Melissa

From Another Eden Wiki
202000002 icon.png216000004 icon.png Melissa

101020131 rank5 base.png

101020131 base.png

104020131 sprite.png
General Information
Rarity 4~5 Stellar Awakened
Element Skill Type 8 4.pngSkill Type 8 64.png Wind,Crystal
Attack Type Slash
Weapon Type 202000002 icon.png Katana (Slash)
Accessory Type 216000004 icon.png Ring
Light/Shadow Type Luring Shadow Icon.png Shadow
Obtain Dreams
Personalities
& available shareables
Synth Human  289000001 upgrade undividable.png 
 1 
Katana  289000001 upgrade undividable.png 
 3(+7) 
Wind  289000001 upgrade undividable.png 
 1 
Crystal  289000001 upgrade undividable.png 
 1 
KMS  289000001 upgrade undividable.png 
 1 
Overlapping 2+*
non-elements
shareable Pers.
KatanaOboro(2) Xianhua(2)

Stat 4★ Min
 5★ Max Luring Shadow Icon.png 
❰❰0❱❱  SA
❰❰5❱❱  SA
❰❰15❱❱  SA
❰❰30❱❱  SA
❰❰50❱❱  SA
❰❰75❱❱  SA
❰❰105❱❱  SA
❰❰140❱❱  SA
❰❰175❱❱  SA
❰❰215❱❱  SA
❰❰255❱❱  SA
❰❰80❱❱  SA
❰❰255❱❱  SA
HP 230
3363
3363
3363
3563 (+200)
3563 (+200)
3563 (+200)
3563 (+200)
3563 (+200)
3963 (+600)
3963 (+600)
3963 (+600)
5177 (+1814)
5577 (+2214)
MP 62
494
494
494
494
494
494
494
494
494
494
494
899 (+405)
899 (+405)
PWR 22
203 (#46)
203 (#47)
203 (#50)
203 (#53)
203 (#55)
218 (#45)(+15)
218 (#52)(+15)
218 (#53)(+15)
218 (#56)(+15)
218 (#59)(+15)
258 (#51)(+55)
283 (#29)(+80)
323 (#6)(+120)
INT 18
150 (#64)
150 (#64)
150 (#63)
150 (#67)
150 (#74)
150 (#73)
150 (#80)
150 (#81)
150 (#81)
150 (#86)
160 (#89)(+10)
190 (#62)(+40)
200 (#55)(+50)
SPD 22
246 (#16)
251 (#12)(+5)
251 (#15)(+5)
251 (#17)(+5)
251 (#18)(+5)
251 (#20)(+5)
271 (#17)(+25)
271 (#20)(+25)
271 (#22)(+25)
271 (#28)(+25)
281 (#37)(+35)
291 (#29)(+45)
321 (#10)(+75)
END 18
158 (#48)
158 (#52)
168 (#45)(+10)
168 (#44)(+10)
168 (#48)(+10)
168 (#48)(+10)
168 (#54)(+10)
188 (#45)(+30)
188 (#50)(+30)
188 (#52)(+30)
198 (#51)(+40)
223 (#28)(+65)
253 (#7)(+95)
SPR 20
170 (#52)
170 (#52)
170 (#53)
170 (#54)
170 (#56)
170 (#56)
170 (#62)
170 (#63)
170 (#66)
170 (#69)
180 (#68)(+10)
225 (#26)(+55)
235 (#18)(+65)
LCK 22
174 (#31)
174 (#31)
174 (#32)
174 (#33)
189 (#29)(+15)
189 (#31)(+15)
189 (#37)(+15)
189 (#39)(+15)
189 (#41)(+15)
214 (#32)(+40)
224 (#35)(+50)
254 (#16)(+80)
289 (#4)(+115)
Checksum (1101):Total1101110611161116113111461166118611861211130114001590
Stellar Awakening (Lv 100) Extra Stats
HP: 600 + (1014) MP: 240 + (165)
PWR: 25 + (40) INT: 0 + (40)
SPD: 0 + (40) LCK: 25 + (40)
END: 15 + (40) SPR: 15 + (40)
+20 Stellar Points
15 Luring Shadow Icon.png 30 Luring Shadow Icon.png
50 Luring Shadow Icon.png 80 Luring Shadow Icon.png

Other Data
Era Future
Id 101020131
Japanese Name メリッサ (Merissa)
Korean Name 멜리사 (Mellisa)
Chinese Name 梅莉莎 (Méilìshā)
Gender Female
Release GL Date / JP Date January 29, 2021 / February 9, 2021
Stellar GL Date / JP Date January 26, 2024 / -
Japanese Voice Actor Aoi Yūki
English Voice Actor Amy Anzel
Description
A Synth Human developed in secret by KMS. She is a Synth Human that uses many organic parts and is extremely close to a living thing, but her expressions, words, and actions show little sign of humanity. When she has some trouble, she can deploy B00 bee type bits to assist her.
Character Quest Unlock Conditions
Small Incident Location: Route 99
  • Clear Main Story Chapter 13
  • Reach level 5
Peaceful Room Location: Elzion Gamma District
  • Clear Main Story Chapter 16
  • Reach level 30
  • 4★ or more
Sprout Location: Elzion Airport
  • Clear Main Story Chapter 20
  • Reach level 50
  • 5★ or more
Luring Shadow Icon.png Shadow Stat Bonuses [1]
5
SPD +5
15
END +10
30
HP +200
50
LCK +15
75
PWR +15
105
SPD +20
140
END +20
175
HP +400
215
LCK +25
255
PWR +30
15
Stellar Points +20
50
Stellar Points +20
30
Stellar Points +20
80
Stellar Points +20
80
Skill slot +1
200
Grasta slot +1
120
Badge slot +1
255
All Stats +10
Rarity Class - How to Upgrade or Sidegrade
2★ Fighter
3★ Master
4★ Master Fencer
5★
Job rank item.pngSlayer ...▽ x1
Job rank item.pngPrayer x30
Job rank item.pngMurmur x90
Stellar Can use a combination of Starcharts
Valor Chant Description
The mission is everything. Speed of user +10% and Power +10% (3 turns)
Better, stronger, faster. Speed of user +20% and Power +20% (3 turns)
This is not where I die. Speed of user +30% and Power +30% (3 turns)
PWR +5 (15)
SPD +5 (15)
Speed of user +40% and Power +40% (3 turns)
Skill Name
Ele Element 
Type
Description
MP
Change.png2Basic Attack 1
None
Status
Activate Lunatic status Copy on user (3 turns)
  • Awaken crystal.png Copy: Skills execute twice.
    • Copy has 0 MP cost and no AF gain.
    • Copy increases Combo multiplier in AF normally.
    • Copy counts as another move for move-based buffs.
    • Copy animation happens after the original skill use and plays out fully.
    • Copy will move on to the next enemy if the original target dies from the first attack.
  • Replaces the basic attack until used (1 activation)
0
N/A
0
Change.png2Basic Attack 2
Skill Type 1 0.png Slash 
MP 0
None
Slash
Basic attack: Slash attack on a single enemy (S)
0
0
Skill Type 1 64.png Crystal Slash 
MP 30
Crystal
Slash
Crystal type slash attack on all enemies x2 (S,
increase skill damage 4 times 4x of the standard skill multiplier of 100% 
) and Inflict Break Status Break.png Next action: Crystal type slash attack on all enemies (S,
increase skill damage 4 times 4x of the standard skill multiplier of 100% 
) and Guaranteed critical
  • Increased damage based on user's speed
  • Increased damage if target is inflicted with Break (Multiplier x2)
30
30
Skill Type 1 4.png Wind Slash 
MP 18
Wind
Slash
Wind type slash attack on a single enemy x2 (S) and Pain ignore.png inflict Pain and Poison ignore.png inflict Poison (Permanent, Ignore Target Resistance)
  • When in Flash Strike Stance: Skill hits all enemies and Skill multiplier +400% (Multiplier x5)
18
18
Skill Type 8 0.png Null 
MP 28
None
Buff
Physical resistance of all party members +30% (3 turns) + Shade and Thunder type resistance +50% (3 turns)
28
N/A
28
Skill Type 8 0.png Null 
MP 25
None
Buff
Wind and Crystal type attacks of user +50% (3 turns)
  • Critical damage of all party members +30% (3 turns)
  • When in Another Zone: Buff duration x2 (6 turns)
25
N/A
25
Skill Type 1 64.png Crystal Slash 
MP 24
Crystal
Slash
Crystal type slash attack on a single enemy (M)
  • +200% damage if target is afflicted with Pain (Multiplier x3)
  • +200% damage if target is afflicted with Poison (Multiplier x3)
24
24
Skill Type 1 64.png Crystal Slash 
MP 50
Crystal
Slash
Crystal type slash attack on all enemies x2 (L,
increase skill damage 4 times 4x of the standard skill multiplier of 140% 
) and Inflict Break Status Break.png Next action: Crystal type slash attack on all enemies (L,
increase skill damage 4 times 4x of the standard skill multiplier of 140% 
) and Guaranteed critical
  • Increased damage based on user's speed
  • Increased damage if target is inflicted with Break (Multiplier x2)
50
50
Change.png2Normal
Skill Type 1 4.png Wind Slash 
MP 52
Wind
Slash
Wind type slash attack on all enemies (XL) + Wind and Crystal type resistance of all enemies -50% (100% chance, 3 turns) + Physical resistance of all enemies -30% (100% chance, 3 turns)
  • Increase Power of skill based on user's SPD
  • When in Flash Strike Stance: Power, Intelligence and Speed of all enemies -30% (3 turns)
    • Type attack of all party members +30% (3 moves)
52
52
Change.png2Equip maxed Manifest
Skill Type 1 4.png Wind Slash 
MP 44
Wind
Slash
Wind type slash attack on all enemies (XL) + Wind and Crystal type resistance of all enemies -50% (100% chance, 5 turns) + Physical resistance of all enemies -30% (100% chance, 5 turns)
  • Increase Power of skill based on user's SPD
  • When in Flash Strike Stance: Power, Intelligence and Speed of all enemies -50% (5 turns)
    • Type attack of all party members +30% (5 moves)
44
44
Change.png2Normal
Skill Type 1 64.png Crystal Slash 
MP 70
Crystal
Slash
Crystal type slash attack on all enemies x2 (XL,
increase skill damage 4 times 4x of the standard skill multiplier of 160% 
) and Inflict Break Status Break.png Next action: Crystal type slash attack on all enemies (XL,
increase skill damage 4 times 4x of the standard skill multiplier of 160% 
) and Guaranteed critical
  • Increased damage based on user's speed
  • Increased damage if target is inflicted with Break (Multiplier x2)
70
70
Change.png2Equip maxed Manifest
Skill Type 1 64.png Crystal Slash 
MP 59
Crystal
Slash
Crystal type slash attack on all enemies x2 (XL,
increase skill damage 5 times 5x of the standard skill multiplier of 210% 
) and Inflict Break Status Break.png Next action: Crystal type slash attack on all enemies (XL,
increase skill damage 5 times 5x of the standard skill multiplier of 210% 
) and Guaranteed critical
  • Increased damage based on user's speed
  • Increased damage if target is inflicted with Break (Multiplier x2)
59
59

Skill Name
Ele Element 
Type
Description
MP
Change.png2Normal
Skill Type 1 64.png Crystal Slash 
MP 90
Crystal
Slash
Crystal type slash attack on a single enemy (XL) and Inflict 3 stacks of St elemental break1024.png Elemental Break (Crystal)
90
90
Change.png2Enhanced
Skill Type 1 64.png Crystal Slash 
MP 76
Crystal
Slash
Crystal type slash attack on a single enemy (XXL) and Inflict 3 stacks of St elemental break1024.png Elemental Break (Crystal)
76
76
Change.png2Normal
Skill Type 1 64.png Crystal Slash 
MP 90
Crystal
Slash
Crystal type slash attack on a single enemy (XL) and Inflict 3 stacks of St elemental break1024.png Elemental Break (Crystal)
90
90
Change.png2Enhanced and During Stellar Burst
Skill Type 1 64.png Crystal Slash 
MP 76
Crystal
Slash
Crystal type slash attack on a single enemy (XXL) and Inflict 3 stacks of St elemental break1024.png Elemental Break (Crystal)
76
76
None
Stance
End of TurnDeploy Awakened Zone that matches the highest number of Element Personalities in the frontline
  • Fire: Deploy Raging Fire Stance and awaken Another Zone (3 turns)
  • Water: Deploy Sacred Water Stance and awaken Another Zone (3 turns)
  • Wind: Deploy Wind King Stance and awaken Another Zone (3 turns)
  • Earth: Deploy Torn Earth Stance and awaken Another Zone (3 turns)
  • Thunder: Deploy Thundering Stance and awaken Another Zone (3 turns)
  • Crystal: Deploy Crystalline Stance and awaken Another Zone (3 turns)
  • Shade: Deploy Biting Shade Stance and awaken Another Zone (3 turns)
0
N/A
0
Change.png2Normal
None
Passive
Battle StartWhen user is in the front line:
  • activate Lunatic (1 turn), status type depends on character
N/A
Change.png2Enhanced
None
Passive
Battle StartWhen user is in the front line:
  • activate Lunatic (3 turns), status type depends on character
N/A
None
Status
State activated by using Hornet Hail (Stellar Burst) and provides the following effects:
  • SPD +150
  • Skill Strength x2
  • User has a chance to dodge attacks according to the difference in speed between the attacking enemy and the user
0
N/A
0
Change.png2Normal
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Activation BonusWhen Stellar Burst is activated with user and Gauge has majority shadow:
N/A
Change.png2Normal
None
Passive
Stellar Burst Gauge Fill BonusWhen there are 2 or more Synth Human or KMS party members on the front line:
  • User's Stellar Burst Gauge Fill rate increases (S)
N/A
Change.png2Enhanced
None
Passive
Stellar Burst Gauge Fill BonusWhen there are 2 or more Synth Human or KMS party members on the front line:
  • User's Stellar Burst Gauge Fill rate increases (M)
N/A
Stance Shade.png Stance Shade Another.png
Biting Shade Stance
Waves of Shade energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Shade moves.
  • +30% for all Other Element moves.
  • on Resistance.png enemies:
    • +100% (+200%) for Shade moves instead.
    • +60% (+90%) for Other Element moves instead.
    • Non-type moves are not affected.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Shade moves.
  • 2.5% - AF gain from Other Element moves.
  • 1.5% - AF gain from Non-type, fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
Stance Crystal.png Stance Crystal Another.png
Crystalline Stance
Waves of Crystal energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Crystal moves.
  • -30% for all Other Element moves.
  • +80% (+160%) on Weakness.png enemies. Additive:
    • +110% (+220%) Crystal moves.
    • +50% (+130%) Other Element moves.
    • Non-type moves are not affected.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Crystal moves.
  • 7.5% - AF gain from Other Element moves.
  • 1.5% - AF gain from Non-type, fixed and self-damage moves.
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
Can be active only on the first turn of the battle.
Changes damage and healing in a battle with multipliers:
  • +30% for all All types of attack moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 10% - AF gain from All types of attack moves.
  • 1.5% - AF gain from fixed and self-damage moves.
▼ Zone is deployed with Passive: ▼
Zone stays until the end of turn 1, unless overwritten with another Zone.
▼ Options to Remove Zone: ▼
Stance Fire.png Stance Fire Another.png
Raging Fire Stance
Waves of Fire energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Fire moves.
  • -50% for all Wind moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Fire moves.
  • 0% - AF gain from Wind moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
Stance Water.png Stance Water Another.png
Sacred Water Stance
Waves of Water energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Water moves.
  • -50% for all Fire moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Water moves.
  • 0% - AF gain from Fire moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
Stance Thunder.png Stance Thunder Another.png
Thundering Stance
Waves of Thunder energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +30%(+60%) for all Thunder moves.
  • -30% for all Shade moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 10% - AF gain from Thunder moves in AF
  • 5% - AF gain from Thunder moves.
  • 0% - AF gain from Shade moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
Stance Earth.png Stance Earth Another.png
Torn Earth Stance
Waves of Earth energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Earth moves.
  • -50% for all Water moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Earth moves.
  • 0% - AF gain from Water moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
Stance Wind.png Stance Wind Another.png
Wind King Stance
Waves of Wind energy fill the area
Changes damage in battle with multiplicators. Can be (awakened) to Another Zone.
  • +50%(+100%) for all Wind moves.
  • -50% for all Earth moves.
Another Force (AF) gauge is charged per move when Zone is active, in place of normal per hit charge.
  • 7.5% - AF gain from Wind moves.
  • 0% - AF gain from Earth moves.
  • 1.5% - AF gain from other attack moves
▼ Zone is deployed with Valor Chant, Skills: ▼
Zone stays in effect until the end of battle, unless overwritten with another Zone. Another Zone Awakening disables overwriting but removes Zone after duration.
▼ Options to Awaken Zone or Remove Zone: ▼
※Mod refers to the INT/M.Atk-dependent Elemental Modifier value, which starts at 1 for new characters, and increases to between 1.5 and 2.0 for maxed-level 4/5★ characters.
Personal or Manifest Weapons Level ATK
DEF
MATK
MDEF
Obtain
211029181 ui.png Singularity

(Enemy)

60 198 33 Spacetime Rift - Manifest - Melissa
  • Manifestation: Slayer (+10)


    To filter characters by roles use Characters page:

    Awards/Rewards[edit]

    Rank Name Requirement Reward
    Copper Rank Badge.pngEncounter MelissaMelissa has joined your partyGem.png x10
    Copper Rank Badge.pngStellar Awakening: SlayerAwaken the power of Melissa's Style SlayerGem.png x10
    1. Another Eden: Light & Darkness bonus Google Spreadsheet
    2. Skill effects and multipliers are investigated on this site
    3. Full character info is on yakata wiki Melissa page