn to end first.
- this skill also debuffs Wind Type Resistance of all enemies by 100% with a full Wind-personality frontline (50% otherwise)
- Preemptively debuffs PWR, INT, and SPD of all enemies by 50% with a full Wind-personality frontline (25% otherwise)
- this skill also grants the party 1-time 50% Damage Reduction barrier & guarantees Pain on all enemies.
- additionally, grants the party Weapon Damage +100% and Weakness Multiplier +1 after she's activated her mode change.
- Can buff Wind Type Attack and Critical Damage of the party by 20%~45% each, based on the variety of weapon types in the party.
- Can grant the party 0.23% Mental Focus.
- Passively heals the party 25% HP & 15% MP at turn-end while her mode change is active.
- Breaks active Zone & activates Awakened Wind Zone at turn-end in the frontline if the turn started with a full Wind-personality frontline.
- this also activates her mode change and cannot reoccur until said mode change ends.
- can still occur without a full Wind-personality frontline, will just require more turns.
Very strong presence in multiple ways; being able to provide high personal damage, high offense & defense support, notable healing, and a unique way of activating Wind AZ that may counter bosses that break Zones or awaken their own Zones. May sometimes be clunky due to not being able to max setup of her skills in turn 1 AF, since both of her AS skills gain extra effects starting from turn 2.
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Melody (Another Style)
B |
- Role(s): Offense Support/Defense Support
- Can buff party Magic Critical Rate by 100% while attacking with a Magic skill.
- Preemptively debuffs PWR, INT, and SPD of all enemies by 25%
- this skill also grants the party 1-time 50% Damage Reduction barrier & guarantees Pain on all enemies.
- Can grant the party 0.23% Mental Focus.
- ~Eventually breaks active Zone and activates Awakened Wind Zone.
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Mighty
S- |
- Role(s): Damage Dealer/Offense Support
- True Manifest Weapon skill changes required.
- High (720%) single-target damage multiplier, as long as he can maintain max HP, further augmented by the skill's INT buff.
- this skill also debuffs Type Resistance of its target, by up to 60%.
- Can preemptively debuff INT of all enemies significantly, by 30%, with a Magic skill.
- this skill also does strong (600%) damage while at max HP.
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Mighty (Another Style)
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Capable of strong (450%~750%) random-target damage, further augmented by strong self buffs, but self-sleep can limit his value.
- this skill also provides extra Another Force Combo gain.
- Can buff party Fire Type Resistance by 50%.
- ~His low SPD can limit his Another Force potential.
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Mighty (Another Style)
B |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of strong (450%~750%) random-target damage, further augmented by strong self buffs, but self-sleep can limit his value.
- this skill also provides extra Another Force Combo gain.
- ~His low SPD can limit his Another Force potential.
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Milla
A |
- Role(s): Offense Support/Defense Support
- Free Character.
- Can debuff Type Resistance of a single enemy by 45%.
- this skill will trigger a Water end-of-turn attack that debuffs Water Resistance of all enemies by 100%, if the party used enough Water moves that turn.
- Can debuff Physical Resistance of a single enemy by up to 60%.
- Can debuff PWR of all enemies by 20%, and SPD by 30%, with a single skill.
- Can moderately debuff INT of all enemies, by 15%.
- ~Her only actual Water skill is not very useful.
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Milla
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can debuff Type Resistance of a single enemy by 45%, with a Slash skill.
- Can debuff Physical Resistance of a single enemy by up to 60%, with a Slash skill.
- Can debuff PWR of all enemies by 20%, and SPD by 30%, with a single skill.
- Can moderately debuff INT of all enemies, by 15%, with a Slash skill.
- Can heal the party for 50% HP each turn end, in neutral-biased setups.
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Milsha
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a strong (750%) single-target damage multiplier, but requires notable setup.
- buffs party Earth Type Attack by up to 50% with the same skill.
- Can buff party Water Type Resistance by 50%.
- Capable of an exceptionally high Shade (1200%) all-target damage multiplier, further augmented by her party buffs, but requires considerable setup.
- this attack is automatically repeated at turn-end for several turns.
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Milsha
S |
- Role(s): Damage Dealer
- Capable of a high (750%) single-target damage multiplier, further augmented by her damage boosts, but requires considerable setup.
- Capable of an exceptionally high (1200%) all-target damage multiplier, further augmented by her damage boosts, but requires considerable setup.
- this attack is automatically repeated at turn-end for several turns.
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Milsha
S |
- Role(s): Damage Dealer/Offense Support
- Capable of an exceptionally high (1200%) all-target damage multiplier, further augmented by her damage boosts, but requires considerable setup with an Earth move.
- this attack is automatically repeated at turn-end for several turns.
- buffs party Shade Type Attack by up to 50% during setup.
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Milsha (Another Style)
A |
- Role(s): Offense Support/Defense Support
- Can sing to grant the party Sacrifice Lunatic, Hold Ground (while at max HP), and increase party damage by 50%.
- Can sing to grant the party Scrap Lunatic, reduce enemy damage by 50%, and reduce all damage at or below 1000 to 0.
- ~No way to contribute notable AF gain while singing.
- ~Unable to act while singing.
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Milsha (Another Style)
S |
- Role(s): Offense Support/Defense Support
- Can sing to grant the party Sacrifice Lunatic, Hold Ground (while at max HP), and increase party damage by 50%.
- Can sing to grant the party Scrap Lunatic, reduce enemy damage by 50%, and reduce all damage at or below 1000 to 0.
- Can get Another Force gain each turn, via end-of-turn attacks from lower board personal skills, even while singing.
- ~Unable to act while singing.
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Milsha (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Moonlight Zone enabler.
- Can sing to grant the party Sacrifice Lunatic, Hold Ground (while at max HP), and increase party damage by 50%.
- Can sing to grant the party Scrap Lunatic, reduce enemy damage by 50%, and reduce all damage at or below 1000 to 0.
- Passively restores party HP based on Shade/Thunder/Crystal move count, each turn in any Zone (max 60% HP).
- Can get Another Force gain each turn, via end-of-turn attacks from lower board personal skills, even while singing.
- ~Unable to act while singing.
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Milsha (Another Style)
S- |
- Role(s): Offense Support/Defense Support
- Can sing to grant the party Sacrifice Lunatic, Hold Ground (while at max HP), and increase party damage by 50%.
- Can sing to grant the party Scrap Lunatic, reduce enemy damage by 50%, and reduce all damage at or below 1000 to 0.
- Passively restores party HP based on Shade/Thunder/Crystal move count, each turn in any Zone (max 60% HP).
- Can get Another Force gain each turn, via end-of-turn attacks from lower board personal skills, even while singing.
- ~Unable to act while singing.
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Minalca
SS |
- Role(s): Damage Dealer/Offense Support
- Obscenely high single-target (4000%~8000%) and all-target (6400%) damage multiplier potential.
- the single-target skill also inflicts 3 stacks of Elemental Break (Fire), and ignores damage reduction and status immunity barriers.
- the single-target skill can also generate twice as much AF gain than usual.
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Minalca
SS |
- Role(s): Damage Dealer
- Obscenely high single-target (4000%~8000%) and all-target (6400%) damage multiplier potential.
- the single-target skill also inflicts 3 stacks of Elemental Break (Fire), and ignores damage reduction and status immunity barriers.
- the single-target skill can also generate twice as much AF gain than usual.
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Mistrare
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Strong (640%) all-target damage multiplier potential.
- this skill also debuffs Wind Type and Physical Resistance of all enemies by up to 50%.
- Can debuff PWR of all enemies by 15%+.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
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Mistrare
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (1000%) single-target damage multiplier average, further augmented by strong self buffs.
- Can debuff Physical Resistance of all enemies by up to 50% with a Pierce skill.
- Can debuff PWR of all enemies by 15%+.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
- As this is a regular heal, it will have reduced effectiveness in Pierce Zone.
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Mistrare
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (1000%) single-target damage multiplier average.
- this skill buffs her PWR by up to 50% and can also buff party Crystal Type Attack by 50%.
- Can debuff PWR of all enemies by 15%+.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
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Mistrare
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (1000%) single-target damage multiplier average.
- this skill buffs her PWR by up to 50% and can also buff party Crystal Type Attack by 50%.
- Can debuff Crystal Type and Physical Resistance of all enemies, by up to 50% each, with the same attacking skill.
- Can debuff PWR of all enemies by 15%+.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
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Mistrare (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Possesses songs with notable defensive utility:
- Enemy Damage -50%
- At turn-end, PWR & INT of all enemies -25~50%
- At turn-end, 2000 HP fixed healing
- Said songs also double as offensive support:
- Guaranteed party criticals
- 2.25x or 2.5x unique damage multipliers based on repeated usage of moves
- And damage:
- At turn-end, 576%+ all-target effective damage multiplier that gets stronger each turn, with factoring her Lunatic.
- Can debuff Wind and Physical Resistance of all enemies by up to 37.5% each, with a Wind skill.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
- ~Unable to act while singing.
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Mistrare (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Possesses songs with notable defensive utility:
- Enemy Damage -50%
- At turn-end, PWR & INT of all enemies -25~50%
- At turn-end, 2000 HP fixed healing
- Said songs also double as offensive support:
- Guaranteed party criticals
- 2.25x or 2.5x unique damage multipliers based on repeated usage of moves
- And damage:
- At turn-end, 576%+ all-target effective damage multiplier that gets stronger each turn, with factoring her Lunatic.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
- ~Unable to act while singing.
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Mistrare (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Possesses songs with notable defensive utility:
- Enemy Damage -50%
- At turn-end, PWR & INT of all enemies -25~50%
- At turn-end, 2000 HP fixed healing
- Said songs also double as offensive support:
- Guaranteed party criticals
- 2.25x or 2.5x unique damage multipliers based on repeated usage of moves
- And damage:
- At turn-end, 576%+ all-target effective damage multiplier that gets stronger each turn, with factoring her Lunatic.
- Can debuff Physical Resistance of all enemies by up to 37.5% with a Pierce skill.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
- As this is a regular heal, it will have reduced effectiveness in Pierce Zone.
- ~Unable to act while singing.
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Mistrare (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Possesses songs with notable defensive utility:
- Enemy Damage -50%
- At turn-end, PWR & INT of all enemies -25~50%
- At turn-end, 2000 HP fixed healing
- Said songs also double as offensive support:
- Guaranteed party criticals
- 2.25x or 2.5x unique damage multipliers based on repeated usage of moves
- And damage:
- At turn-end, 576%+ all-target effective damage multiplier that gets stronger each turn, with factoring her Lunatic.
- Can debuff Crystal and Physical Resistance of all enemies by up to 37.5%, while attacking.
- Can heal allies and buff party Physical Resistance by 35%, with a single skill.
- ~Unable to act while singing.
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Miyu
D |
- Role(s): Offense Support/Defense Support
- Can debuff Type Resistance of all enemies by 25% but non-guaranteed from a non-Fire skill.
- Can buff party Wind Type Resistance by 30% with a Fire skill.
- Has the option of a good (20%) single-target INT debuff but non-guaranteed from a non-Fire skill.
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Miyu
D |
- Role(s): Offense Support/Defense Support
- Can debuff Type Resistance of all enemies by 25%, with a Slash skill, but it is not guaranteed.
- Has the option of a good (20%) single-target INT debuff, from a Slash skill, but it is not guaranteed.
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Miyu (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (845%~1596%) single-target damage multiplier potential.
- Provides 3 high quality party damage buffs in one skill.
- Buff effects are doubled on Miglance characters, allowing her to be very self-sufficient.
- Has the option of a good (20%) single-target INT debuff but non-guaranteed from a non-Fire skill.
- Can cleanse status and provide 1 (2 with VC Grasta) stack of the rare party status immunity with her Valor Chant.
- ~Requires numerous varied buff effects on herself to get the most out of her.
- ~Requires low current MP to maximize damage but still very strong before then.
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Miyu (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (845%~1596%) single-target damage multiplier potential.
- Provides 3 high quality party damage buffs in one skill.
- Buff effects are doubled on Miglance characters, allowing her to be very self-sufficient.
- Has the option of a good (20%) single-target INT debuff but non-guaranteed from a non-Fire skill.
- Can cleanse status and provide 1 (2 with VC Grasta) stack of the rare party status immunity with her Valor Chant.
- ~Requires numerous varied buff effects on herself to get the most out of her.
- ~Requires low current MP to maximize damage but still very strong before then.
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Miyu (Extra Style)
B |
- Role(s): Damage Dealer/Offense Support
- Capable of a 500% all-target damage multiplier, but only in Another Force.
- Can enable very high Combo % in Another Force, due to her Lunatic.
- Can guarantee Pain on all enemies for a fixed 15 turn duration.
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Miyu (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support
- Exceptionally high (1600%) all-target damage multiplier.
- this skill also guarantees Pain on enemies for a fixed 15 turn duration.
- Can enable very high Combo % in Another Force, due to her Lunatic.
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Miyu (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support
- Exceptionally high (1600%) all-target damage multiplier.
- this skill also guarantees Pain on enemies for a fixed 15 turn duration.
- Can enable very high Combo % in Another Force, due to her Lunatic.
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Miyu (Extra Style)
S+ |
- Role(s): Damage Dealer/Offense Support
- Thunder Zone enabler.
- Exceptionally high (1600%) all-target damage multiplier that ignores damage reduction barriers.
- this skill also guarantees Pain on enemies for a fixed 15 turn duration and ignores status immunity barriers.
- Can enable very high Combo % in Another Force, due to her Lunatic.
- Can debuff Thunder Type Resistance of all enemies by 70%.
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Moonlight Flower
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
- in some cases, due to re-targeting after kills, can serve as all-target to a degree.
- this skill can also generate twice as much AF gain than usual.
- 1600% instead when not in Another Zone.
- Can inflict up to 6 stacks of variable Weapon Break on all enemies, with a Water skill.
- this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
- Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
- Can debuff Water Type Resistance and Physical Resistance of all enemies by 75% each, with a Water skill.
- Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
- Can debuff PWR and INT of all enemies by 30% each, with a Water skill.
Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about 11.25x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Moonlight Flower
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
- in some cases, due to re-targeting after kills, can serve as all-target to a degree.
- this skill can also generate twice as much AF gain than usual.
- 1600% instead when not in Another Zone.
- Can inflict up to 6 stacks of Slash Weapon Break on all enemies, with a Slash skill.
- this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
- Can debuff Physical Resistance of all enemies by 75%, with a Slash skill.
- Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
- Can debuff PWR and INT of all enemies by 30% each, with a Slash skill.
Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about ~7.88x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Moonlight Flower
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
- in some cases, due to re-targeting after kills, can serve as all-target to a degree.
- this skill can also generate twice as much AF gain than usual.
- 1600% instead when not in Another Zone.
- Can inflict up to 6 stacks of Pierce Weapon Break on all enemies, with a Pierce skill.
- this skill also increases the damage boost of Pierce Zone to +60% instead of +30%, via Zone Awakening.
- Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
- Can debuff Physical Resistance of all enemies by 75%, with a Pierce skill.
- Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
- Can debuff PWR and INT of all enemies by 30% each, with a Pierce skill.
Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about ~7.88x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Moonlight Flower
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
- in some cases, due to re-targeting after kills, can serve as all-target to a degree.
- this skill can also generate twice as much AF gain than usual.
- 1600% instead when not in Another Zone.
- Can inflict up to 6 stacks of Blunt Weapon Break on all enemies, with a Blunt skill.
- this skill also increases the damage boost of Blunt Zone to +60% instead of +30%, via Zone Awakening.
- Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
- Can debuff Physical Resistance of all enemies by 75%, with a Blunt skill.
- Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
- Can debuff PWR and INT of all enemies by 30% each, with a Blunt skill.
Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of very high damage support, providing about ~7.88x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Moonlight Flower
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3200%) single-target damage multiplier potential, further augmented by damage boosts present in her own kit.
- in some cases, due to re-targeting after kills, can serve as all-target to a degree.
- this skill can also generate twice as much AF gain than usual.
- 1600% instead when not in Another Zone.
- Can inflict up to 6 stacks of Magic Weapon Break on all enemies, with a Magic skill.
- this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
- Passively provides the party with 50% Weapon Damage increase, while in Another Zone.
- Can buff party Type Attack by 50% and also increase party Weakness Multiplier, with a single skill.
- Can debuff PWR and INT of all enemies by 30% each, with a Magic skill.
Very high damage multiplier potential, from a skill that can give twice as much AF gain. Also capable of high damage support, providing about 4.5x or more damage in isolation. Loses some numbers when not in Another Zone, but still works very well even then. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Morgana
D- |
- Role(s): Defense Support/Healer
- Free Character.
- Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
- Can heal the party for 1500 HP.
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Morgana
B |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Wind Type Attack by 50%, for 1 turn.
- Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
- Can heal the party for 1500 HP.
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Morgana
D- |
- Role(s): Defense Support/Healer
- Free Character.
- Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
- Can heal the party for 1500 HP.
- ~No Slash skill outside of normal attack.
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Morgana
C |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Capable of a 300% damage multiplier, situationally augmented by his 1-turn Wind Type Attack buff.
- Can moderately debuff PWR, INT & SPD of all enemies, by 15%, with a single skill.
- Can heal the party for 1500 HP.
- ~Unable to receive Staff weapon damage buffs.
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Myrus
S |
- Role(s): Offense Support/Defense Support/Healer
- True Manifest Weapon skill changes required.
- Earth Zone enabler.
- Can preemptively debuff Physical & Type Resistances of all enemies by 60%, and PWR & INT by 40%, all guaranteed from an Earth skill.
- this skill also activates Earth Zone.
- this skill also grants the party HP & MP Regen.
- Can heal the party's HP & MP, while also buffing party Physical Resistance by 60% and PWR & INT by 70%, all from the same Earth skill.
- this skill also increases the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
- this skill also grants the party 2 stacks of the rare Status Immunity.
- All the above require 4 Earth personality characters in the frontline, or the effects may be weaker or non-existent.
- Can buff party Water Type Resistance by 50%.
Possesses one of few ways to activate Earth Zone in turn 1 AF, which can unlock certain kinds of strategies, but this is only possible with a full Earth personality frontline. In said context, she is also strong support for both offense and defense, providing high values for important categories, as well as good utility.
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Myrus
B |
- Role(s): Offense Support/Defense Support/Healer
- True Manifest Weapon skill changes required.
- Can preemptively debuff PWR & INT of all enemies by 20%, and Type Resistance by 30%, all guaranteed from a Magic skill.
- this skill also grants the party HP & MP Regen.
- Can heal the party's HP & MP, while also buffing party Physical Resistance by 30% and Intelligence by 35%, with the same Magic skill.
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Myunfa
S- |
- Role(s): Offense Support/Defense Support/Healer
- Earth Zone enabler.
- Can guarantee critical hits of the party for 1 action, but not while attacking.
- this skill also buffs party Type Attack by 50% for 1 action.
- Provides a high power (50%) party Critical Damage buff for early turns after she's switched in.
- Buffs party Type Resistance by 30%, and may debuff PWR of a single enemy by 25%, with the same Earth skill.
- Can cleanse party status ailments, while also restoring some MP.
- Passively increases max HP & restores HP of party based on party Earth move count each turn in Earth Zone (max +1000 HP/40% HP).
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Myrus (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of an exceptionally high (1600%) all-target damage multiplier, but requires low current MP.
- Can significantly increase her own Magic Critical Rate, avoiding a weakness of offensive mages.
- Can buff party SPD by up to 60%, while attacking with an Earth skill.
- Can buff party Water Type Resistance by 50%.
- Can restore the HP of the party, with a 110% multiplier heal, further boosted by her INT buffs.
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Myrus (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Healer
- Capable of an exceptionally high (1600%) all-target damage multiplier, but requires low current MP.
- Can buff party INT & SPD by up to 60%, while attacking with a Magic skill.
- Can restore the HP of the party, with a 110% multiplier heal.
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Myunfa
C |
- Role(s): Offense Support/Defense Support
- Can guarantee critical hits of the party for 1 action, but not while attacking.
- this skill also buffs party Type Attack by 50% for 1 action.
- May debuff PWR of a single enemy by 25%, while attacking with a Blunt skill.
- this skill also buffs party Type Resistance by 30%.
- Can cleanse party status ailments, while also restoring some MP.
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Myunfa (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a very high (1300%) all-target damage multiplier average.
- this skill also guarantees both physical and magic critical hits of the party for 1 action.
- Can buff party Earth Type Attack, Water Type Resistance, and All Weapons damage, by 30% each, with a single Earth skill.
- Buffs party Type Resistance by 25%, and may debuff PWR of a single enemy by 20%, with the same Earth skill.
- Can cleanse party status ailments, while also restoring some MP.
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Myunfa (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Blunt Zone enabler.
- Capable of a very high (1300%) all-target damage multiplier average, further augmented by her buffs.
- this skill also guarantees both physical and magic critical hits of the party for 1 action.
- Can buff party All Weapons damage by 60%, with a Blunt skill.
- Buffs party Type Resistance by 25%, and may debuff PWR of a single enemy by 20%, with the same Blunt skill.
- Can cleanse party status ailments, while also restoring some MP.
- Passively provides party Damage Reduction & restores HP of party, based on party Blunt move count each turn in Blunt Zone (max 30% reduction/40% HP).
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Nagi
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- True Manifest Weapon skill changes required.
- Exceptionally high (2000%) single-target damage multiplier potential, as soon as turn 1.
- this skill also debuffs its target's INT by up to 40% and Earth Type Resistance by up to 60%.
- Can debuff Physical Resistance of all enemies by 50% while also buffing Earth Type Attack of the party by 50% with the same skill.
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Nagi
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- True Manifest Weapon skill changes required.
- Exceptionally high (2000%) single-target damage multiplier potential, as soon as turn 1, further augmentable by her damage boost effects.
- this skill also debuffs its target's INT by up to 40%.
- Can debuff Physical Resistance of all enemies by 50% with a Slash skill.
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Nagi (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Obscenely high (3500%) single-target damage multiplier potential.
- Can debuff Earth Type Resistance of a single target by up to 75%, with an Earth skill.
- this skill also guarantees Pain on the target for a fixed 5-turn duration.
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Nagi (Another Style)
S+ |
- Role(s): Damage Dealer
- Manifest Weapon required.
- Obscenely high (3500%) single-target damage multiplier potential.
- Can guarantee Pain on a single target for a fixed 5-turn duration, with a Slash skill.
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Nagi (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (~3444%+) all-target effective damage multiplier, owing to her Lunatic and Mental Focus buff.
- this skill also buffs party Water Type Attack by up to 60%.
- Can grant 0.23% Mental Focus to the party.
- Can debuff Type Resistance of a single enemy by 30%.
- Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity with the same skill.
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Nagi (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1800%+) all-target effective damage multiplier, owing to her Lunatic and further augmented by her buffs.
- Capable of an obscenely high (3375%) effective single-target damage multiplier, but requires 100% Another Force gauge.
- Can grant 0.23% Mental Focus to the party.
- Can debuff Type Resistance of a single enemy by 30%.
- Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity with the same skill.
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Nagi (Extra Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1125%+) single-target effective damage multiplier, owing to her Lunatic and further augmentable by her buffs.
- Can grant 0.23% Mental Focus to the party.
- Can debuff Type Resistance of a single enemy by 30%.
- Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity with the same skill.
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Nagi (Extra Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1125%+) single-target effective damage multiplier, owing to her Lunatic and further augmentable by her buffs.
- this skill is actually all-target but gets progressively weaker when there are actually multiple enemies.
- Can buff Crystal Type Attack of the party by up to 60%, while attacking.
- Can grant 0.23% Mental Focus to the party.
- Can debuff Type Resistance of a single enemy by 30%.
- Can buff party Type Resistance by 30% and grant a stack of the rare Status Immunity with the same skill.
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Necoco
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
- Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Fire skill.
- Can buff party Fire Type Attack and debuff Fire Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
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Necoco
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
- Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Water skill.
- Can buff party Water Type Attack and debuff Water Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
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Necoco
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Strong (600%) all-target effective damage multiplier potential, due to her Earth Type Attack buff.
- this skill also heals the party for 1500 HP.
- Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Slash skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
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Necoco
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
- Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with an Earth skill.
- Can buff party Earth Type Attack and debuff Earth Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
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Necoco
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
- Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Wind skill.
- Can buff party Wind Type Attack and debuff Wind Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
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Necoco
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
- Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Thunder skill.
- Can buff party Thunder Type Attack and debuff Thunder Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
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Necoco
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
- Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Crystal skill.
- Can buff party Crystal Type Attack and debuff Crystal Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Great offense support potential, providing ~3.4x damage in isolation while also guaranteeing physical crits with multiple stacks. Solid damage and quality utility toolbox. Can cover a lot of different roles well at the same time. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (960%) all-target damage multiplier potential, while also healing the party by 3000 HP with the same skill.
- Provides 3 stacks of guaranteed physical critical hits to the party, while also notably buffing party Critical Damage +50%, with a Shade skill.
- Can buff party Shade Type Attack and debuff Shade Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Great offense support potential, providing ~3.4x damage in isolation while also guaranteeing physical crits with multiple stacks. Solid damage and quality utility toolbox. Can cover a lot of different roles well at the same time. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Provides 2 stacks of guaranteed physical critical hits to the party with a Fire skill.
- Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
- buff values are increased to 1.5x for Light party members.
- this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Fire.
- Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
- this skill also increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party Fire Type Attack and debuff Fire Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Provides 2 stacks of guaranteed physical critical hits to the party with a Water skill.
- Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
- buff values are increased to 1.5x for Light party members.
- this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Water.
- Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
- this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party Water Type Attack and debuff Water Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Provides 2 stacks of guaranteed physical critical hits to the party with a Earth skill.
- Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
- buff values are increased to 1.5x for Light party members.
- this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Earth.
- Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
- this skill also increases the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party Earth Type Attack and debuff Earth Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Provides 2 stacks of guaranteed physical critical hits to the party with a Wind skill.
- Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
- buff values are increased to 1.5x for Light party members.
- this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Wind.
- Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
- this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party Wind Type Attack and debuff Wind Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Provides 2 stacks of guaranteed physical critical hits to the party with a Slash skill.
- Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
- this skill also increases party Weakness Multiplier by 1 for the current turn.
- Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
- this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Can provide significant contributions to defense. Her contributions to offense can also be meaningful but are limited by current turn duration on some of it. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Provides 2 stacks of guaranteed physical critical hits to the party with a Thunder skill.
- Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
- buff values are increased to 1.5x for Light party members.
- this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Thunder.
- Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
- this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
- Can buff party Thunder Type Attack and debuff Thunder Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Provides 2 stacks of guaranteed physical critical hits to the party with a Crystal skill.
- Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
- buff values are increased to 1.5x for Light party members.
- this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Crystal.
- Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
- this skill also increases the damage boost of Crystal Zone to +60% instead of +30%, via Zone Awakening.
- Can buff party Crystal Type Attack and debuff Crystal Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Necoco (Another Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Provides 2 stacks of guaranteed physical critical hits to the party with a Shade skill.
- Can buff party PWR, INT, SPD & Weapon Damage by 50% each for the current turn, with a single skill.
- buff values are increased to 1.5x for Light party members.
- this skill also increases party Weakness Multiplier by 1 for the current turn and can change the element of all attacks used that turn to Shade.
- Can debuff PWR, INT, SPD & Type Resistance of all enemies by 50% each, with a single skill that also heals the party 1500 HP.
- this skill also increases the damage boost of Shade Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party Shade Type Attack and debuff Shade Type Resistance of all enemies by 50% each, with a single skill.
- Can buff Physical and Type Resistance of the front and reserve party by 35% each, with a single skill.
- Capable of providing significant MP Regen as well as status cleanse, with the same skill, which are rare utilities.
Can provide significant contributions to both offense and defense, but current turn duration on some of the offense can make her less than ideal to use sometimes. Certain combinations of her stronger skills can leave her without an attacking skill outside of her normal attack, somewhat limiting her performance. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Nikeh (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a strong (600%) single-target damage multiplier, but self-stun can limit her value.
- this skill also debuffs PWR & INT of its target, by up to 20%.
- Can guarantee Pain on all enemies, but not for a fixed duration.
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Nikeh (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a strong (600%) single-target damage multiplier, but self-stun can limit her value.
- this skill also debuffs PWR & INT of its target, by up to 20%.
- Can guarantee Pain on all enemies, but not for a fixed duration.
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Noahxis
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Very high (1400%) single-target damage multiplier, as soon as turn 1, significantly further augmented by his self buffs.
- Can debuff Physical Resistance of all enemies by 35%.
- Can moderately debuff PWR & INT of all enemies, preemptively, by 15% each.
- Can cleanse the party of status ailments.
- this skill also grants the party 1000 HP and 20 MP regens.
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Noahxis
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Very high (1400%) single-target damage multiplier, as soon as turn 1, significantly further augmented by his self buffs.
- Can debuff Physical Resistance of all enemies by 35%.
- Can moderately debuff PWR & INT of all enemies, preemptively, by 15% each.
- Can cleanse the party of status ailments.
- this skill also grants the party 1000 HP and 20 MP regens.
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Noahxis (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Obscenely high (5000%) single-target damage multiplier, but can only be used once every 3 turns.
- this skill also ignores damage reduction and status immunity barriers.
- after setup, it is still a 1000% when the 5000% isn't available, but without barrier ignore.
- Can debuff Physical Resistance of all enemies by 35%.
- Can debuff PWR, INT & SPD of all enemies by up to 40%, but just for 1 turn.
- this skill also places stacks on enemies that reduce their END & SPR by up to 30%.
- Can cleanse the party of status ailments.
- this skill also grants the party 1000 HP and 20 MP regens.
Very strong post-AF nuke potential but much lower damage average beyond that point as his big nuke can only be used once every 3 turns.
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Noahxis (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Obscenely high (5000%) single-target damage multiplier, but non-Blunt and can only be used once every 3 turns.
- this skill also ignores damage reduction and status immunity barriers.
- after setup, it is still a 1000% when the 5000% isn't available, but without barrier ignore.
- Can debuff Physical Resistance of all enemies by 35%.
- Can debuff PWR, INT & SPD of all enemies by up to 40%, but just for 1 turn.
- this skill also places stacks on enemies that reduce their END & SPR by up to 30%.
- Can cleanse the party of status ailments.
- this skill also grants the party 1000 HP and 20 MP regens.
Primarily strong for his post-AF nuke potential but runs into some issues with it in Blunt Zone due to it being from a Pierce skill.
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Noble Blossom
SS |
- Role(s): Damage Dealer/Offense Support/Healer
- Fire Zone enabler.
- Capable of a high (800%+) all-target damage multiplier, at the cost of some out-of-AF setup.
- Can preemptively activate Fire Zone with a skill, as opposed to Valor Chant, even in Another Force.
- this skill also debuffs SPD of all enemies by 50%.
- Can buff party Fire Type Attack by 100%, while debuffing Fire Type Resistance of all enemies by 100%, with a single Fire skill.
- this skill also increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party PWR and INT by 70% each, and party Critical Damage by 60%, with a single skill.
- this skill also buffs Weapon Damage by 60%, for party members with her Morale stacks.
- Can debuff Physical Resistance of a single enemy, by 30%, with a Fire skill.
- Can guarantee party physical criticals, with a Fire skill.
- Passively restores HP of party, based on party Fire move count each turn in Fire Zone (max 40% HP)
Top of the line Fire damage support, providing about ~16.64x or more in isolation, while also enabling a 5-turn Another Zone (while not being dependent on it at all). Also doubles as a source of notable healing each turn.
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Noble Blossom
B |
- Role(s): Offense Support
- Can buff party Fire Type Attack by 50%, while debuffing Fire Type Resistance of all enemies by 50%.
- Can buff party PWR and INT by 35% each, and party Critical Damage by 30%, with a single skill.
- this skill also buffs Weapon Damage by 30%, for party members with her Morale stacks.
- Can debuff Physical Resistance of a single enemy, by 15%, with a Pierce skill.
- Can guarantee party physical criticals, with a Pierce skill.
Minimal offense support contribution, which is likely to be diminished to ignorable, unless supporting Fire damage. Allows Another Zone to last 5 turns, but she cannot activate it herself.
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Nona
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Capable of a very high (1440%+) all-target damage multiplier as a counter or end-of-turn attack, but requires notable non-attacking setup.
- Can buff party Type Attack by 30~40% for 1 move, and also grant the party 1-time 50~60% Damage Reduction, with a single skill.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000, but requires notable non-attacking setup.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect, but this will overwrite her main damage effects, and vice-versa.
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Nona
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Capable of a very high (1440%+) all-target damage multiplier as a counter or end-of-turn attack, but requires notable non-attacking setup.
- Can buff party Type Attack by 30~40% for 1 move, and also grant the party 1-time 50~60% Damage Reduction, with a single skill.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000, but requires notable non-attacking setup.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect, but this will overwrite her main damage effects, and vice-versa.
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Nona
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Capable of a very high (1440%+) all-target damage multiplier as a counter or end-of-turn attack, but requires notable non-attacking setup.
- Can buff party Type Attack by 30~40% for 1 move, and also grant the party 1-time 50~60% Damage Reduction, with a single skill.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000, but requires notable non-attacking setup.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect, but this will overwrite her main damage effects, and vice-versa.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Slash Zone enabler.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- Can buff party Type Attack by 30% and guarantees party criticals for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can activate Slash Zone via skill and provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Pierce Zone enabler.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- Can buff party Type Attack by 30% and guarantees party criticals for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can activate Pierce Zone via skill and provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Blunt Zone enabler.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- Can buff party Type Attack by 30% and guarantees party criticals for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can activate Blunt Zone via skill and provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Magic Zone enabler.
- Can buff party Weapon Damage by 30% each.
- party member she's devoted to gets 60% instead.
- Can buff party Type Attack by 30%.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can activate Magic Zone via skill and provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Nona (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party Weapon Damage & Critical Damage by 30% each.
- party member she's devoted to gets 60% instead.
- however, note that this skill will also activate a different Zone after she's devoted.
- Can buff party Type Attack by 30% and grant the party +100% Critical Rate for 1 move, while attacking.
- party member she's devoted to gets 60% Type Attack instead, and one of their elements defines the element of the Type Attack buff.
- Can buff party Physical Resistance and Type Resistance by 30% each.
- Can heal the party for 25% HP.
- this skill can also increase party max HP by 2000.
- this skill can also heal the party for 15~50% HP and cleanse party status ailments as a counter or end-of-turn effect.
After a turn of non-AF setup, can provide strong damage buffs to the ally she's devoted to, while also capable of adapting her skills to match. Also provides good defense and healing utility.
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Oboro
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Star Awakening:
- Very high (1008%) single-target damage multiplier potential, as his Star skill during Stellar Burst.
- Extends active Another Zone duration by 3 turns, as his Stellar Burst Enhancement.
- Can debuff Slash Resistance of a single enemy by up to 60%, with a Slash skill.
- if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
- Can preemptively debuff PWR & INT of all enemies by 25% with a Slash skill.
- Makes all enemies Weak to Thunder on the turn following an Another Force, if they do not Null or Absorb Thunder.
- Without Star Awakening:
- Can debuff Slash Resistance of a single enemy by up to 60%, with a Slash skill.
- if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
- Can preemptively debuff PWR & INT of all enemies by 25% with a Slash skill.
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Oboro
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Star Awakening:
- Very high (1140%~3040%) single-target damage multiplier potential, but requires a lot of setup, further augmented by his self buffs.
- note that these are INT-based Magic attacks from his Link.
- these will eventually inflict 3 stacks of Elemental Break (Thunder) on their target.
- Very high (1008%) single-target damage multiplier potential, as his Star skill during Stellar Burst.
- Extends active Another Zone duration by 3 turns, as his Stellar Burst Enhancement.
- Can debuff Slash Resistance of a single enemy by up to 60%, with a Thunder skill.
- if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
- Can preemptively debuff PWR & INT of all enemies by 25% with a Thunder skill.
- Makes all enemies Weak to Thunder on the turn following an Another Force, if they do not Null or Absorb Thunder.
- Without Star Awakening:
- Very high (1140%~3040%) single-target damage multiplier potential, but requires a lot of setup, further augmented by his self buffs.
- note that these are INT-based Magic attacks from his Link.
- these will eventually inflict 3 stacks of Elemental Break (Thunder) on their target.
- Can debuff Slash Resistance of a single enemy by up to 60%, with a Thunder skill.
- if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
- Can preemptively debuff PWR & INT of all enemies by 25% with a Thunder skill.
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Oboro
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Star Awakening:
- Thunder Zone enabler.
- Exceptionally high (2016%) single-target damage multiplier potential, but heavily dependent on Another Zone, further augmented by his self buffs.
- Obscenely high (4032%) single-target damage multiplier potential, but heavily dependent on Another Zone, as his Star skill during Stellar Burst.
- this is divided into 2 moves and the second will have Barrier Pierce status and subsequently leave him with 2 uses of the status afterwards.
- Extends active Another Zone duration by 3 turns, as his Stellar Burst Enhancement.
- Can debuff Slash Resistance of a single enemy by up to 60%, with a Thunder skill.
- if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
- Progressively gains extra effects that add 1140% → 1140%×2 → 1520%×2 INT-based Thunder Magic Link hits.
- 3 stacks of Elemental Break (Thunder) are also inflicted, starting from the second level.
- progress is accelerated if enemies receive enough Thunder hits; can theoretically gain all levels in 1 turn in Another Force.
- Can preemptively debuff PWR & INT of all enemies by 25% with a Thunder skill.
- Automatically activates Thunder Zone at battle-start in the frontline if there are 2~3 Thunder personality allies in the frontline.
- Activates Awakened Thunder Zone for 3 turns instead with 4 Thunder personality allies.
- Makes all enemies Weak to Thunder on the turn following an Another Force, if they do not Null or Absorb Thunder.
- Without Star Awakening:
- Thunder Zone enabler.
- Exceptionally high (1608%) single-target damage multiplier potential, but heavily dependent on Another Zone, further augmented by his self buffs.
- Can debuff Slash Resistance of a single enemy by up to 60%, with a Thunder skill.
- if the attack is resisted, this skill possesses an Exceptionally high (2430%) single-target multiplier.
- Progressively gains extra effects that add 1140% → 1140%×2 → 1520%×2 INT-based Thunder Magic Link hits.
- 3 stacks of Elemental Break (Thunder) are also inflicted, starting from the second level.
- progress is accelerated if enemies receive enough Thunder hits, but can only progress 1 level per turn.
- Can preemptively debuff PWR & INT of all enemies by 25% with a Thunder skill.
- Automatically activates Thunder Zone at battle-start in the frontline if there are 2~3 Thunder personality allies in the frontline.
- Activates Awakened Thunder Zone for 3 turns instead with 4 Thunder personality allies.
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Orleya
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Can instantly buff party PWR, INT & SPD by 50%, which are fairly uncommon to get at high values.
- Can guarantee party physical criticals for 3 actions, with a Thunder skill.
- Can debuff PWR & INT of all enemies, by 50%, but as a reverse priority skill.
- this skill also heals the main and reserve party 3000 HP.
- Automatically grants the main and reserve party 1-time Hold Ground and 1 extra Lunatic activation, if she's in the frontline at battle start.
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Orleya
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of an exceptionally high (1620%) single-target damage multiplier, but only when the enemy has a weakness to the skill's element or damage type.
- otherwise, it's a standard ~160%.
- Can instantly buff party PWR, INT & SPD by 50%, which are fairly uncommon to get at high values.
- Can guarantee party physical criticals for 3 actions, but with a non-Fire skill.
- this skill also increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
- Can debuff PWR & INT of all enemies, by 50%, but as a reverse priority skill.
- this skill also heals the main and reserve party 3000 HP.
- Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
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Orleya
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of an exceptionally high (1620%) single-target damage multiplier, but only when the enemy has a weakness to the skill's element or damage type.
- otherwise, it's a standard ~160%.
- Can instantly buff party PWR, INT & SPD by 50%, which are fairly uncommon to get at high values.
- Can guarantee party physical criticals for 3 actions, with a Slash skill.
- this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Can debuff PWR & INT of all enemies by 50%, with a Slash skill, but it is reverse priority.
- this skill also heals the main and reserve party 3000 HP.
- Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
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Orleya
SS |
- Role(s): Offense Support/Defense Support/Healer
- Thunder Zone enabler.
- Can instantly buff party PWR, INT & SPD by 100%, which are fairly uncommon to get at high values.
- this skill also buffs party Weapon Damage by 30%.
- Can guarantee party physical criticals for 3 actions, with a Thunder skill.
- this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
- Can preemptively activate Thunder Zone with a skill, as opposed to Valor Chant, even in Another Force.
- this skill also buffs party Type Resistance by 50%.
- Can debuff PWR & INT of all enemies, by 50%, and inflict Break, with a Thunder skill, but as reverse priority.
- this skill also heals the main and reserve party 3000 HP and cleanses status ailments.
- Automatically grants the main and reserve party 1-time Hold Ground and 1 extra Lunatic activation, if she's in the frontline at battle start.
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Orleya (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of an exceptionally high (1620%) single-target damage multiplier, but only when the enemy has a weakness to the skill's element or damage type.
- otherwise, it's a standard ~160%.
- Can debuff PWR, INT & SPD of all enemies, by 50%, but with a 1 turn duration.
- this skill also inflicts Rage on all enemies and increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
- Can activate a Prayer that reduces the party's damage taken by 50%.
- on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
- Can instantly buff party PWR, INT & SPD by 50%.
- Can grant the party Critical Rate +80% for 3 actions, but with a non-Fire skill.
- this skill also increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
- Can preemptively buff party Type Resistance by 50%, but with a skill that will attempt to activate Thunder Zone.
- Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
- Passively restores 10% Another Force gauge each turn-end in the frontline.
Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.
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Orleya (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of an exceptionally high (1620%) single-target damage multiplier, but only when the enemy has a weakness to the skill's element or damage type.
- otherwise, it's a standard ~160%.
- Can debuff PWR, INT & SPD of all enemies, by 50%, but with a 1 turn duration.
- this skill also inflicts Rage on all enemies and increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Can activate a Prayer that reduces the party's damage taken by 50%.
- on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
- Can instantly buff party PWR, INT & SPD by 50%.
- Can grant the party Critical Rate +80% for 3 actions, with a Slash skill.
- this skill also increases the damage boost of Slash Zone to +60% instead of +30%, via Zone Awakening.
- Can preemptively buff party Type Resistance by 50%, but with a skill that will attempt to activate Thunder Zone.
- Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
- Passively restores 10% Another Force gauge each turn-end in the frontline.
Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.
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Orleya (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Can instantly buff party PWR, INT & SPD by 50%.
- Can grant the party Critical Rate +80% for 3 actions, with a Thunder skill.
- Can debuff PWR, INT & SPD of all enemies, by 50%, but with a 1 turn duration.
- this skill also inflicts Rage on all enemies.
- Can activate a Prayer that reduces the party's damage taken by 50%.
- on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
- Can preemptively buff party Type Resistance by 50%, but with a skill that will activate Thunder Zone.
- Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
- Passively restores 10% Another Force gauge each turn-end in the frontline.
Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.
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Orleya (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Thunder Zone enabler.
- this happens preemptively via a skill, even in Another Force, and is not available on Valor Chant.
- this skill also buffs party Type Resistance by 50%.
- Can debuff PWR, INT & SPD of all enemies, by 50% (75% in Another Zone), but with a 1 turn duration.
- this skill also inflicts Rage on all enemies and increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
- this skill also grants her 50% Thunder Damage Reduction barrier.
- if used in Another Zone, this skill also grants Kaleido (Thunder) to all enemies for 3 turns.
- Can activate a Prayer that reduces the party's damage taken by 50%.
- on activation and every turn-start while active, it also grants her a 2000 HP Shield & Cover; heals the party 3000 HP and cleanses their status ailments.
- if this skill is used in Another Zone, it grants the party 1 stack of Status Immunity, and HP Shield and heal values are doubled.
- Can instantly buff party PWR, INT & SPD by 100%.
- this skill also buffs party Weapon Damage by 30%.
- Can increase party Critical Rate by 80% for 3 actions, with a Thunder skill.
- this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
- Automatically grants the main and reserve party 1-time Hold Ground, if she's in the frontline at battle start.
- Passively restores 10% Another Force gauge each turn-end in the frontline.
Attempts to put more emphasis on defensive capabilities, but the outcome is fairly unreliable. Dependence on Prayer to reduce damage while attempting to take all the damage for the party can be counterproductive. Giving enemies Thunder Kaleido just to make use of Thunder Damage Reduction barrier ends up as minimal defensive contribution and actually results in taking more damage in some cases. Overall utility can still be useful but note that it's easy to end up without an attacking skill for Another Force.
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Otoha (Another Style)
S+ |
- Role(s): Damage Dealer
- Obscenely high all-target damage multiplier average (~3777%) or maximum (8250%).
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Otoha (Another Style)
S+ |
- Role(s): Damage Dealer
- Obscenely high all-target damage multiplier average (~3777%) or maximum (8250%).
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Parisa (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Exceptionally high (2880%) all-target multiplier as a preemptive attack, while outside Another Force, then activates her Song skill right afterwards.
- in Another Force, this skill is a 960% instead and does not activate the Song.
- this skill also buffs party PWR & INT by 70% each.
- Can activate a Song that increases party damage dealt by 100% and reduces party damage taken by 50%.
- this skill also buffs party SPD by 100%.
- while this Song is active, performs a 2880% all-target attack each turn-end, which also debuffs Physical Resistance of all enemies by 40% and restores 25% HP and 50 MP to the party.
Can perform a strong hybrid role, capable of doing high damage multiple times in a turn while also supporting damage of the party with quality categories, as well as mitigation & healing. Note that some damage/effects are worse without a full Fire personality frontline.
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Parisa (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Exceptionally high (2880%) all-target multiplier as a preemptive attack, while outside Another Force on turn 1, then activates her Song skill right afterwards.
- in Another Force on turn 1, this skill is a 960% instead and does not activate the Song.
- this skill also buffs party PWR & INT by 70% each, on turn 1.
- after turn 1, damage and effect strength are dependent on the number of Fire personality characters in the frontline.
- Can activate a Song that increases party damage dealt by 100% and reduces party damage taken by 50%.
- this skill also buffs party SPD by 50% (100% instead for Fire personality characters).
- while this Song is active, performs a 160%~2880% all-target attack each turn-end, which also debuffs Physical Resistance of all enemies by 40% and restores 25% HP and 50 MP to the party.
Can perform a strong hybrid role on the first turn, capable of doing high damage multiple times in the turn while also supporting damage of the party with quality categories, as well as mitigation & healing. Will require other Fire personality characters in the frontline to maintain notable damage past the first turn.
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Philo
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Very high (975%) single-target effective damage multiplier.
- this skill also debuffs its target's Water Type Resistance by up to 60%.
- this skill also buffs party Slash weapon character damage by 50%.
- Can preemptively buff party Critical Rate +100% for 3 actions.
- Can buff party Water Type Attack by 20%.
- Can buff party Type Resistance by 30%, while also granting the rare MP regen, with a single skill.
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Philo
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Strong (650%) single-target effective damage multiplier, further augmented by his damage boost buffs/debuffs.
- this skill also buffs party Slash weapon character damage by 50%.
- Can preemptively buff party Critical Rate +100% for 3 actions.
- Can buff party Type Resistance by 30%, while also granting the rare MP regen, with a single skill.
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Philo (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Varied damage multiplier options, 800%~1000%+ for single or all-targets, but requires complex setup for notably higher values.
- Multipliers are somewhat stronger than they appear due to his exceptional PWR stat.
- Can buff party Water Type Attack by 20%.
- Can buff party Type Resistance by 30%, while also granting the rare MP regen, with a single skill.
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Philo (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- Varied damage multiplier options, 800%~1000%+ for single or all-targets, but requires complex setup for notably higher values.
- Multipliers are somewhat stronger than they appear due to his exceptional PWR stat.
- Can buff party Type Resistance by 30%, while also granting the rare MP regen, with a single skill.
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Pizzica
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Possesses a variety of songs with potent effects:
- Party Damage +100%, Physical Critical Rate +100%. Inflicts Break on all enemies at turn-end.
- Party Damage +100%, Enemy Damage -30%. Restores 20% max HP to party at turn-end.
- Enemy Damage -50%. Restores 30% max HP, 50 MP, and cleanses all ailments for the party at turn-end.
- Gain 10% Another Force charge at turn-end during any song.
- Can buff party Critical Damage and Bow/Lance Damage by 60% each, with a Fire skill.
- Can debuff Type Resistance of all enemies by 30%.
- Can debuff PWR of a single enemy, by 20%, with a Fire skill, but it is not guaranteed.
- ~Unable to act while singing.
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Pizzica
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Possesses a variety of songs with potent effects:
- Party Damage +100%, Physical Critical Rate +100%. Inflicts Break on all enemies at turn-end.
- Party Damage +100%, Enemy Damage -30%. Restores 20% max HP to party at turn-end.
- Enemy Damage -50%. Restores 30% max HP, 50 MP, and cleanses all ailments for the party at turn-end.
- Gain 10% Another Force charge at turn-end during any song.
- Can buff party Critical Damage and Bow/Lance Damage by 60% each, with a Pierce skill.
- Can debuff Type Resistance of all enemies by 30%.
- Can debuff PWR of a single enemy, by 20%, with a Pierce skill, but it is not guaranteed.
- ~Unable to act while singing.
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Pizzica (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Possesses a variety of songs with potent effects:
- Party Damage +80%, Enemy Damage -15%. Restores 10% max HP to party at turn-end.
- Enemy Damage -50%. Restores 30% max HP, 50 MP, and cleanses all ailments for the party at turn-end.
- Enemy Damage -50%. Restores 30% max HP and buffs party Type Resistance by 50% at turn-end.
- Gain 10% Another Force charge at turn-end during any song.
- Can buff party Critical Damage and Bow/Lance Damage by 60% each, with a Fire skill.
- Can debuff Type Resistance of all enemies by 30%.
- Can debuff PWR of a single enemy, by 20%, with a Fire skill, but it is not guaranteed.
- ~Unable to act while singing.
Loses a number of things in exchange for Pierce-specific benefits that don't really balance things out in general for Fire Zone.
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Pizzica (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a very high (908%~2400%) all-target damage multiplier, but this requires switching her in or several turns of singing first.
- this skill also inflicts 3 stacks of Weapon Break (Pierce) on all enemies.
- Possesses a variety of songs with potent effects:
- Party Damage +80%, Enemy Damage -15%. Restores 10% max HP to party at turn-end.
- Enemy Damage -50%. Restores 30% max HP, 50 MP, cleanses all ailments and buffs party Type Attack and Type Resistance by 50% each at turn-end.
- Gain 10% Another Force charge at turn-end during any song.
- Can buff party Critical Damage and Bow/Lance Damage by 60% each, with a Pierce skill.
- Can debuff Type Resistance of all enemies by 30%.
- Can debuff PWR of a single enemy, by 20%, with a Pierce skill, but it is not guaranteed.
- ~Unable to act while singing.
Has to manage having a weaker hybrid (offense + defense) song with halved healing, and her newfound personal damage potential has conditions that are prohibitive to the point of it being negligible a lot of the time.
Loses the ability to increase critical rate, provide Break every turn, and some minor Song damage boost by not having Rhapsody Aria; but gains the ability to contribute a lot more to AF damage through spammable 3 stacks of Pierce Break, which may also lead to better total damage support for multihit Pierce damage dealers outside AF as well.
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Pom (Another Style)
B |
- Role(s): Damage Dealer/Offense Support/Healer
- Strong (600%) all-target damage multiplier potential.
- this skill also buffs party Magic Critical Rate +100% for 3 moves and guarantees Pain and Poison on all enemies for a fixed 3 turn duration.
- Can buff party INT & SPD by 50%, Magic Critical Damage by 25% and grant Mental Focus (0.23%) to the party, all with the same skill.
- Can heal the party and enemies, and buff their INT by 20% and reduce their Type Resistance by 20%.
- this skill can also inflict Pain & Poison on all allies if wearing equipment intended to passively inflict them on enemies. This can enable Pain/Poison Enhance grasta ores.
- Can cleanse status ailments of the party.
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Pom (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Healer
- Magic Zone enabler.
- Exceptionally high (2400%) all-target damage multiplier potential, further augmented by her enabling Elemental Break (Fire).
- this skill also buffs party Magic Critical Rate +100% for 3 moves and guarantees Pain and Poison on all enemies for a fixed 3 turn duration.
- Can buff party INT & SPD by 100%, Magic Critical Damage by 50% and grant Mental Focus (0.23%) to the party, all with the same skill.
- INT & SPD are 50% and Magic Critical Damage is 25% if used outside of Another Zone.
- Can heal the party and enemies, and buff their INT by 20% and reduce their Type Resistance by 20%.
- this skill can also inflict Pain & Poison on all allies if wearing equipment intended to passively inflict them on enemies. This can enable Pain/Poison Enhance grasta ores.
- Can cleanse status ailments of the party.
- Automatically activates Awakened Magic Zone for 3 turns if in the frontline at battle-start and there are 4 Staff characters in the frontline.
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Porcelain Pixie
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Earth Zone enabler.
- this happens preemptively via a skill, even in Another Force, and is not available on Valor Chant.
- Can activate a Prayer that increases party damage by 50% and reduces party damage taken ≤1500 to 0
- this skill also buffs party Power, Intelligence and Speed by 50%~100% based on the number of Earth personality allies in the frontline.
- the above buffs are repeated each turn-start while the Prayer is active.
- Can preemptively buff a single party member on her right's Weapon Damage +100%, Weakness Multiplier +1, Earth Type Attack +50% and grant them Singular Focus (0.16%) & Mental Focus (0.23%), all with the same skill.
- other party members will only receive Weapon Damage +50% and Weakness Multiplier +1.
- Can preemptively buff a single party member on her left's Physical Resistance and Type Resistance 60% each and grant them Cover and 3-time/turn Damage Reduction barrier, all with the same skill.
- other party members will only receive 30% Physical & Type Resistance.
- Can heal the party 30% HP & 10% MP and remove status ailments with an Earth skill, while either of the above single-target effects are active.
- this skill also buffs party Critical Rate & Magic Critical Rate by 100% each for 3 moves.
- this skill also increases the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
- Can guarantee Pain and Poison on all enemies for a fixed 3-turn duration, with an Earth skill.
- Can grant the party 1 stack each of Status and Knockback Immunities, and grant them MP Consumption -30% with the same skill.
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Porcelain Pixie
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Magic Zone enabler.
- this happens preemptively via a skill if there are 3+ Staff characters in the frontline, even in Another Force, and is not available on Valor Chant.
- Can activate a Prayer that increases party damage by 50% and reduces party damage taken ≤1500 to 0
- this skill also buffs party Power, Intelligence and Speed by 50%~100% based on the number of Earth personality allies in the frontline.
- the above buffs are repeated each turn-start while the Prayer is active.
- Can preemptively buff a single party member on her right's Weapon Damage +100%, Weakness Multiplier +1, Earth Type Attack +50% and grant them Mental Focus (0.23%), all with the same skill.
- other party members will only receive Weapon Damage +50% and Weakness Multiplier +1.
- Can preemptively buff a single party member on her left's Physical Resistance and Type Resistance 60% each and grant them Cover and 3-time/turn Damage Reduction barrier, all with the same skill.
- other party members will only receive 30% Physical & Type Resistance.
- Can heal the party 30% HP & 10% MP and remove status ailments with a Magic skill, while either of the above single-target effects are active.
- this skill also buffs party Critical Rate & Magic Critical Rate by 100% each for 3 moves.
- this skill also increases the damage boost of Magic Zone to +60% instead of +30%, via Zone Awakening.
- Can guarantee Pain and Poison on all enemies for a fixed 3-turn duration, with a Magic skill.
- Can grant the party 1 stack each of Status and Knockback Immunities, and grant them MP Consumption -30% with the same skill.
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Prai
A |
- Role(s): Offense Support/Defense Support/Healer
- Passively buffs party Fire Type Attack based on party Fire move count each turn (max 50%).
- Can uniquely redirect and live through an entire turn's attacks at the cost of 250 MP and being stunned next turn.
- Can heal a fixed 1500 HP to the party with a Fire skill that might debuff its target's Type Resistance by 25%.
- Can cleanse the party of status ailments.
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Prai
B |
- Role(s): Offense Support/Defense Support/Healer
- Can uniquely redirect and live through an entire turn's attacks at the cost of 250 MP and being stunned next turn.
- Can heal a fixed 1500 HP to the party with a Blunt skill that might debuff its target's Type Resistance by 25%.
- Can cleanse the party of status ailments.
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Premaya
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of somewhat strong (500%) all-target damage, but with a high setup/payoff cost.
- Can debuff both Slash and Pierce resistance of a single target by up to 60% each, with a single Earth skill.
- Can debuff INT of a single target, by 20%, with an Earth skill.
- Can buff party Physical Resistance by 35%, while also granting the rare MP regen with the same skill.
- Can buff party Water Type Resistance by 50%.
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Premaya
B |
- Role(s): Offense Support/Defense Support
- Can debuff Slash Resistance of a single target by up to 60%, with a Slash skill.
- Can debuff INT of a single target, by 20%.
- Can buff party Physical Resistance by 35%, while also granting the rare MP regen with the same skill.
- Can buff party Water Type Resistance by 50%.
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Premaya
B |
- Role(s): Damage Dealer/Defense Support
- Capable of somewhat strong (500%) all-target damage, but with a high setup/payoff cost.
- Can debuff Piercing Resistance of a single target by up to 60%, but with a non-Pierce skill.
- Can debuff INT of a single target, by 20%, with a Pierce skill.
- Can buff party Physical Resistance by 35%, while also granting the rare MP regen with the same skill.
- Can buff party Water Type Resistance by 50%.
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Premaya (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1920%) all-target damage multiplier potential, but requires at least a turn of non-AF setup first.
- this skill also buffs party Earth Type Attack by up to 100% and restores 5% MP to the party.
- Very high (1280%) end-of-turn all-target damage multiplier potential, but requires at least a turn of non-AF setup first.
- Can debuff PWR & INT of all enemies by 35% each, and buff party max HP by 10%, with the same Earth skill.
- once her non-AF setup is maxed, this skill also buffs party Type Resistance by 50%, grants the party ~1000 to 2000 HP Shields, and 1 stack of Status Immunity.
- Can debuff both Slash and Pierce resistance of a single target by up to 50% each, with the same Earth skill.
- Can buff party Physical Resistance by 35%, while also granting the party 20 MP Regen with the same skill.
- Can buff party Water Type Resistance by 50%.
Very strong offensive and defensive presence in exchange for minor setup that requires a turn to end with her in a full Earth character frontline.
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Premaya (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- Exceptionally high (1920%) all-target damage multiplier potential, but requires a maximum of 4 turns to end first.
- this skill also buffs party Earth Type Attack by up to 100% and restores 5% MP to the party.
- Very high (1280%) end-of-turn all-target damage multiplier potential, but requires a maximum of 4 turns to end first.
- Can debuff PWR & INT of all enemies by 35% each, and buff party max HP by 10%, with the same Pierce skill.
- once her non-AF setup is maxed, this skill also buffs party Type Resistance by 50%, grants the party ~1000 to 2000 HP Shields, and 1 stack of Status Immunity.
- Can buff party Physical Resistance by 35%, while also granting the party 20 MP Regen with the same skill.
- Can buff party Water Type Resistance by 50%.
Strong defensive presence but with a fairly slow setup pace for personal damage unless you have multiple Earth characters in the frontline.
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Radias
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of a high (800%) single-target damage multiplier but requires fairly situational circumstances.
- Can preemptively guarantee Pain on all enemies, with a fixed 3-turn duration.
- Can buff party Type Resistance by 50%, which is great for its versatility over the more common Wind Type Resistance.
- Has access to guaranteed Rage, which can provide unique utility in some cases.
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Radias
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Slash Zone enabler.
- Capable of a high (800%) single-target damage multiplier but requires fairly situational circumstances.
- Can preemptively guarantee Pain on all enemies, with a fixed 3-turn duration.
- Can buff party Type Resistance by 50%.
- Can debuff PWR & INT of all enemies by 25%, with a Slash skill, but they are not guaranteed.
- Has access to guaranteed Rage, which can provide unique utility in some cases.
- Passively buffs party Slash weapon damage based on party Slash move count each turn in Slash Zone (max 60%).
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Radias (Another Style)
A |
- Role(s): Defense Support
- Can uniquely redirect and live through an entire turn's attacks, 3 times per fight.
- Can exceptionally debuff PWR of all enemies, by 30%~60%, and grant the party 1-time 70% damage reduction, with a single skill.
- Can heal 50% HP, 15% MP and grant 1-time Status Immunity to the party as a counter to physical/magic attacks.
- Can preemptively guarantee Pain on all enemies, with a fixed 3-turn duration.
- Can buff party Type Resistance by 50%.
- Can debuff PWR & INT of all enemies by 20%, with a Fire skill, but they are not guaranteed.
- Has access to guaranteed Rage, which can provide unique utility in some cases.
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Radias (Another Style)
A |
- Role(s): Defense Support
- Slash Zone enabler.
- Can uniquely redirect and live through an entire turn's attacks, 3 times per fight.
- Can exceptionally debuff PWR of all enemies, by 30%~60%, and grant the party 1-time 70% damage reduction, with a single skill.
- Can heal 50% HP, 15% MP and grant 1-time Status Immunity to the party as a counter to physical/magic attacks.
- Can preemptively guarantee Pain on all enemies, with a fixed 3-turn duration.
- Can buff party Type Resistance by 50%.
- Can debuff PWR & INT of all enemies by 20%, with a Slash skill, but they are not guaranteed.
- Has access to guaranteed Rage, which can provide unique utility in some cases.
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Radica
A |
- Role(s): Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Can heal the party, also buffing party PWR & INT by 25% each, with a single skill.
- this skill also enables getting all card effects from skills with them, when used, on the next turn.
- Can debuff PWR & INT of all enemies significantly, by 20% each, but only for 2 turns, and requires a turn of setup.
- Can debuff SPD and Type Resistance of all enemies, by up to 60% each, with a Fire skill.
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Radica
B |
- Role(s): Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Can heal the party, also buffing party PWR & INT by 25% each, with a single skill.
- this skill also enables getting all card effects from skills with them, when used, on the next turn.
- Can debuff PWR & INT of all enemies significantly, by 20% each, but only for 2 turns, and requires a turn of setup.
- Can debuff SPD and Type Resistance of all enemies, by up to 60% each, with a Slash skill.
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Radica
C |
- Role(s): Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Can heal the party, also buffing party INT by 25%, with the same skill.
- this skill also enables getting all card effects from skills with them, when used, on the next turn.
- Can debuff PWR & INT of all enemies significantly, by 20% each, but only for 2 turns, and requires a turn of setup.
- Can debuff SPD and Type Resistance of all enemies, by up to 60% each, but with a non-Magic skill.
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Radica (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Fire Zone enabler.
- High (800%+) single-target damage multiplier potential.
- this skill also buffs party Fire Type Attack by 50% and grants 1 stack each of 100% physical & magic critical rate to them.
- this skill also cleanses ailments of the party.
- Can buff SPD and Physical Resistance of the party by 30%, and reduce their MP Costs by 30% with a single skill.
- Passively heals HP & MP of party based on party Fire move count each turn in Fire Zone (max 40% HP/40 MP).
- ~High gearing requirement.
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Radica (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%+) single-target damage multiplier potential, further augmented by its Fire Type Attack buff.
- this skill also grants 1 stack of 100% magic critical rate to the party.
- this skill also cleanses ailments of the party.
- Can buff SPD and Physical Resistance of the party by 30%, and reduce their MP Costs by 30% with a single skill.
- ~High gearing requirement.
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Red Clad Flam.
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Fire Zone enabler.
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Fire skill.
- this skill also increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Fire skill.
- Can buff party Critical Damage by 30%, with a Fire skill.
- Can debuff Fire Type Resistance of all enemies by 75% and buff party Fire Type Attack by 75%, with the same skill.
- Can buff All Weapons damage and Physical Resistance of the party by 50% each.
- Passively provides party Damage Reduction & restores HP of party, based on party Fire/Crystal move count each turn in any Zone (max 30% reduction/40% HP)
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Red Clad Flam.
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Water skill.
- this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Water skill.
- Can buff party Critical Damage by 30%, with a Water skill.
- Can debuff Water Type Resistance of all enemies by 75% and buff party Water Type Attack by 75%, with the same skill.
- Can buff All Weapons damage and Physical Resistance of the party by 50% each.
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Red Clad Flam.
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with an Earth skill.
- this skill also increases the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with an Earth skill.
- Can buff party Critical Damage by 30%, with an Earth skill.
- Can debuff Earth Type Resistance of all enemies by 75% and buff party Earth Type Attack by 75%, with the same skill.
- Can buff All Weapons damage and Physical Resistance of the party by 50% each.
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Red Clad Flam.
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Wind skill.
- this skill also increases the damage boost of Wind Zone to +100% instead of +50%, via Zone Awakening.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Wind skill.
- Can buff party Critical Damage by 30%, with a Wind skill.
- Can debuff Wind Type Resistance of all enemies by 75% and buff party Wind Type Attack by 75%, with the same skill.
- Can buff All Weapons damage and Physical Resistance of the party by 50% each.
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Red Clad Flam.
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Blunt skill.
- this skill also increases the damage boost of Blunt Zone to +60% instead of +30%, via Zone Awakening.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Blunt skill.
- Can buff party Critical Damage by 30%, with a Blunt skill.
- Can debuff Fire Type Resistance of all enemies by 75% and buff party Fire Type Attack by 75%, with the same skill.
- this is mostly useful for supporting Hardy AS/Ewan AS/Suzette ES.
- Can buff All Weapons damage and Physical Resistance of the party by 50% each.
- Passively provides party Damage Reduction & restores HP of party, based on party Fire/Crystal move count each turn in any Zone (max 30% reduction/40% HP)
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Red Clad Flam.
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Can buff party PWR & INT by 35% each.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Crystal skill.
- Can buff party Critical Damage by 30%.
- Can buff All Weapons damage and Physical Resistance of the party by 25% each.
- Passively provides party Damage Reduction & restores HP of party, based on party Fire/Crystal move count each turn in any Zone (max 30% reduction/40% HP)
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Red Clad Flam.
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Thunder skill.
- this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Thunder skill.
- Can buff party Critical Damage by 30%, with a Thunder skill.
- Can debuff Thunder Type Resistance of all enemies by 75% and buff party Thunder Type Attack by 75%, with the same skill.
- Can buff All Weapons damage and Physical Resistance of the party by 50% each.
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Red Clad Flam.
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Crystal skill.
- this skill also increases the damage boost of Crystal Zone to +60% instead of +30%, via Zone Awakening.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Crystal skill.
- Can buff party Critical Damage by 30%, with a Crystal skill.
- Can debuff Crystal Type Resistance of all enemies by 75% and buff party Crystal Type Attack by 75%, with the same skill.
- Can buff All Weapons damage and Physical Resistance of the party by 50% each.
- Passively provides party Damage Reduction & restores HP of party, based on party Fire/Crystal move count each turn in any Zone (max 30% reduction/40% HP)
Very very high offense support during Another Zone, which also lasts longer than usual while he's around.
Providing about 8x or more damage in isolation (providing only about half of it without AZ), and the option to give multiple stacks of physical crit guarantee.
Also capable of solid damage, as well as free end-of-turn healing and a high Phys Res buff. Can cover a lot of different roles well at the same time. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Red Clad Flam.
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Very high (900%+) single-target effective damage multiplier, owing to his Lunatic.
- this skill also guarantees physical criticals for the party for 3 actions.
- Buffs party PWR & INT by 35% each and increases party Weakness multiplier, with a Shade skill.
- this skill also increases the damage boost of Shade Zone to +100% instead of +50%, via Zone Awakening.
- Can guarantee Pain on a single enemy with a fixed 3-turn duration, with a Shade skill.
- Can buff party Critical Damage by 30%, with a Shade skill.
- Can debuff Shade Type Resistance of all enemies by 75% and buff party Shade Type Attack by 75%, with the same skill.
- Can buff All Weapons damage and Physical Resistance of the party by 50% each.
Very very high offense support during Another Zone, which also lasts longer than usual while he's around.
Providing about 8x or more damage in isolation (providing only about half of it without AZ), and the option to give multiple stacks of physical crit guarantee.
Also capable of solid damage and a high Phys Res buff. Can cover a lot of different roles well at the same time. Having 4 skill slots can minimize tradeoffs, but generally isn't necessary.
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Renri
C |
- Role(s): Offense Support/Defense Support
- Manifest Weapon required.
- Can guarantee Pain on a single enemy, enabling stronger grasta, but not for a fixed duration, and from a non-Fire skill.
- Debuffs PWR & INT by 25% and SPD by 50% for all enemies, all guaranteed, but from a non-Fire skill.
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Renri
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Strong (1040%) neutral single-target damage multiplier potential, further augmented by her Non-Type Attack +100% buff.
- this skill also guarantees Pain on its target, enabling stronger grasta.
- Debuffs PWR & INT by 25% and SPD by 50% for all enemies, all guaranteed from a single Slash skill.
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Renri (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support
- Very high (900%) damage multiplier potential.
- Can guarantee party critical hits with her main damage skill.
- Fairly reliably debuffs Fire Type Resistance and Slash Resistance by 30% each.
- ~Random-target main damage skill can make her unreliable in fights with multiple enemies.
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Renri (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support
- Very high (900%) damage multiplier potential.
- Can guarantee party critical hits with her main damage skill.
- ~Random-target main damage skill can make her unreliable in fights with multiple enemies.
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Riica
A |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Capable of a strong (600%) single-target damage multiplier.
- Can debuff INT of a single enemy by 20%.
- Can heal the party, while also buffing party Physical Resistance by 30% with the same skill.
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Riica
A |
- Role(s): Damage Dealer/Defense Support/Healer
- Free Character.
- Capable of a strong (600%) single-target damage multiplier.
- Can debuff INT of a single enemy by 20%.
- Can heal the party, while also buffing party Physical Resistance by 30% with the same skill.
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Rosetta
A |
- Role(s): Offense Support/Defense Support/Healer
- Can buff party Type Resistance and Fire Type Attack by 30% with the same skill.
- Can heal the party while granting a stack of the rare status immunity.
- Can cleanse the party of status ailments.
- With Manifest:
- Healing/Status immunity skill also provides 20% Damage Reduction and 10 MP Regen.
- Can significantly debuff PWR of a single enemy by up to 45%, as well as Fire Type Resistance by up to 75%, with a Fire skill.
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Rosetta
B |
- Role(s): Offense Support/Defense Support/Healer
- Can buff party Type Resistance by 30%.
- Can heal the party while granting a stack of the rare status immunity.
- Can cleanse the party of status ailments.
- With Manifest:
- Healing/Status immunity skill also provides 3-time 20% Damage Reduction and 10 MP Regen, and gives 3 stacks of status immunity.
- Can significantly debuff PWR of a single enemy, by up to 45%, with a Magic skill.
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Rosetta (Another Style)
A |
- Role(s): Offense Support/Defense Support/Healer
- Can debuff Type Resistance of all enemies by up to 50% with a Fire skill.
- Can buff magic damage with Mental Focus to help her damage significantly, but needs to activate Magic Zone to do so.
- Can buff party Type Resistance and Fire Type Attack by 30% with the same skill.
- Can buff party Physical Resistance and SPD by 30% with the same skill.
- Can heal the party while granting a stack of the rare status immunity.
- Can cleanse the party of status ailments.
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Rosetta (Another Style)
S |
- Role(s): Offense Support/Defense Support/Healer
- Magic Zone enabler.
- Can exceptionally buff the damage output of the party with 0.23% Mental Focus.
- Can debuff Type Resistance of all enemies by up to 50%, while attacking with a Magic skill.
- Can buff party Type Resistance by 30%.
- Can buff party Physical Resistance and SPD by 30% with a single skill.
- Can heal the party while granting a stack of the rare status immunity.
- Can cleanse the party of status ailments.
- Passively buffs party Staff damage based on party Magic move count each turn in Magic Zone (max 80%).
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Ruina (Another Style)
S |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required
- Exceptionally high (2520%) random-target damage multiplier potential.
- Very high (1000%) all-target damage multiplier, but damage reduces on consecutive uses.
- this skill also buffs party Physical Resistance by up to 50%.
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Ruina (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required
- Exceptionally high (2520%) random-target damage multiplier potential.
- Very high (1000%) all-target damage multiplier, but damage reduces on consecutive uses.
- this skill also debuffs Slash Resistance of all enemies by up to 70% and buffs party Physical Resistance by up to 50%.
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Saki (Another Style)
C |
- Role(s): Defense Support
- Free Character.
- Can buff party Fire Type Resistance by 50%.
- Can moderately debuff INT & SPD of all enemies, by 15%, with a single skill.
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Saki (Another Style)
D |
- Role(s): Defense Support
- Free Character.
- Can moderately debuff INT & SPD of all enemies, by 15%, with a single skill.
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Serge
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Serge
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Strong (644%+) all-target damage multiplier potential.
- this skill also buffs party Critical Damage by up to 40%.
- Can preemptively guarantee Pain on all enemies for a long duration, enabling stronger grasta.
- Can heal the party by up to 2500 HP.
- this skill also buffs party max HP by up to 25%.
- Very flexible support options, owing to being able to equip Elements.
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Sesta
SS |
- Role(s): Damage Dealer/Offense Support
- Wind Zone enabler.
- activates Awakened Wind Zone for 3 turns at battle start if there are 4 Wind characters in the frontline.
- Obscenely high (7000%) single-target damage multiplier that ignores damage reduction barriers, boosted by several strong damage augmenting effects right before its use, all from a single skill use, and available on turn 1.
- this can be used once per turn as long as Wind AZ is active at turn start.
- Very high (1000%) single-target damage multiplier.
- Can buff party PWR, INT and SPD by 100% each.
- this skill also grants the party 3 stacks of Status Immunity.
- Can debuff Wind Type Resistance of all enemies by 50%~100%.
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Sesta
S+ |
- Role(s): Damage Dealer
- Very high (1000%) single-target damage multiplier, significantly further augmented by several strong damage augmenting effects in her own kit.
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Sevyn
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Wind Zone enabler.
- activates Wind Zone from a skill, even in Another Force, but only if there is no Zone already active.
- Exceptionally high (1800%) all-target damage multiplier potential, further augmented by his Mental Focus buff.
- this skill loses thrice its damage if Another Zone isn't active.
- this skill also buffs All Weapon Damage of the party by 40% if Another Zone is active.
- Can guarantee Pain on all enemies for a fixed 3-turn duration, with a Wind skill.
- Can buff party Earth Type Resistance by 30%.
- Passively increases max HP & restores HP of party based on party Wind move count each turn in any Zone (max +1000 HP/40% HP).
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Sevyn
B |
- Role(s): Damage Dealer
- Strong (~450%+) all-target damage multiplier potential, limited by its conditions.
- this skill does 3 times more damage if Another Zone is active.
- this skill also buffs All Weapon Damage of the party by 40% if Another Zone is active.
- Can guarantee Pain on all enemies for a fixed 3-turn duration, with a Magic skill.
- Passively increases max HP & restores HP of party based on party Wind move count each turn in any Zone (max +1000 HP/40% HP).
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Shanie
A |
- Role(s): Offense Support
- Manifest Weapon required.
- Can debuff Water Type Resistance of a single enemy by up to 60%, and Physical Resistance of the same enemy by up to 40%.
- Can buff party Water Type Attack by 30%.
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Shanie
B |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of good damage by virtue of her Water damage boost buffs/debuffs.
- Can debuff Physical Resistance of a single enemy by up to 40%, with a Slash skill.
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Shanie (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support
- High (880%) single-target damage multiplier potential, but is dependent on critical hits for it.
- Can debuff Water Type Resistance of a single target by 25%, but this is mostly limited to Another Force.
- Significantly buffs Critical Damage of all male allies, by 50%.
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Shanie (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support
- High (880%) single-target damage multiplier potential, but is dependent on critical hits for it.
- Significantly buffs Critical Damage of all male allies, by 50%.
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Shannon
S- |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Strong (750%) single-target damage multiplier potential, further significantly augmented by the skill's preemptive self buffs.
- fairly reliably debuffs Physical Resistance of its target by 35% as well.
- ~Requires max HP or her damage contribution basically vanishes.
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Shannon
S- |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Strong (750%) single-target damage multiplier potential, further significantly augmented by the skill's preemptive self buffs.
- fairly reliably debuffs Physical Resistance of its target by 35% as well.
- ~Requires max HP or her damage contribution basically vanishes.
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Shannon (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- High (840%) single-target damage multiplier potential from a 6-hit skill.
- Capable of a 300% multiplier end-of-turn all-target Wind attack.
- Can significantly debuff INT of all enemies, by 20%, guaranteed from a Wind skill.
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Shannon (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- High (840%) single-target damage multiplier potential from a 6-hit skill.
- Capable of a 300% multiplier end-of-turn all-target Slash attack.
- Can significantly debuff INT of all enemies, by 20%, guaranteed from a Slash skill.
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Sheila (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Very high (1600%) all-target damage multiplier potential.
- this skill also significantly debuffs PWR & INT of all enemies, by 25%, preemptively.
- Can buff party PWR by 20% with a Water skill.
- Can buff party Pierce weapon damage by 50%.
- this skill also buffs party Physical and Type Resistance by 30% each, and grants 1000 HP regen.
- Passively increases max HP & restores HP of party based on party Pierce move count each turn in any Zone (max +1000 HP/40% HP).
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Sheila (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Pierce Zone enabler.
- Very high (1600%) all-target damage multiplier potential.
- this skill also significantly debuffs PWR & INT of all enemies, by 25%, preemptively.
- Can buff party PWR by 20% with a Pierce skill.
- Can buff party Pierce weapon damage by 50%.
- this skill also buffs party Physical and Type Resistance by 30% each, and grants 1000 HP regen.
- Passively increases max HP & restores HP of party based on party Pierce move count each turn in any Zone (max +1000 HP/40% HP).
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Shigure
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Exceptionally high (2016%) single-target damage multiplier, for minimal to no setup.
- this skill also debuffs both Type Resistance and Water Type Resistance of its target by up to 60% each.
- this skill also buffs party Type Attack by 30% for 1 move.
- Can preemptively debuff PWR & INT of all enemies by 30%.
- this skill also guarantees party criticals for 3 moves.
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Shigure
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Exceptionally high (2016%) single-target damage multiplier, for minimal to no setup.
- this skill also debuffs both Type Resistance and Water Type Resistance of its target by up to 60% each.
- this skill also buffs party Type Attack by 30% for 1 move.
- Can preemptively debuff PWR & INT of all enemies by 30%.
- this skill also guarantees party criticals for 3 moves.
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Shigure (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Water Zone enabler.
- Exceptionally high (1050%~2700%) single-target damage multiplier potential, significantly augmented by the presence of allies that can fulfill its additional attack count condition, and its self PWR buff.
- Debuffs Physical Resistance of all enemies by 30%.
- Can significantly debuff PWR of a single enemy, by 20%, but non-guaranteed from a non-Water skill.
- Can moderately debuff INT of all enemies, by 15%, but it is not guaranteed.
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Shigure (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1050%~2700%) single-target damage multiplier potential, significantly augmented by the presence of allies that can fulfill its additional attack count condition, and its self PWR buff.
- Debuffs Physical Resistance of all enemies by 30%.
- Can significantly debuff PWR of a single enemy, by 20%, but it is not guaranteed.
- Can moderately debuff INT of all enemies, by 15%, but it is not guaranteed.
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Shion
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- True Manifest Weapon skill changes required.
- Exceptionally high (1752%) single-target damage multiplier potential.
- Can significantly debuff PWR of a single enemy, by 30%.
- this skill also debuffs their Physical Resistance by 30% and buffs his PWR by 35%.
- Can debuff Fire Type Resistance of a single enemy by 25%, with a Fire skill, but it is not guaranteed.
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Shion
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- True Manifest Weapon skill changes required.
- Exceptionally high (1752%) single-target damage multiplier potential.
- Can significantly debuff PWR of a single enemy, by 30%.
- this skill also debuffs their Physical Resistance by 30% and buffs his PWR by 35%.
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Shion (Another Style)
C |
- Role(s): Offense Support/Defense Support
- Can debuff Fire Type Resistance of a single enemy by 25% with a Fire skill but it is not guaranteed.
- Can debuff Physical Resistance of a single enemy by 20% but non-guaranteed from a non-Fire skill.
- Can debuff PWR & SPD of random enemies by 15%/25% each.
- Can buff his own Physical Resistance by 70% and may inflict Rage on all enemies with the same skill.
- His Valor Chant buffing his PWR & Physical Resistance by 30%/40% for 3 turns can be used to augment his damage and resistance slightly.
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Shion (Another Style)
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- High (~1135%) neutral random-target damage multiplier average.
- this skill is also likely to debuff both PWR & SPD of hit targets, by 25%.
- Can debuff Physical Resistance of a single enemy by 20%, with a Slash skill, but it is not guaranteed.
- Can buff his own Physical Resistance by 70% and may inflict Rage on all enemies with the same skill.
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Shionne
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a high (800%) all-target damage multiplier, but it can only be used once per battle.
- this skill also obscenely debuffs PWR and SPD of all enemies, by 50% each.
- Capable of a 405% all-target damage multiplier, but only when hitting a weakness.
- Can debuff Physical Resistance and Magic Resistance of all enemies, by 30% each.
- Can heal the party for 30%+ HP.
- Can cleanse the party of status ailments.
Can offer significant contribution towards defending against physical attacks, but only once per battle, and consumes her highest multiplier attack in the process.
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Shionne
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a high (800%) all-target damage multiplier, but it can only be used once per battle.
- this skill also obscenely debuffs PWR and SPD of all enemies, by 50% each.
- Capable of a 405% all-target damage multiplier, but only when hitting a weakness.
- Can debuff Physical Resistance of all enemies, by 30% each.
- Can heal the party for 30%+ HP.
- Can cleanse the party of status ailments.
Can offer significant contribution towards defending against physical attacks, but only once per battle, and consumes her highest multiplier attack in the process.
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Shionne
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Capable of a 325% all-target damage multiplier, but only when hitting a weakness.
- Can obscenely debuffs PWR and SPD of all enemies, by 50% each.
- Can debuff Magic Resistance of all enemies, by 30% each.
- Can heal the party for 30%+ HP.
- Can cleanse the party of status ailments.
Can offer significant contribution towards defending against physical attacks, but only once per battle.
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Silver Striker
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%) single-target damage multiplier potential.
- Can debuff Water Resistance of all enemies by 50% and buff her Critical Damage by 50%, with the same move.
- this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
- Can guarantee Pain on a single enemy for a fixed 3/10 turn duration.
- Can buff party SPD and Type Resistance by 35%, with the same move.
- Can debuff PWR & INT of all enemies by up to 50% with her unique stacks, but requires Another Force to see notable results.
- Passively buffs party Lance/Bow damage, based on party Pierce move count, each turn in any Zone (max 60%).
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Silver Striker
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Pierce Zone enabler.
- Obscenely high (3770%) single-target damage multiplier potential, but only while in Another Force (770% otherwise).
- this skill also buffs party Critical Rate +100% for one move.
- High (800%) single-target damage multiplier potential.
- Can increase the damage boost of Pierce Zone to +60% instead of +30%, via Zone Awakening.
- Can guarantee Pain on a single enemy for a fixed 3/10 turn duration.
- Can buff party SPD and Type Resistance by 35%, with the same move.
- Can debuff PWR & INT of all enemies by up to 50% with her unique stacks, but requires Another Force to see notable results.
- Passively buffs party Lance/Bow damage, based on party Pierce move count, each turn in any Zone (max 60%).
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Silver Striker
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3770%) single-target damage multiplier potential, but only while in Another Force (770% otherwise).
- this skill also buffs party Critical Rate +100% for one move.
- Can debuff Thunder Resistance of all enemies by 50%.
- Can guarantee Pain on a single enemy for a fixed 3-turn duration.
- Can buff party SPD and Type Resistance by 35%, with the same move.
- Can debuff PWR & INT of all enemies by up to 50% with her unique stacks, but requires Another Force to see notable results.
- Passively buffs party Lance/Bow damage, based on party Pierce move count, each turn in any Zone (max 60%).
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Silver Striker
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Obscenely high (3770%) single-target damage multiplier potential, but only while in Another Force (770% otherwise).
- this skill also buffs party Critical Rate +100% for one move.
- Can debuff Thunder Resistance of all enemies by 50%.
- this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
- Can guarantee Pain on a single enemy for a fixed 3/10 turn duration.
- Can buff party SPD and Type Resistance by 35%, with the same move.
- Can debuff PWR & INT of all enemies by up to 50% with her unique stacks, but requires Another Force to see notable results.
- Passively buffs party Lance/Bow damage, based on party Pierce move count, each turn in any Zone (max 60%).
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Skull
S- |
- Role(s): Damage Dealer/Defense Support
- Free Character.
- Strong (620%) single-target damage multiplier, further augmented by his self buffs.
- Can significantly debuff PWR of all enemies, by 20%, but it is not guaranteed.
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Skull
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Strong (620%) single-target damage multiplier, further augmented by his self buffs.
- Can buff party Thunder Type Attack by 30%.
- Can significantly debuff PWR of all enemies, by 20%, with a Thunder skill, but it is not guaranteed.
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Skull
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- Strong (620%) single-target damage multiplier, further augmented by his self buffs.
- Can buff party Thunder Type Attack by 30%.
- Can significantly debuff PWR of all enemies, by 20%, with a Thunder skill, but it is not guaranteed.
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Soira (Another Style)
S+ |
- Role(s): Offense Support/Defense Support
- Can debuff PWR and INT of all enemies, by up to 60%, with a Wind skill that also inflicts Rage on them.
- this skill also guarantees criticals of the party for multiple moves.
- Can turn all-target attacks from enemies into single-target attacks that only hit her, but she will take double damage.
- Can passively take reduced damage from all kinds of attacks, including fixed damage, depending on her LCK and Critical Rate.
- Can increase her Physical and Type Resistance by 50% each, while also cleansing herself of status ailments and effectively doubling her HP.
- Passively provides 10% AF gain at the start of each turn.
Very high defensive contribution through multiple ways. Top of the line PWR & INT debuffing and multiple methods of reducing the damage she takes, in tandem with the ability to take all attacks from enemies, as opposed to typical Rage-only tanking that falters against all-target attacks. Capable of this while still supporting party criticals and having the potential to provide more than 2x AF gain than usual each turn.
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Soira (Another Style)
S+ |
- Role(s): Offense Support/Defense Support
- Can debuff PWR and INT of all enemies, by up to 60%, with a Pierce skill that also inflicts Rage on them.
- this skill also guarantees criticals of the party for multiple moves.
- Can turn all-target attacks from enemies into single-target attacks that only hit her, but she will take double damage.
- Can passively take reduced damage from all kinds of attacks, including fixed damage, depending on her LCK and Critical Rate.
- Can increase her Physical and Type Resistance by 50% each, while also cleansing herself of status ailments and effectively doubling her HP.
- Passively provides 10% AF gain at the start of each turn.
Very high defensive contribution through multiple ways. Top of the line PWR & INT debuffing and multiple methods of reducing the damage she takes, in tandem with the ability to take all attacks from enemies, as opposed to typical Rage-only tanking that falters against all-target attacks. Capable of this while still supporting party criticals and having the potential to provide more than 2x AF gain than usual each turn.
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Sophia
B |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party PWR by 20% and Water Type Attack by 35%.
- Can debuff PWR of all enemies by 20%.
- Can buff party Physical Resistance by 25% and Type Resistance by 20%~60%, with one skill.
- Can heal the party, between her skills and Valor Chant.
- due to her low INT for the former and dependence on switching in for the latter, they're not the most reliable.
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Sophia
D |
- Role(s): Offense Support/Defense Support/Healer
- Free Character.
- Can buff party PWR by 20%.
- Can debuff PWR of all enemies by 20%.
- Can buff party Physical Resistance by 25% and Type Resistance by 20%~60%, with one skill.
- Can heal the party, between her skills and Valor Chant.
- due to her low INT for the former and dependence on switching in for the latter, they're not the most reliable.
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Starky
C |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can get increased damage multipliers from Elements in combination with his Lunatic.
- Can debuff PWR and INT of all enemies, by 30%, with a preemptive Magic skill.
- this skill may also inflict Rage.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Starky
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can get increased damage multipliers from Elements in combination with his Lunatic.
- Can debuff PWR and INT of all enemies, by 30%, with a preemptive Crystal skill.
- this skill may also inflict Rage.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
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Starky
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- (~480%+/~543%+) all/single-target effective damage multiplier potential, with Thunda Storm/Electro Bolt elements and a combination of his Lunatic & Mental Focus buff.
- Can debuff PWR and INT of all enemies, by 30%, with a preemptive skill.
- this skill may also inflict Rage.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
- ~Clunky damage setup for not much payoff.
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Starky
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- (~480%+/~543%+) all/single-target effective damage multiplier potential, with Meteor Shower/Photon Beam elements and a combination of his Lunatic & Mental Focus buff.
- Can debuff PWR and INT of all enemies, by 30%, with a preemptive Crystal skill.
- this skill may also inflict Rage.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
- ~Clunky damage setup for not much payoff.
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Starky
B |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- (~480%+/~543%+) all/single-target effective damage multiplier potential, with Black Hole/Hell Bound elements and a combination of his Lunatic & Mental Focus buff.
- Can debuff PWR and INT of all enemies, by 30%, with a preemptive skill.
- this skill may also inflict Rage.
- Very flexible support options, owing to being able to equip Elements.
- ~Very limited Another Force gain while stacking Power Levels.
- ~Clunky damage setup for not much payoff.
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Suzette
S+ |
- Role(s): Damage Dealer/Defense Support
- True Manifest Weapon skill changes required.
- Exceptionally high (1890%) all-target damage multiplier, further augmented by her self buffs.
- Can preemptively guarantee Pain and Poison on all enemies for a fixed 5-turn duration.
- this skill also significantly debuffs PWR of all enemies, by 30%.
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Suzette
S+ |
- Role(s): Damage Dealer/Defense Support
- True Manifest Weapon skill changes required.
- Exceptionally high (1890%) all-target damage multiplier, further augmented by her self buffs.
- Can preemptively guarantee Pain and Poison on all enemies for a fixed 5-turn duration, with a Pierce skill.
- this skill also significantly debuffs PWR of all enemies, by 30%.
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Suzette (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Very high (1000%) single-target damage multiplier potential, further augmented by her self Critical Damage buff.
- this is primarily limited to Another Force, due to her skill conditions.
- this skill also debuffs the target's Physical Resistance by up to 60%.
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Suzette (Extra Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Effectively strong (~648%+) all-target damage multiplier, owing to her rare hit-based buff.
- damage notably increases with more Fists/Hammer characters in party.
- Provides a rare damage buff to the party, but this is fully based on hit count of skills used.
- generally, 1-hit: no change, 2-hits: +12.5%, 3-hits: +25%, 4-hits: +43.75%, 5+ hits: +75% or more
- Can buff party Fire Type Attack by 60%.
- Can significantly debuff PWR and INT of all enemies, by 30%, with a single skill.
- this skill also buffs party Physical Resistance by 50%, when used within the first 3 turns.
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Suzette (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Very high (1000%) single-target damage multiplier potential, further augmented by her self Critical Damage buff.
- this is primarily limited to Another Force, due to her skill conditions.
- this skill also debuffs the target's Physical Resistance by up to 60%.
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Suzette (Extra Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Blunt Zone enabler.
- Effectively exceptional (2240%) all-target damage multiplier, owing to her rare hit-based buff.
- damage dependent on number of Fists/Hammer characters in party.
- Provides a rare damage buff to the party, but this is fully based on hit count of skills used.
- generally, 1-hit: no change, 2-hits: +12.5%, 3-hits: +25%, 4-hits: +43.75%, 5+ hits: +75% or more
- Can significantly debuff PWR and INT of all enemies, by 30%, with a single skill.
- this skill also buffs party Physical Resistance by 50%, when used within the first 3 turns.
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Thillelille
B |
- Role(s): Damage Dealer/Offense Support
- Capable of good single-target damage but overly reliant on self buffs for it.
- Can provide Physical Resistance -50% and SPD -50% debuffs from one skill, single-target.
- ~Main skill reduces damage multiplier when hitting multiple enemies.
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Thillelille
S |
- Role(s): Damage Dealer/Offense Support
- Very high (1188%) single-target damage multiplier potential, significantly augmented by her Lunatic and strong/varied self buff options.
- Can debuff both Physical Resistance and SPD of a single enemy by 50%, with a Slash skill, but they are not guaranteed.
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Thillelille
S+ |
- Role(s): Damage Dealer/Offense Support
- Very high (1188%) single-target damage multiplier potential, significantly augmented by her Lunatic and strong/varied self buff options.
- Can debuff both Physical Resistance and SPD of a single enemy by 50%, with a Shade skill, but they are not guaranteed.
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Thillelille
S |
- Role(s): Damage Dealer/Offense Support
- Very high (1188%) single-target damage multiplier potential, significantly augmented by her Lunatic and strong/varied self buff options.
- Can debuff both Physical Resistance and SPD of a single enemy by 50%, with a Shade skill, but they are not guaranteed.
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Thillelille (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1530%~2218.5%) all-target effective damage multiplier, owing to her Lunatic and further augmented by her damage boost buffs/debuffs.
- this skill also debuffs PWR & INT by 25% each, and Fire Type Resistance by up to 60%.
- Can provide uncommon Physical Resistance -50% and SPD -50% debuffs from one skill, single-target.
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Thillelille (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (1530%~2218.5%) all-target effective damage multiplier, owing to her Lunatic and further augmented by her damage boost buffs/debuffs.
- this skill also debuffs PWR & INT by 25% each.
- Can provide uncommon Physical Resistance -50% and SPD -50% debuffs from a Slash skill, single-target.
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Thillelille (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1100%) all-target damage multiplier, further augmentable by her Lunatic and damage boost buffs/debuffs.
- Can debuff Physical Resistance and SPD of a single enemy, by 50% each, with a Shade skill.
- Can debuff PWR & INT of all enemies, by 25%.
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Thillelille (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1100%) all-target damage multiplier, further augmentable by her Lunatic and damage boost buffs/debuffs.
- Can debuff Physical Resistance and SPD of a single enemy, by 50% each, with a Shade skill.
- Can debuff PWR & INT of all enemies, by 25%.
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Tiramisu
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of up to a 600% single-target multiplier, but requires a fairly long rotation for it.
- Can debuff both Earth Type Resistance and Physical Resistance of all enemies, by 30% each.
- Can significantly debuff PWR, INT & SPD of all enemies, by 20%, but requires a turn of setup to do so.
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Tiramisu
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of up to a 600% single-target multiplier, but requires a fairly long rotation for it.
- Can debuff Physical Resistance of all enemies by 30%.
- Can significantly debuff PWR, INT & SPD of all enemies, by 20%, but requires a turn of setup to do so.
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Tiramisu (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Earth Zone enabler.
- Very high (900%+) single-target effective damage multiplier potential, further augmented by her Pierce-focused effects.
- this skill also buffs Critical Rate of the party by +50%, +100% instead for Lance/Bow allies.
- Passively buffs party PWR & SPD based on party Earth move count each turn in Earth Zone (max 30% each).
- Can significantly debuff PWR, INT & SPD of all enemies, by 20%, but requires a turn of setup to do so.
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Tiramisu (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Strong (600%) single-target damage multiplier potential.
- this skill also buffs Critical Rate of the party by +100%, +50% instead for non-Lance/Bow allies.
- Can buff Critical Damage by 30%, for Lance/Bow party members.
- Can significantly debuff PWR, INT & SPD of all enemies, by 20%, but requires a turn of setup to do so.
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Toova
A |
- Role(s): Damage Dealer/Offense Support/Healer
- True Manifest Weapon skill changes required.
- Capable of a very high (~1125%+) all-target effective damage multiplier average, owing to her Mental Focus buff.
- this is further augmented by her 70% INT buff, for Another Force and well-timed nuking.
- Can buff party Earth Type Attack by 30% and grant the party 1500 HP regen with an Earth skill.
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Toova
A |
- Role(s): Damage Dealer/Offense Support/Healer
- True Manifest Weapon skill changes required.
- Strong (600%) all-target damage multiplier potential.
- this is further augmented by her 70% INT buff, for Another Force and well-timed nuking.
- Can grant the party 0.23% Mental Focus and 1500 HP regen with a Magic skill.
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Toova (Another Style)
A |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- High (885%) single-target damage multiplier potential, further augmented by her self buffs, but somewhat held back by limited magic synergies.
- this skill also buffs her SPD, helping the otherwise low value.
- this damage is mostly limited to Another Force, due to her skill conditions.
- Can provide extra Another Force gain each turn end, with her end-of-turn attacks.
- Can significantly debuff both PWR & INT of a single enemy, by 25%, with a single skill.
- Her initially low SPD can limit how effectively she can do this, as you may take damage before she can debuff.
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Toova (Another Style)
S- |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- High (885%) single-target damage multiplier potential, further augmented by her self buffs.
- this skill also buffs her SPD, helping the otherwise low value.
- this damage is mostly limited to Another Force, due to her skill conditions.
- Can significantly debuff both PWR & INT of a single enemy, by 25%, with a single skill.
- Her initially low SPD can limit how effectively she can do this, as you may take damage before she can debuff.
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Toova (Extra Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Exceptionally high (1600%) single-target damage multiplier potential, significantly further augmented by several damage boosting effects in her own kit.
- this skill also guarantees party criticals for 3 moves.
- this skill also buffs Critical Damage of Shadow party members by 50%.
- Can activate a Prayer that reduces damage taken by the party by 50%.
- this skill also restores 50% HP and 10% MP to the party, and repeats this each turn start as part of the Prayer effect.
- Can buff party PWR, INT and Weapon Damage by 50% each.
- Shadow party members receive doubled values.
- Can buff party Type Resistance and Max HP by 25% each.
- Shadow party members receive doubled values.
- Can grant the party 2 stacks of Status Immunity, and cleanse status ailments with the same skill.
- Shadow party members also receive 2 stacks of Knockback Immunity
- Can guarantee Pain and Poison on all enemies for a permanent duration.
Very good isolated damage and support utility, even when not paired with Shadow allies.
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Toova (Extra Style)
SS |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Exceptionally high (1600%) single-target damage multiplier potential, significantly further augmented by several damage boosting effects in her own kit.
- this skill also guarantees party criticals for 3 moves.
- this skill also buffs Critical Damage of Shadow party members by 50%.
- this skill also inflicts 3 stacks of Elemental Break (Shade) on its target.
- Can activate a Prayer that reduces damage taken by the party by 50%.
- this skill also restores 50% HP and 10% MP to the party, and repeats this each turn start as part of the Prayer effect.
- Can buff party PWR, INT and Weapon Damage by 50% each.
- Shadow party members receive doubled values.
- Can buff party Type Resistance and Max HP by 25% each.
- Shadow party members receive doubled values.
- Can grant the party 2 stacks of Status Immunity, and cleanse status ailments with the same skill.
- Shadow party members also receive 2 stacks of Knockback Immunity
- Can guarantee Pain and Poison on all enemies for a permanent duration.
Very good isolated damage and support utility, even when not paired with Shadow allies.
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Tsubame
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Obscenely high (2910%) single-target damage multiplier, for virtually no setup.
- 1455% while in Another Force.
- this skill also inflicts Break on its target.
- Can preemptively debuff Earth Type Resistance of all enemies by 50%.
- this skill also buffs party Physical Resistance by 35% and reduces MP costs for the party by 35%.
- Can buff party Earth Type Attack by 30%.
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Tsubame
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Manifest Weapon required.
- Obscenely high (2910%) single-target damage multiplier, for virtually no setup.
- 1455% while in Another Force.
- this skill also inflicts Break on its target.
- Can preemptively buff party Physical Resistance by 35% and reduces MP costs for the party by 35%.
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Tsubame (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of exceptionally high (800%+/1800%) all-target/random-target damage multiplier potential.
- Possesses significantly more ATK than other characters, due to her stacks.
- Can guarantee party critical hits, while attacking.
- Can provide exceptionally strong mitigation with 35% PWR & INT debuffs, but they only last 1 turn and reduce in potency when spammed.
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Tsubame (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of exceptionally high (800%+/1800%) all-target/random-target damage multiplier potential.
- Possesses significantly more ATK than other characters, due to her stacks.
- Can guarantee party critical hits, while attacking.
- Can buff party Earth Type Attack by 30%.
- Can provide exceptionally strong mitigation with 35% PWR & INT debuffs, but they only last 1 turn and reduce in potency when spammed.
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Tsukiha
S- |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Strong (630%) all-target damage multiplier potential but depends on guaranteed critical support.
- Buffs party Fire Type Attack by 30% and debuffs a single enemy's Fire Type Resistance by 30% with one skill.
- Can provide a high (50%) all-target Physical Resistance debuff.
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Tsukiha
A |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Strong (630%) all-target damage multiplier potential, further boosted by her Fire damage boost buffs/debuffs, but notably depends on guaranteed critical support.
- Can provide a high (50%) all-target Physical Resistance debuff.
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Tsukiha (Another Style)
S |
- Role(s): Damage Dealer/Offense Support
- Effectively very high (approx: 655%~1638%) all-target damage multiplier due to SPD damage scaling and the strength/uniqueness of her buffs.
- Buffs party Critical Rate +100% for up to 4 actions.
- Can provide a very high (60%) party SPD buff.
- Can provide a high (50%) all-target Physical Resistance debuff.
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Uquaji
B |
- Role(s): Offense Support/Healer
- Free Character.
- Can guarantee Pain on a single enemy for a fixed 5-turn duration.
- Can guarantee party physical criticals while attacking with a Blunt skill.
- Can heal the party for 30% HP each turn, while in Reserves.
Very low starting values and a very slow ramp limit both damage and support potential, but can uniquely heal the frontline mid-battle without being in the frontline.
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Tsukiha (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support
- Effectively very high (approx: 655%~1638%) all-target damage multiplier due to SPD damage scaling and the strength/uniqueness of her buffs.
- Buffs party Critical Rate +100% for up to 4 actions.
- Can provide a very high (60%) party SPD buff.
- Can provide a high (50%) all-target Physical Resistance debuff.
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Tsukiha (Extra Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (2400%) all-target effective damage multiplier, at the cost of medium setup.
- Can significantly debuff both Piercing and Wind Type Resistance of all enemies, by 45% each.
- Can provide the rare Critical Damage buff to the party with a high value of 45%.
- If present in the frontline at battle starts, inflicts 5-turn guaranteed Pain on all enemies.
- Significantly debuffs PWR of all enemies, by 25%, as part of her desired initial rotation.
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Tsukiha (Extra Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Pierce Zone enabler.
- Capable of an obscenely high (3200%) all-target effective damage multiplier, at the cost of medium setup.
- Can significantly debuff both Piercing and Wind Type Resistance of all enemies, by 45% each.
- Can provide the rare Critical Damage buff to the party with a high value of 45%.
- If present in the frontline at battle starts, inflicts 5-turn guaranteed Pain on all enemies.
- Significantly debuffs PWR of all enemies, by 25%, as part of her desired initial rotation.
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Uquaji
B |
- Role(s): Offense Support/Healer
- Free Character.
- Can guarantee Pain on a single enemy for a fixed 5-turn duration.
- Can guarantee party physical criticals while attacking with a Water skill.
- Can heal the party for 30% HP each turn, while in Reserves.
Very low starting values and a very slow ramp limit both damage and support potential, but can uniquely heal the frontline mid-battle without being in the frontline.
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Veina
C |
- Role(s): Damage Dealer/Defense Support
- Manifest Weapon required.
- Capable of okay damage by virtue of her buffs, but notably limited on ways to fulfil her damage condition.
- Can buff party Earth Type Resistance by 50%.
- Can restore 30 MP to the party, with a Wind skill.
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Veina
C |
- Role(s): Damage Dealer/Offense Support
- Manifest Weapon required.
- Capable of good single-target damage by virtue of her buffs, but dependent on critical hits for some of it.
- Buffs party INT by 40%.
- Can restore 30 MP to the party, with a Magic skill.
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Veina (Another Style)
A |
- Role(s): Offense Support/Defense Support/Healer
- Wind Zone enabler.
- Can guarantee party critical hits, with a Wind skill, after some setup.
- this skill also buffs party Wind Type Attack by up to 50%.
- Can buff party Earth Type Resistance by 50%.
- Can increase max HP of, and heal, the party.
- this skill also guarantees Poison on all enemies and debuffs their Wind Type Resistance by 30%.
- this skill also cleanses the party of status ailments.
- Passively buffs party INT based on party Wind move count each turn in Wind Zone (max 40%).
- this will mostly only matter for augmenting her heals.
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Veina (Another Style)
C |
- Role(s): Damage Dealer/Healer
- Can get okay damage due to her buff effects and damage conditions.
- Can increase max HP of, and heal, the party.
- this skill also cleanses the party of status ailments.
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Velette
B |
- Role(s): Offense Support/Healer
- Can buff party Critical Rate and Magic Critical Rate by 100% for 3 moves, with a Magic skill.
- Can buff party Magic Critical Damage by 30% each, and grant them Multi-Upgrade, with a Magic skill.
- Can buff party Power, Intelligence, Speed, and Thunder Type Attack by 50% each, and buff party max MP by 25%, all with the same skill.
- Can preemptively guarantee Pain and Poison on all enemies for a permanent duration, with a Magic skill.
- Can grant the party 1500 HP & 50 MP Regen, but note that this comes from a skill that will try to activate Thunder Zone.
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Velette
A |
- Role(s): Offense Support/Healer
- Can buff party Critical Rate and Magic Critical Rate by 100% for 3 moves, with a Thunder skill.
- Can buff party Critical Damage and Magic Critical Damage by 30% each, and grant them Multi-Upgrade, with a Thunder skill.
- Can buff party Power, Intelligence, Speed, and Thunder Type Attack by 50% each, and buff party max MP by 25%, all with the same skill.
- Can preemptively guarantee Pain and Poison on all enemies for a permanent duration, with a Thunder skill.
- Can grant the party 1500 HP & 50 MP Regen, but note that this comes from a skill that will activate Thunder Zone.
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Velette
SS |
- Role(s): Damage Dealer/Offense Support/Healer
- Thunder Zone enabler.
- Exceptionally high (2280%) all-target damage multiplier potential.
- this skill also buffs party Critical Rate and Magic Critical Rate by 100% for 3 moves.
- this skill can also debuff Thunder Type Resistance of all enemies by up to 100%.
- Can buff party Critical Damage and Magic Critical Damage by up to 60% each, and grant them Multi-Upgrade, all with the same Thunder skill.
- Can buff party Power, Intelligence, Speed, and Thunder Type Attack by 100% each, and grant the party max MP +50% and Mental Focus, all with the same skill.
- Can preemptively guarantee Pain and Poison on all enemies for a permanent duration, with a Thunder skill.
- Can preemptively activate Thunder Zone with a Thunder skill, as opposed to Valor Chant, even in Another Force.
- this skill also grants the party 3000 HP & 100 MP Regen.
- this skill also increases the damage boost of Thunder Zone to +60% instead of +30%, via Zone Awakening.
- Passively increases the damage boost of Thunder Zone, based on total Thunder hits executed by the party.
Very strong offensive presence for both personal damage and support, while also contributing notable HP & MP healing. Note that a ton of her damage potential vanishes and is hard to regain against bosses that break Zones.
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Velvet
A |
- Role(s): Damage Dealer/Offense Support
- Can debuff Earth Type Resistance of all enemies by 30%, with an Earth skill, but it is not guaranteed.
- Can debuff Physical Resistance of a single enemy by 30%, with an Earth skill, but it is not guaranteed.
- Can get good damage at the cost of multiple actions worth of setup, but even then it is heavily buff-focused.
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Velvet
B |
- Role(s): Damage Dealer/Offense Support
- Capable of a strong (675%) neutral single-target damage multiplier, significantly boosted by her self buffs, but requires notably long setup.
- Can debuff Physical Resistance of a single enemy by 30%, but non-guaranteed, from a non-Slash skill.
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Vermillion Whip
S |
- Role(s): Damage Dealer/Offense Support
- Obscenely high (2400%~4800%) all-target damage multiplier, but requires a long Another Force setup with constant alternation between 3~4 moves.
- Can buff party PWR, INT, Weapon Damage and Critical Damage by 50%~80% each until the end of turn, with a Fire skill.
- Can buff party SPD by 50%~80% until the end of turn while also granting the party 1 stack of Status Immunity, with a Fire skill.
- Can grant the party Critical Rate +100% for 3 moves, with a Fire skill.
- this skill also increases the damage boost of Fire Zone to +100% instead of +50%, via Zone Awakening.
Very high damage and/or support potential but requires complex Another Force sequence that you may not find worth it compared to other options for either.
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Vermillion Whip
S |
- Role(s): Damage Dealer/Offense Support
- Obscenely high (2400%~4800%) all-target damage multiplier, but requires a long Another Force setup with constant alternation between 3~4 moves.
- this skill also inflict 3 stacks of Weapon Break (Piercing) on all enemies.
- Can buff party PWR, INT, Weapon Damage and Critical Damage by 50%~80% each until the end of turn, with a Pierce skill.
- Can buff party SPD by 50%~80% until the end of turn while also granting the party 1 stack of Status Immunity, with a Pierce skill.
- Can grant the party Critical Rate +100% for 3 moves, with a Pierce skill.
- this skill also increases the damage boost of Pierce Zone to +60% instead of +30%, via Zone Awakening.
- Can preemptively activate Pierce Zone with a skill, as opposed to Valor Chant, even in Another Force.
- this skill also buffs party Weakness Multiplier.
Very high damage and/or support potential but requires complex Another Force sequence that you may not find worth it compared to other options for either. Four skill slots are required if you want her to use her Zone skill while still being able to max her stack setup.
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Victor
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Can significantly increase Another Force Combo (~40% per use) with his main Thunder skill, while providing 4% Another Force gauge gain in Wind Zone, due to his Lunatic.
- Can buff party PWR & INT by 20% each, with a single skill.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a Wind skill, but they are not guaranteed.
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Victor
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%) single/random target damage multiplier potential, further augmented by his self buffs.
- this skill also very significantly increases Another Force Combo (~40% per use).
- Can buff party PWR & INT by 20% each, with a single skill.
- Can debuff Slash Resistance of all enemies by 25% while attacking, but it is not guaranteed.
- Can preemptively debuff INT & SPD of a single enemy by 20%, while attacking, but they are not guaranteed.
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Victor
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%) single/random target damage multiplier potential, further augmented by his self buffs.
- this skill also very significantly increases Another Force Combo (~40% per use).
- Can buff party PWR & INT by 20% each, with a single skill.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a single skill, but they are not guaranteed.
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Victor
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (800%) single/random target damage multiplier potential, further augmented by his self buffs.
- this skill also very significantly increases Another Force Combo (~40% per use).
- Can buff party PWR & INT by 20% each, with a single skill.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a single skill, but they are not guaranteed.
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Victor (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (2240%) all-target Thunder damage multiplier, but requires notable setup.
- Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but requires notable setup.
- Can enable very high Combo % in Another Force, due to his Lunatic.
- Can buff party PWR & INT by 20% each, with a single skill.
- Can significantly debuff PWR of all enemies, by 30%, while also buffing party Physical Resistance by 30%, for 1/5 turns each.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a Wind skill, but they are not guaranteed.
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Victor (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (2240%) all-target damage multiplier, but requires notable setup.
- Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but requires notable setup.
- Can enable very high Combo % in Another Force, due to his Lunatic.
- Can buff party PWR & INT by 20% each, with a single skill.
- Can significantly debuff PWR of all enemies, by 30%, while also buffing party Physical Resistance by 30%, for 1/5 turns each.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a Slash skill, but they are not guaranteed.
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Victor (Another Style)
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (2240%) all-target Thunder damage multiplier, but requires notable setup.
- Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but requires notable setup and suffers -30% damage in this Zone.
- Can enable very high Combo % in Another Force, due to his Lunatic.
- Can buff party PWR & INT by 20% each, with a single skill.
- Can significantly debuff PWR of all enemies, by 30%, while also buffing party Physical Resistance by 30%, for 1/5 turns each.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a single skill, but they are not guaranteed.
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Victor (Another Style)
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Capable of an exceptionally high (2240%) all-target damage multiplier, but requires notable setup.
- Capable of an obscenely high (7360%) all-target end-of-turn damage multiplier, but requires notable setup.
- however, this is a Wind attack, not Thunder.
- Can enable very high Combo % in Another Force, due to his Lunatic.
- Can buff party PWR & INT by 20% each, with a single skill.
- Can significantly debuff PWR of all enemies, by 30%, while also buffing party Physical Resistance by 30%, for 1/5 turns each.
- Can preemptively debuff INT & SPD of a single enemy by 20%, with a single skill, but they are not guaranteed.
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Violet
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- High (720%) single-target damage multiplier potential, further augmented by strong self boosts, including near-guaranteed criticals.
- Can buff party SPD by 30%, while buffing her own SPD by 50%, with one skill.
- Can buff party Critical Rate +100% for 1 action, but with a non-damage skill.
- this skill also significantly debuffs INT of all enemies, by 25%.
- Can buff party Physical Resistance by 25%.
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Violet
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Free Character.
- High (720%) single-target damage multiplier potential, further augmented by strong self buffs.
- Can buff party SPD by 30%, while buffing her own SPD by 50%, with one skill.
- Can buff party Critical Rate +100% for 1 action, but with a non-damage skill.
- this skill also significantly debuffs INT of all enemies, by 25%.
- Can buff party Physical Resistance by 25%.
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Violet Lancer
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Earth Zone enabler.
- Exceptionally high (2400%) single-target damage multiplier potential.
- this skill can also inflict Break on its target and guarantees party Physical and Magic Criticals for 3 actions.
- note that this skill loses thrice its damage if Another Zone isn't active.
- Can buff party Critical Damage by 25%, while buffing her own PWR & SPD by 25% with the same skill.
- Can increase the damage boost of Earth Zone to +100% instead of +50%, via Zone Awakening.
- Passively boosts party damage based on enemy level, while in Another Zone (max +100%).
- Can exceptionally debuff PWR & INT of a single enemy, by 30% each.
- this skill also buffs Physical and Type Resistance of Shadow party members by 30% each.
- Can grant 500 HP and 20 MP Regen to the party, with Shadow characters receiving triple potency and duration.
- Passively buffs party Earth Type Attack, based on party Earth move count, each turn in any Zone (max 60%).
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Violet Lancer
S+ |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Exceptionally high (2400%) single-target damage multiplier potential.
- this skill can also inflict Break on its target and guarantees party Physical and Magic Criticals for 3 actions.
- note that this skill loses thrice its damage if Another Zone isn't active.
- Can buff party Critical Damage by 25%, while buffing her own PWR & SPD by 25% with the same skill.
- Can buff party Lance & Bow Damage by 30%.
- this skill also increases the damage boost of Pierce Zone to +60% instead of +30%, via Zone Awakening.
- Passively boosts party damage based on enemy level, while in Another Zone (max +100%).
- Can exceptionally debuff PWR & INT of a single enemy, by 30% each.
- this skill also buffs Physical and Type Resistance of Shadow party members by 30% each.
- Can grant 500 HP and 20 MP Regen to the party, with Shadow characters receiving triple potency and duration.
- Passively buffs party Earth Type Attack, based on party Earth move count, each turn in any Zone (max 60%).
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Yakumo
S+ |
- Role(s): Damage Dealer
- Obscenely high (5250%) all-target damage multiplier that ignores defense, significantly further augmented by multiple damage boosting effects in his own kit.
- this skill can also generate up to 5 times as much AF gain than usual in Zones.
- this skill will, however, consume MP in AF as well.
- Can guarantee Pain and Poison on all enemies for a permanent duration.
Very very high damage potential without much need for team support for it. However, requires careful MP management/planning with his MP regain skill and passive to be able to full nuke more than once, which is further complicated if he takes non self damage as it will also reduce his MP amount.
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Yakumo
S+ |
- Role(s): Damage Dealer
- Obscenely high (5250%) all-target damage multiplier that ignores defense, significantly further augmented by multiple damage boosting effects in his own kit.
- this skill can also generate up to 5 times as much AF gain than usual in Zones.
- this skill will, however, consume MP in AF as well.
- Can guarantee Pain and Poison on all enemies for a permanent duration.
Very very high damage potential without much need for team support for it. However, requires careful MP management/planning with his MP regain skill and passive to be able to full nuke more than once, which is further complicated if he takes non self damage as it will also reduce his MP amount.
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Yakumo
S+ |
- Role(s): Damage Dealer/Offense Support
- Obscenely high (5250%) all-target damage multiplier that ignores defense, significantly further augmented by multiple damage boosting effects in his own kit.
- this skill can also generate up to 5 times as much AF gain than usual in Zones.
- this skill will, however, consume MP in AF as well.
- Can debuff Shade Type Resistance of all enemies by 100% with a Shade skill.
- Can guarantee Pain and Poison on all enemies for a permanent duration.
Very very high damage potential without much need for team support for it. However, requires careful MP management/planning with his MP regain skill and passive to be able to full nuke more than once, which is further complicated if he takes non self damage as it will also reduce his MP amount.
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Yipha
B |
- Role(s): Offense Support/Defense Support
- Can buff party SPD by 30%, and buff party Type Attack by 30% for 3 actions, with a single skill.
- Can debuff both PWR & INT of a single target by 20% each, with a single skill, which is strong mitigation.
- Can buff party Physical and Type Resistance +25% each, with a skill that also cleanses status ailments and grants HP Regen.
- ~Requires significant SPD investment to optimally support.
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Yipha
S+ |
- Role(s): Offense Support/Defense Support
- Blunt Zone enabler.
- Buffs party Critical Rate +100% for 1 action with a Blunt skill that also debuffs up to 60% Blunt Resistance of all enemies.
- Provides a high power (50%) party Critical Damage buff for early turns after she's switched in.
- Passively buffs party Blunt weapon damage based on party Blunt move count each turn in Blunt Zone (max 60%).
- Can buff party SPD by 30%, and buff party Type Attack by 30% for 5 actions, with a single skill.
- Can debuff both PWR & INT of a single target by 30% each, with a single skill, which is exceptional mitigation.
- Can buff party Physical and Type Resistance +25% each, with a skill that also cleanses status ailments and grants HP Regen.
- ~Requires significant SPD investment to optimally support.
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Yipha (Another Style)
S+ |
- Role(s): Offense Support/Defense Support
- Wind Zone enabler.
- Can buff main and reserve party members' PWR, INT, Weapon Damage & Critical Damage by 50% each, with a single skill.
- ~these buffs only last the turn they are activated and this is a non-attacking skill.
- if she is pledged to an ally, these buff values are doubled for them and they also receive +100% Type Attack for 1 move.
- Can buff party Type Attack by 30% for 5 moves and buff party SPD by 30%.
- Can debuff PWR & INT of a single enemy by 30% each.
- Can buff main and reserve party members Physical Resistance and Type Resistance by 35% each, and also grants them immunity to Status ailments and Knockback 1 time each, with a single skill.
- if she is pledged to an ally, the Resistance buffs are doubled for them and they also gain an HP Shield equal to their max HP.
- Can cleanse the party of status ailments, but this will also overwrite her bigger Resistance buffs with lower values if they are active.
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Yipha (Another Style)
S+ |
- Role(s): Offense Support/Defense Support
- Blunt Zone enabler.
- Can buff main and reserve party members' PWR, INT, Weapon Damage & Critical Damage by 50% each, with a single skill.
- ~these buffs only last the turn they are activated and this is a non-attacking skill.
- if she is pledged to an ally, these buff values are doubled for them and they also receive +100% Type Attack for 1 move.
- Can buff party Type Attack by 30% for 5 moves and buff party SPD by 30%, with a Blunt skill.
- Can debuff PWR & INT of a single enemy by 30% each.
- Can buff main and reserve party members Physical Resistance and Type Resistance by 35% each, and also grants them immunity to Status ailments and Knockback 1 time each, with a single skill.
- if she is pledged to an ally, the Resistance buffs are doubled for them and they also gain an HP Shield equal to their max HP.
- Can cleanse the party of status ailments, but this will also overwrite her bigger Resistance buffs with lower values if they are active.
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Yukino
S |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1000%) single-target damage multiplier potential, further augmented by potent party buffs.
- this skill also debuff its target's Water Type Resistance by up to 60%.
- Buffs party Critical Damage by 30%.
- Can buff party PWR, INT & SPD by 15% each, with a single skill.
- Can buff party Fire Type and Physical Resistance by 30% each, with a single skill.
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Yukino
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Very high (1000%) single-target damage multiplier potential, further augmented by potent party buffs.
- Can buff party Bow character damage and Critical Damage by 30% each, with a single Pierce skill.
- Can buff party PWR, INT & SPD by 15% each, with a single skill.
- Can buff party Physical Resistance by 30%.
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Yukino (Another Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Can buff party PWR & SPD by up to 100% each, while also debuffing Type Resistance of all enemies by up to 50%, with a Water skill.
- this skill also increases the damage boost of Water Zone to +100% instead of +50%, via Zone Awakening.
- Can buff party Critical Damage by 30%.
- Can reduce all damage taken by the party that is ≤5000 to 0 instead for a turn, including fixed damage, but her ability to reuse this skill is limited.
- Can preemptively buff party Type Resistance by 50% and increase party max HP by 1500.
- this skill also debuffs SPD of all enemies by 100%.
- Can buff party Physical Resistance and Fire Type Resistance by 30% each, with a single skill.
- Passively restores party HP & MP based on party Pierce move count each turn in any Zone (max 2500 HP/50 MP).
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Yukino (Another Style)
S+ |
- Role(s): Offense Support/Defense Support/Healer
- Can buff party PWR & SPD by up to 100% each, while also debuffing Pierce Resistance and Type Resistance of all enemies by up to 50% each, with a Pierce skill.
- this skill also increases the damage boost of Pierce Zone to +60% instead of +30%, via Zone Awakening.
- Can buff party Critical Damage by 30%.
- Can reduce all damage taken by the party that is ≤5000 to 0 instead for a turn, including fixed damage.
- this skill can only be reused by performing 15 Pierce attacks across the party each time.
- Can preemptively buff party Type Resistance by 50% and increase party max HP by 1500.
- this skill also debuffs SPD of all enemies by 100%.
- this skill can also activate Pierce Zone if there isn't a Zone already active, and will also inflict Break on all enemies in that case.
- Can buff party Physical Resistance by 30%.
- Passively restores party HP & MP based on party Pierce move count each turn in any Zone (max 2500 HP/50 MP).
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Yuna
A |
- Role(s): Offense Support/Defense Support/Healer
- Manifest Weapon required.
- Can buff party INT by 30%, and party Type Attack by 30% for 3 actions, with the same skill.
- Can significantly debuff PWR of all enemies, by 25%.
- Can significantly debuff INT of all enemies, by 25%, and also debuffs their Type Resistance by 25%.
- Can heal the party while also cleansing status ailments.
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Yuna (Another Style)
S- |
- Role(s): Offense Support/Defense Support/Healer
- Water Zone enabler.
- Can guarantee critical hits of the party for 1 action, but not while attacking.
- this skill also buffs party Type Resistance by 30% and debuffs Water Type Resistance of all enemies by 30%.
- Can buff party Water Type Attack by 30% for 1 turn, while attacking.
- Can debuff both PWR and Physical Resistance of all enemies, by 25%, with a single skill.
- Can debuff both INT and Type Resistance of all enemies, by 25%, with a single skill.
- Can cleanse the party of status ailments.
- Passively restores HP of the party based on party Water move count each turn in Water Zone (max 60% HP).
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Yuna (Another Style)
C |
- Role(s): Offense Support/Defense Support
- Can buff party Type Resistance by 30%.
- Can significantly debuff PWR of all enemies, by 25%.
- Can significantly debuff INT of all enemies, by 25%, and also debuffs their Type Resistance by 25%.
- Can cleanse the party of status ailments.
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Yuri
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can near guarantee party critical hits, with a Wind skill, in Another Force.
- His Valor Chant can buff both party SPD & Critical Damage, by 30%.
- Can heal the party for 1500 HP, while also buffing party Type Resistance by 25%, with the same skill.
- Capable of notable damage at high Another Force Combo values and in combination with his self buffs.
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Yuri
A |
- Role(s): Damage Dealer/Offense Support/Defense Support/Healer
- Free Character.
- Can near guarantee party critical hits, with a Slash skill, in Another Force.
- His Valor Chant can buff both party SPD & Critical Damage, by 30%.
- Can heal the party for 1500 HP, while also buffing party Type Resistance by 25%, with the same skill.
- Capable of notable damage at high Another Force Combo values and in combination with his self buffs.
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Zeviro
C |
- Role(s): Offense Support/Defense Support
- Progressively debuffs Physical Resistance of all enemies, up to 30%.
- Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
- Can heal the party but it is fairly unreliable.
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Zeviro
B |
- Role(s): Damage Dealer/Offense Support/Defense Support
- High (1360%) neutral single-target damage potential, but forced to act last with it outside of Another Force.
- Progressively debuffs Physical Resistance of all enemies, up to 30%.
- Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
- Can heal the party but it is fairly unreliable.
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Zeviro (Another Style)
S- |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Water Zone enabler.
- Capable of a high (875%) single-target damage multiplier, which grows notably stronger in Another Force.
- Can grant one stack of 30% Damage Reduction to the party, buff Type Resistance by 30%, and Water Type Attack by 50%, all with the same skill.
- Progressively debuffs Physical Resistance of all enemies, up to 30%.
- Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
- Can heal the party but it is fairly unreliable.
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Zeviro (Another Style)
A |
- Role(s): Damage Dealer/Offense Support/Defense Support
- Strong (585%) single-target damage multiplier, which grows notably stronger in Another Force.
- Can grant one stack of 30% Damage Reduction to the party, buff Type Resistance by 30%, with the same skill.
- Progressively debuffs Physical Resistance of all enemies, up to 30%.
- Can moderately debuff PWR & INT of all enemies, by 15%, with the same skill.
- Can heal the party but it is fairly unreliable.
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